Heliophobia - Entropy Phi
Hi folks!

As usual, I'm still keeping a close eye on everyone's experience with Heliophobia so far. After noticing some minor issues, I put together this update with a bunch of small fixes/improvements to clean up a bit. As opposed to the last update, this isn't a major content change, but just a bunch of things that needed a little tweaking. Read on for the full patch notes below (very minor spoiler warning).

~ Version 1.1.1 Patch Notes ~
- Slightly reduced some puzzle backup timers (some puzzles provide help if not solved for long periods of time)
- Added backup timers to two more puzzles that previously didn't have them (near the end of the game)
- Tweaked BGM at the very end
- Tweaked textures and brightness in Hotel2
- Fixed incorrect Hotel2 photo in Theater after completion
- Fixed window missing collider in Chinatown

Hope everyone is enjoying it otherwise! If you're interested, feel free to write a review. It helps us out and we get to improve the game for you. Win-win!

-Dave
Oct 28, 2018
Startup Company - jhovgaard
Hi everyone,

First of all we'd like to welcome all of the new players who have joined us (both on Steam and Discord) while the game was featured on Daily Deal on Steam. Concurrent players has again been above 600, something we haven't seen since the Early Access release back in August 2017.

In the last couple of weeks we've been busy, writing more complicated code than usually. Beta 19 is all about performance improvements and that is going to be visible in the devlogs the next couple of weeks/months.

The Research Tree
Beta 19 will introduce a brand new research "tree" which will replace the existing "Tiers and XP". We were never happy with the current unlocking mechanics as it was both scripted and impossible for the player to control. Now it will be entirely up to you how fast you unlock stuff (hiring more researchers) and which items you prioritize unlocking first.


Performance Improvements
Alright, this one is HUGE! Since the Early Access release Startup Company hasn't been the most optimized game and everyone who had 180 employees know what we're talking about.

The main reason for the bad performance has always been the way the office was rendered (DOM elements). This was a decision we took early on, as Startup Company at the time wasn't that "big" of a game. People usually had 10-20 employees.

Now as the game has progressed, it's time to move on to WebGL and something called canvas. This is all geek talk, but what it really means is the game is going to be incredible efficient compared to the latest Beta 18.

Here's some early stats showing the improvements (all based on i7 7700K and a GTX1060):

Test
Beta 18
Beta 19
30x30 office with 100 employees
84 fps
144 fps
60x60 office with 200 employees
27 fps
144 fps
150x150 office with 400 employees
Unable to load
102 fps

As you can see, Beta 19 is going to be insanely fast and it opens up brand new opportunities when it comes to office sizes. Obviously increasing the maximum workstation count is coming, but we are also looking into much larger office buildings.

Do you have suggestions or ideas for the game? Check out our Conflux board.

That all for this week. Thanks for reading!

Best,
Jonas & Robert


Pit of Evil - Frogmouth
Version 1.2.0 is now available.
Please update the game.

- General Improvements
- Bug Fixes

From Start of the Game to Westville.
Around 6 hours gameplay.

Next Update will be available tomorrow.
Mine Royale - Battle Royale - AA Bob
Launch date has been set to 15th of November get your pc's ready!
Oct 28, 2018
PAYDAY 2 - OVERKILL_symN

It seems like more and more evidence of illegal gun smuggling is surfacing. What could be the reason and is there any connection to the nuke? Follow Rachel Riggs latest clues on BREAKING NEWS.

New Weapons
Rachel received a bunch of papers that look a bit like weapon schematics. Are those the weapons that Gabriella talked about in her report about gun smuggling in D.C.?

The Claire 12G Shotgun - Sending a message has never been easier. Blast not once, but twice with this double barreled secondary western cannon.

The MTAR21 Assault Rifle - Thanks to its compact size and high rate of fire, this performance rifle will fit the needs of most heisters, loud or stealth.

DECA Technologies Compound Bow - When bows are your jam, but you want to look like a professional. Slap a sight on this bad boy and you have a precision instrument.

New Safe Rotation
During times like Crimefest we always feel a bit nostalgic. This time, instead of adding a new Safe, we felt like adding old Safes, in fact, quite a lot of them. All Community Safes got back into the rotation with a slightly higher drop chance than our own drill-free Safes that we produced over the last years. Last but not least, with a very rare drop chance, we re-added our old Event Safes.

Community Safes
  • Community Armor Safe
  • Community Safe 1
  • Community Safe 2
  • Community Safe 3
  • Community Safe 4
  • Community Safe 5
  • Community Safe 6
  • Community Safe 7
Developer Safes
  • Armor Safe
  • Armor Safe: WW2
  • Aldstone's Heritage Safe
  • Biker Safe
  • Chains Safe
  • Duke Safe
  • Hoxton Safe
  • John Wick Safe
  • Sangres Safe
  • Scarface Safe
Event Safes
  • Christmas Safe
  • First World Safe
  • Goat Safe
  • Slaughter Safe

It’s time for archery class,
OVERKILL_symN
OVERKILL - a Starbreeze Studio.


Update 191 Changelog
Update size: 129.6 Mb

General
  • Fixed an issue where error strings would show in the Story Line
  • Fixed the achievement descriptions for the Hell’s Island heist

Hell’s Island
  • Fixed an issue where the light Murky units would have the wrong stats
  • Fixed that players would crash when shooting the turret with a sniper and graze skill
Oct 28, 2018
Nuclear 2050 - Fandert548
VR Furballs - Demolition - steevekilhoffer
Dear Furballs,

Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 29 :)


HAPPY HALLOWEEN!



Our cute Furball Furry also found a costume for Halloween! You can go check this out in the full version of VR Furballs - Demolition right now ;)


NEW KEY ART



VR Furballs - Demolition has a brand new Key Art. What do you think about it?


GAME UPDATE



The full version of the game has been updated earlier today with the following changes:
  • New: Say "hellooo" to "Pumpky", Furry's evil orange twin.
  • New: Added World 3 - Level 7: "The Windmills".
  • New: Added World 3 - Level 8: "The Fast and the Furriest".
  • New: Graphics quality setting will now be set properly at first launch according to your hardware.
  • Improvement: Fixed dust effects disappearing suddenly at the end of the intro cinematic.
  • Improvement: Fixed dust effects fighting each other in the pillars rise cinematic.
  • Bugfix: Fixed initial stability of certain levels that would break by themselves right after being built.
  • Bugfix: Fixed Graphics quality setting on Oculus platform.
  • Bugfix: Fixed Baddy King clipping through its cage when nodding in the World selection menu.

Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/


WHAT'S NEXT



Here is the plan for next week:
  • Keep working on last missing levels (only 2 left)
  • Continue reworking the marketing assets (still on-going)


Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!

Thanks again to everyone playing VR Furballs - Demolition! See you next week!

Steeve
Gamily Studios
Mariner Accident - FreeDooM
We have almost finished new content. Update includes several features and fixes:
  • New kind of monsters
  • New perks
  • Background music
  • Fix for the leaderboard
Redline Ultimate Racing - SimProseStudios
Is this game dead?

No, it isn't dead. I've had to work on various other things to survive and do what needs to be done. I've had several personal things come up...loss of a job, etc. that have necessitated this change in focus.

But there are other considerations. Not meant as excuses, but carefully considered factors.

#1: Remaining Features Change? The way I have the in-game racing poised to go is rather lightweight in management. A few are saying the game is rather shallow, which the way I have this feature planned may or may not change really. If I added this, would interest in the game pick up a lot? Not sure. I added the custom league creation and multiple season features, and sales barely did anything.

#2: Sales. Also, the game has sold ok, but not really great. Streamers have not picked up this game at all, and even the racing "community" hasn't shown much interest really. Would I be pouring effort into a black hole?

#3: Reviews. Currently at 69%, would this change a lot even if I added the final feature to the game, the in-game racing? I'm not really sure. I haven't seen the modding and other support I hoped to see, so perhaps the time expended to add this final feature might be a waste.

#4: My Reputation. After almost 4 years running this company and 20+ years as an indie dev, I would rather people not think I just walk away from my promises. For this reason, I may end up finishing the game, at least to a solid standard. Hey, I don't want my "fans" or customers to feel cheated. I've been in on a few Early Access games on here that died terrible deaths.

Your comments are welcomed! Please do weigh in.
Oct 28, 2018
Armored Warfare - Silentstalker
Commanders!

On October 29, 2018, some players might experience connection issues between 7:00 and 9:00 CET (October 28, 11 PM to October 29, 1 AM PDT) due to a scheduled server maintenance.

We apologize for the inconvenience.
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