As usual, I'm still keeping a close eye on everyone's experience with Heliophobia so far. After noticing some minor issues, I put together this update with a bunch of small fixes/improvements to clean up a bit. As opposed to the last update, this isn't a major content change, but just a bunch of things that needed a little tweaking. Read on for the full patch notes below (very minor spoiler warning).
~ Version 1.1.1 Patch Notes ~
- Slightly reduced some puzzle backup timers (some puzzles provide help if not solved for long periods of time) - Added backup timers to two more puzzles that previously didn't have them (near the end of the game) - Tweaked BGM at the very end - Tweaked textures and brightness in Hotel2 - Fixed incorrect Hotel2 photo in Theater after completion - Fixed window missing collider in Chinatown
Hope everyone is enjoying it otherwise! If you're interested, feel free to write a review. It helps us out and we get to improve the game for you. Win-win!
First of all we'd like to welcome all of the new players who have joined us (both on Steam and Discord) while the game was featured on Daily Deal on Steam. Concurrent players has again been above 600, something we haven't seen since the Early Access release back in August 2017.
In the last couple of weeks we've been busy, writing more complicated code than usually. Beta 19 is all about performance improvements and that is going to be visible in the devlogs the next couple of weeks/months.
The Research Tree
Beta 19 will introduce a brand new research "tree" which will replace the existing "Tiers and XP". We were never happy with the current unlocking mechanics as it was both scripted and impossible for the player to control. Now it will be entirely up to you how fast you unlock stuff (hiring more researchers) and which items you prioritize unlocking first.
Performance Improvements
Alright, this one is HUGE! Since the Early Access release Startup Company hasn't been the most optimized game and everyone who had 180 employees know what we're talking about.
The main reason for the bad performance has always been the way the office was rendered (DOM elements). This was a decision we took early on, as Startup Company at the time wasn't that "big" of a game. People usually had 10-20 employees.
Now as the game has progressed, it's time to move on to WebGL and something called canvas. This is all geek talk, but what it really means is the game is going to be incredible efficient compared to the latest Beta 18.
Here's some early stats showing the improvements (all based on i7 7700K and a GTX1060):
Test
Beta 18
Beta 19
30x30 office with 100 employees
84 fps
144 fps
60x60 office with 200 employees
27 fps
144 fps
150x150 office with 400 employees
Unable to load
102 fps
As you can see, Beta 19 is going to be insanely fast and it opens up brand new opportunities when it comes to office sizes. Obviously increasing the maximum workstation count is coming, but we are also looking into much larger office buildings.
Do you have suggestions or ideas for the game?
Check out our Conflux board.
It seems like more and more evidence of illegal gun smuggling is surfacing. What could be the reason and is there any connection to the nuke? Follow Rachel Riggs latest clues on BREAKING NEWS.
New Weapons
Rachel received a bunch of papers that look a bit like weapon schematics. Are those the weapons that Gabriella talked about in her report about gun smuggling in D.C.?
The Claire 12G Shotgun - Sending a message has never been easier. Blast not once, but twice with this double barreled secondary western cannon.
The MTAR21 Assault Rifle - Thanks to its compact size and high rate of fire, this performance rifle will fit the needs of most heisters, loud or stealth.
DECA Technologies Compound Bow - When bows are your jam, but you want to look like a professional. Slap a sight on this bad boy and you have a precision instrument.
New Safe Rotation
During times like Crimefest we always feel a bit nostalgic. This time, instead of adding a new Safe, we felt like adding old Safes, in fact, quite a lot of them. All Community Safes got back into the rotation with a slightly higher drop chance than our own drill-free Safes that we produced over the last years. Last but not least, with a very rare drop chance, we re-added our old Event Safes.
Continue reworking the marketing assets (still on-going)
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
No, it isn't dead. I've had to work on various other things to survive and do what needs to be done. I've had several personal things come up...loss of a job, etc. that have necessitated this change in focus.
But there are other considerations. Not meant as excuses, but carefully considered factors.
#1: Remaining Features Change? The way I have the in-game racing poised to go is rather lightweight in management. A few are saying the game is rather shallow, which the way I have this feature planned may or may not change really. If I added this, would interest in the game pick up a lot? Not sure. I added the custom league creation and multiple season features, and sales barely did anything.
#2: Sales. Also, the game has sold ok, but not really great. Streamers have not picked up this game at all, and even the racing "community" hasn't shown much interest really. Would I be pouring effort into a black hole?
#3: Reviews. Currently at 69%, would this change a lot even if I added the final feature to the game, the in-game racing? I'm not really sure. I haven't seen the modding and other support I hoped to see, so perhaps the time expended to add this final feature might be a waste.
#4: My Reputation. After almost 4 years running this company and 20+ years as an indie dev, I would rather people not think I just walk away from my promises. For this reason, I may end up finishing the game, at least to a solid standard. Hey, I don't want my "fans" or customers to feel cheated. I've been in on a few Early Access games on here that died terrible deaths.
On October 29, 2018, some players might experience connection issues between 7:00 and 9:00 CET (October 28, 11 PM to October 29, 1 AM PDT) due to a scheduled server maintenance.