Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bugs Fixes and Design Tweaks:
Fixed game crash on colour change in multiplayer.
Fixed, snapshots not having images of techs.
Depth of Field reduced in response to feedback from the community.
Added some new techs to the population.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
This update brings some small, but important improvements:
- Improved language support on save/load screen - Sebastian's conditions should now work as intended - Fixed odd behavior regarding Adine's conditions - Having seen any good ending unlocks a new button on the main menu screen
Discover the secrets behind the so-called "witches" and other supernatural phenomena while also getting the chance to date one of the five super cute heroines. The game has originally been developed by Yuzusoft, the by far most popular visual novel developer in Japan. Their works are universally praised for their gorgeous art, outstanding characters and their wide variety of unique vocal songs.
It will also feature a dual language option for everyone interested!
You can also follow us on our social media to get faster information on our next upcoming games!
Discover the secrets behind the so-called "witches" and other supernatural phenomena while also getting the chance to date one of the five super cute heroines. The game has originally been developed by Yuzusoft, the by far most popular visual novel developer in Japan. Their works are universally praised for their gorgeous art, outstanding characters and their wide variety of unique vocal songs.
It will also feature a dual language option for everyone interested!
You can also follow us on our social media to get faster information on our next upcoming games!
Dive into this insane 4K panoramic trailer and discover what’s awaiting you in Just Cause 4 this December. From gorgeous South American vistas, to memorable fights in extreme weather conditions, Just Cause 4 will push the limits of exploration and creativity in open world games.
Just Cause 4 is coming to Xbox One, PlayStation 4 and Windows PC on 4th December 2018.
Greeting Adventurers. May the Doot doot be with you.
”And also with you”
Thanks, Joe Player. We’ve got a lot to cover this update, but we’ll start with the most exciting thing. We’re happy to announce yet another new Adventure! In fact, it’s a full on new game mode inspired by this festive spooky season.
It’s Gold Rush! A new multiplayer only Uncooperative Mode!
”What does ‘Uncooperative Mode’ mean, JayNic?”
Well I’m glad you asked, Joe Player. In Gold Rush, you play against other players and are tasked by everyone's favourite scourge Fergus the Mad to be the first to deliver 100 gold coins to his hidden vault. You’re in the (brand new) realm of The Midnight Woods. A land of perpetual darkness, and spoopy night time enemies.
The winner is granted a random one of three brand new cosmetic Lore Unlocks.
Midnight Helmet
Midnight Backpack
Midnight Clothes
”So does this mean you’re attacking each other?”
No, Joe Player. At its heart, it’s still a Cooperative game. But given the mechanics already in place in FTK: you use the abilities and knowledge of the game to help or hinder each other. Sometimes whether you want to or not…
There are a number of strategies you can use to be more uncooperative than normal campaigns. We’ve been having a blast playtesting this mode, and have a few we’ll share.
Pulling your team in to unwinnable fights, then running away
Strategically dragging your party in to a dungeon when they’re across the map
Buying items out from under another player
Passing your turn in combat to assure you get the killing blow, and thus the first grab at Gold Coins
We’re sure you’ll come up with many interesting strategies, and we’d love to hear about them in discussions, or discord.
Other parts of this adventure mention:
It’s very compact, and dense. The whole game can take anywhere from 30-60 minutes
The world is landlocked, and small
Unlimited lives. Death is just a temporary setback
Sale, sale, sale! The realm is desperate for customers. Towns, Merchants, and Dungeon Shops are all cheap.
XP boost. There is a minor XP boost to make things go even quicker
Loot, loot, loot. There’s… more loot to scoop up.
The amount of gold to collect is available as a House Rules slider, so you can adjust your game length as you like.
There are no side-quests
”So all this time that you guys have spent building and refining systems, and mechanics has allowed you to make a dramatic, and unplanned departure from the original concept of the game in the form of this totally new game mode and adventure?”
Wow, Joe Player... I uhh… Could not have said it better myself. And it doesn’t stop there! We’ve got other new features that are across all game modes.
Weapon Switching in Combat Yes. Now if you have another weapon in your inventory, you can manually select it in place of your combat action. This includes when your weapon breaks.
Safety Stone The safety stone is a totally new mechanic design to help you out of tough spots… <ominous>for a price</ominous>... Simply put, the safety stone is an item that all characters have, and will permit instant teleportation to any previously visited town. However, it will incrementally penalize your stats each time you use it. It’s starts at a measly -1% to all stats. Then 2%, 4%, 8%, and so on… (It should be mentioned that for obvious reasons: we kept the safety stone out of Gold Rush) See it in action HERE
Boat Changes We’ve added new boats at different strengths, speeds, and costs. In addition: we’ve added the hit points displayed on the boats in the overworld, and a Boat Repair Kit item that can be used to repair the boat in the overworld, or during the dreaded Kraken battle.
On top of that, we’ve changed the way boats, and boat repairs are conducted in cities/ports. Instead of only being able to get boats in Ports, now in any coastal city: you can purchase a Boat deed in their regular Market inventory. In the Services Menu: you can repair your boats adjacent to the town or port.
Cosmetic Items Override Display on Characters You can now choose to hide any armour you put on, and instead show your cosmetic items. Of course this doesn't actually affect your stats - just the way you look!
”TL;DR; List me!”
New Features / Changes
New Uncooperative game mode: Gold Rush. Includes:
A new realm: the Midnight Woods
A new Achievement for winning Gold Rush
Weapon switching in combat
Safety Stone: teleport to safety at an increasing cost of penalty to stats
Cosmetic Items Override Display - Choose to display your cosmetic item, or your in game one
Two more boats: Raft, and Fishing Boat (the original boat is now called “Merchant Boat”
Boat repair kit - useable in the overworld, and Kraken combat
Boats, and boat repairs purchasable in coastal cities, and ports
Treasure chests drop more loot
Sea caves have been reskinned with unique art
Camera shake has been reduced in combat
New Kraken animations
New ocean tiles with smaller islands to break up the look of the sea
Added more items to the Magic Merchant
Fixes / tweaks
Fixed an issue where enemies would spawn too densely
Fixed an exploit where using “more info” on a hidden hex would take the player to the encyclopedia for what was hidden there
Fixed a bug where you could upgrade the Dragon Pipe without needing it
When receiving a main quest with a hidden location: the camera will pan to the middle of the destinations realm, instead of on top of the hidden location
Encyclopedia Menu tweaked, possibly in preparation for something in the future...
Fixed a bug where the Walloper sold for too little
Fixed an issue where “+1 focus” appeared twice from some encounter results
Fixed a bug where a chaos attack that was supposed to drain focus, would not drain focus
Using “Pickup Party” in a boat will now pickup members in other boats
Fixed an issue that would result in incorrect roll slot percentages communicated between clients online
Fixed a bug where players could not use belt items at the end of a dungeon floor
Fixed a bug where some water encounters could spawn on land when walking off a boat
Various controller fixes
The last few months have been full of hard work. Not only on what you’re seeing here in this list, but also new features in the future. An even newerer and biggerer story adventure is well on it’s way!
We’re so happy to have such a great community like you guys who continue to bring us feedback, stories, and criticisms. We hope the game will continue to bring you endless entertainment.
Soon you will be able to play up to 4 players in local or online with people from all around the world in order to become the best employee of the galaxy.
Screenshots:
What’s a Cibos?
Cibos are little aliens who spend their lives at work. You are a Cibos ! Your job is to collect as much bolts as you can in a limited time.
Run, jump, dodge and dash in every situation your friends in order to catch them all!!!
The more bolts you have, the better your chances will be of becoming the best employee of the Galaxy!
The last Alpha test goes live tomorrow, and this is a good opportunity if you want to help influence the game. We have no NDA so feel free to share any content you make of the game. You may also promote yourself in our Discord through the media channel.