Rainyday - Beni
The teaser trailer for the final episode is out! Watch it immediately and wait for the rain to finally end.

https://www.youtube.com/watch?v=BOyfCpmoCFQ&feature=youtu.be&fbclid=IwAR2fU_Z0NAjSBaUF1aYpDGVUBN5h4UXpQWFMfQE-jnGxRMNgh3cee7Dgu1w
Elsword - GM Srirachalada


Heya adventurers! Just a quick reminder about the Halloween Sweepstakes Event, don’t forget that the max number of characters you can use to qualify for the entry is 10! So, if you already have a character who owns the Trickster costume suit, you can enter 9 more times for a higher chance of winning the 15,000 K-Ching grand prize! The deadline is on Hallow’s Eve (PDT) but you better start now if you want to make it on time! And as always, we’ve got something cute at the Item Mall tomorrow so don’t forget to check that out as well!

Streaming Schedule for 10/23 – 10/29
Here is your schedule for this week’s Elsword Streaming! More streams may be scheduled and updated here later, and you can also keep tabs on who will be streaming and when by following our Twitch Channel.

Wednesday, October 24th
5 PM PDT: Rush’Ain Roulette

Thursday, October 25th
5 PM PDT: KayneTheSlayer

Friday, October 26th
2 PM PDT: Hanzo
5 PM PDT: GM Friday Livestream

Item Mall Goodies
Dress yourself up with something that brings warmth and sweetness where ever you go! The Oatmeal Latte Costume Suit is just the thing for you!



That’s all for now folks~

See y’all in-game!
The Elder Scrolls®: Legends™ - christian.vanhoose
The Elder Scrolls: Legends’ upcoming story expansion, Isle of Madness is just around the corner, but we have just the thing to make waiting for Sheogorath to make his grand entrance a little easier.

Introducing the FrostSpark Collection – a promotional set of all-new cards coming soon to The Elder Scrolls: Legends! The FrostSpark Collection features playsets of 11 unique cards for the price of 1,500 Gold or USD $9.99.



These featured cards augment a wide variety of deck archetypes that’s sure to appeal to all kinds of players. Are you a fan of Orcs? There’s a new recruit you may enjoy. A control player hoping to draw a handful of cards late in the game? We’ve got you covered!

While the FrostSpark Collection supports multiple playstyles, several cards do share a common theme: interesting and unusual game interactions. What do we mean by that? See for yourself with our first card reveal: Piercing Twilight!



Want to see more of what’s in store for The Elder Scrolls: Legends? Stay tuned to our official Twitter and Twitch channels for the latest reveals from the FrostSpark Collection before it launches!
DRAGON BALL FighterZ - BandaiNamcoUS Community
Attention FighterZ!

Cooler and Android 17 are available via the FighterZ Pass or can be bought individually

Patch v.1.12 has also been released and brings with it the following changes:

Additions:
- Added a new stage called Galactic Arena with BGM.
- Added new game mode in Local Battle. Originally, only 3v3 option was available, but this patch adds support for 1v1 and 2v2.
- Added new seasonal option in the Shop: "Halloween".

Adjustments:
- Matchmaking Display - Now only displays icon instead of opponent's name. Also made icons clearer at the bottom of the screen when waiting for matchmaking.
- Ranked Match - Added new ranks within the Ranked match as well as adjusted the way Battle Points are calculated.
Online Battles - Within Ranked Match, Casual Matches, and the FighterZ cup, players are no longer restricted in the number of times they can rematch. It is now unlimited.
- Online Lobby - Made further adjustments to the "Warping" sound effect volume when multiple users warp at the same time.

Bug Fixes:
Made various balance fixes/adjustments to all characters battle moves.

New Dawn - e-visualsoft
Augh everyone, here we are with our first monthly update of what's in the works!

The servers will be available soon as promised. I ask you to have the patience to wait a few more days

These listed functions will be added gradually in the weekly patches

Trap
  • Stick Fish Trap

    A stick fish trap can only be deployed on shores, in relatively shallow, knee-deep waters

  • Wooden fish trap

    A Wooden fish trap can be deployed in deep water, on the seabed

Tools
  • Fish Dryer

  • Meat Dryer

    Dryer fish and meat for prevent spoiling

Breeding
  • Hive

    A Hive is structure to house a honey bee nest

  • Hen-House

    A hen-house is a building for poultry breeding

  • Rabbit Hutch

    A rabbit hutch is a building for rabbit breeding

Animal
  • Alligator

Plant
  • Lilium superbum

    The roots were a food source for native , and the flowers provide nectar

Bugs
  • Totem
  • Inventory
  • Slave System
  • Collision Environment
  • Server optimization

Thank you for your attention and I look forward to your comments.
Good spirits be with you

Trove - BulldogFasti


Shadow’s Eve falls upon Trove on October 23, 2018. This year the spooky celebration is bigger than ever with an 8 Adventure chain, two weeks of Daily Login Rewards, plus all-new Outpost Adventures that can be completed every day of the event!

Shadow’s Eve
Each of the 8 Shadow’s Eve Adventures awards players with a new event reward called Shadowy Seals. You can also earn these seals every day by completing the repeatable Outpost Adventures offered by NPC in front of the Pumpkin House in the Trove Hub.

Each Shadowy Seal can be used at the Shadowy Station to craft scary epic items. Collect 10 Seals to craft the Bewitching Howlug ally. Collect 25 more to craft these gorgeous new Neon Hallowings!

Pumpkin Lairs are back in full force and can appear in any biome, including Forbidden Spires. Complete these dungeons to earn Candy Corn that can be used to craft Nightmare Mystery Boxes and other creepy collectables at the Shadowy Station.

The Colossal Chiropteran and the Uncanny Coffin, which were last year’s Mystery Box top prizes, can be crafted by anyone who missed out on them before.

When completing a 1-Star Dungeon, Todstrom has a chance to appear instead of a reward chest. Defeat him for an extra treat – Candy Corn and a rare chance at a Mobile Mummy mount!

Several sought after Halloween styles have been added to the Autumn Style Unlocker – Freaky Frankie, Moonhowl Mask, Brusque Broom, Bat Bow, and Pumpkin Pounder. In addition to all that, we’ve added 3 new hats styles to the unlocker as well - Pumpkin Pie-rate Hat, Rainbow Unicorn Wig, and Candy Corn Hood!

Trove Store
The Creepy Crawly Cranium Pack is now available. This pack contains:
  • Colossal Skullcrawler mount
  • Nefarious Nekomancer Tomb Raiser costume
  • Impish Tormentor Lunar Lancer costume
  • Bonkers Ally
  • Haunted Pumpkinling Ally
  • 3,750 Credits
The Gourdzilla mount is back and can be purchased for Credits.

Spooky Swag Bag is a returning Shadow’s Eve pack that’s now also available for Credits.

We’re thrilled to have you share your spoopy adventures with us during this frightfully fun holiday celebration!
Oct 23, 2018
Super Mega Baseball 2 - popoki
Added to the store:
  • New Stadium DLC: Red Rock Park.
  • New Boss Player Customization DLC. Adds new hair styles, helmets, gloves, tattoos, and cleats.
  • New Fierce Team Customization DLC. Adds many new logos and team designs.

Pennant Race makeover:
  • Players are now locked to a single team for each one-week race.
  • Added ability to edit starting lineups (starting pitcher still chosen randomly and fairly for both teams).
  • Team statistics are tracked throughout each one-week race. They can be viewed from the new Pennant Race Hub and appear in-game similar to Season/Elimination modes.
  • Added ability to use visually customized standard teams, with an option to disable seeing your opponent's customizations and to report offensive user content.
  • Made it easier to browse profiles of other Pennant Race players.

Major additions:
  • Added more logos to the base game.
  • Added ability to visually customize standard Super Mega League teams.
  • Added a chat wheel for sending short text-only messages during online play, along with the ability to mute incoming messages.
  • Added ability to watch AI vs. AI Exhibition games (local party only).

Balancing:
  • Reduced the difference between high-power and low-power hitters (power up significantly for low-power hitters).
  • Reduced the difference between high-velocity and low-velocity pitchers (in-game pitch speed up significantly for low-velocity pitchers).
  • Slightly reduced the difference between high-speed and low-speed players (speed down slightly for high-speed players).
  • Baserunner jump times when stealing are now more random.
  • Increased the difference between high-fielding and low-fielding players (much fewer dropped balls for high-fielding players, slightly more dropped balls for low-fielding players).
  • Increased the difference between high-arm and low-arm players (faster throws for high-arm players, slower throws for low-arm players).
  • Slightly reduced real-time pitch speed, particularly when batting at high ego.
  • Tweaked AI pitch targeting and strike/ball rates relative to pitcher's accuracy.
  • Tweaked AI intentional walk decisions.
  • Improved AI baserunner decisions when choosing whether or not to steal.
  • Improved AI fielder decisions at high Ego when choosing between a force out and a tag out.
  • Made AI infielders more errant when timing their dives and jumps.
  • Improved AI substitution decisions to not leave tired/hurt pitchers in too long, and to be more willing to remove fielders out of position.
  • AI-controlled fielders on human-controlled teams now perform better, particularly when switching selected fielders.
  • Add variation to AI fielding routes so that AI outfielders do not always take the most aggressive route to the ball.
  • When pitching vs. the AI, the pitcher's velocity and junk skills more realistically affect the AI's ability to hit fastballs and breaking balls respectively.
  • Increased pitch target sensitivity when performing a normal pitch.
  • Improved ability for catchers to throw out base stealers after a pitchout.
  • Improved fielder behavior when backing up catches.
  • Tweaked batting reticle assist to provide an equal amount of assist to different pitch speeds.

Improvements:
  • Made progress towards smoother and more stable online play, particularly when experiencing intermittent spikes in latency.
  • Made Pennant Race Rating changes for experienced players more driven by win/loss outcomes and less driven by run differentials.
  • Added a +100/+50/+25 Rating bonus for finishing 1st/2nd/3rd in a Pennant Race.
  • Tweaked Pennant Race Ego assignments to drive better 5-inning scores at various skill levels.
  • Reduce maximum change in Pennant Race Rating for experienced players after playing against an inexperienced player.
  • Additional unranked games are now required to become Ranked again in Pennant Race after being inactive for multiple weeks.
  • Reaching the max walks/beanballs or max auto balls limit in Pennant Race now results in a forfeit instead of a disconnect.
  • When entering the pause menu in an online game while batting, the batter automatically steps out when possible.
  • Added slow motion when baserunning vs. the AI in situations requiring a quick advance or retreat decision.
  • User-controlled baserunners at third base now auto tag up immediately on fly balls hit to the outfield with less than 2 outs.
  • Baserunners now ignore individual runner commands that tell them to run back to a base prior to their last safe base (except when they need to tag-up).
  • Improved throw power scores so that all throw scores are possible at every fielding Ego, with a 99 score always being awarded for a perfect release.
  • Improved realism of deflection physics after a fielder misses a diving catch.
  • Added additional pitchout feedback.
  • Made the color of the power swing score text consistent with the swing reticle load colors: red on the way up, blue on the way down.
  • After an intentional walk, the batter's mojo can no longer increase and the pitcher's mojo can no longer decrease.
  • Improved readability of online user left-side panels that display role, ego, and connection quality.
  • Throw power bar now remains visible above a fielder while a throw is still queued, and disappears once the throw has timed out.
  • Better cameras when previewing customization and DLC items.
  • Cleats look more detailed.
  • Season schedule now viewable after completing the regular season in Season Mode.
  • Added new item notifications and additional shortcuts to DLC content.
  • Added 158 names to the pools of randomly generated player names.

Issues addressed:
  • Fixed: Auto ball is incorrectly ruled during online Exhibition play shortly after the pitching user leaves or is disconnected.
  • Fixed: Various crashes and exploits occurring in online play through unexpected use of the substitution menu.
  • Fixed: Pitcher is unable to pitch at the start of an online game when transitioning from another game mode in some circumstances.
  • Fixed: Some rare occurrences of a pitch in online play resulting in a giant reticle and an invisible ball.
  • Fixed: Wrong pitch type thrown in online play after switching pitch types while opponent is in the substitution menu.
  • Fixed: When pitching in an online game, after a hit, the camera can sometimes snap in a jarring fashion.
  • Fixed: Ball changes position in unexpected ways at the time of pitch release during online co-op play vs. the AI.
  • Fixed: No batting reticle appearing in online play if attempting to start the play stepped out, but the step out is rejected.
  • Fixed: Rare crash that can occur during online play when a user is disconnected at an inopportune time.
  • Fixed: Rare game corruption that can occur when the home and away teams are both the Wideloads.
  • Fixed: Game can hang for a 4th player trying to join a 2v1 Exhibition game.
  • Fixed: In online play, a pitch could fail to register following a batter substitution in some circumstances.
  • Fixed: In online co-op play, the fielder can experience an invisible ball and/or pitcher following a forced pitcher substitution at the start of a half inning.
  • Fixed: In online co-op season, game can crash for non Party Leader during simulation of CPU games in some instances.
  • Fixed: Online user left-side panels can get stuck showing "Waiting" after all players are done waiting.
  • Fixed: Users can sometimes be placed in incorrect division upon becoming Ranked in Pennant Race.
  • Fixed: Team picker pop-up in Pennant Race can get stuck on the screen.
  • Fixed: Pennant Race results can fail to appear upon completion of a race, or incorrectly appear more than once.
  • Fixed: Pennant Race Rating not increasing after being awarded a win from an opponent forfeit or disconnect.
  • Fixed: Pennant Race Rating not correctly decaying over time due to inactivity.
  • Fixed: Pennant Race games ending in a forfeit or disconnect are not always recorded correctly.
  • Fixed: Win Streak award in Pennant Race can incorrectly reset to zero after an opponent disconnects.
  • Fixed: Win Streak and No Surrender awards in Pennant Race are incorrectly tallied for the current race only.
  • Fixed: Third Base is a Charm award in Pennant Race is not awarded properly.
  • Fixed: Pitching minigame score often inconsistent with the actual distance between pitch target and reticle.
  • Fixed: AI batters have a major advantage against pitchers with small pitch arsenals.
  • Fixed: Baserunners sliding after being told to retreat (leading to the game crashing in certain cases when sliding at home).
  • Fixed: Baserunners fail to process a command after completing a slide in some circumstances.
  • Fixed: Baserunners incorrectly ignoring a command issued right as they are tagging up.
  • Fixed: AI baserunners can forget to tag up after their progress was blocked by another runner.
  • Fixed: Pitcher does not always face the ball on plays in the infield.
  • Fixed: Catcher fails to tend home plate on soft rollers with a runner at third base.
  • Fixed: Catcher attempts to field fly balls in the infield that are nowhere near home plate in some circumstances.
  • Fixed: A forced out fails to be ruled when a fielder is touching the base while in the process of throwing the ball.
  • Fixed: In rare circumstances, an infield fly can be ruled on a sharp line drive.
  • Fixed: Fielder can fail to attempt a catch on balls that appear catchable in some cases.
  • Fixed: Fielder can fail to throw the ball when a throw is queued slightly too early.
  • Fixed: Fielder info often appears during strikeout cinematic.
  • Fixed: Ball appears to glide above the ground on some foul balls.
  • Fixed: Umpire fails to make a safe call on certain close plays.
  • Fixed: Pause menu stays visible when a forced pitcher substitution is triggered.
  • Fixed: Batting power score being shown after a hit when the batter is a remote user.
  • Fixed: Announcer calling the next batter the "Designated Hitter" instead of the "Right Fielder" when the batter wears jersey number 34.
  • Fixed: Crash can occur when proceeding too quickly through the pregame lineup menu after resetting to the default lineup.
  • Fixed: Unable to properly navigate Pennant row in Pennant Race Awards screen.
  • Fixed: Starpoints get incorrectly reset when viewing historical seasons.
  • Fixed: Game crashes in rare circumstances when proceeding past the Team Roster screen.
  • Fixed: Pitch arsenal editor's selected pitches could be displayed incorrectly.
  • Fixed: Deformed armpits when wearing a sleeveless jersey.
  • Fixed: Eyebrows clipping through eyewear.
  • Fixed: Ankle guard not rendering correctly on the boot cut pant style.
  • Fixed: Pennant Race status not refreshing correctly when entering the Play Menu in some circumstances.
  • Fixed: Pitcher can appear on 3-stars after a good offensive performance, but poor pitching statistics are shown.
  • Fixed: Various minor issues with some front end and lineup screens.
  • Fixed: Potential crash when entering the substitution menu with a gamepad after previously exiting the menu with the mouse.
Armored Warfare - Silentstalker
On the 24th of October, 2018, starting from 8:00 CEST (23rd of October, 11 PM PDT for NA), the servers will not be available for 4 hours due to the application of Update 0.26.4949.



 
List of Update 0.26.4949 Changes
 

Important Changes and Fixes
  • Fixed an issue that caused a large number of game crashes when using specific commanders (especially Rachel Kramer)
  • The Global Chat regional filter (preventing EU and NA players from seeing RU client messages in the Global Chat) is now on by default
Other Changes and Fixes
  • Reduced the camouflage factor of Merkava Mk.4 and Mk.4M by 5 percent
  • The Shillelagh ATGM flight speed (used by the Sheridan and the M60A2 Starship) was improved from 150 to 205 m/s
  • Fixed an issue where Kornet-EM would spawn in battle with just one launcher loaded
  • Fixed the 9910 and Type 99 upper and lower frontal armor weld thickness
  • Fixed an issue that allowed players to enter some unintended spaces on the first map of the Black Sea Incursion Special Operation
  • Fixed an issue that allowed players to destroy the AC-130 during the defense of the second roadblock on the third map of the Black Sea Incursion Special Operation
  • Destructible helicopters on the fourth map of the Black Sea Incursion Special Operation now have a red silhouette as active hostile objects when the task to destroy 3 of them activates
  • Fixed an issue with flying Georgian texts on the Coastal Threat map
  • Fixed an issue in the Harbinger PvE mission where a secondary task notification would sometimes not appear correctly
  • Fixed the Type 99A2-140 gun sound
Slime Rancher - Monomi Park


Slime Rancher v1.3.1 represents a significant overhaul to the way that a lot of backend systems work and while overall it should produce significant gains in performance, it may produce unexpected issues that we did not catch in our testing process. Should you experience any issues with v1.3.1, please email support@monomipark.com and we’ll be sure to help you right away!

The Optimized Update

The Optimized Update is here to improve overall performance of Slime Rancher. Yes, even though we're nearly 3 years out from initial release, we're still hard at work to make Slime Rancher the best possible experience for everyone!

Game Optimization:
We have upgraded Slime Rancher’s game engine which will bring performance improvements for a majority of players!

- We did a lot of technical wizardry, but the short of it is we upgraded the game engine to Unity 2018 and all game data has been reorganized to optimize the way we store data and manage certain game states.
- Most PC players, as well as all Xbox and PS4 players should see improved performance and overall frame rate.
- DirectX 9 is no longer supported. More on this here.

Drone Improvements:
Drones got a nice little update that allows them to deliver to the Refinery and improves how they interact with some targets/destinations!

For plorts only:
- Refinery and Refinery Link have been added as a destination—for science!
- Updated “Outside Plots” to a new “Free Range” option. Drones set to “Free Range” will collect the target item from anywhere on the ranch expansion that is not in storage (e.g. Silos, Plort Collectors).
- Updated programming interface to clarify that drones can deliver to the Plort Market via Market Links when you’re in another ranch expansion. The destination will dynamically update to either read “Plort Market” or “Market Link” depending on where you are.

Miscellaneous:
- Updated incinerator programming so they now serve the sole purpose of feeding fire slimes rather than infinitely destroying items. Drones will only deliver food to incinerators until the ash trough is full. If you’re looking to burn two thousand carrots because you really hate carrots, you’re going to have to do that manually. But come on, they’re just carrots.
- Drones are now able to deliver food directly from silos to corrals.



New & Updated Translations:
- Added Korean translation! 어떻게 지내?
- Completely overhauled the French translation!
- Updated the Chinese translation!

Other:
- Updated the super secret Party Gordo schedule. Wondering who the Party Gordo is? Check out the details over in the Party Gordo Update notes.

Fixes:
- Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile.
- Added a fix that will prevent some cases of items getting stuck below ground in Ogden’s Retreat.
- Fixed drone trail artifacts upon re-entering areas with drones.
- Fixed it so that drones would stop grabbing carrots out of gardens instead of odd onions while you’re not looking.
- Fixed a bug where certain other slime types were counting towards the Omnivorous achievement.
- Fixed gamepad bindings buttons being invisible in certain resolutions.
- Fixed an issue where the ash trough was not correctly remembering its fullness after a save/reload.
- Fixed a few instances where some game translations would overflow in the UI.
- Fixed the “Reset Defaults” button on the gamepad options panel leaving the invert-y-axis option in an inconsistent state which was resulting in some players not knowing what was up and what was down.
- Fixed an issue where plorts didn’t know if they should stay or they should go after a save/load.
- Fixed ferals sometimes cooling off after jumping into water while chasing you. This involved delicately balancing their ‘Hangry’ parameter. Game development is fun.
- Fixed a bug where gold slimes were leaving an incorrectly, unfabulously colored splat.

Again, if you encounter any oddities with this update please contact us at support@monomipark.com

Happy ranching! :slimehappy:
Wonder Wickets - Knick
General Updates:
+6 more fun loading screen hints

Bug Fixes:
-Enabled hints for "Infinite Cosmic Power", "Friends From All Planets", and "Cosmic Composer" achievements
-Pausing while orb sinks causes crash (sinking is stopped while pausing now)
-Defeating enemies in time attack or Stardust mode do not count towards enemies defeated stat
-Enemies don't add to time attack timer

Level Fixes:
-Campaign 6-4: Added trap door so you can reach your orb if it gets stuck during the last stretch
-VS Forest Forrage: Reduced turn count to 10

...