Fantasy Grounds Classic - Smiteworks
D&D Tomb of Annihilation (5E)
Publisher: Wizards of the Coast
System: D&D fifth edition
Type: Adventure
https://store.steampowered.com/app/695000

D&D Scourge of the Sword Coast
Publisher: Wizards of the Coast
System: D&D fifth edition
Type: Adventure
https://store.steampowered.com/app/390750

All Savage Mojo Modules on Sale 25% Off
Publisher: Savage Mojo
System: Savage Worlds

Suzerain: Set Rising
Type: Adventure
https://store.steampowered.com/app/796170

Savage Suzerain GameMasters Edition
Type: Setting
https://store.steampowered.com/app/568540

Savage Suzerain Player's Guide
Type: Accessory
https://store.steampowered.com/app/569600

Clockwork Dreams
Type: Adventure
https://store.steampowered.com/app/795210

Dungeonlands: Tomb of the Lich Queen (Savage Worlds)
Type: Adventure
https://store.steampowered.com/app/676110

Shaintar: Legends Unleashed
Type: Adventure
https://store.steampowered.com/app/698810

Shaintar: Thundering Skies
Type: Accessory
https://store.steampowered.com/app/888720

Shaintar: Legends Arise
Type: Setting
https://store.steampowered.com/app/555590

Millennium Knights (Savage Worlds)
Type: Setting
https://store.steampowered.com/app/675060

Savage Suzerain: Dogs Of Hades
Type: Adventure
https://store.steampowered.com/app/762060

Dungeonlands: Palace of the Lich Queen (Savage Worlds)
Type: Adventure
https://store.steampowered.com/app/685480

Dungeonlands: Machine of the Lich Queen (Savage Worlds)
Type: Adventure
https://store.steampowered.com/app/680010

Dungeonlands: Heroes And Servitors
Type: Accessory
https://store.steampowered.com/app/876520

Suzerain: Noir Knights
Type: Adventure
https://store.steampowered.com/app/796190
Apocalypse: Legacy Edition - Harley Game Studios
Update Overview
This update focuses on preparing apocalypse for a final release later this week and adds the final couple of fixes and additions. I've also started dedicating much more time to marketing and reaching out to curators and steam users for honest opinions on the final build. Full details are shown below:



Available Platforms
Here's the current platforms the update is available on:

Windows 32 & 64 Bit (Available Now)
Linux 32 & 64 Bit (Available Now)
Mac 32 & 64 Bit (Available Now)

Changelog - General
Replaced the in-game configurations for a final release
Replaced the cut development content with finished content
Replaced all the main menu buttons with more sensible text
Made the starting up experience much cleaner and easier to understand

Marketing
There's a focus at the moment to get an honest opinion on the updates over the past year, because there was a 'gap' in the steam reviews. This won't be a huge change, but it'll give new players a better grasp on what the content will look like after the small purchase. If you feel like you're an online influencer and would be interested in this, don't hesitate to reach out to me via steam.



As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!

Harley Game Studios
Space Engineers - Blitzzz333


UPDATE

Hello, Engineers!

We have another Space Engineers Public Test this Thursday, October 18th, 9 am UTC, to Friday, October 19th, 3 pm UTC!

Like our recent Public Tests, there will 3 survival servers for this test, one for each time zone.

As always, we will announce the branch code here at the time of the test and we will make a dedicated server available as well.

***branch code: nt7WuDw9kdvB (live at 9 am UTC, Oct 18)***
How to change branches:
1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose mptest branch from the drop down menu.



What new features and improvements can you expect from this test?

-Asteroid/cluster density
-Good.bot is able to answer more questions
-In-game help can be disabled
-New screens improvements
-Many crashes and bugs have been fixed

Please note: Good.bot was created by us to help new players learn how to play Space Engineers. Good.bot is still in its infancy and is currently able to assist players when it comes to learning about blocks, tools, resources and movement in the game. However, we are still in the process of fine-tuning Good.bot, so it becomes more efficient in providing assistance for newcomers to Space Engineers. With that in mind, please be patient with Good.bot.😉 We encourage you to ask Good.bot whatever you want, as this will help us to improve its functionality, and make Good.bot even more helpful for new players!

As with our previous Public Test, players will be able to submit their feedback on all of these features via a survey at the end of the test.

Thanks for reading and we hope to see as many Engineers as possible this Thursday!
Oct 16, 2018
Mushroom Wars 2 - T_ormoz
What do you think? 🍄😁

by alpaca.child
Avorion - Koonschi

System Upgrades Update now live!
Hey everybody,

I'm excited to announce that the System Upgrades Update is now live on the default branch after performing well on the beta branch!


Ancient Gates
We've added a second system of gates to the game: Ancient gates that are a lot bigger and go a lot further than the current existing gate system. These gates are meant for easier and farther fast-traveling and will also support transportation of bigger ships, but you'll need to find a key to activate them.


Permanent Installation of Upgrades
Upgrades can now be installed 'permanently' for additional bonuses on ships. Most upgrades give a +50% boost in stats when installed permanently. In order to remove permanently installed upgrades you have to either destroy them or remove them safely next to an Equipment Dock.


Reworked Xsotan Artifacts
We reworked the way the Xsotan Artifacts work in order to give them some more character (and to be completely honest: Them giving +unspecified turrest was just an oversight that we left in there). Each upgrade will give a boost resembling the boss or quest that dropped it, so for example the AI artifact will give you AIs and you won't need any more gunners and pilots.

Check out the full patch notes here:
https://steamcommunity.com/gid/103582791456780049/announcements/detail/1692681328248706470
https://steamcommunity.com/gid/103582791456780049/announcements/detail/3026873541070707815
Warhammer: Vermintide 2 - [Fatshark] Hedge

Heroes!

Welcome to version 1.2.1, release #40. In this release, we're making changes to crafting, adding a new type of crafting material - Bright Dust, adding a new feature with the Social Wheel, changes to how the game handles speed running. And many more tweaks and bug fixes.

The Social Wheel
  • A new feature - the Social Wheel.
    • The default keybind of holding down 'T' will open a popup menu for social interactions. Things like "Help!", and "Patrol!" will be printed in the chat, translated for all players.
    • Also, holding down 'T' over an item that can be picked up, such as Tomes, Grimoires, and Potions, will command bots to pick up the item. Bots can also be ordered to discard Grimoires by looking at the bot and holding down 'T'.
    We tweaked the Social Wheel a bit based on beta feedback so that it should be easier tagging targets using the default settings
Crafting
  • Green, Blue, and Orange Dust have now been renamed to Jade, Celestial, and Amber dust. These correspond to one of the Orders of Magic in the Old World.
  • Added Bright Dust. Salvaging a Veteran item will grant one Bright Dust.
  • Added the ability to upgrade an Exotic item to a Veteran item. Upgrading an item from Exotic to Veteran quality will cost 5 Bright Dust. An item upgraded to Veteran quality will retain its Traits and Properties, but these will be set to their respective maximum bonus. The item's Power Level will be set to 300 and it will retain any skin currently applied to it. We want to be clear, the Bright Dust system is designed to solve the problem of duplicate reds that you wanted to put to use. We are working on a solution for players to obtain specific blue illusions that will come in a future update - it will not be a part of the Bright Dust crafting mechanic.
  • Extracting Weapon Illusions have been removed. Whenever a player is rewarded an item with a new illusion, that illusion is unlocked, available for being applied unlimited times.
    Here's a technical note - the way we handle weapon illusions, by storing them as inventory items, meant they counted toward your item limit. Some of you have a lot of weapon illusions, and were unable to open new chests because of that. With this new system of unlocking weapon illusions, and applying them without consuming them - these have now been removed from your inventory, freeing up space.
Enemies
  • We noticed that the previous change to the Chaos Troll, where damage would interrupt its health regeneration, made it a bit too easy. So we have reworked the the way the Chaos Troll's health regeneration works.
    • Its health has been increased on all difficulty settings to 570, up from 475 on Recruit. Increased to 900, up from 750 on Veteran. Increased to 1200, up from 1000 on Champion. Increased to 1800, up from 1500 on Legend.
    • The pause in its health regeneration, from taking damage, has been reduced to 2 seconds, down from 3 seconds.
    • The Chaos Troll's health passive regeneration has been changed so that it will regenerate increasingly more health the longer it avoids damage.
    • Its health regenerated per second is now scaled over time - up to a cap, based on difficulty. Max health regeneration per second is now 4 in Recruit, where it previously healed 0.5. On Veteran it is now 7, previously 2. On Champion it is 14, previously 5. On Legend it is now 28, previously 10.
    • The time it takes for the Chaos Troll to gain the maximum health regeneration is 12 seconds on Recruit, 10 seconds on Veteran, 8 seconds on Champions and 6 seconds on Legend.
    • So on Legend, a Chaos Troll will reach the maximum health regeneration of 28 health per second, after not having been damaged for 6 seconds.
  • By design, Bosses - like Chaos Trolls and Rat Ogres, are meant as a challenge to the team, and need to be defeated. However, some of them are fairly easy to outpace. That is why the game features Boss Doors - green flames which cannot be passed until the Boss has been defeated. In this version, we've added additional respawn points just before the Boss Doors, to make sure that defeated players won't respawn behind a Boss Door. We've also made changes to how the AI Director works when players try to outrun a Boss. Previously, when a Boss entered play, most spawning of other enemies would stop. This lead to poor pacing when some players would run ahead. Now, the Director will try to spawn Specials to slow down players who outrun Bosses.
  • Bosses will now drop a Loot Die when defeated.
  • Reworked some of the visual effects around glowing eyes. Both Chaos and Skaven will have glowing eyes in dark environments.
  • Increased the reach of Chaos Savages' attacks to 2, up from 1.75.
  • There's a new visual effect for enemies on fire. They will burn over time until they're extra crispy.
  • Fixed an issue where Chaos patrols would turn and pursue players that were behind them.
Levels
  • Many levels have been updated to ensure that enemies, players, and bots are able to properly navigate all areas without getting stuck. Many issues where certain patrol spawn points would spawn enemies in plain sight have been resolved as well.
  • Fixed a few issues on some levels where players would be able to bypass large parts.
  • Fixed an issue where the barn doors on Against the Grain would not properly remove padlocks and chains when opened.
  • Fixed an issue moving down a ladder near the third Tome on Halescourge.
Audio
  • Fixed issues with voicelines, when played behind you - especially for Surround configurations, would sound muffled.
  • Fixed an issue where Saltzpyre played no voiced lines when being under friendly fire from Bardin.
  • Added voice over callouts for Berserker enemies - Skaven Plague Monks and Chaos Savages.
  • Added voice over lines for when players misses with a thrown bomb.
Bots
  • Bots can now crouch and are thus able to follow the player at places where they would before get stuck.
  • Made bots less careful about friendly fire while shooting at specials that have grabbed players or at enemies attacking a helpless player.
  • Bots that are ordered to pick up an item but cannot properly navigate to it, will still be able to pick it up.
Career Changes
  • For Pyromancer Sienna, updated the Passive Abilities and Talents "Critical Mass", "Shield of Tarnus", "Blazing Equilibrium", and "One with the Flame". Reduced the amount of overcharge needed for each stack to 6, down from 8. This will allow Sienna to gain the maximum effect without blowing herself up.
  • For Unchained Sienna, updated the Passive Abilities "Unchained Strength". Reduced the amount of overcharge needed for each stack to 6, down from 8.
Bugfixes and Tweaks
  • Fixed so that melee sweeps that do not hit their intended target now correctly hit other targets in that sweep. This was one of the causes of "phantom swings".
  • Improved calculations to more precisely determine the intended target of a melee sweep attack.
  • Fixed an exploit which allowed Kerillian's Repeating Crossbows to shoot faster than intended when quickly switching between weapons.
  • Altered the double click windows on inputs, this should reduce the occurence of unintentional swings when quickly pressing melee input.
  • Fixed an issue with enemy outlines when targetted by Waystalker Kerillian's Trueflight Volley and Pyromancer Sienna's Burning Skull. This fix makes sure that the red "targeted" outline is always shown, even if the targeted enemy has been pinged by a player. This also fixes issues where dead enemies retain their red outlines. This fix was based on the work by prop joe and walterr, and their mods.
  • Fixed an issue with Two-Handed Swords that cleaved through, or slid past armour on training dummies.
  • Fixed an animation issue with Two-Handed Swords push attacks.
  • Fixed several issues with Drakeguns and Drakefire Pistols where they wouldn't glow correctly when overcharged.
  • Fixed an issue that affected the Career Skills of Pyromancer Sienna, Bounty Hunter Saltzpyre, and Waystalker Kerillian. When jumping onto a ladder shortly after activating their Career Skill, their skill bar would be depleted but no skill being cast.
  • Okri's Challenge book should no longer glow, nor indicate available Challenges completed, for DLC that hasn't been purchased.
  • Fixed an issue where enemies could enter a state where they crowded around a player without attacking them.
  • Fixed an issue where shield slams could trigger friendly fire voice lines.
  • Fixed an issue where certain attacks, such as the bash with the Grudgeraker, could not damage objects in the levels, such as doors or explosive barrels.
  • Fixed an issue where sound effects from being targeted by a Lord, Boss, or Chaos Warrior were only played on the host.
  • Fixed a visual issue where arrows that did no damage would not stick to Chaos Warriors.
  • Fixed a visual issue where a glowing sphere would be visible for a couple of frames when hitting an enemy with a fireball of any kind.
  • Changed the Scoreboard so that the player with the least amount of damage taken gets the green circle - rather than the player who took the most damage.
  • Fixed an issue where a player or bot that got killed while hanging on a ledge would not respawn.
  • Fixed an issue where the animation for weapon based Career Skills could become stuck if a player was downed while using the skill.
  • Fixed an issue where Medical Supplies could be used up without applying the healing if used on another player that is on low health and gets downed while getting healed.
  • Fixed an issue where the challenge "Feed Me, Sinner!" wouldn't properly trigger.
  • Unchained Sienna's arms, in first person, will now properly match her equipped cosmetic skin.
  • Fixed an issue where the Glaive "Twilight's Last Gleaming" incorrectly showed the name and description of "Greenleaf's Kelthrax".
  • Fixed an issue where the effect from Ranger Veteran Bardin's smoke grenade would end prematurely if another smoke bomb was triggered while the first one still was active.
  • Fixed an issue where in some cases the item property "Damage Reduction vs Area Damage" would not reduce damage from some sources, like Poison Wind Globardier damage over time.
  • Fixed an issue where damage from a Chaos Sorcerer's Vortex would not be reduced while having a equipped "Damage Reduction vs Chaos" property.
  • Fixed an issue where the push attack of Executioner Swords, and Two-Handed Swords would trigger the talent "Build Momentum" for Foot Knight Kruber.
  • Fixed an issue where the push attack of War Picks would trigger the talent "Miner's Rythm" for Ironbreaker Bardin.
  • Fixed an issue where shooting with the pistol of the Rapier and Pistol, would break block for the duration of shooting when playing as a client.
  • Fixed an issue where shooting with the pistol of the Rapier and Pistol when blocking could cause you to get stuck in a blocking state.
  • Fixed an issue where blocking with a shield after an attack could cause the blocking animation to play twice.
Anno 1800 - Ubi-O5

In today’s Union Update blog, we want to give you a brief Anno 1800 production update and provide some additional answers to questions inspired by some of our recent blogs. Later this week, you can look forward to a DevBlog on some of the game’s customization options for sandbox games.
Let’s get to it, shall we?

https://www.anno-union.com/en/live-for-the-magic-in-the-sound/
Anarchy Arcade - SM Sith Lord
How do you do! Today's update might be lacking on the spooky for this time of year, but it's still got some nice stuff in it.

Change - Yes we can.
While AArcade has tens of thousands of compatible addon props, I still want there to be a good selection of included props that people can use right out of the gate. So I jumped on over to www.turbosquid.com and found an excellent change machine model for just $7.50, so I bought it, compiled it, and included it in today's update.

If you like this, be sure to keep shooting me your donations, and I can, in turn, buy some more cool models from TurboSquid to include in the next update. :dealwithit:

I also want to give a shout out to Dekogon, the artist who made that model, just for being such a talented 3D artist & letting his work go for affordable prices. Thanks for existing, guy!

New Main Menu
Remember the old Main Menu? Remember the Atlas? Now they are one and the same. The sleek new Main Menu looks nicer, is easier to use, is less confusing, and puts more useful information in front of you ftw.

Walls of Text
Now you can create text cards and spawn them into your arcades just like regular items! To do it, just go to the Library Browser (EZ Mode), click on the new TEXT button there, type in some words and hit ENTER! Then you can place your text into the map.

Not fancy enough? No problem! Just go to it's Item Properties menu to customize its font size, background color/image, border size, and much more to get it looking just like you want.

Text objects are multiplayer-compatible and even show their text when they aren't selected! :ily:

Arcade Heads-Up-Display
AArcade has context sensitive buttons. That means that depending on what you are looking at in-game, the buttons might perform different actions.

Now there is an Arcade HUD that shows you what the important buttons will do at any given time! This should help immensely with new users getting their feet on the ground with AArcade, but also might show seasoned AArcade veterans some common features they may have overlooked in the past.

Don't want the ugly Arcade HUD cluttering up your view? No problem! Just hit F1 to toggle it on-the-fly, or go into your settings to flip it off. Either way gets you back to your clean HUD-free screen!

Chat Box & Free Mouse Mode
The Chat Box & Free Mouse Mode, both formally contained in the old Main Menu, are now moved into their own menus allowing them to be more streamlined & optimized.

You'll notice these menus now pop-up much faster than before and aren't cluttered with other stuff on them. Hit the Y button to bring up the chat box. Going into Free Mouse Mode depends on your settings, but for most people all you have to do is look at an empty spot in your arcade and hold down right-mouse button to be able to click on stuff with your mouse instead of aiming at them with your crosshair.

GET HYPE!!!
The metaverse is real & now. The digitization of human history, thought, knowledge, and activities has been accumulating since the dawn of the digital age. The metaverse is real and encompasses all things, real & fiction, past & present. As always, we reference things within the metaverse with links & shortcuts. Meta data. Anything, fact or fiction, historical or theoretical, and everything in between, can be represented by meta data in a shortcut. This is the reality in which we currently live.

We are used to visualizing this metaverse as boring desktop shortcuts, menus, or lists of bookmarks. Being thrown back into your Windows desktop between activities is what kills your immersion and forms your concept of what it's really like to use a PC.

This one aspect, what our shortcuts look like, is the laser focus of AArcade. To increase the joy that you experience every time you use your PC, without interfering with the reality of how you use your PC.

So party on & enjoy yourself! That's what AArcade is all about. :ily:

NOTE
At 7:15am Pacific time I pushed an update to fix the missing texture on the new Arcade Hud.

Change Log
  • Fixed an issue with videos not auto-playing when you select them.
  • Added a new prop: Change Machine.
  • Added a new arcade HUD that shows what context-sensitive buttons would do at any given time.
  • Added F1 as a hotkey toggle the Arcade HUD. (You can also do this from the Settings menu.)
  • Added a way to spawn text notes into your map.
  • Added transparency support for GIFs and other image types to the image viewer. (Only useful when using the Hologram cabinet.)
  • Added a new cabinet: Hologram. It is a flat plane that displays your item. When selected, it also supports transparency.
  • Improved how AArcade treats YouTube radio lists (RD) differently than YouTUbe play lists (PL).
  • Improved Free Mouse Mode to be more focused & optimized.
  • Improved the Chat Menu (Y button) to be more focused & optimized.
  • Fixed a bug with creating a new type from the Item Properties menu.
  • Removed "Hide Social & Chat" and "24 Hour Clock" from the Settings menu because the new main menu makes them obsolete.
My Big Sister - Stranga


Just in time for halloween ;) Also, check out my Patreon! You can grab the official My Big Sister soundtrack early by becoming a backer for just $1.00!

https://www.patreon.com/strangagames
Unleash - Geminior

Unleash is ready for its full release. After about two years of development on Unleash, the game has reached the maturity needed to be ‘unleashed’ as a full release! Unleash has been in Steam Early Access since the 8th of May 2018, and since then countless hours have been spent playing, competing, modding and having fun in the Unleash universe. We have received bunches of feedback through our social platforms, including Discord, the Steam forums, Twitter and Reddit. We have listened to all the feedback and addressed as much of it as possible. Unleash will be out of Early Access on the 16th of October 2018.

The full release build will for the first time feature a new exhilarating competitive game mode: A 3v3 game mode inspired by Warcraft 3’s classic “Wintermaul Wars” custom map. Form a team with one or two friends and engage in all-out Tower Wars extravaganza against another team on a new map with subtle differences that makes for a new tactical experience within the Unleash game. The new game mode is accompanied by a number of changes, including an allied-only “team” chat, a new minimap and a number of navigation differences for the monsters to fit with the new map.

Take charge of all the well known monsters and towers in Unleash and immerse yourself in all-out tower-tastic wars; alone, against others and now in teams.

Get the game now!

https://youtu.be/Rivwzo-smD0
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