FOR HONORâ„¢

For Honor's upcoming Marching Fire expansion will include a huge graphical overhaul.

The "Graphical Enhancements Showcase" segment of a recent livestream illustrates exactly what's been improved, which includes a major update to global illumination, updated sky tech, plus new tone mapping and colour grading, too.

Ubisoft - which started the upgrading process just after the multiplayer brawler was released - has also reworked all textures in the game.

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Eurogamer

The Steam Link now supports local co-op by simultaneously streaming to multiple devices.

There's no supporting information and the update isn't particularly detailed, but according to the most recent Steam Client patch notes - which note that the patch has been updated since it was originally deployed on 11th October to include a "crash workaround" for the AMD driver on Windows - streaming to more than one device is now available providing you have a "high quality 5 GHz WiFi" network (thanks, PC Gamer).

It also confirms that Android phones can now also be used it as a touch controller, too.

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Eurogamer

If you're looking for an episode of Ian's VR Corner over on our YouTube channel today you're going to be disappointed - there isn't one. Don't worry though, the series isn't over, it just went up a little earlier in the week instead!

Our regular Tuesday streaming slot collided with the launch of this week's big PSVR release, Evasion, so I thought I'd try combining the two for a special, streamed episode of Ian's VR Corner. That means there's 90 minutes of unedited and uncensored, VR visuals for you to enjoy in the video below.

If you've watched the pre-release trailers for Evasion you'll be forgiven for thinking that it was some kind of follow-up to Farpoint, Impulse Gear's sci-fi shooter that launched alongside Sony's Aim controller last year.

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Eurogamer

Star Citizen has been in development for six years and it still doesn't have a release date - but the money keeps flooding on in.

The space PC game, which has so far raised nearly $200m, recently held CitizenCon, a gathering of fans and developers for all things Star Citizen.

Off the back of that, the release of a new update, a flashy new trailer and the sale of some new spaceships, developer Cloud Imperium Games saw $379,254 flow into its coffers in just one day.

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PUBG: BATTLEGROUNDS

Last week I reported on the backlash to a recent update to PlayerUnknown's Battlegrounds that added automatic server selection to the game.

PC update 22, which came out earlier in October, made it so your server or region was decided automatically depending on the player's local region.

But it didn't work properly, with players reporting they'd been shunted into regions not their own - and suffered a poor online experience as a result.

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Eurogamer

Call of Duty: Black Ops 4 has split-screen, although you'd be forgiven for not knowing.

The developer, Treyarch, didn't shout about the feature in the run up to the game's release, but now the game's out in the wild, players have of course noticed.

There's split-screen for two in competitive multiplayer, although it's worth noting both players must be signed into PlayStation Network and at least one player must have PlayStation Plus for it to work. Up to four players can play split-screen in zombies mode.

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Eurogamer

There are FIFA 19 bugs, and then there's this calamity.

Last week I published a mini-round-up of some of the more eye-catching FIFA 19 bugs I'd seen since the football game launched last month. EA Sports' series is no stranger to bugs, of course. With so many virtual objects colliding into each other during an average match, things do on occasion go wrong.

But in the video, below, posted to the FIFA subreddit by user rustoffee, a lot goes wrong. A hell of a lot.

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Eurogamer

Are you playing Call of Duty: Black Ops 4 this weekend? I am - and I'm having a blast (expect a review next week). But while everything appears to be running smoothly at launch, there's one area of the game that's already got players' backs up: emote peeking.

Black Ops 4 has emotes that pull the camera back into third-person with free-look. The idea is clear: developer Treyarch wants you to see your epic gesture, as they're called in-game, in all its social video game glory.

But there's a problem: players are using these emotes to see around corners, peek from behind trees and, well, cheat.

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Dead Space (2008)

Dead Space is 10-years-old today.

EA Redwood Shores' (later known as Visceral Games) sci-fi horror came out on 13th October 2008 for the PC, PlayStation 3 and Xbox 360, and was praised for its stunning visuals, tense atmosphere and alien design.

In Dead Space you played Isaac Clarke, an engineer who found himself fighting for survival on the Ishimura, a spaceship infested with horrible aliens called Necromorphs.

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Eurogamer

You're exploring the ruins of an ancient, forgotten tomb when you hear the sudden, tell-tale grind of a pressure plate underfoot. For a fraction of a second all is calm, but you know something's coming. The only question is what. Poison darts shot from hidden sconces in the wall? An unseen trapdoor opening over a pit of vicious spikes? A blade swinging down from overhead? Or that old beloved classic, the rolling boulder.

We take it for granted that gaming's ancient dungeons and tombs are filled with booby traps just as much as that the torches are still burning or that even though gangs of bandits might have holed up inside, all the treasure chests are mysteriously unlooted. (Treasure chests are weird in themselves; how often is treasure ever really found in chests?) Seemingly, no self-respecting tomb-builder of antiquity would construct anything without an elaborate set of hyper-efficient mechanisms that somehow still work thousands of years later. And then there are the traversal puzzles. Only slightly less a staple than the booby-trap is the idea that forgotten ruins include bottomless chasms or hard-to-reach doorways that you can only get past with a very particular athletic skill-set. Just imagine doing that while carrying a sarcophagus, or all those treasure chests that need to be hidden in the deeper parts of the tomb.

What might be surprising is how old this idea is. It stretches back to the ancient world itself. Perhaps nowhere is more associated with these kinds of pitfalls and traps than Egypt. Its pyramids were labyrinthine and genuinely filled with fabulous wealth, at least before only-slightly-less-ancient tomb robbers got to them. The Greek historian and collector of tall tales Herodotos tells a story of a fictional pharaoh Rhampsinitos, supposed to have reigned before Khufu, around 2000 years before Herodotos' own time.

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