As some of you noticed, we are continuously improving graphics in our games. The most of work has been done by Willisama here, with the details added like below:
If anyone play/testing any Age of Fear game and feels like there are missing decorations or odd stuff on campaign maps, please share your views so we can try to add objects or just give a more themed feel to said map.
The idea is to remove any feeling of "blend/empty" map so that every battle is also like a trip to an actual different area in the game world.
Crafters are another pretty significant change to gameplay. We now have the option to forgo crafting things for ourselves and instead have a crafter make it for us. However, that comes at a price and has several limitations. In this patch the crafters aren't charging you, but I think that's a smart move. They are however already limited by level and rarity, both of which you can pay to upgrade. If for example you summon a tailor into T2 space, his/her maximum crafting level and rarity will start out at 10 and common. If you want them to craft you something higher level or higher rarity you will need to upgrade them, and upgrading them to elite and legendary won't be easy early on.
The money and prices system however is still incomplete and largely unbalanced. I will be working on better math for prices tomorrow as well as unique buildings for each of the crafters. I just stuck them and the trader all with generic copies for now. The way the new system works though we can swap in new models at anytime. Along with that I hope to make more of those decorations craftable by players, such as crates, lamp posts, and much more.
Ultimately I hope to make crafters work also as trainers to help you learn new recipes based on biome and level. As well as offer town-wide benefits when we get there.
I think we're also in need of a grid system, something that existed in pre-Steam versions of Solace Crafting. Currently it's nearly impossible to align a structure and a town building. With the use of a world and/or custom grids we can force building placement and new structure selections to snap to universal grids, ensuring different buildings and pieces fit together even across long distances.
v 0.3.2f - 2018.10.03 - Added 6 town crafters: Tailor, Leatherworker, Armorsmith, Weaponsmith, Toolsmith, Woodworker, Stoneworker - Moved the console to its own independent system now accessible immediately after the initial startup hang - Added console notes for each step of loading to help debugging of any startup problems from here on - World data files will now check an increasing integer to prevent overwriting newer data should an error ever occur during loading
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
As some of you noticed, we are continuously improving graphics in our games. The most of work has been done by Willisama here, with the details added like below:
If anyone play/testing any Age of Fear game and feels like there are missing decorations or odd stuff on campaign maps, please share your views so we can try to add objects or just give a more themed feel to said map.
The idea is to remove any feeling of "blend/empty" map so that every battle is also like a trip to an actual different area in the game world.
So, now, you have a total of 61 possible enemies in the maps!
Our personal suggestions are: - Elicotteris Acquatici is a good prey ... if you can catch it. - Deretanus Spinose has many proteins, but also it has many spikes! try to attack it frontally. - Crucis Tonanti is omnivorous, so you can be relaxed if there are vegetable food around you. However, if it needs of a prey, be careful, this is a big bad boy. - Concavitae Mortalis is extremely dangerous in close combat, so you must stay away from it! If you will stay too near to this organism, you could experience its lethal kiss.
If you note some problematic behavior of these guys, please report us.
Misc: Improved teleportation area. Lowered chances of black screen upon loading in. Fixed save in Blue Heart. Stopped a replayable scene in chapter 3. (this also caused a small dialogue bug in chapter 4) Fixed text to holy armor spells.
following some users comments we have removed the timer on each level. This is decreasing the level of difficulty on each level. It should be easier for you now to uncover the girls.
The maximum numbers of players in each game session has been changed from 30 to 36. This means, more opponents destroyed and more loot which can be collected =)
A rare bug where doors, windows and attic hatches were not opening has been fixed. The hinges were installed on the wrong side, but we kindly asked the workers to fix it and here it is =)
Information regarding active experience boosts has been added. Now you can always see which EXP bonus to you or your squad have.
Now information about the receipt of an ingredient will be updated immediately after making a purchase.
The possibility of connecting your Steam-Account to your Gaijin.net-Account has been added with first login into the game.