Welcome to Bless Online’s Halloween party! Participate in the Halloween party during the event period and receive a variety of rewards.
Event Period : October 4 (after maintenance) to November 7 (before maintenance)
Witch Raven’s (Event NPC) Location
Hieron/Union(same) : Skaa Village
Event Details and Rewards
First Event : Candy or Corn
1. Receive the quest “Candy or Corn” from the NPC (Witch Raven). 2. Players can obtain the event candy (Cursed Candy) by defeating monsters of the Cornus region during the event period.
Weak or Poor grade monsters do not drop this item.
3. Once players complete the quest by collecting the candies, they will be rewarded with the Insightful Lens from the Other World (quest item) and 10 Greater Taming Scrolls.
Event candies are usable and may give players a special effect for 3 seconds.
Second Event : Mysterious Rumor
1. Players may start this quest by using the Insightful Lens from the Other World that was obtained from the “Candy or Corn” quest. 2. Quest objective is complete once the player defeats the Cornus Valley NPC that they weren’t able to see previously. 3. Receive the Creepy Skull Horse mount (7 days) after reporting back to the NPC for quest completion.
Third Event : Visitor in the Dark
1. Receive the quest “Visitor in the Dark” from the NPC (Witch Raven). 2. If a player succeeds in the Kuat Ran Raid, they will receive an item in the mail sent to all who participated.
Letter from the Other World - Item used in the quest “Visitor in the Dark”
Witch's Charm Set - Obtain 8 to 12 Witch’s Charms when the item is used. - This item can be obtained every time a player is successful in the Kuat Ran Raid. - Players can craft a “Witch's Lucky Pouch“ if they collect the Witch’s Charms obtained from opening the Witch’s Charm Set.
3. Players can obtain the Witch's Lucky Pouch or Handkerchief with the Breath of the Battlefield if they delivery the item obtained to the NPC.
Players may obtain either 100/50/20/10 Gold from the Witch's Lucky Pouch at random.
Handkerchief with the Breath of the Battlefield is a quest item used for Jack-O'-Lantern’s Halloween event quest, Memories of the Ghost Festival.
Event Notes
The event end time is subject to change.
Once the event ends, the event quests and crafting list will also end.
Players may obtain a small amount of gold by selling event items obtained during the event period to the shop (items may be sold to the shop even after the event has ended).
1. An event NPC may spawn at random when gathering within all areas of the field during the event period.
The NPC does not spawn from collectibles in the Resource Dungeon.
2. Players may obtain a Magic ~ Rare grade pet at random if they successfully tame the spawned NPC. 3. The obtained pet may be upgraded or enhanced. 4. The obtained pet may also be used as upgrade or enhancement material.
1. If players reduce the HP of the event NPC (Mysterious Rumor Event) that was summoned to Cornus Valley to below a certain amount, a tamable event NPC will be summoned. 2. Players may obtain a Magic ~ Rare grade ground mount at random if they successfully tame the additionally summoned NPC. 3. The obtained ground mount may be upgraded or enhanced. 4. The obtained ground mount may also be used as upgrade or enhancement material.
Fourth Event : Removal of Resurrection After Effects
If a player dies during the event, they will receive a pumpkin head instead of resurrection after effects.
Event Notes
The event end time is subject to change.
Once the event ends, the event quests and crafting list will also end.
Players may obtain a small amount of gold by selling event items obtained during the event period to the shop (items may be sold to the shop even after the event has ended).
-Lighting update - There are differences with lighting between the Vive and Occulus HMD so we kept putting on each headset and adjusted the lighting in our levels until they looked pretty darn close.
-New spooks and scares - Couple more hoots and a few more spooky boi’s. Watch out.
-Main menu update - We added a forest with some mist instead of a blank area.
-Items now snap to belt for better organization. Before you could just pile all items in one spot and it was difficult to get to items so we made snapping for items. Now it will groups keys, bullets and other repeat objects together for easier management.
-Once you’ve stepped off the dock, the player can return to the boat and leave whenever you like. There are different endings based on how far you’ve progressed in the game.
-Monster mechanics and AI update (even scarier than before)
-Cabin interior gets creepier each time the player returns to the cabin. We want the feeling and atmosphere to get creepier as the game goes on.
-Some of the keys and chests have been placed in new locations. If you have previously played we have changed it up a bit to keep you on your toes.
-The forest has newly added content - Before it was just a regular ole forest. Now it’s home to some other mysterious things. Some curious stuff hidden out there and another puzzle with a new item!
-Tree meshes/textures have been updated
-Books have been updated with new hints and lore. Easier to read.
-Option to skip can now be accessed by pressing the pause button during the opening cut scene
Let us know if you would like to see more update. Thanks For Playing
Great news! Bonus levels are here! Along with bonus levels, there's a whole slew of fixes and rejigs, tweaks and improvements. I'll post a full list below.
Thank you again for all of your suggestions, comments, support and amazing reviews! I can't tell you how excited I am to deliver this update and I hope you enjoy it as much as I do :)
Don't forget to tighten those wrist straps and throw safely (make sure you have a clear space around you and the cat isn't going to get stood on!).
Have fun!
Full list of improvements, fixes and changes:
Fixed bug where the grip was spawning axes weirdly Added bonus levels Changed lighting Adjusted haptic buzz on throw Added 5 new target types Tweaked axe weights to make them behave better Fixed spinning targets that weren't spinning Tweaked smaller target sizes Updated game engine to newer 2.9f1 version Added bonus results dropdown Tweaked spin speeds on spinning targets Minor texture changes (floors) in main game scene Minor texture changes (walls) in menu and credits scenes Added flickering light effect to wall torches Re-jigged the lighting in the main scene Changed level timer from 60 to 40 seconds Fixed timer not firing timeup event bug Stopped infinite looping time warning sound Audio volume changes to time warning and target track sounds Fixed grip holding Fixed menu button sometimes not working on left controller on Oculus Removed bonus display from game over Added target score to round results Added target score to game over results Removed hits and hit bonus graphic from game over results Fixed hits display on game completion screen New axe hit target sound effect Tightened up single target (to stop it swinging so fast) Properly aligned play areas in all scenes Added custom background music to the bonus levels (courtesy of the great Eric Matyas at Sound Image). Added bonus level specific end music
One of the biggest pieces of feedback I've gotten for Symphonics is how bland the default environment is. So I've been working on a new environment for the past couple weeks that should hopefully liven things up a bit.
The first version of a new forest environment has been released. Just press the "Change Scene" button in the menu to get transported there.
There may be some bugs with pathfinding for now, but I'm working to smooth those out. Let me know if you encounter any other bugs or issues.
The highlight for this update is to test out our new mechanic called stage ability. Stage ability is where each girl will use an ability on the player when they disappear after their bounce threshold has been reached. At the moment only Iromi's stage ability is active and all girls will be using it for testing purposes. The graphic for the ability is still a place holder so don't worry about how it looks, but more about how it plays. Please let us know if you like the ability or if you have any suggestions for other girl's abilities. As always we thank you for your continued support!
Changelog: - Add first phase of new mechanic stage ability (for now each stage has same ability) - Add option to toggle fps counter - Add temporary sound for pocky gun - Add sound for stage ability - Add sound for taunt and pow when they are ready - Fix issue where second phase boss attack would attack herself if player was already dead - Fix issue where player 1 paddle used sushi eyes for when using cat paddle
Patching in a couple small fixes early in the day before moving on to bigger things.
Town buildings were not destroying themselves properly when told to, and even reloading. This may cause problems if you try to rebuild in the same town as any ghost buildings, though I don't think so. If it's a problem just let me know, I'll add a way to get rid of them.
v 0.3.2e - 2018.10.02 - Fixed town building destruction - Fixed super long range obelisks causing errors - Water from buckets and watering cans can now be added to retting vats for retting
v 0.3.2e2 - 2018.10.02 - Fixed a bug that could crop up in worlds with ghost buildings trying to reference a deconstructed solace
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Reminder - During the update, you will not be able to login to the game - The update duration may extend by circumstances. We will further inform you in such case. - After the patch, please update your app!