If you haven’t already, be sure to Follow us and Wishlist Jenny LeClue - Detectivu! You can also follow along on Twitter and Facebook for daily updates.
The game contains the instruction manual. To view this manual, click on the Steam store page ”View the manual” link. We will update the manual during the Early Access process.
Couple of bugs etc have been found: Someone has seen eagle flying inside the ground, that eagle has now been hunted down. In home-level your mission is to find Amiga and activate it by going near to that, anf on the current build that is not so well triggered, so you will need to literally jump to the table to push on your Amiga and then you will enter to the AOSYS. Known bugs will be fixed on the next update, which will also bring other improvements!
If you get stuck to somewher or do not know what do to, do not hesitate contact us on Community Hub! Anyway next update will make getting started more clear.
It's been nearly two months since the game was released, and through this period of communication with the players, we've found and fixed many of the shortcomings in our game.
We are making the latest transaction card system for you. I will meet you later.
We listened attentively to every player's feedback. Some helpful suggestions can be improved to the game.
Therefore, please continue to give your advice. We will accept it with an open mind.
Life is not easy, so in order to provide you with better service, our game is about to adjust the selling price. Please continue to support us.
Hi everyone! Camila here to fill you in on what we’ve been doing so far, and some other news and tips related to Long Gone Days.
As you might already know, Long Gone Days is 4 chapters long, and we have already released chapter 1. Because chapter 2 and 3 are shorter than chapter 1, we’ve been working on these two together, and they’ll be released together on our next big update. So this means that only two major updates are pending!
Here are some screenshots we haven’t shared here yet:
Lynn and Ivan's portraits went through a make over:
Here’s also a bit of production artwork, regarding character and prop design:
And well, you can see more about it on our devlog and Twitter (and also some of the beautiful fanarts we've gotten!).
Steam Big Picture: PS4, Xbox, Android & Steam controller support
While we are working on native controller support at the moment, Steam Big Picture lets you easily configure your controller to play Long Gone Days!
After a period of hard work, our new work finally met with you today, we uphold the principle of providing quality service for the vast number of gentleman players, produced this new work.
It has more than a dozen exquisite CG drawings for everyone to enjoy, as well as dynamic background music, with more simple play.
I hope you can give us more support, so that we can make more good works to feedback to you.
The game is not easy to make. Please do not give any bad comments. On behalf of all our staff, thank you.
We have launched the Rend Community Issues board on Trello! Supplementing our other official communication channels, this board will serve as an at-a-glance view of our progress investigating and fixing top gameplay bugs and balance issues reported by you, the Rend community. We've populated the board with the current issues being discussed by players as well as a few the development team has been working on.
We'll add new issues and update existing ones as they progress through internal development, crediting threads posted by players that helped us identify and resolve them.