This week we're dropping a much-requested update to the Chemistry Kit item, to make it friendly to color-blind players! Now you'll find that each potion type comes with its own unique flask shape, so that even when color cannot be discerned, you can still know what you are tossing!
This update also comes with an additional use for the Purple potion for those of you with scientific deducting skills. We'll give you a hint - it still cures all types of disease and infection, though now that "cure" may apply to foes as well as friends.
SNEAKY PEAKY
This isn't so much a sneak peak as it is practically a full-fledged announcement, but nonetheless, here's a first look at what October's content update will be bringing to the table...
-Re-added layer controls to map menu -Re-added Player vision to the map menu -Fixed an issue where maps would be locked at 0x0, only showing the background color of the map -Fixed an issue where workshop mods like "calendar" wouldn't display -Fixed an issue where the left-right panels would appear when windows are resized -fixed an issue where the systembuilder would show the player bar when mousing over the bottom tabs -Added a compression algorithm in an attempt to speed up loading times for players with slow internet -Re-added setting controls
Fixes : - fixed issue where sometimes AI cannot unholster weapon - fixed issue where control input is disabled when trying to open chatbox during battlesuit equipping sequence - fixed crawler description as upgrades are not in yet. - fixed many locations in map where AI can be stuck - fixed issue where AXR structures are deployed with a slight tilt - fixed issue with AXR MCU flips when exiting Command Centre - fixed issue where MULE won't stop after ordered to deploy - fixed issue where Squad leader cannot issue capture command to scouts on resource points - fixed issue where Selecting Executive Commander screen is permanently stuck if only AI Officer are left in game. - fixed overlapping keys : Retreat shortcuts are now 'G' , commander and Squad Leaders. Chat wheel remains with T
Changes : - MULE deployment interaction reduce to 0.3 seconds - Aegis Supercharge can now also heal MULE - Revamp on Playerbox UI; the top left list of all players in your team ( Left click once to select AI Officer. Double click to pan to target) - UI improvement on Matchmaking , allowing you to see when the match is starting - Upgrade Points for all matches are now minimum 5. - Skirmish game can now be started immediately without setup wait.
Balance Changes : (costs are in Credit/Energy/Supply) - Ironguard HP reduced to 4500 from 5000 - Regeneration upgrades ( AXR Officers and Ironguard ) significantly reduced - Removed Turret upgrade for Omicron - ADS for Repair Drone now has cooldown of 1.0 second. It can be overwhelmed by firing multiple projectile - Increased GSF Assault Vanguards airburst ability damage to 1500 from 1000 - MULE cost reduced to 500/500 from 700/500 - IFV cost reduced to 3000/1500 from 3500/1500 - EMP strike : reduced delay from casting to appearance of actual projectile. - EMP strike : cost reduced to 500 supplies from 600. - EMP strike : cooldown reduced to 40 seconds from 60 - Phantom Assault : cost 300 supplies instead of 600 credits.
Tutorials : - Timer significantly increased.
Co-Op - Further increase enemy handicap when there are less players.
Hey everyone, just wanted to give you an update on what's been going on since the 0.6.0.0 (and 0.6.0.1) Workshop updates.
Over the weekend we've seen an uptick in active player counts, peaking at 590 players. On top of that, you have all submitted over 1,252 workshop items (379 player models, 881 items)!!
We're so happy to see that kind of positive reaction to the update and we're working around the clock to bring you more updates for Workshop creators and to provide various improvements and fixes to bug reports we've been receiving.
Thank you for everyone who reported the crashes as we were able to get rid of the majority of new crashes that came up with the Workshop update. Please continue to send your crash dumps on our forums so we can address them as soon as possible.
For Workshop Creators
We've been getting lots of feedback and troubleshooting help in our Discord. If you're creating Workshop models, we welcome you come in and chat with others and help each other out, as well as show off your creations on our Discord: https://discord.gg/pixeltail
Also, we have updated our SDK documentation with various information on common issues when making workshop models, which you can find here: https://www.towerunite.com/sdk/troubleshooting
One of our artists, Joshua, has made two video tutorials that cover how to create Workshop Static Props and Workshop Player Models. These videos go in-depth and cover common issues you may have when making workshop addons for Tower Unite. We hope they will be useful.
In the update we are currently working on (0.6.1.0), we're adding a couple more settings to help with player model creation. We are adding shoulder width adjustment that helps with player models whose arms are sitting inside the model's bodies (for large, or more round models). And we are also working on adding toon shading to allow for more cartoon styled player models (which hopefully will be in 0.6.1.0).
Next Update
We're working hard on getting the next update out, which should be out this week, which will include improvements for Workshop browsing/blocking and the ability to adjust the volume of your game when it is not focused.
Today we did our first live 3D 360 VR live stream! Here is the schedule for upcoming streams where you can live chat with Ela from the GonzoVR dev team:
Tuesday, 10/2/18: 3 pm PST
Wednesday, 10/3/18: 6 pm PST
Thursday, 10/4/18: 2 pm PST
Friday, 10/5/18: 7 pm PST
Saturday, 10/6/18: 4 pm PST
Sunday, 10/7/18: 12:00 pm (noon) PST
More broadcast times may be added depending on user feedback. Is there a time that would be best for you to tune in to a live AMA style broadcast? We want to hear from you! Let us know!
After a long wait, Beta 6 is finally available. In this update, we've added a couple new paddles, revamped the lobby, and improved visuals on other levels. As always, our Builder Bots are tirelessly working away at providing a better experience! Thanks for sticking with us :)
Mission in Space level consist many sub-levels. Mining area is under construction. Has anyone manage to find movie theater yet? There is a huge movie theater in the space ship. Movie theater leads to Terraria, which is a place where spaceship staff harvest their food and Terraria leads to next area...
If you got stuck to somewhere you can ask help on topic below:
In order to proceed you need to find 2 switches, but we have found a bug. It is enough that you only find 1 switch. So useful tip is, if you seen somewhere 'HAND pictured' swithc, do not enable it. If you have enable it go back and disable it (that will OPEN the door...)
This bug will be fixed on the next update, but you can proceed your game even now with tips above. If you still cannot find the switches look that link above with detailed pictures. Enable switches and proceed...