We want to address the issue of teaming in SOLO matches since it has been reported by many players. This is just our 3rd day in Early Access and we are still sorting out many issues. Unfortunately, Teaming did not work as intended and it appears that many of you have taken matters into your own hands by self-teaming in SOLO matches. We do have a fix for the TEAM matchmaking and are even looking at including a new DUO mode as well. I would respectfully ask those of you that have been Teaming in SOLO matches to knock it off 😊. It ruins the "last demigod standing" experience. The patch with the fixes I mentioned takes place tomorrow, Tue. (10/2). After that, those of you who like to team please use the TEAM or DUOS options. All of us here at Industry Games consider ourselves very nice people (especially Iris the Community Manager) but don't think we won't resort to stronger measures if this continues. We are hoping it never comes to that and that with this new patch, tomorrow this issue corrects itself.
Graphic render optimization (overall performance was slightly increased)
Added real-time clock indication
Increased the value of Eel, Black Sea Roach, Sevryuga
Eel became mostly night fish, its biting intensity at the daytime was decreased
We’ve launched three common tournaments for the open beta-test on the Shelter, the Crucian Pond and Wasteland. - During the beta-test all the tournaments have no rewards - Tournaments are periodical. In the Shelter we have a tournament every hour, in other two bases (Pond and Wasteland) – every two hours. - Tournaments require no registration. Everyone who caught the required fish during tournament time, became its participant. Keep in mind that you have to be present on that base.
It’s been awhile since we last shared details on our development process. But rest assured, we’ve been working hard on making sure that Police Stories is worth the wait.
The most important and time-consuming part of the development lately was the story. We’ve been working day and night to think of the best way to tell you the stories of John Rimes and Rick Jones. A lot of the ideas got scrapped because they were not good enough for our players. We want to give you the best experience with our game and now we’re finally on the right track.
Of course, our team was also working on improving the game from the inside. We improved our AI for both Rick and enemies. Now they’re doing a much better job at finding their way around with our improved pathfinding system. Also we’ve added the ability to shoot through the doors.
Additionally we worked on polishing the visual effects. Melee combat is now way more impactful as we’ve added blood splats. We’ve updated the explosion effect and some of the animations, for example the one for the stunned enemies.
And most importantly, we’ve decided to update our Free Alpha next week!
We know that a lot of players want to try out some of the cool features they saw in all the new Police Stories gameplay videos. We heard you and we will deliver. We’re adding a new mission for you to play, some new items you’ve probably seen on the videos and some other Closed Beta content. But no Co-op – this part stays exclusive for the Kickstarter backers.
Unfortunately, we can’t give you a release date of the full version yet. At the moment there are still so many aspects affecting the timeframe at which we’ll be able to deliver you the full version of Police Stories.
That’s all for now! Of course, all the feedback, opinions and bug reports are highly appreciated. Join our Discord channel to take a part in the discussion.
1) New cargo system 2) The physics of the car is recycled 3) New models of cars 4) New warehousing locations 5) Vehicle purchase system 6) System of real estate purchase 7) Damage system 8) New menu 9) Improved performance
The next step is the update of the car service system of the player.