Warrecs - SirRavesVorbild
Hello Community,

Warrecs was a great experience for me, but I think it's time to shutdown the game.

A massive mutiplayer game is a lot of work and too big for a single developer.
I underestimated the work which is necessary for this game.

For the future I wish you the best.

Michael Amzovski
Pathfinder: Kingmaker — Enhanced Plus Edition - oleg_sh
Hello everyone!

Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can't fix everything at once. But let us assure you that every comment will be addressed.

New Features
Changes to the difficulty.
We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We'd like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players.

We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:
  • Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.
  • The first encounter on the road to the Oleg's Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.
  • Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist's Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.
  • It should be mentioned that the 1st chapter's story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.
  • Fangberry quest is very hard on low level. Resolution:
    • Bokken warns about quest difficulty and gives 6 flasks of Alchemist's Fire.
    • The special tutorial message is added about dealing with spider swarm.
  • Bear-like Treant in Temple of the Elk will now have less Damage Reduction.
  • Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won't be applied for games saved within the area.
  • Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.
  • Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio's Mercenaries.
  • Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed

Quests
  • There may be issues with Valery romance progressing. Resolution: fixed.
  • Crash to the main menu when certain romance scenes are activated. Resolution: fixed.

Areas
  • One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed
  • 50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.
  • Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.
  • Sycamore hall is hard to find. Resolution: marker on the local map is added.
  • Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.

Items
  • Amulet of Mighty Fists now properly gives bonuses to attack rolls.

User Interfaces
  • There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).
  • Tutorial messages about mechanics of the "damage reduction" were added before combats with the first creatures with damage reduction
  • Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.
  • An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.
  • NPC Hassuf has empty lines in vendor list. Resolution: fixed.
  • Unlocalized loot window title. Resolution: fixed.
  • An issue with Chinese localization in Quest notification. Resolution: fixed.

Kingdom
  • An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.

Classes
  • Controlled Fireball damages allies. Resolution: fixed.
  • Wizard familiar bond list has Hunter's Bond available for selection. Resolution: fixed.

Misc
  • Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.
  • No text on computers with Spanish and Italian system locale. Resolution: fixed.
  • An issue with the backer items description in Credits. Resolution: fixed.
  • Several achievements were unlocking incorrectly. Resolution: fixed.

System
  • Loading may cause an issue with previously saved file. Resolution: fixed.
  • Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed.
  • Crash while saving with specific path or locale. Resolution: fixed.

Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.

Stay tuned for further game and community updates!
AstroViking - Artii
Hey all! We're still hard at work on the newest update to the game, and we finally have some pictures to share! We still have a while before it's all done, but the finished product will add a GIGANTIC amount of content.


Full Controller Support
First off, we finally have support for controllers in every part of the game. Button prompts are even customized to your type of controller! Xbox and PS4 buttons are both represented!



New Enemy Designs
All of the enemies now evolve based on how far along you've progressed! Their design will get more intimidating and complex over time, making for 24 distinct enemy forms!



New Enemy AI
Enemy AI behaviors are also improved and specialized for each enemy class! Some will now try to keep a certain distance away from you, for instance. This makes dealing with a ton of different enemy types at once very challenging!



Music Visualizer
We've added a cool bar visualization to your HUD that's affected by the music that's playing. Coupled with the chill new tunes from our new guest composers and a remastered original soundtrack, this adds some serious flavor to the music!



Old School CRT Display
Relive some classic arcade memories with a new visual aesthetic that embodies everything retro! You might be fooled into thinking you're playing on a real arcade machine! If you prefer the previous aesthetic, you can always switch back!



Status Ailments
You can now imbue your bullets with 3 different effects: Spark, Poison, or Freeze! Spark deals extra damage and momentarily slows enemies, poison... well... poisons enemies, and freeze will lock them in place for a moment!

To go along with this, we've added an entirely new underground segment to the upgrade tree that allows you to individually upgrade each status! You can switch between any ailments you own at any time while you're playing.



Turrets
Get ready to add tower defense into the mix! You can now build turrets on the map's rocks and upgrade them as well!




Absolutely gigantic performance boosts
Our talented optimization coder has improved performance to an insane degree. The game can now handle far more objects on screen without any hiccups. More details on the in-depth workings of this will probably come soon, but the bottom line is that the game runs so much smoother!

Check out this demo of an insane number of objects on screen!




Thank you all for being patient with us as we finish this up! We can't wait till it's out!
-The Artii Games Team
Astrela Starlight - DockMasterMPM
Dolan will now sell you plans for a Material Information station. You can deploy this small station in any system you visit. It will give you a consolidated view of all materials you have detected in the system and where they are.
Sep 28, 2018
CRSED: Cuisine Royale - Squier
General Questions

What is Cuisine Royale?
Cuisine Royale is a ‘battle royale’ shooter. Find out more information about the game on the official website or on the Cuisine Royale Steam page.

Is the game free to play or do I need a subscription?
The game is free to play until at least the end of Early Access, and doesn’t require subscription. Those who would love to support the development of the game, can purchase ingredients to create masks, suits, pants and other cosmetic items, and a Season Pass, which will allow you to get more rewards and level up faster!

Do I need to register to play Cuisine Royale?
To play Cuisine Royale you can use either your Gaijin.Net account or play via Steam.

What is the Gaijin.NET Agent and how can I automatically update the game?
The Gaijin.NET Agent is recommended for set up at first launch of the game. The Gaijin.NET Agent is harmless and safe. It tracks updates in Cuisine Royale and downloads them to the game to its actual version (as well as any other Gaijin games installed on a PC). You can always turn off Automatic updates in the launcher settings.
Steam players can update and launch the game directly from the Steam Library, without using the launcher and the automatic updater. Though, we still recommend the use of automatic updates, launching the game via the launcher. It will allow you to update the game to the actual version at any time.

Where can I find the system requirements?
The actual system requirements can be found in the ‘About’ page on the game website or on the game’s Steam page.

How can I change the language in the game?
You can switch the language in the Launcher or in the game settings (right click the game title in Steam library – Properties – Language) if playing via Steam.

Game questions

How many players can participate in one battle and what modes are available?
30 players take part in each session. Currently we have three modes available:
  • SOLO – a deathmatch where each player fights for themselves.
  • DUO – battles for 2-player squads.
  • SQUAD – battles for 3-player and 4-player squads. You can also try yourself in these battles fighting alone or in a team of two players.

Can I play with friends?
Yes, you can find contacts in the game main menu, add other players to your friends list and invite them to join a squad to play together in DUO (2 players) and SQUAD (3-4 players) modes.

What are the minions for and why do they follow players?
In games where both first person and third person views are available, the latter gives an advantage. A player can spot an opponent from behind an obstacle, while the opponent doesn’t know he’s been seen by his adversary nearby. In Cuisine Royale each player has a minion, which carries a camera in third person view. The third person view camera-man reveals the location of a player when looking from a corner. So be on the lookout. If you notice a butterfly or a small helicopter suddenly appearing from nowhere – you are being watched. If you switch to first person view, your minion will land on your left shoulder (you can see it, using the mouse plus the ‘C’ key).

Can I choose a server to play on?
Yes, there are servers available for Europe, East Asia, Eastern Europe and North America.

Can payed items provide me with any gameplay advantages?
In the game shop you can purchase a Season Pass and ingredients to create cosmetic items. They do not give any gameplay advantages, neither do they improve any skills in the game.

Account security and forbidden game modifications

Does the game feature an anti-cheat system?
Yes, in Cuisine Royale we use the EasyAntiCheat system, which prevents unfair play and fraud. EasyAntiCheat follows a zero-tolerance strategy for unfair play in Cuisine Royale, and any account ban will be permanent.
Interstellar Rift - Conquintor
FUNCTIONALITIES

- reworked cockpit icon interface
  • icons that are close to planets are now grouped under the planets, and can be revealed by targeting them
  • pressing the target button multiple times while hovering over an icon will target the sub icons
  • icons will split when approaching the planet
- added a new list to the secondary terminals in the cockpit that allows you to select stations that are visibile to you and target them. The list can also be found on any agos terminal.

- combat drones can now use all ammo types

- added auto storage for ships that have not had active players on them for an extended amount of time
  • Ships will be stored on the nearest station with a Store-O-Tron, when no station with a Store-O-Tron is in the system it won't be stored.
  • Ships within the no fire zone will be stored after 24 hours
  • Ships not within the no fire zone will be stored after 28 days
  • Players on board of a ship being stored will be teleported to the station where the ship is stored.
  • Server owners can change these settings in the server.config file in the Interstellar Rift appdata folder
- added 4 new scrap types
  • Lead Scrap
  • Aluminium Scrap
  • Vectronium Scrap
  • Tungsten Scrap
- added 4 new ammo types
  • Standard Flak Ammo
    • Made in an assembling machine
    • Resource cost 3 Brass, 3 Steel, 6 Nitrous Oxide
    • Crate size 100
  • Improved Flak Ammo
    • Made in an assembling machine
    • Resource cost 3 Brass, 3 Steel, 24 Calireon
    • Crate size 100
  • Advanced Flak Ammo
    • Made in an assembling machine
    • Resource cost 3 Brass, 3 Tungsten, 30 Calireon
    • Crate size 100
  • Rail Gun Ammo
    • Made in an assembling machine
    • Crate size 10
    • Resource cost 60 tungsten
- added 2 new resources
  • Tungsten Ore
    • Can be found in tier 2 and higher systems
    • Can be mined with an extractor or strip miner from Large Resource Asteroids
    • Crate size 600
  • Tungsten
    • Can be made in a refinery from tungsten ore
    • Crate size 600
- added new weapon, Rail Gun
  • Can be found under room edit mode > Systems
  • Has an interior and exterior component
  • Uses Rail Gun Ammo, to be supllied by via the device itself
  • Can be fired from the cockpit only, by holding down the fire button for 2 seconds and releasing. In those 2 seconds the device will charge up, if it's firing theshold is met it will auto fire after ten seconds or when the fire button is released.
  • Resource cost: 500 Steel, 750 Aluminium, 250 Silicon, 500 Vectronium.
- added new weapon, Flak Cannon
  • Can be found under exterior edit mode > Weapons
  • Requires Flak Ammo, can be provided via an ammo loader.
  • Can be fired from the cockpit.
  • Resource cost: 1250 Steel, 250 Aluminium, 250 Silicon
- Skrill Grunts can now evolve in tier 2 or higher systems
  • Standard Grunt
    • Same as before
    • Between 1600 and 3200 hitpoints
    • Can spawn in any system
    • Can evolve into a Green Grunt when eating Acidium gas
  • Green Grunt
    • Can spawn naturally in tier 2 or higher systems
    • Between 1600 and 3200 hitpoints
    • Has a shield
    • Can evolve into a Blue Grunt when eating Fulgurium gas
  • Blue Grunt
    • Can spawn naturally in tier 2 or higher systems
    • Between 3200 and 6400 hitpoints
    • Has a shield
    • Can emit lightning bolts
    • Can evolve into a Red Grunt when eating Calerion gas
  • Red Grunt
    • Can spawn naturally in tier 2 or higher systems
    • Between 6400 and 12800 hitpoints
    • Has a shield
    • Can emit lightning bolts
    • Can fire missiles
- added 2 new lights to the game, can be found under Prop Edit Mode > Furniture. Lights have framework attachments that can be used to connect them to walls, ceilings and other parts of the ship, these lights can also be placed underneath walkways and prop floors.

GRAPHICS

- new crate for carbon scrap

- icon for carbon scrap is now the same as for other scraps

BALANCE

- tweaked alien spawn rates, should now be smaller groups

- small armor generator no longer uses steel, uses more iron instead

BUG FIXES

- new tooltips for cockpit buttons

- fixed threading issues

- optimized gascloud performance

- fixed bug where the hacking terminal would select the wrong ship

- fixed bug where the editor would deselect the current prop when switching rooms

- fixed bug where aliens shields would sometimes not show

- fixed bug where chat would not remember its channel

- fixed multiple things in the drone behaviors which should make them more effective at their job

- fixed a crash in the CPU device

- fixed a crash in the Ship Editor Terminal UI

- fixed a crash when hovering over a crate

- fixed a crash in a mission with specific targets

- fixed crash in scanner UI

- fixed a crash in the enhancement cartridge slot helper code

- fixed a threading issue with some missions

- fixed a crash in device damage

- fixed a crash in the solar system grid

NOTES

- Rules need to be rebuild on older saves to allow the spawning of tungsten ore.

- Servers need to be updated
PlayClaw :: Overlays, Game Recording & Streaming - CyberDemon
A new version #4820 is ready to download.
  • Fixed crash during second pre-recording buffer flush when MJPEG codec is used
  • Fixed bug not starting translation because of empty translation key (but key is good)
  • Fixed compatibility with Ring of Elysium
  • Reduced CPU usage of hardware sensors measurement module
  • Fixed bug full processing of processes that do not contain graphics modules DirectX,OpenGL,...
  • Added new options in Sysinfo graph overlay
  • Fixed wrong AMD CPUs temperatures in Sysinfo
  • Fixed bug not saving of some Sysinfo graph and bars settings
  • Better statistics calculation for 0.1/1% Low sensor
  • Temporary added console output in statistics overlay, firstly, for error messages
  • Added ability to show hours in statistics overlay if recording or streaming duration is more than 60 minutes
  • Added lines separators and dummy sensors in Sysinfo overlay for better formatting

Check out this tutorial how to set up System information overlay in PlayClaw:
https://www.youtube.com/watch?v=rq9Qn-iYDpM
Interstellar Rift - Conquintor
Welcome to the last Alpha patch before we head off to Beta early next week. This patch is a continuation of the combat patch and introduces more weapons, tweaks to enemies and more!

First off, let’s talk about the two new weapons! The tier 2 railgun and the flak cannon! These new weapons will add more variety to your arsenal! The railgun is a large weapon that fires inert tungsten projectiles at great speeds! Dealing a lot of damage to the target. That said the railgun has a slow fire rate and limited ammo capacity. As well as a charge up time before it can fire. To fire the railgun hold down the fire key and wait for the indicator to fill up, once its filled up you can fire the gun by releasing the fire key. If you hold down the fire key too long the gun will fire automatically and if you don't hold it down long enough it wont fire at all.



Additionally there is the flak cannon this weapon is meant as an area suppression weapon and fires multiple explosives per shot. Which detonate after a timer runs out, a collision with an object or if the distance of your current target has been traveled by the bullets. The explosions have a area damage effect so be sure to stay clear of them when you are under fire or if you intend to fly through them yourself.



Additionally we have rebalanced the Skrill as well as add new types of Skrill Grunts. These Grunts can now evolves when they eat certain gas clouds, and gain new abilities and strength! Skrill will evolve in a specific way, starting at normal these are the same enemies as you have known them in the past. Their next evolution will turn them green, granting them shields. Their next evolution will turn them blue and in addition to their shield, they gain more health, and they will arc lightning which can damage your shields and ship. And lastly they will turn red meaning they will have their previous upgrades plus more health and they will now also fire missiles. We plan to add similar evolutions to the other Skrill species as well. Note that in higher tier systems you may find these evolved Skrill naturally.



We’ve also been reworking how POIs (points of interest), are displayed on your flight hud. They are now grouped under the planets they are nearest to, and will split into different icons when you get close. We also added a new station list on the secondary monitor in the helm that allows you to target stations directly without searching for them in your hud first.



A change that is especially relevant for fans of larger ships, is that the amount of default armor your ship has now scales with the amount of hull blocks. You can get up to 1 large armor generator (100k armor) worth of extra hit points by placing more exterior blocks.

For all other things in the patch, please see the details in the patch notes linked below.

As always, we’d appreciate any feedback you’re willing to provide, it will only help us make the game better. We have a fairly busy discord server which you can join!
Feel free to drop by and have a chat, we’d love to hear your opinion and feedback!

Thank you all for playing and see you star-side!

-The Split Polygon Team

Patch Notes for IR Alpha 0.1.63.10

Feedback thread

IR Discord Channel
Masters of Puzzle - Belleal
A new free puzzle box Manhood by Thomas Cole is now available in Masters of Puzzle. This is the third box in the collection The Voyage of Life and it will certainly challenge your skills, even if you're a veteran puzzle builder. Make sure to let us know of your successes when you complete it. We will be glad to see your screenshots and videos... and maybe your time scores ːsteammockingː

As usual, you can pre-download the DLC from the Steam client or directly in-game while starting a new game.

Don't forget to follow our social channels for regular news and some exclusive information about the game:
Fade to Silence - Zyddie
Today we are happy to annouce that BFG Unlocked is now entering season 3 which is live right now!

https://youtu.be/PpRiTfciMS0

Hope you all have a great weekend!
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