Panzer Corps Gold - Alberto



In the previous dev diaries, we have talked a lot about new features and mechanics we are implementing in Panzer Corps 2. But what about the core game mechanics which have always been a fundamental part of the game? Will they remain the same, or will they change in the sequel? In this issue of the dev diary, we’ll discuss how some of the core mechanics are going to be transformed.

Turn limit

In a real war, late victory is often no victory at all, and the game represents this. The player must not just achieve the victory, but achieve it in a limited number of turns. This requires proper planning and strategy, instead of just rolling slowly over the map and eliminating scattered groups of enemy units with the concentrated power of the core force.

All this remains true in Panzer Corps 2. But we were surprised how many players feel that turn limit is an artificial limitation which detracts from the fun of the game. For such players, we are also adding an option to disable turn limit completely. Adding such a checkbox is the easy part. The tricky part is to make sure the game remains balanced, and fun with this option turned on. We are making sure that it is not possible to “harvest” more useful resources (prestige, experience) by staying in a scenario indefinitely, and that enemy units provide an adequate challenge.


Prestige

Prestige is this game’s currency, and, as its name implies, it is awarded for your successes on the battlefield. In Panzer Corps, there were certain exceptions from this rule, like Minor victory giving more prestige than Major, and this created a lot of confusion. In Panzer Corps 2 we will avoid any such things. Better performance will be rewarded with more prestige.


Unit slots

Unit slots determine how many units the player can have in the core force, which travel from scenario to scenario in a campaign. In Panzer Corps, every unit occupied a single core slot. In Panzer Corps 2 this will change so that a unit can occupy one or several slots. More powerful units will take more slots.

Such an approach is not a novelty, it was used in a lot of similar games before, and many people thought that we had to implement it in Panzer Corps already. But of course, this change is significant and fundamental. The way it worked before, optimal core structure was obvious – you wanted to use all the best units available. Maybe you were not able to afford these units right away, but this was a clear goal to go for in the long run. It is no longer as clear-cut. What is better: 3 Tigers IIs, 5 Panthers, or some combination of them? Maybe add some Panzer IVs, and Tiger Is to the mix as well? With changed unit slots mechanic, we expect to see much more varied core forces in Panzer Corps 2, and they will probably become more realistic too.

Same is true for transports. Better transports cost more slots, so using them for every single unit in the core might not be a good idea.

At the same time, we are not going to introduce specialised slots, for example, ground-only or air-only ones. We want the core composition to remain flexible, and the players are still free to go with ground-heavy or air-heavy cores if they prefer.





Overstrength

Overstrength units (i. e. units with more strength points than their type has typically) have always been very popular with our players, and in some cases, they become outright necessary, especially when your opponent has more powerful units in his roster. We felt that it was imperative to keep this mechanic in the sequel.

At the same time, overstrength was a big problem with game balance, while its connection to experience felt very artificial, and because of this, overstrength became significant only in the later part of a campaign. We wanted to solve these problems. In Panzer Corps 2, any unit can get overstrength directly in the Purchase screen, from the very beginning of the game. But such units cost more prestige and slots than usual, so you can have fewer of these. A balanced core will include both overstrength and regular units, but the player will need to figure out perfect ratio for himself.


Entrenchment

Entrenchment mechanic will remain fundamentally the same. Stationary units will accumulate entrenchment over time (infantry and towed guns faster, other classes slower), and it will give various defensive bonuses in combat. But in Panzer Corps 2 we want to make this mechanic even more critical. There will be more entrenchment levels, and specialised units (heavy artillery, strategic bombers, engineers) intended to destroy them quickly.

Another significant change is that, unlike Panzer Corps, base entrenchment provided by terrain will not be destroyed. Base entrenchment is a defensive bonus created by the terrain itself (forest, hills, mountains), and no bombardment can significantly reduce this bonus.


Support fire

Support fire is another signature mechanic from Panzer Corps. It is a prime example of interaction between units, and it allowed the defender to create “clusters ofdefence”, which were not so easy to “crack” by the attacker. All this remains true in Panzer Corps 2 too. However, we felt that in the prequel artillery was not very useful in support fire role against tanks, while the class of AT guns was underused. So, in the sequel artillery will provide support fire against soft targets, while AT units will provide support fire against hard targets.

This is it for today. Thanks for reading, and if you have any questions about how core game mechanics will work in Panzer Corps 2, post them in the comments. See you in the next dev diary!
Florensia - yurii05 [GG]


Happy World Tourism Day!

Summer is sadly over and today, the World Tourism Day, we would like to remember our happy past days with a photo.
Why don't you post a picture of the best place you visited during summer in our forum thread? Tell us where you went and remember your best moments with us!

Don't be sad, Christmas is just around the corner!

Your Florensia Team

https://www.florensia-online.com/forum/threads/event-world-tourism-day.4724/
Clash: Mutants Vs Pirates - Moudamer



Hello Guys ,

As we are making improvements and getting close from the first closed Beta.

We need your suggestions to name this new Character , we are calling him "Lizard" for now , he is not finished yet but he is ready to battle ;)

Impress us !
Hexologic - mythicowl
Hello everyone,

Recently we have been working hard on a number of tweaks and updates to make Hexologic better and more challenging. We listened to your feedback and made our puzzler longer (36 new levels) and more appealing to experienced puzzle fans (no-hud option).

Full list of changes:
36 new levels
2 new worlds
New types of hexes with different abilities
New difficulty setting (limited assists, shuffled hexes)
Soundtrack extended with new, relaxing music
Improved in-game navigation (PC & Nintendo Switch)
Improved overall stability and bug fixes

We hope you will now enjoy Hexologic even more and looking forward to hear your thoughts on it!

MythicOwl Team
Community Announcements - Jedley
  • Fix for hint system breaking the minimap
  • Fixed an issue where sometimes, the NameplateManager would be undefined.
  • Fixed an issue where the Completed Flag on Quick/Weekly missions was incorrectly placed in German and Chinese
  • Fixed issue where under certain circumstances the boss in Gamma could be damaged before it comes online.
  • Put in a quick fix that lets players open Ship Guides in the Steam Overlay/Browser.
TERA - Action MMORPG - [CM] Aureli


This is your opportunity! During your jackpot event, you have the chance to land the big one whenever you open an Arborean Crystal Box, a Divine Support Box or a Shimmering Jewel Box. The event starts following the server maintenance on Thursday, 27th September and ends with the server maintenance on Thursday, 4th October. Don’t let this opportunity to pick up loads of additional materials slip away!

The following changes have been made to the chest for the event:


Arborean Crystal Box

Added jackpots:
  • 100x to 500x Golden Plate
  • 100x to 500x Silver Plate
Removed during the event:
  • Fortuna's Lucky Bundle
  • Superior Noctenium Refiner
Divine Support Box

Added jackpots:
  • 1x Necklace Etching: Pumped IV
  • 1x Necklace Etching: Keen IV
  • 1x Earring Etching: Pumped IV
  • 1x Earring Etching: Keen IV
  • 1x Ring Etching: Pumped IV
  • 1x Ring Etching: Keen IV
  • 1x Belt Etching: Pumped IV
  • 1x Belt Etching: Keen IV
  • 50x Metamorphic Emblem Chest
  • 15x to 20x Trade Chest: Mystic Potion
  • 10x to 15x Trade Chest: Otherworldly Shard
  • 5x Trade Chest: Veilthroch
Removed during the event:
  • Superior Noctenium Refiner
Shimmering Jewel Box

Added jackpots:
  • 50x Emerald
  • 5x to 10x Diamond
Removed during the event:
  • Fortuna's Lucky Bundle
  • Superior Noctenium Refiner
Have fun,

The TERA Team
Sep 27, 2018
Endless World Idle RPG - EndlessWorldOfficial
Add a new Instance--the Orefield

-Main drop: rare equipment when beating up monsters

-Sub drop: Click minecarts to collect equipment craft material--iron ingots

Check out the Artwork to see how this instance looks like!
S2ENGINE HD - Bugbuster77
Hi guys,

As suggested by some users, we have implemented the possibility to download old versions of S2ENGINE HD starting from version 1.4.6 B9.

IMPORTANT NOTE
Only the latest version will be bugfixed, also all new tutorials will refer always to latest version.

HOW TO DOWNLOAD OLD BETA
To download old versions of S2ENGINE HD:
  • Open Steam Client
  • Goto your software library
  • Click right mouse button on S2ENGINE HD
  • Click on Properties on the appearing dropdown menu
  • Click on BETA tab
  • Choose the BETA version from the combo button

OLD BETA are accessible to all

Hoping you appreciate,
PROFENIX STUDIO
SoulWorker - Anime Action MMO - [CM]LadySky


Let's get this party started! Party animals Haru, Iris, Lilly and Stella love to dress to the nines when they go party – these delightful kimonos are tailored for a perfect fit! Meanwhile Erwin and Jin are also showing that they know how to create an atmosphere with fashion: relaxed hakamas in combination with their matching gi are all that you need.

You have a short time to grab these party animals in the in-game shop!

Running: from 27th September to 2nd October 2018.

Note: The ‘Clothes Qube’ can be traded. The status of the contents varies according to each specific costume set (some may be traded; some will not always be tradeable).

Extra for the festivities, the outfits have some exclusive emotes.


Party Animal (Haru)


Party Animal (Iris)


Party Animal (Lilly)


Party Animal (Stella)


Party Animal (Erwin)


Party Animal (Jin)



Available brooch slot layout:



Enjoy the celebrations!

The SoulWorker Team
King’s Bounty: Legions - King's Bounty: Legions

Glorious knights!

Join the game from 9 a.m. September 27 till 9 a.m., October 4 (GMT) and start the new quest via Royal Mail — “Orienteering”. Pass the checkpoints and receive valuable gifts!

Attention: the quest will be available for one week only! Don’t miss your chance to take part in this new adventure game!

If you have not received the message via Royal Mail, please, log out of the game and then enter it again.
...