Patch 1.09 is now available for Steam, and you can find the patch notes here:
Times set on this version should no longer overwrite faster times already uploaded to the Leaderboard. Please note that if you’ve already uploaded a slower time to a Leaderboard, we are unable to revert it to your previous faster time.
Vehicle Damage should no longer show as Test in a Multiplayer Lobby.
Players on Steam should no longer have names shown as Unknown when joining a Lobby in progress.
Fixed cars stuttering in Replays.
We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
Brave Soulum Sword user Haru is fully blossoming into her vengeful campaign against the demons of the void! Her class expansion has her beating back more enemies than ever before.
We’re sure you’ve experienced some epic battles and even perhaps snapped a few action shots here or there. No? Then get back out there!
Here’s how it works:
• Read and accept the Terms & Conditions. • Log in using your Haru character and unlock her class expansion at level 57. • Remove the user interface by pressing the ‘Scroll Lock’ key. • Create a screenshot (default key assignment: ‘Print Screen’ key) of your favourite moment with Haru (including her class expansion). • Send your unedited screenshot in either *JPEG or BMP format (max size 5 MB) to the following email address: contest@soulworker.com . • Use the email address for your present SoulWorker account and add the following information to your submission: o Subject: SoulWorker Haru Advancement Screenshot Contest o Name of your Haru character o Name of your server
Final submission date: on 7th October 2018 at 11:59 PM CEST.
On the 25th of September, 2018, starting from 8:00 CEST (24th of September, 11 PM PDT for NA), the servers will not be available for 4 hours due to the application of Update 0.26.4895.
List of Update 0.26.4895 Changes
In this update, we are removing an exploit where players could receive random Premium vehicles for free. The incorrectly received Premium vehicles (or the currency received if the players who had received them sold them) will be removed from the affected accounts. All retrofits on the affected vehicles will be compensated and the installed consumables moved to inventory.
Important Changes and Fixes
Leopard 2 Revolution Tier 8 Premium MBT is now available as a branch vehicle within the game for Gold (read more)
Added another considerable performance upgrade to the game
Fixed an issue that caused a large number of the infamous “ghost shells” (shells that would disappear in mid-flight)
Fixed several issue that could cause a game crash on some maps, especially with PvP bots
Fixed the incorrect rate of fire of multiple autocannon vehicles
Fixed an issue that caused erratic autocannon HE behavior when firing at enemy vehicle tracks – HE autocannon shells can now deal damage to external modules even if they lack the penetration to damage the tank itself
Fixed an issue where the game sound would sometimes disappear on certain PCs
Fixed an issue where some vehicles (like the Rosomak) received other types of rounds instead of the intended PELE
Fixed an issue that caused a major accuracy drop for some shells when switching from a different shell type
Fixed an issue where some guns would instantly end up fully aimed after rotating a turret, disregarding the correct aiming times
Fixed an issue where players sometimes did not get the crew progression boost they paid for when buying a vehicle
Deploying your own smoke no longer breaks the control of your own fired ATGM
Fixed an issue where some achievements like the Israeli Thunder had their progress reset each time the game client was reloaded and the achievement progress was brought to its correct level
Fixed an issue where players would under certain circumstances get into a battle on a different tank than they queued with
ZBL-08 Overhaul
The ZBL-08 was one of the worst performing vehicles in the game. In order to make it considerably more viable, we are introducing the following changes:
The vehicle’s Tier was reduced from 7 to 6
Added the Recon Package module
We also removed the improved ATGM while the stock ATGM was rebalanced as such:
Flight velocity changed from 120 m/s to 130 m/s
Acceleration increased
The missile now has a tandem warhead
The time between ATGM launches reduced from 2s to 1.5s
Improved autocannon feed module replaced by an improved ATGM control system module, allowing players to control two ATGMs in flight instead of just one
VBL Autocannon Improvement
We improved the autocannon system of the VBL (previously VBL TOW) Tier 5 AFV as such:
Increased the APDS shell damage and penetration ability
Considerably improved its turret traverse rate from 60 to 150 deg/s
Considerably improved its clip reload time from 10s to 2.5s
Slightly reduced the accuracy penalty for firing (by 20 percent)
Slightly improved its aiming time
Other Vehicle Changes
Terminator series, T-15, BVP Šakal: the switching time between the missiles and the autocannons reduced to 0.5s
AMX 10 RCR Tier 8 Premium Tank Destroyer now belongs to the Zhang Feng branch
BMP-3M Dragun 125: frontal maximum gun depression improved to -6 degrees and side maximum gun depression improved to -7 degrees
BMD-2 series: fixed the Garage icons
M1A1 AIM now has a soft-kill APS
LAV-150 90 now has fixed HESH shells
Rosomak and Rosomak M1 PELE rounds now fly faster (please note that the Rosomak PELE ammunition works as HESH mechanics-wise)
PT-85: fixed the incorrect smoke-laying angle
XM1A3: the 120mm HEAT round now correctly works like a HEAT-MP (deals damage even upon non-penetration)
Challenger ATDU: improved the shell names to Mk.1 and Mk.2
T-15: fixed the incorrect tooltip that stated that the 9M133-1 missile does not have a tandem warhead
T-90A: fixed the destroyed vehicle textures and its incorrectly appearing camouflage
T-72B: improved its armor to match that of a real T-72B (until now, some of its armor belonged to the T-72A)
Merkava Mk.3 Barak Zoher: improved the lower frontal plate material and thickness
Fixed the incorrect camouflage appearance on the Merkava Mk.4 and Mk.4M
Other Changes and Fixes
Fixed an issue where the autocannon description was missing on the combined gun and ATGM modules in the Garage
Fixed an issue where the bonus to the chance to cause fire disappeared from some shell tooltips
Fixed the major FPS issues on the Anvil PvE map
Fixed the shadow visuals to make them more realistic
Fixed a house collision model on the fourth map of the Black Sea Incursion arc in order to stop players from firing through the building
The enemy stronghold gate hitpoints on the fourth map of the Black Sea Incursion arc now scale with player Tier
Fixed an issue where Tier 9 and Tier 10 tokens would not appear as obtained in the Upgrade window even though the player obtained it
Fixed several issues with battalion chat and ranks
Fixed an issue where battalion chat would not disappear even when the battalion was disbanded
Fixed an issue where the Tank Inspector feature was impossible to launch when the player was waiting in a queue
Fixed an issue where a tank ammo rack would burn and explode even when the vehicle was already destroyed
Fixed an issue where tracks and roadwheels in the Tank Inspector had an incorrect material listed
Fixed an issue where a GLOPS AC-130 would sometimes get stuck hanging in the air or would miss a health bar
Fixed an issue where players could sometimes not select their GLOPS respawn point correctly
Fixed an issue where players could run a tutorial in the Escape menu even when the tutorial mode was disabled by the server administration
Fixed the missing Battle button on the match result screen for all modes
Fixed some writings in Georgian on the first Black Sea Incursion Special Operation map
Rachel Kramer no longer sounds like a guy in the game
Fixed an issue where 3D markers would only appear on minimum details in the tutorial mode
We were doing some company management, along planning and defining a new roadmap for the game development. Our most sincere apologies in case you missed us!
UPDATE POLICY:
First of all, we are forced to change the pace of updates for the coming months due to the work requirements of the next updates. Updates will come more distanced in time, but with more relevant content.
We intend to update at least once a month, but this is not a fixed time. Updates can take 3 ,4 or 5 weeks depending on the amount of work needed to complete them. But panic not! We will continue working and updating every time we have something interesting or meaningful for you.
With this in mind, these are some of the updates you can expect in the forthcoming months:
MUL-TI-PLA-YER:
Yes, you read right. Multiplayer is coming. Last few weeks we were building the foundations on which multiplayer will settle. It was a hard work but is done now. This feature will require some time, but we expect to have a funcional multiplayer in early 2019. Yay!
NEW UI:
Enlarge Our current UI does not present the information as we wanted/intended, there is a lot of room for improvement. Also, it does not match the quality we desired. Hopefully, the new UI will let everyone know how to use all the tools, elements and systems of the game in an user friendly way. We reduced the quantity of windows and menus, standardized some tools and buttons and even some screen layouts so you will find everything you need easy & fast.
NEW PLANES!:
Enlarge New model of planes will be included soon, with more detail, animations... and love!.
NEW FEEDBACK:
New feedback system will be implemented to complete the experience with the more relevant info you will need during the game. Aspects like where your money goes or comes, how many of any resource you have or lack and a bunch of other info will be improved in the near future.
OTHER STUFF:
Photography: Our artist have redefined the style of game’s graphics to improve scene reading, difference elements and give relevance to the interesting actors in each case. This will be implemented after multiplayer and UI tasks are done.
Bugs & corrections: After multiplayer is running, we will invest some time making corrections and fixes to the game in order to achieve an error-free smooth robust product.
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In case you missed it, these are links to the changelog for the previous updates:
Here comes the update to Beta 1.0.12. From now on, we'll do our best to speed things up and release updates every one or two weeks :)
Patch note :
[Bug fixed] In Last Survivor, sometimes victory couln't be triggered, leading to endless games.
[Bug fixed] Lasers appearing on « Time's up » now kill players even if they're invincible
[Bug fixed] Victory condition setting was not reset to 5 when playing a 1VS1 game, in a different game mode than the previous game played with custom settings.
[Bug fixed] Victory condition setting was not reset visually when switching from custom to default settings
[Bug fixed] HUD score wasn't displaying negative scores in Last Survivor
[Bug fixed] If player died with obliterator + neutron capsule and picked up obliterator again, neutron capsule's model was still displayed on bullets
[Bug fixed] When chosing « Rematch » after a Last Survivor gaame (1VS1), loser was not kept in the game, forcing to go back to the main menu.
[Bug fixed] « AI Killer » achievements were not working properly
[Bug fixed] These achievements could be unlocked by AIs : Counter expert, Gunner, Beheader, Freezer, Free Hugs, Orgy, Diogenes Syndrome, Complete Loser, Sneaky bastard, Trickshot Lover, Trickshot Master, Throw Expert, Dash Expert, Call Back Expert, Teleport Expert, Telekinesis Expert, Double Sword Expert, Multikill Expert, Bomberman, Suicidal tendency. Game can now be started with « Start button » from Stage Selec screen.
Tim Stone of Rock, Paper, Shotgun recently published a thoughtful and detailed looked at Burden of Command and what sets it apart from other war-related games.