Sep 24, 2018
F1 2018 - christina.mcgrath
Hi all,

Patch 1.09 is now available for Steam, and you can find the patch notes here:
  • Times set on this version should no longer overwrite faster times already uploaded to the Leaderboard. Please note that if you’ve already uploaded a slower time to a Leaderboard, we are unable to revert it to your previous faster time.
  • Vehicle Damage should no longer show as Test in a Multiplayer Lobby.
  • Players on Steam should no longer have names shown as Unknown when joining a Lobby in progress.
  • Fixed cars stuttering in Replays.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
SoulWorker - Anime Action MMO - [CM]threea


Brave Soulum Sword user Haru is fully blossoming into her vengeful campaign against the demons of the void! Her class expansion has her beating back more enemies than ever before.

We’re sure you’ve experienced some epic battles and even perhaps snapped a few action shots here or there. No? Then get back out there!

Here’s how it works:

• Read and accept the Terms & Conditions.
• Log in using your Haru character and unlock her class expansion at level 57.
• Remove the user interface by pressing the ‘Scroll Lock’ key.
• Create a screenshot (default key assignment: ‘Print Screen’ key) of your favourite moment with Haru (including her class expansion).
• Send your unedited screenshot in either *JPEG or BMP format (max size 5 MB) to the following email address: contest@soulworker.com .
• Use the email address for your present SoulWorker account and add the following information to your submission:
o Subject: SoulWorker Haru Advancement Screenshot Contest
o Name of your Haru character
o Name of your server

Final submission date: on 7th October 2018 at 11:59 PM CEST.

Prizes





A total of 20 winners can look forward to a Haru Estia Accessory Pack as well as a Haru Estia Furniture Pack, which will be announced on 12th October 2018 on the website and in our social media channels.

The prizes will then be sent to the winning accounts by 22nd October 2018.

Good luck!

The SoulWorker Team
Sep 24, 2018
Blackwake - chow yun fat
Another update! We are still chipping away at getting bugs sorted and more to come soon.

Bug Fixes

  • Ram, rapier, and hand mortar medals should all track. Mortar only counts on impact kills
  • "The booty has been reset" should no longer display for no reason at the start of TDM
  • Fixed file formatting issue that may have caused various uncommon bugs
  • End screen visuals shouldn't be layered with ram shakes, sounds, heartbeats, or bleeding
  • Pumping, Ship speeds, Swivel shot type etc UI should go away if you are on them at the time the ship is destroyed
  • Fixed issue where disconnecting players would bug objects
  • Adjustments made to the third person reload system to make the progress sync more reliable
  • Swivel projectiles travel twice as fast so they are more reliable
  • Fixed handful of icebergs missing colliders
  • Players no longer die if they shoot a cannon at extremely close range to another ship
  • Should no longer be possible for a hole to become green and unfixable
  • Players at random locations of a ship won't be killed during a ram
  • Tomahawk should be more lethal and bounce off players less due to ping

Dakota & Tyler
Armored Warfare - Silentstalker
On the 25th of September, 2018, starting from 8:00 CEST (24th of September, 11 PM PDT for NA), the servers will not be available for 4 hours due to the application of Update 0.26.4895.



 
List of Update 0.26.4895 Changes
 

In this update, we are removing an exploit where players could receive random Premium vehicles for free. The incorrectly received Premium vehicles (or the currency received if the players who had received them sold them) will be removed from the affected accounts. All retrofits on the affected vehicles will be compensated and the installed consumables moved to inventory.

Important Changes and Fixes
  • Leopard 2 Revolution Tier 8 Premium MBT is now available as a branch vehicle within the game for Gold (read more)
  • Added another considerable performance upgrade to the game
  • Fixed an issue that caused a large number of the infamous “ghost shells” (shells that would disappear in mid-flight)
  • Fixed several issue that could cause a game crash on some maps, especially with PvP bots
  • Fixed the incorrect rate of fire of multiple autocannon vehicles
  • Fixed an issue that caused erratic autocannon HE behavior when firing at enemy vehicle tracks – HE autocannon shells can now deal damage to external modules even if they lack the penetration to damage the tank itself
  • Fixed an issue where the game sound would sometimes disappear on certain PCs
  • Fixed an issue where some vehicles (like the Rosomak) received other types of rounds instead of the intended PELE
  • Fixed an issue that caused a major accuracy drop for some shells when switching from a different shell type
  • Fixed an issue where some guns would instantly end up fully aimed after rotating a turret, disregarding the correct aiming times
  • Fixed an issue where players sometimes did not get the crew progression boost they paid for when buying a vehicle
  • Deploying your own smoke no longer breaks the control of your own fired ATGM
  • Fixed an issue where some achievements like the Israeli Thunder had their progress reset each time the game client was reloaded and the achievement progress was brought to its correct level
  • Fixed an issue where players would under certain circumstances get into a battle on a different tank than they queued with
ZBL-08 Overhaul

The ZBL-08 was one of the worst performing vehicles in the game. In order to make it considerably more viable, we are introducing the following changes:
  • The vehicle’s Tier was reduced from 7 to 6
  • Added the Recon Package module
We also removed the improved ATGM while the stock ATGM was rebalanced as such:
  • Flight velocity changed from 120 m/s to 130 m/s
  • Acceleration increased
  • The missile now has a tandem warhead
  • The time between ATGM launches reduced from 2s to 1.5s
  • Improved autocannon feed module replaced by an improved ATGM control system module, allowing players to control two ATGMs in flight instead of just one
VBL Autocannon Improvement

We improved the autocannon system of the VBL (previously VBL TOW) Tier 5 AFV as such:
  • Increased the APDS shell damage and penetration ability
  • Considerably improved its turret traverse rate from 60 to 150 deg/s
  • Considerably improved its clip reload time from 10s to 2.5s
  • Slightly reduced the accuracy penalty for firing (by 20 percent)
  • Slightly improved its aiming time
Other Vehicle Changes
  • Terminator series, T-15, BVP Šakal: the switching time between the missiles and the autocannons reduced to 0.5s
  • AMX 10 RCR Tier 8 Premium Tank Destroyer now belongs to the Zhang Feng branch
  • BMP-3M Dragun 125: frontal maximum gun depression improved to -6 degrees and side maximum gun depression improved to -7 degrees
  • BMD-2 series: fixed the Garage icons
  • M1A1 AIM now has a soft-kill APS
  • LAV-150 90 now has fixed HESH shells
  • Rosomak and Rosomak M1 PELE rounds now fly faster (please note that the Rosomak PELE ammunition works as HESH mechanics-wise)
  • PT-85: fixed the incorrect smoke-laying angle
  • XM1A3: the 120mm HEAT round now correctly works like a HEAT-MP (deals damage even upon non-penetration)
  • Challenger ATDU: improved the shell names to Mk.1 and Mk.2
  • T-15: fixed the incorrect tooltip that stated that the 9M133-1 missile does not have a tandem warhead
  • T-90A: fixed the destroyed vehicle textures and its incorrectly appearing camouflage
  • T-72B: improved its armor to match that of a real T-72B (until now, some of its armor belonged to the T-72A)
  • Merkava Mk.3 Barak Zoher: improved the lower frontal plate material and thickness
  • Fixed the incorrect camouflage appearance on the Merkava Mk.4 and Mk.4M
Other Changes and Fixes
  • Fixed an issue where the autocannon description was missing on the combined gun and ATGM modules in the Garage
  • Fixed an issue where the bonus to the chance to cause fire disappeared from some shell tooltips
  • Fixed the major FPS issues on the Anvil PvE map
  • Fixed the shadow visuals to make them more realistic
  • Fixed a house collision model on the fourth map of the Black Sea Incursion arc in order to stop players from firing through the building
  • The enemy stronghold gate hitpoints on the fourth map of the Black Sea Incursion arc now scale with player Tier
  • Fixed an issue where Tier 9 and Tier 10 tokens would not appear as obtained in the Upgrade window even though the player obtained it
  • Fixed several issues with battalion chat and ranks
  • Fixed an issue where battalion chat would not disappear even when the battalion was disbanded
  • Fixed an issue where the Tank Inspector feature was impossible to launch when the player was waiting in a queue
  • Fixed an issue where a tank ammo rack would burn and explode even when the vehicle was already destroyed
  • Fixed an issue where tracks and roadwheels in the Tank Inspector had an incorrect material listed
  • Fixed an issue where a GLOPS AC-130 would sometimes get stuck hanging in the air or would miss a health bar
  • Fixed an issue where players could sometimes not select their GLOPS respawn point correctly
  • Fixed an issue where players could run a tutorial in the Escape menu even when the tutorial mode was disabled by the server administration
  • Fixed the missing Battle button on the match result screen for all modes
  • Fixed some writings in Georgian on the first Black Sea Incursion Special Operation map
  • Rachel Kramer no longer sounds like a guy in the game
  • Fixed an issue where 3D markers would only appear on minimum details in the tutorial mode
  • Fixed the Cold Strike map building balcony models
  • Fixed a number of smaller UI issues
Sep 24, 2018
Acucalypse - WaRaN


Hello everyone! Long time no see!

We were doing some company management, along planning and defining a new roadmap for the game development. Our most sincere apologies in case you missed us!


UPDATE POLICY:
First of all, we are forced to change the pace of updates for the coming months due to the work requirements of the next updates. Updates will come more distanced in time, but with more relevant content.

We intend to update at least once a month, but this is not a fixed time. Updates can take 3 ,4 or 5 weeks depending on the amount of work needed to complete them. But panic not! We will continue working and updating every time we have something interesting or meaningful for you.


With this in mind, these are some of the updates you can expect in the forthcoming months:


MUL-TI-PLA-YER:
Yes, you read right. Multiplayer is coming.
Last few weeks we were building the foundations on which multiplayer will settle. It was a hard work but is done now. This feature will require some time, but we expect to have a funcional multiplayer in early 2019. Yay!


NEW UI:

Enlarge
Our current UI does not present the information as we wanted/intended, there is a lot of room for improvement. Also, it does not match the quality we desired.
Hopefully, the new UI will let everyone know how to use all the tools, elements and systems of the game in an user friendly way. We reduced the quantity of windows and menus, standardized some tools and buttons and even some screen layouts so you will find everything you need easy & fast.


NEW PLANES!:

Enlarge
New model of planes will be included soon, with more detail, animations... and love!.


NEW FEEDBACK:


New feedback system will be implemented to complete the experience with the more relevant info you will need during the game. Aspects like where your money goes or comes, how many of any resource you have or lack and a bunch of other info will be improved in the near future.


OTHER STUFF:
  • Photography: Our artist have redefined the style of game’s graphics to improve scene reading, difference elements and give relevance to the interesting actors in each case. This will be implemented after multiplayer and UI tasks are done.
  • Bugs & corrections: After multiplayer is running, we will invest some time making corrections and fixes to the game in order to achieve an error-free smooth robust product.

#Discussions_QuoteBlock_Author
In case you missed it, these are links to the changelog for the previous updates:

Feel free to leave a comment, suggestion or any kind of feedback!!

(╯^__^)╯︵ ┻━┻


Cefore - You cancelled ez


Hey guys!

Cefore is now 15% off on Steam for the entire week! We are also working on the transition from Early Access to Full release at the moment.

Make sure you stay tune on all our social hubs for more and to reach out to us.

Cheers

Facebook
Twitter
Discord
Sep 24, 2018
CHOP - CHOP - Claws Up Games
Hello everyone,

Here comes the update to Beta 1.0.12. From now on, we'll do our best to speed things up and release updates every one or two weeks :)

Patch note :
  • [Bug fixed] In Last Survivor, sometimes victory couln't be triggered, leading to endless games.
  • [Bug fixed] Lasers appearing on « Time's up » now kill players even if they're invincible
  • [Bug fixed] Victory condition setting was not reset to 5 when playing a 1VS1 game, in a different game mode than the previous game played with custom settings.
  • [Bug fixed] Victory condition setting was not reset visually when switching from custom to default settings
  • [Bug fixed] HUD score wasn't displaying negative scores in Last Survivor
  • [Bug fixed] If player died with obliterator + neutron capsule and picked up obliterator again, neutron capsule's model was still displayed on bullets
  • [Bug fixed] When chosing « Rematch » after a Last Survivor gaame (1VS1), loser was not kept in the game, forcing to go back to the main menu.
  • [Bug fixed] « AI Killer » achievements were not working properly
  • [Bug fixed] These achievements could be unlocked by AIs : Counter expert, Gunner, Beheader, Freezer, Free Hugs, Orgy, Diogenes Syndrome, Complete Loser, Sneaky bastard, Trickshot Lover, Trickshot Master, Throw Expert, Dash Expert, Call Back Expert, Teleport Expert, Telekinesis Expert, Double Sword Expert, Multikill Expert, Bomberman, Suicidal tendency.
    Game can now be started with « Start button » from Stage Selec screen.
Sep 24, 2018
Burden of Command™ - Saber72




Tim Stone of Rock, Paper, Shotgun recently published a thoughtful and detailed looked at Burden of Command and what sets it apart from other war-related games.

It's a great read. See the whole article here:

https://www.rockpapershotgun.com/2018/08/24/the-flare-path-no-place-for-cowards/
Nine Noir Lives - Spataar
Our first mewsletter has been sent out!

Check it out below
https://mailchi.mp/9f73ab74475f/nine-noir-lives-mewsletter-1

If you are not yet signed up for the newsletter be sure to visit the game website and sign up!

http://www.nnlgame.com/
Sep 24, 2018
Realms of Magic - Zakharn
Hey!

We've just released new bugfix version. Here is the changelog:

[CHANGES]
  • All NPCs now drop heads
  • Bandits of every race can now be encountered
  • Location generator no longer requires OpenCL
  • Rebalanced weather conditions - Old Kingdom should be less rainy
  • Weather is now saved
[BUGFIXES]
  • Fixed bug that sometimes prevented players from setting number of Quicksaves and Autosaves higher than 1
  • Fixed bug that caused items wider than 1 block to have incorrect physics
  • Fixed bug that caused Hardwin to talk about Filt when he's still there
  • Fixed bug with zoom in resolutions higher than 1080p
  • Fixed bug that prevented players from getting several items from the Witch
  • Fixed bug that sometimes crashed the game when talking to Edbert
  • Displayed crafting time is now rounded down to two decimal places
  • Baine in Woodbury will now spawn for characters with older saves
  • Pine Crate now has platform physics
Polished Games Team
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