Sep 24, 2018
Magicka - cKnoor
It's time for another update, this time the team has focused more on bug fixes, we'va also made some features more visible for some players.

New Content:

New main menu banner
Improved New badge for DLC menu

Bug Fixes:

FIXED - Sometimes the game would crash after attempting to Login to a Paradox Account following the log in/register popup
FIXED - Receiving a request time out error while viewing an expanded store image would cause a crash
FIXED - Robe ability names could persist between sessions
FIXED - Local players were occasionally dropped from a game when multiple players died
FIXED - Local players could occasionally not be revived
FIXED - Friendship is Magicka achievement would not unlock correctly
FIXED - Store featured page occasionally displayed incorrect prices
FIXED - When attempting to buy DLC in game with the steam overlay disabled the error popup would not display
FIXED - Held items were lost upon reloading a save
FIXED - Gamepad controls were disabled when hosting a multiple game
FIXED - The chapter select menu frequently did not respond to input
FIXED - The controller navigation of the DLC menu was unintuitive

Improved memory management

Sep 24, 2018
The Dark Room - Darren Prime
Hello, Darrens!

As of 4:40pm 24/10/18 (BST) three of you have managed to find the Good Exit to Level One.

They are, in order:

1. Lustriga of the Darrenzord
2. That Retro Video Gamer Darren
3. Darren of the Mills



Aurora Dusk: Steam Age - Syl
Major updates:
- online multiplayer. (beta)
- you can store resources in the town center.
- you can recruit servants at town center.
- you can improve your perks.

Multiplayer content:
- you recover your inventory when you reconnect to the same server.
- 2 new windows: messages & list of players.
- maximum of players added to server settings.

New content:
- 3 new missions.
- 2 new walls: "ice wall" and "golden wall".
- 1 new spell: "werewolf transformation". (shamanic altar)
- 1 new monster: "mushroom guy".
- 4 new male hairs.
- 5 new female hairs. 1 new female face.
- 7 new beards for male dwarfs.
- you can repair golems even if they move or fight.

Balancing:
- number of resurrections in chapel: 15 -> 20.
- cost of soldiers increased by 20%.

Bugs corrected:
- tooltips added to age selection. (in the construction bar)
- items enhancement are better managed by the AIs. (thanks to Airstrike)
- an endless loop with AI corrected. (thanks to Airstrike)
- 'Warrior born' perk give attack and defense bonus. (thanks to Akari Akaza)
- soldier's counter corrected when you load a world or a mission. (thanks to Jseah)
- appearence change when you recycle or sell an item. (thanks to NoobToy)
- many memory leaks in AI editor corrected. (thanks to Jseah)
- if you recycle or sell an enhanced item+X, you gain more resources.
- max resources are limited to 999999999.
- AIs stop going to medicinal plants in combat.
- the monsters only attack the walls that are on their way.
- you cannot order your units to attack themselves.
- feline ears disapear when you transform to lich.
- when your lich transformation ends you transform to human back.
- GPU limit extended from 512ko to 2Mo. (may avoid invisible sprites)
STONE - Chief Convict


Mates my story is out and it's waiting for ya.

Enjoy and tell me what ya think and leave a review.

STONE
Koala PI
To the Moon - Reives
Finding Paradise - Reives
Dead Frontier 2 - APwn
- Selling window now gives you a suggested price based on the average of the 5 cheapest items of that type, meaning you don't need to check prices before listing your items for sale

- A bug with the level of loots was fixed

- A bug affecting the quantities of certain loot types was fixed
Star Control®: Origins - IslandDog


The very last of Brad's Star Control: Origins dev diary series is here today! This week, we talk about what you can mod in the game and what tools are coming for modders in future updates.

https://www.stardock.com/games/article/491179/

Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
Hello everyone! We hope you have a good Sunday!

We have posted a new gameplay teaser dedicated to our Kickstarter campaign on YouTube, check it out!

If you have friends who love post-apocalyptic and sci-fi RPGs, and they don't know about Encased yet - this is a perfect opportunity to share with them.

Also check out our latest artwork, dedicated to our dear KS-backers. Thanks to all of you again and again!


These Tier 2 Orange Wing employees are definitely up to something

Project funding info: $55,855 raised by 1,589 backers! This is 55% of the funding goal and we still have 22 days to go! Stay tuned for more updates, next week will be very intense.
Heat Signature - Pentadact


This post is about a feature of the free Space Birthday Update, out now! See this post for the details.

One Space Year ago, we said we'd do something different with our trading cards. We didn't want them to be about the game's story, we wanted them to be about player stories. But we needed you to play a bit first, and show us what you got up to. And then it also took a really long time to make them.

But now, on its first Space Birthday, we celebrate eight players and their moments of brilliance, stupidity and panic. They supplied us with clips of their antics, linked below, I wrote up their story as part of the game's lore, and John Roberts recreated their characters and situations to produce these lovely glamour shots of their moments of glory and/or shame.

The cards themselves will go live when the update launches on the 27th.

Thank you so much to all our players, for playing our strange game in smarter, wilder and funnier ways than we ever predicted.



August 'Glitch Thief' Dust
Player: Dan Gaffney
Original video

August's objective was in a locked room. He looked at his options.

A Sidewinder teleporter can't get you through doors: it can only take you to places you have a clear path to.

And a Swapper teleporter can't get you into an empty room: it needs someone to swap with.

A guard with a keycard can certainly get you into a locked room, but you can't lure them in unless you're already there.

But August had an idea. The guard didn't need to ever set foot in the room for this to work. He stood in front of the locked door, close enough for it to deny his credentials, then swapped with the guard.

This solved one problem and created two more. The guard found themselves involuntarily right next to the door they had clearance to open, spinning around in confusion, and it opened for them. But now August was in a room full of the guard's friends, and the door would close again any second.

But now there WAS a clear path. And with a Sidewinder, that's all you need. One click took him out of the death room before the guards could react, behind the baffled keycard guard, and into the security room with his objective.




Cascara 'Human Shield' Rotanev
Player: Jediotty
Original video

Cascara's mission was to capture Cleone Forrest, alive. She was close. She'd taken out the captain, found her target, took aim, and fired. WAIT! NO!

To say Cascara was a quick-thinker would perhaps be too generous. She had, after all, just shot at the person she was sent to take in alive. But she was a selective quick-thinker. In the limitless time she had to prepare and execute a plan for this mission, she didn't think to remind herself of her objective. In the time between her bullet leaving the muzzle of her gun and it striking the person she was supposed to be taking alive, though, she did.

It wasn't too late. It was extremely, ridiculously, comically late, but it wasn't TOO late. She had one option, and it wasn't good. But the mission comes first. The mission she didn't entirely read or remember comes first. So with a wince, she equipped her Sidewinder and teleported in front of the bullet.

There's a long, noble history of brave agents diving in front of bullets to save presidents, witnesses, loved ones, or their comrades in arms. For diving in front of her own bullet, to save the person she forgot she wasn't meant to kill, Cascara didn't think she'd be added to that list. But, she reflected as her target carried her bleeding body to the airlock, she'd probably be added to some kind of list.




Caeli 'Jailbreak' Havill
Player: @cinderBlock6
Original video

Caeli's sister was always in trouble. But getting herself locked in a cell in the middle of massive and heavily guarded Foundry ship, this was next level. Getting to her was going to be a nightmare. Unless...

Caeli flew a Coldfire. It was almost undetectable. And she knew roughly where in the ship her sister was being kept. And she had a Swapper. This could work. It took a bit of bumping around and judging the angle, but eventually she was confident enough to eject herself right under the ship. As she passed her sister's cell, she aimed blind and hit the Swapper.

Bwap! She was in prison. And her sister was suffocating in space. This was an excellent plan.

She remote-controlled her Coldfire to catch her sister with 4 seconds of oxygen to spare. She was out of trouble. And Caeli was back in it - locked in a cell in the middle of massive and heavily guarded Foundry ship.

But Caeli was always in trouble too. She was just better at getting out of it.




Genie 'Hands Off' Whiteblood
Player: @Poulatorus
Original video

Some people are legends for what they did. Genie is famous for doing nothing at all. All he did, all he had to do, was walk into a room. And set into motion a chain of events that killed five people without him lifting a finger.

He was seen, immediately, by a guard who promptly fired at him. At the sound of the gunshot, the guard's friends in the adjoining room immediately glitch-dashed to the danger. They glitch-dashed so fast the bullet hadn't even hit yet. They glitch-dashed in front of the bullet.

This was fine. The guard in the line of fire had a shield. The bullet hit the shield, and bounced back, toward - not the firer, no, this was worse. The window. The glass shattered and all four guards were instantly spaced, leaving Genie staring, stunned, at an empty room.




Antares 'Catch' Kuiper
Player: Zetty
Original video

Kuiper had him: the man who tortured his son, slung over his shoulder. It was almost done. All he had to do now was carry him past the hail of gunfire from ten angry guards - doable - and past this shielded guard directly in his path - less doable. But Kuiper saw it coming, and Kuiper had a plan. He threw the unconscious body directly at the guard.

This, alone, achieved nothing - shields can withstand grenades, limp humans are not a concern. But the body would never hit the shield. Because next, Kuiper used his Swapper. Not on the body, but on the guard. Kuiper switched places with him just in time to catch the body coming his way, and ran on while the baffled guard watched a hail of gunfire bounce harmlessly off his shield.




Ferris ‘Swapshot’ Harris
Player: Ferris Harris
Original video

As a ship’s security guard, especially as an armoured elite, you have to be ready for anything. This one saw Harris coming. He saw an Offworld Angel coming at his ship’s broken window full burn, and even though he knew it couldn’t dock, he was ready for whatever other nonsense they were about to try.

At the moment of impact, Harris hit eject. He threw himself from his pod, through the pressure-retention field, and skidded to a halt directly in front of the guard. The guard didn’t flinch. He fired. And Harris swapped with him.

The guard was not ready for this. He suddenly found himself staring at the blue glow of the forcefield Harris just came through. He couldn’t process the situation fast enough to realise what would happen next: his own bullet hit him in the back of the head. His heavy armour saved him from the lethal impact, but the force was just enough to nudge him one step forwards – into the pressure field.

What we don’t know is if, in the 15 seconds between being flung into the icy void and asphyxiating, he had time to figure out what the hell just happened.




Lyra 'Vanishing Corpse' Chalamala
Player: Ian Frank
Original video

It takes guts to teleport into a room and throw a shortblade at the only person rigged with explosives. But guts, Lyra had. She also had a Visitor, which was how she got in. Her knife hit home, the guard exploded, and the explosion took out every other guard in the room - and Lyra. It was a bold opening move.

Now Lyra is lying in a room full of dead guards, bleeding out, with every other guard on the ship running to the source of the noise, fast. But even unconscious, Lyra has some moves. She came here with a Visitor, and if there's one universal cosmic truth, it's that a Visitor always pulls you back. It doesn't care if you're conscious. So Lyra's bleeding body vanishes out of the room, just as a crowd of guards burst in to figure out what the hell happened here.




Polaris 'Butterfingers' Cherry
Player: @MOOMANiBE
Original video

It takes talent, guts, and first rate equipment to break into a Siege ship, get to its cockpit, and set it on a collision course with an enemy stronghold before the guards take you out.

Cherry did it.

Getting out alive is even harder. You have a very short window to escape before the super fast, super powerful ship crashes into the super tough, super well defended stronghold and kills everyone on board.

Cherry did it.

The only easy part of taking out a stronghold is not breaking the siege ship. It would be hard to do that if you were trying. You can even blow up any single module on the ship, as long as it's not the cockpit, and it would still make it to the stronghold just fine. And to blow up the cockpit alone is wildly unlikely, you'd have to-

Cherry did it.

They... it's not clear if 'dropped' is the right word, but mistakes were made and an armed breach grenade remained in the cockpit after they vacated it. They did the one thing you must not do to the one module you must not do it to, and the whole ship was disabled. Cherry dangled in space as they watched it sail by the stronghold without making a scratch.

Cherry became a legend. Of sorts.

This post is about a feature of the free Space Birthday Update, out now! See this post for the details.
...