Good news for masOS users! We’ve added Mac support to our application, so now you can enjoy editing audio files on your favorite Apple platform. As always, let us know if you discover any issue, we’ll fix it as soon as possible.
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.18.1, see below:
Fixed issue in opening sequence where signing out and loading save would sometimes not exit opening sequence properly
Fixed issue with UI scaling slider, where changing scale while sliding could cause the screen to rapidly flicker between scales
Fixed display issue with suspect target animation
Fixed issue with correct decisions for earlier wave suspects being marked incorrect in Operation AwayBase 3
- Add support of Steam Workshop for other types of mod.
- Players can now manage their mods in Workshop bar on the main menu.
- Players can now make some basic and simple mods without needing to know how to program or code.(Through editing Json files, players can create new items, mobs and other resources).
Adjustments:
- Refactored most of the codes for the game, and the codes are no longer encrypted.
- Mod only support reading data of the following formats from external files: .dll, .png, .wav, and .json.
- Configuration Tables are saved as json files in Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config.
- Increased drop rate of accessories from chests.
Fixes:
- Fixed the bug where Meco Boss (Divil) might not be reset properly after player dies.
- Fixed the bug where the error message might not show up when there is a keybinding conflict.
- Fixed the bug which the glowing effect of light sources might not appear properly.
The progress of our current plan:
[■■■■■] Friendly NPCs and their villages (included)
[■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
1. Added an experimental French localization option 2. Expanded key mapping function to be able to re-map all the movement keys 3. Fixed an issue where a newly placed wood pile without adding any fuels in, will not show it’s light up icon after loading 4. Fixed the issue where recipes can be wrong on the crafting helper UI in Creative mode
The Lord of the Rings: Adventure Card Game - Definitive Edition - FFI
We have a special announcement to share: Five new languages are now available in The Lord of the Rings: Living Card Game! In addition to our regularly scheduled downtime, we implemented support for French, Italian, German, Spanish, and Simplified Chinese. Card text, UI elements, menus, and narrative screens will all be localized—basically, any text in the game will change. Voiceover elements including narration and card/character dialog will still remain in English, Khuzdul, or whatever language they are already in.
The languages went live in the game after the scheduled 6:00 AM UTC downtime, so make sure you update your game before playing. We've updated the Steam page to reflect the changes. You’ll be able to set language within the game’s settings menu: Just click the little gear and select language, and you’ll be good to go.
Since this is Early Access, we fully expect some amount of polish will be needed and that some areas of localization may not be fully optimized. We’ll continue to work on these translations, fixing any missteps or missing text as it shows up.