We have a new video for you today! A word of warning though - it’s not very stabby. If you’re hoping to see lots of cleaverage and arterial spray as hundreds of swords clash under a leaden sky, you may want to lower your expectations just a tad.
What the video does do is highlight the extent of Conqueror’s Blade’s stunning open world, which isn’t something we’ve gone into much detail about. The historically-inspired realm across which hundreds of armies will clash is going to be pretty vast, with hundreds of provinces crossing plains, deserts, forests and mountains. Of course, there are all the blights of medieval human civilization to take in as well, such as rutted roads, oppressive mines and ever-expanding towns and cities - every inch of which can be fought over.
For now though, take a deep breath, relax, and enjoy the sights… More in the way of blood and guts (and open world campaigning) will be along soon.
It's on! We have taken quite a while with the open beta - testing and tuning the new version was a very extensive task, as this is one of the biggest game updates we have ever produced. The reactions from the volunteer testers are very enthusiastic, and we are eager for the player-base to enjoy all the new features as well now.
The amount of open beta feedback was so huge, thanks a lot to all the participants! We may not have been able to respond to all of the messages individually, but rest assured that we read everything and all your opinions, suggestions and bug reports are noted. The power of the community is fantastic!
The speed limit in France dropped to 80 KPH on some roads
ATS only:
New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV)
Remade and redesigned few places (e.g. I5-I80 interchange)
Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
MOD ALERT:
Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
To enjoy the 1.32 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
On the other hand, if you are a heavy mod user and believe that the mods in your mix are still not up to date for 1.32, you may consider switching to 1.31 branch on Steam to continue playing the game with all the mods, while the mod authors catch up to the new features in the game.
Enjoy! And keep your eyes open for the rest of today, we still have great news for you! ;)
It's on! We have taken quite a while with the open beta - testing and tuning the new version was a very extensive task, as this is one of the biggest game updates we have ever produced. The reactions from the volunteer testers are very enthusiastic, and we are eager for the player-base to enjoy all the new features as well now.
The amount of open beta feedback was so huge, thanks a lot to all the participants! We may not have been able to respond to all of the messages individually, but rest assured that we read everything and all your opinions, suggestions and bug reports are noted. The power of the community is fantastic!
The speed limit in France dropped to 80 KPH on some roads
ATS only:
New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV)
Remade and redesigned few places (e.g. I5-I80 interchange)
Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
MOD ALERT:
Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
To enjoy the 1.32 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
On the other hand, if you are a heavy mod user and believe that the mods in your mix are still not up to date for 1.32, you may consider switching to 1.31 branch on Steam to continue playing the game with all the mods, while the mod authors catch up to the new features in the game.
Enjoy! And keep your eyes open for the rest of today, we still have great news for you! ;)
On the 18th of September, 2018, starting from 8:00 CEST (17th of September, 11 PM PDT for NA), the Open Beta servers will not be available for 4 hours due to the application of Update 0.26.4876.
List of Update 0.26.4876 Changes
Fixed an issue that could cause the game to crash on a battle loading screen
Fixed an issue that could cause problems with entering a battle while being in a platoon
Fixed an issue where some Contract Mission texts appeared in Russian
T-90A: fixed an issue where camouflages didn’t appear properly on this vehicle
Merkava Mk.1: improved the frontal turret armor of the upgraded armor kit
Merkava Mk.1: reduced the frontal turret weakspot size of the upgraded armor kit
T-15 Armata: fixed the 9M133-1 ATGM mechanics (it was incorrectly not treated as a tandem warhead)
M2A3: fixed the incorrect ERA armor values (it behaved like a heavy ERA kit when in reality it is a light ERA kit)
BMP-3M Dragun: fixed an issue where the gun had different aim time values for different shells
Object 279: fixed the HE shell accuracy (now the accuracy for these shells equals 0.2)
Fixed the Object 640 Black Eagle Credit bonus display
PT-76 “Amphibious” player title transferred to PT-85
PT-76 received a new player title, “Diver”
Salzburg PvP map: removed a bus blocking the street in sector B5
Retrofit bonuses and penalties now have special icons to make them more distinguishable
Fixed the issues in tooltip shell values that were rounded up incorrectly
Fixed an Armor Inspector issue that appeared when attempting to inspect a destroyed vehicle with “in battle” status (when you leave the battle before it ends)
Fixed an issue where the option to unlock the next progression vehicle appeared on fully upgraded rented vehicles
Fixed the description of Tier 9 and Tier 10 vehicle tokens
Improved APS tooltips
Added animations to shell tooltips, demonstrating the way these shells work
Black Sea Incursion Special Operation
The Caucasus Triumph achievement conditions now work correctly
Third mission: AC-130 hitpoints and firepower now scale with player vehicle Tier
Fourth mission: helicopter hitpoints and firepower now scale with player vehicle Tier
Fixed the incorrect spelling of “Restaurant” in Georgian on several houses
Fixed an issue where destroyed helicopters left behind their health bars