We are getting ready for a really exciting week ahead. Many things need to fall into place just right, we are stretched quite thin to pull it all off, but the outlook is positive, so keep your fingers crossed.
First, this Saturday and Sunday, we have the Zolder truck race weekend to attend and to meet our fans from Belgium. At the same time, a second crew is right now in Hannover, Germany, finalizing our booth at the IAA Commercial Vehicles 2018 Expo, which is kicking off next week.
Meanwhile, we are gearing up for a big day on Monday! We have some important releases on our radar, a new video is ready, and we are thinking of doing a Steam key giveaway for a new DLC that's coming up for ETS2. You should definitely pay attention to our social media all through Monday so that you don't miss a chance to participate. Just keep in mind that we typically target giveaways to veteran players with lots of playtime hours under their belt.
Here is a handy list of our communication channels:
We are getting ready for a really exciting week ahead. Many things need to fall into place just right, we are stretched quite thin to pull it all off, but the outlook is positive, so keep your fingers crossed.
First, this Saturday and Sunday, we have the Zolder truck race weekend to attend and to meet our fans from Belgium. At the same time, a second crew is right now in Hannover, Germany, finalizing our booth at the IAA Commercial Vehicles 2018 Expo, which is kicking off next week.
Meanwhile, we are gearing up for a big day on Monday! We have some important releases on our radar, a new video is ready, and we are thinking of doing a Steam key giveaway for a new DLC that's coming up for ETS2. You should definitely pay attention to our social media all through Monday so that you don't miss a chance to participate. Just keep in mind that we typically target giveaways to veteran players with lots of playtime hours under their belt.
Here is a handy list of our communication channels:
Today we’re pleased to be bringing you another long anticipated feature for Besiege, more supported languages! This update adds a localization system to the game with 9 officially supported languages; Chinese, English, French, German, Japanese, Korean, Portuguese, Russian and Spanish.
We’d like to thank everyone for waiting patiently for this feature, it’s been a long time coming and we hope you all enjoy it!
Aujourd’hui, nous sommes heureux de vous offrir une fonctionnalité attendue depuis longtemps sur Besiege, plus de langues prises en charge ! Cette mise à jour ajoute une système de localisation au jeu, avec 9 langues officiellement prises en charge : chinois, anglais, français, allemand, japonais, coréen, portugais, russe et espagnol.
Nous souhaitons remercier tout le monde d’avoir attendu patiemment l’arrivée de cette fonctionnalité, elle a pris du temps et nous espérons que vous allez l’apprécier !
Hallo!
Wir freuen uns, euch heute von einem weiteren Besiege-Update berichten zu können, das schon lange herbeigesehnt wurde – Unterstützung für weitere Sprachen! Mit diesem Update wird dem Spiel ein Lokalisierungssystem hinzugefügt, das 9 Sprachen offiziell unterstützt: Chinesisch, Englisch, Französisch, Deutsch, Japanisch, Koreanisch, Portugiesisch, Russisch und Spanisch.
Wir danken euch allen für eure Geduld, während ihr auf dieses Feature gewartet habt – jetzt ist es endlich da und wir hoffen, es gefällt euch!
오늘은 여러분이 오랫동안 기다려 온 소식을 전하려고 하는데요. Besiege에 드디어 새로운 언어가 추가되었습니다! 새 업데이트는 9개의 공식 언어를 포함한 현지화 시스템을 포함하고 있으며, 해당 언어는 다음과 같습니다. 영어, 프랑스어, 독일어, 일본어, 한국어, 포르투갈어, 러시아어, 스페인어.
새 기능이 추가될 때까지 묵묵히 기다려 주신 여러분에게 감사드리며, 앞으로도 많은 성원 바랍니다!
Olá, pessoal!
Hoje, temos o prazer em trazer a vocês outro recurso muito esperado para o Besiege: mais idiomas! Esta atualização adiciona um sistema de localização ao jogo com 9 idiomas suportados: chinês, inglês, francês, alemão, japonês, coreano, português, russo e espanhol.
Queremos agradecer a todos que esperaram pacientemente por este recurso. O trabalho foi longo e esperamos que você goste!
Всем привет!
Сегодня мы рады объявить о долгожданном новшестве в Besiege: теперь игра поддерживает больше языков! В этом обновлении в игру будет добавлена система локализации для 9 официально поддерживаемых языков: китайского, английского, французского, немецкого, японского, корейского, португальского, русского и испанского.
Мы хотим поблагодарить всех за терпение, ведь вы так долго ждали этой функции! Надеемся, она вам понравится!
¡Hola a todos!
Tenemos el placer de presentaros una nueva opción en Besiege que llevabais mucho tiempo esperando: ¡ahora el juego está disponible en varios idiomas! Esta actualización añade al juego un nuevo sistema de localización que permite elegir entre 9 idiomas distintos: chino, inglés, francés, alemán, japonés, coreano, portugués, ruso y español.
Queremos daros las gracias por la paciencia que habéis demostrado. ¡Este nuevo contenido ha tardado en llegar, pero esperamos que sea del agrado de todos!
Chganges: - Russian, Japanese and Chinese localisation fixes.
Fixes: - Fixed missing localisation for 'missing mods warning'. - Fixed sizing issues with text on the settings drop down. - Fixed sizing issues with zero g button in various languages. - Fixed a potential issue with the analytics message on startup.
Additions: - Implemented new language options, with official languages: -- German -- French -- Spanish -- Portuguese -- Russian -- Chinese -- Korean -- Japanese - Updated Modding Documentation
- Added CreateResource methods to ModResource to allow loading resource only known at runtime - Added OnMachineSimulationToggle Event - Added ModIO.OpenFolderInFileBrowser method - Added LifetimeMultiplier to Spewing Module particle systems - Added IsFrozen property to ModBlockBehaviour
Changes: - Adding points for modded blocks now appear in the correct position and rotation (Requires mod blocks with adding points to be updated manually by the author!) - Improving Advanced Building transformation cluster recalculation, i.e. reducing lag when using AB tools. - ModIO now returns relative paths for relevant methods - Now displays a capsule when debugging capsule colliders for modded blocks and level object xmls - OnPrefabCreation is now also called on the stripped block prefab - FlyingBlock now correctly displays under locomotion in the Machine Key Overview
Fixes: - Improved assetbundle loading for mods - Fixed an issue with shooting module for mods, when switching between host and client - Paint bucket tool always shows pages now - Various modding documentation improvements - Fixed an issue with spinning module for mods, when using non infinite acceleration - Physics are now disabled on modded entities when physics toggle is not used. - Once more implemented a fix for disabling blur when hiding UI - Fixed Achievement "Who needs gears anyway" to be "Who needs a mechanic anyway", and using the correct category of blocks. - Fixed a problem withing joining when having a block of a disabled mod set to hidden - Fixed a problem with loading data on certain blocks - Fixed a problem with uninstalling disabled mods
Finally we'd like say a huge thank you to all of the community members that helped us review the translations! Many thanks to MaxTCC, fenymak, 17per, daichi, wang_w571 覅是, XultimateX and AvarethTaika.
We would like to remind you that both Patches 1 and 2 have been moved over to the main branch. Consolidated patch notes are below. Thank you again for participating in our beta patches and providing your valuable feedback.
Thank you, SEGA Dev
Bug Fixes and Changes for patches 1 & 2:
• Fix for crashes on boot and in cutscenes/gameplay. • Fix for crash when using Staminans to gain consecutive Heat abilities during Chapter 10 Fight. • Fix for crash in Pocket Circuit mini-game after selecting a rematch with an opponent. • Added an auto-save function at the end of the chapter after the result screen. • Adjusted camera position to zoom out when playing in anything narrower than 16:9. • Fixed an occasional crash in 'Cabaret Club' when navigating through the 'Cast on Duty' screen. • Fixed an occasional crash when backing out of the Inventory menu immediately after entering the menu. • Fixed a high CPU resource usage issue caused by checking the audio device constantly. • Fixed an issue where NPCs appeared as low poly characters (LOD geometry issues). • Fixed an issue where Xbox One controllers did not function correctly. • Fixed an issue where a claw crane didn't return on some occasions when VSync is disabled in UFO Catcher arcade minigame. • Fixed an issue where the mouse cursor remained on screen after completing a song in Disco minigame. • Fixed an issue where incorrect button prompts appeared when moving the mouse in Karaoke minigame. • Fixed an issue where a minus sign was not displaying when losing money during a Mr. Shakedown battle. • Fixed an issue where the details didn't show 'Climax Battle Millionaire' score correctly in 'Climax Battle Rankings'. • Fixed an issue where button prompts didn't switch to Keyboard & Mouse when controllers are connected. • Fixed an issue where an input device prompt for Player 1 & Player 2 didn't appear in Bowling minigame. • Fixed an issue where an incorrect score appeared in Climax Battle rankings. • Fixed an issue where an empty leader board appeared when playing 'Expert Course' in 'Super Hang-On' arcade minigame.
Japanese language specific Bug Fixes:
• Fixed a crash in 'Gambling King Catfight' challenge when the language is set to Japanese. • Fixed a crash when starting an 'Endless Rout' battle when the language is set to Japanese. • Fixed an issue where incorrect button prompts appeared in Pool minigame when the language is set to Japanese. • Fixed an issue where incorrect button prompts appeared in Real Estimate minigame when the language is set to Japanese. • Fixed an issue where incorrect button prompts appeared in Escort battle in Chapter 4 when the language is set to Japanese. • Fixed an issue where incorrect button prompts appeared in Cabaret minigame when the language is set to Japanese.
Updated translations. Restrict modded clients to modded servers. Fixed a steamworks crash. Fixed hidden doors getting revealed when next to shops. Double checked room design de-duplication. Added random spawns to lobby room to keep them from being so boring and to help train new players. Add timeout to water witch orbs. Adjusted Water Witch hit box. Water witch aims at players. Changed start room. Optimized audio for memory usage. Added steam profile button to pause menu. Fixed several minor error cases.
1.0.6826
Added new texts to translation spreadsheet. Added cancelable connecting menu. Fixed null ref when missing item type. Better handling of class select menu. Fixed a few null refs in items. Better hiding of all menus at startup. Fixed duplicate messages to log. Length limit chat messages, because some clown pasted the entire declaration of independence and crashed everyone on the server. Possible fix for black screen bug. Turn off room transition sound from other players. Familiars no longer shoot when owner is dead. Mods now require DLC. Removed purple name color for devs. Fixed mad knight Insult. Mad knight summons skeletons in random room positions. Fixed 4 different types of crashes. Crash reporting limit set to 20.
1.0.6824.37
Fix for 5 player games bug. Fixed wind beast lighting positioning. Fixed the chest spawning items in the corner Fixed explosion sync issues. Fixed the enemy Teleport into pit bug Fixed the bug where the item icons were showing while the lore master was out of room Standardized class strings Fixed rooms on floors 1, 3, and 5 Potentially fix explodables getting out of sync. Fixed crash on upgrade on non host.
1.0.6824.30
Added Achievement Images Remove inventory from pause menu. Fixed living bombs upgrade on client. Added 4 additional hair styles. Added Paladin armor. Fixed some bomb sync issues. Made player hit sound and particles bigger. Don't drop regeneration for cleric. Added rez sound to hawkmoth. Renamed item OnDrop to OnRemove. Rearraigned some achievements. Added pony hair style! Weightless Companion Orb shoots fire Fixed duplicate bosses in a single run Updated localization text from spreadsheet. Fixed invisible Countess bug. Added item reloading to /localize command.
Fixed pierce upgrade item on all player projectiles. Assigned level unlock items. Added 6 additional upgrades. Assigned all class unlocks. Added item name to class unlock tooltips. Another attempt at black screen bug. Fixed room transition stuck bug. Add confirm dialog to restart game. Added Summon upgrade. Group heal upgrade. More dedicated server work. Fixed console commands on dedicated server mode. Started work on dedicated server. Worked on items.
1.0.6820.23
Adjusted class stats Added confirm to kick Player. Different fix for black screen bug. Increased base bullet speed. Made pause menu have whole numbers. Added linear drag to player movement. Increased base move speed of players. Normalized diagonal player movement.
Return of DX9 support! Changed blur shader. Removed outline shader. Added 5 second delay to defeat check, to avoid false positives. Added /spawn command. Default player name to Steam name. Removed some player name limits. Possible fix for black screen bug. Fixed boss defeat message localization. Fixed null ref crash. Register mod commands. Add load sprite method to example mod.
1.0.6817.33
Updated networking library. Fixed shadow trick and other items not activating due to server getting the mana number out of sync. Fixed null ref in lobby menu. Potentially fix the black screen bug where stairs are hit Improved Mad Knight OnPlayerHit can not ignore unblockable damage. Fixed debris rocks blocking pathfinding. Fixed statue z-order. Add invulnerable to dragon shield. Fixed collision with players when you have i-frames Fixed lag in shooting. Increased base player Projectile size. Finished cleric projectile sound design Worked on cleric Projectile. Polished level transition. Stopped showing item dialog for class upgrades. Fixed role icons in role dialog. Removed /cheat command. (It will be DLC only) Polished HUD visuals.
1.0.6816.2
Moved flavor text again. Implemented individual item upgrade pools. Unlockable items no longer appear in store. Fixed mod items. Fixed mod system. Updated example mod. Started implementing individual upgrade drop code. Changed item prices. Removed 2 items from shop that can accidentally be bought. Moved flavor text. Changed flavor text timing. Fixed bomb items giving coins instead of bombs. Fixed major null ref error on disconnect.
Hardened disconnect process. Fixed Countess stuck in room bug. Ensure disconnected before trying to connect to a server or start a new one. Added Level.Modded flag for modders. Improved error reporting. Limit warnings showing to players. Attempt to improve disconnect process. Updated localizations. Removed duplicate sounds on spikes so they don't hurt your ears when they all go down at once. Removed pillars from level 4 boss. Updated input system
Today's minor update includes 2 more community requested components!
Double-sided versions of the Push Button and Push-To-Toggle Buttons have been added so you can now simplify doorways that previously required a button to be wired up on each side.
We've also added a new Fluid Nozzle component. This works similarly to the Fluid Cannon, but is more compact, making it easier to build custom firefighting equipment. It also has a number input for controlling the spread of the water spray, from a wide mist to a narrow stream.
The full changelog for this patch is available below.
We're currently putting some of the finishing touches on Major Update 3. This will be our biggest update yet, introducing multiple game-changing mechanics that have been highly requested within the community. We're excited to announce that a full list of the new features will be revealed on Monday 24th September!
Much love <3
The Stormworks Developers
Patch Notes
v0.3.13
Feature - Added 2-sided Push-To-Toggle and Push Button components for placing in walls Feature - Added Fluid Nozzle component (sprays water with a controllable spread) Feature - Character creator defaults to the character you last created
Fix - Fixed vehicles that have been offset using the move tool not spawning in the correct place Fix - Reduced the chance that random characters in the character editor will be wearing masks
The Last Bastion DLC has been with us for a couple of weeks now. This four-level story campaign climaxes in Indonesia, the location of the coveted project BASTION, the last hope for the mankind.
This mission takes place on several interconnected isles, giving humans the opportunity to attack the X-Morph from multiple angles. Given that it is the final battle against the alien invaders, you can be sure they will throw everything they have into the heat of battle. You can expect all kinds of units to join the assault, both ground and airborne.
The location offers a lot of opportunities to develop complicated mazes. You can also destroy a couple of bridges and collapse some towers to make things even more interesting…
As you might remember, the main campaign begins with the X-Morph assault in South Africa, which ends with the battle against Tarantula Mk V. The humans have revisited that trusted mech design, improved upon it and prepared a special surprise for the end of the final campaign.
The following contents and bug have been fixed. - A bug that caused crashes from peers other than the host if a boss zombie tries to rush in multiplayer - Grenade and flashbang explosion time reduced from 3 seconds to 1.5 seconds - Added ability to display X on scope when reloading (images will be changed later)