Doctor Flow - Erwin
The first update to Doctor Flow is now available to play! With this update we tried to address the feedback we’ve received and improve the game in general. You can find a complete list of all the changes below. Happy diagnosing!

Gameplay
  • Added tooltips to further explain gameplay, tooltips can be turned off in the settings menu.
  • Added an indicator that shows how many patients have a certain disease.
  • Increased patient count in all scenarios to make the limited accuracy tests fairer.
  • As a result, rebalanced all the scenario score requirements. Note that this resets the highscores, but your achieved star ratings won’t be changed.
  • Reworked tests that have a limited accuracy to perform with an accuracy closer to what is listed, even for lower amounts of patients.
  • Rebalanced disease distribution in scenarios where it was unintuitive.

Interface
  • The last unfinished scenario is now automatically selected when opening the scenario select screen.
  • Changed the default zoom level to be more zoomed out.
  • Scaled down UI and menu size to better match bigger screens.
  • General UI and menu improvements.

Other
  • Prevented the game from minimizing when it loses focus.
  • Added an option to limit the game’s framerate in the settings.
Sep 13, 2018
PixARK - SG_madi
Greetings, Explorers!

We have been working on lots of things. Both new contents and old-feature-adjustment.We believe they can cause great influences on the PixARK gameplay experience. We know that some of them may be your high concerns. So let’s have a preview of the adjustment first.

Player Armor Adjustment.
Player’s armor got GREAT enhanced.

Player’s Damage to untamed animals.
Player’s melee weapon damage got GREAT enhanced when facing wild creatures.

PVE player received damage adjustment.
In the PVE server, the player will receive less damage.

Tamed and untamed creature balance.
The tamed creature will have more chance when facing the wild creature.

And tons of user-friendly adjustment like:

You will see both the damage number which you made to the dino and their damage to you.
You will see the exact HP of the dino.
You will find all your Tamed creature and locate them on the map in a user interface.

We were keeping notice on the player’s feedback but fail to respond to them in time due to the development. Sorry for the waiting and we would take all your suggestions into consideration as the development going.

We believe It’s necessary for all the lovers and the naysayers of the game to know that WE HAVE NEVER ABANDONED PIXARK.
Scions of Fate - leloveless
Dear SOF Community!

It is very unfortunate to inform players that GMs will not be able to
reply lounge tickets for few days due to company conference. (9/17-18)

Thus, unfortunately the lounge ticket reply will be delayed.

We sincerely apologize for this issue and highly suggest for players
to send us ticket after Sep 18.

We will respond to your tickets as soon as possible upon our return.

We wish to receive your comments and feedbacks any time!


Much appreciate your kind understanding and have a great weekend :D

Regards
Wingback
Scions of Fate - leloveless
Dear SOF community,

Last few months, players have been experiencing
abusing issue in Authority Clash.

Thus, we have made a warning notice to abusers.
Howvever, it is very unfortuante to receive reports again.

This is a last warning to the abusers.

After the warning, if a player is caught trying to fraud
a score in Authority Clash again, all of the honor,
honor points, Faction Fames will be removed.

Please be aware that Netgame does not allow foul activities
as below:

i) Cheating: You are responsible for how you and
your account are represented in the game.
Cheating in any way will result in immediate action.

Using third-party programs to automate any aspect
of the game, exploiting bugs, or

engaging in any activity that grants an unfair
advantage is considered cheating.

Exploiting other players is an equally serious offense.
Scamming, account sharing, and anything else that
may degrade the gaming experience for other players
will receive appropriate penalties.


Regards
Wingback
Papers, Please - The Short Film - Nikita Ordynskiy
We happy to share some great news with you!
With the support of "Alawar" studio we are working on the official adaptation of the game "Beholder"!

We keep all the crew from "Papers, Please" and also add some incredible talented people like Evgeniy Stychkin, who played the main role!
At this moment we shooted most of the film and started the post-production process, and also prepare the last shooting day.

We will keep you posted about new info and will tell a lot about the creation process.
Thank you for being with us!

Join our groups:
Facebook - https://www.facebook.com/kinodomfilms/
VK - https://vk.com/kinodomfilms

Glory to Arsto... hm... Glory to Wise Leader!

#beholder #beholderfilm

Sep 13, 2018
eSports Legend - 别打了,再打死了
Airmen - Airborne Games


Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

This update further expands ship customization with balloon stripes and armor paints. You'll be able to choose your balloon stripe color from the cosmetic menu using any existing color you have already unlocked. The armor paints must be unlocked from the research menu and you'll be able to apply any of the shapes to the flat square surfaces of armor plates.



Oil is breaching bedrock in this update. Oil is required for the new armor paints and replaces cyprium as the major resource cost for pressure wells. Oil can only be found underwater, so keep an eye out for the black liquid floating to the surface.

1.11.1

Major Features
  • Added armor paint parts. Armor paints can be applied to the flat square surfaces of armor plates. Armor plates require oil and their own research.

  • Added balloon stripes. Your stripe color can be selected from the cosmetic menu and is unlocked with the same challenges used for canvas and sail color.
Minor Features
  • At fort reputation 11, you can extract from the fort.

  • Contracts of higher difficulty reward more reputation. The lowest difficulty rewards less.

  • Extracting cargo from the fort rewards reputation.

  • Added underwater oil deposits. Oil is found leaking from bedrock at the bottom of the sea. Oil is most easily seen from above when the waves above them dip down low.

  • Pressure wells and their researches now require mostly oil instead of mostly cyprium.

  • Changed all delivery points to the concrete sewer pipes around the contract fort and moved them all to be accessible for watercraft.
Bug Fixes
  • Fixed ships not spawning in Escort.

  • Added a backup check to help prevent the reconnect system from stalling indefinitely.
Community Announcements - clickermaster
First of all: I guess you noticed that it is a thin line in The Ultimate Clicker Master of the Universe between skill / creativity and cheating. For the Team it is really hard to distinguish legit from not legit scores in the database. If you have any complaints about our hard work about Anti-Cheat leave me a message, comment, racing pigeon or join the Discord-Channel.

Legit Clickers will be shown red if they are approved by mods.Otherwise thy will be shown grey. Deluxe-Edition-Users will be shown golden after Approvement.

After a lot of hard discussions in the Discord-Community-group (which you can find with the following link: https://discord.gg/jhpgqaC) I will set the following rule life, which was common sense for the most, but not all players:

English:
§1
(1) Any method which is able to generate a score which is limited on userside by physics is legit.
(2) Any method which is able to generate a specific wished score which is not limited by physics on userside is not legit.

For German players the rules are translated at the end of this announcement, to make it clear!

I keep it abstract to also include methods I not tought about, yet. Maybe two examples make my idea clear:

Example 1: You paint the picture of some seeds on your mouse and bring it to the bird-cages of your local zoo, because you hope, houndreds of budgerigar-beaks will make the difference.

This method is legit because you could expect that even thousends of budgerigars will just make a limited number of clicks on your mouse.

Example 2: You kidnap my cat and send me its cut tail with the message, that you will send me its head also, if I won't set your score to 20k.

This method is not legit because you could also force me to make the score 30k, 40k or whatever.

If you have any questions about this rule, leave me a message or ask the community on discord about their opinion.

And now

Fröhliches Klicken !


Deutsch:
§1
(1) Jede Methode, die es ermöglicht einen Punktwert zu generieren, der von Seiten des Spielers physikalisch limitiert ist, ist erlaubt.
(2) Jede Methode, die es ermöglicht einen speziellen Wunschwert zu erzeugen und deren erreichbarer Punktwert nicht von Spielerseite physikalisch limitiert ist, ist nicht erlaubt.
Sep 13, 2018
The Lord of the Rings: Adventure Card Game - Definitive Edition - FFI


UPDATE: This patch is now live. Relaunch the game to receive the update.

Hello all! Below, you'll find today's Patch Notes.

-Disabled enter voice of heroes at the beginning of quests in order to speed up initial setup. We did this in order to minimize the time spent waiting for the game to begin. Depending on player feedback, we might roll this feature back in again.

-Lowered frequency of achievement progress notification. Will only popup when the progress is a multiple of 10. We might roll this back further, but notifications in the game were too frequent at every interval.

-Replaced music in deck builder
No major change; the team just noticed a looping problem with the deckbuilder track. We've updated to correct it.

-Fixed a bug causing users' scores to be calculated incorrectly.
Scoring in the game broke after the last patch. This patch will correct the issue. Some users may still see errors in score reporting; we'll be working on a fix for this ongoing.

-Narrative card readded after defeating Ungoliant's Spawn at location 3 of Quest 2.
We had a missing narrative card, and we've now fixed it.

-If users only rescue 1 hero in quest 2 location 2 and defeat Ungoliant's Spawn at location 3, the hero rescued at location 2 will now appear.

Card Changes
Giant Slug can no longer receive attachments.
While Giant Slug was designed as a challenging encounter, cards like Despair and Veteran led to unfair gameplay experiences. We've updated the slug to be too slippery to receive Sauron attachments.

Beneficial Current
Beneficial Current's text has been updated to match its behavior (4 becomes 5).

Flanked
Block now absorbs damage from Flank.

Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


We're happy to announce that Lisk is a married man! Congratulations to him and his wife! Lisk, Curing, and I also moved out of California. It's been stressful and we're still unpacking boxes and getting fully up to speed, but we're officially back to work on Legion TD 2!



v2.36 Patch Notes

NEW Legion! Nomad



A nomadic race that resides in the dry badlands of Nova. Due to the harsh environment, they don’t stay put more than a few days at a time. While some intelligent humanoids exist, most of Nomad consists of fierce animal species, each with its own unique adaptations to the habitat. Unlike other legions, the creatures of Nomad are mostly solitary and self-serving. They tend to live with and care for their own, doing only what it takes to survive. In recent years, they have felt pressure from outside monsters that enter the badlands unwelcomed. In response, they have formed an unspoken alliance against outsiders, placing a halt on their tribal, isolationist ways. A band of scrappy and crafty creatures, Nomad fights for survival.



(T1) Looter
- Cost: 10 gold + 1 supply
- Movement type: Ground
- Health: 130 (Swift)
- Damage: 11 (Impact)
- Attack speed: 0.83
- Range: 100 (Melee)



(T1U) Pack Rat
- Upgrade cost: 65 gold + 1 supply
- Movement type: Ground
- Health: 650 (Swift)
- Damage: 55 (Impact)
- Attack speed: 0.83
- Range: 100 (Melee)
- Ability: Treasure Hunt - Your Pack Rat abandons this wave's battle. When the wave ends, it returns and you gain +10 mythium.

Nomad tier 2 and two new mercenaries are also ready to be released. We're going to introduce them one-or-two at a time to allow players to adapt to and explore the new content.

Game Fixes

Loading Screen
- Fixed a bug where the game would start too soon while players were still connecting (Simplified QuickStart failsafe logic; now the loading screen has a single 60 second failsafe timer. Also Client Match Found reconnection failsafe is now more aggressive; 3s from 10s interval)
- Tweaked some sequences to improve initial connection time (You should now get into the loading screen quicker and more reliably)

Buffs
- Fixed an incorrect interaction between dynamic regen (such as Bone Crusher's regen based on missing life) and other buffs where the application of a new buff (such as Brute’s Maul) would cause a unit's dynamic regen to be reset to 0 when added

FairPlay
- Fixed a case where a player would be AFK-detected on wave 1 when they built quickly, then idled for 90 seconds (AFK timer now doesn't kick in until after wave 2; the wave 1 AFK detection if you don't build anything/etc. still applies)

Mac OSX
- Fixed a rare crash on Mac OSX (Upgraded Coherent GT framework to 1.17.0.1 from 1.16.0.2)

Mac players should be able to play again. Please let us know if you have any issues.

Friends List
- Rewrote friends list to load significantly faster. This should be especially noticeable for players with large friends lists. Also, this improves backend stability by significantly reducing backend queries. (Rewrote RefreshFriends to use aggregated GetFriendLeaderboard calls rather than GetPlayerCombinedInfo on each friend)

Stability Fixes
- Fixed a rare bug where Hades would crash the game (infinite loop based on a rare race condition; tweaked SummonPet logic to avoid this. Note, I wasn’t able to reproduce this reliably, so if you still experience the crash, please report it).
- Improved fighter aggro stability (Fixed a bug where your lane would be aggroed multiple times in a single wave, which could cause unintended behavior as well as stability issues in rare cases. Also will improve server performance.)
- Improved unit removal stability (Fixed a bug where a unit could trigger multiple OnDies events if RemoveUnit was called on an already inactive unit - might improve some stability with mass Hades)
- Fixed a few cases where summoned pets weren't cleaned up properly after the round starts (they were spawning a split second after the cleanup ran)

Catch Area
- Fixed a case where units would wander off (it still happens in other cases though)

Game Balance

Tier 1


Bone Warrior
- Attack speed: 0.885 -> 0.87
- Fixed a bug where Brute was inadvertently stopping Bone Warrior's regeneration


Fire Archer
- Attack speed: 0.91 -> 0.9
- Fixed a bug where Brute was inadvertently stopping Fire Archer’s regeneration


Dark Mage
- Fixed a bug where Brute was inadvertently stopping Dark Mage’s regeneration


Bone Crusher
- Health: 1090 -> 1050
- Fixed a bug where Brute was inadvertently stopping Bone Crusher’s regeneration

Very high usage (38%)
Average win rate (50%)



Peewee
- Health: 320 -> 310


Veteran
- Stimpack: Bonus attack speed: 110% -> 100%

High usage (30%)
Average win rate (50%)



Proton
- Attack speed: 1.25 -> 1.265


Atom
- Attack speed: 1.25 -> 1.265

Low usage (12%)
Average win rate (50%)



Consort
- Health: 870 -> 890
- Damage: 54 -> 55

Low usage (13%)
Average win rate (50%)


Tier 2


Aqua Spirit
- Attack speed: 0.752 -> 0.74

High usage (29%)
High win rate (51%)



Zeus
- Total DPS: 97.6 -> 95.9
-- Autoattack DPS: 51.4 -> 42.2
-- Power Surge DPS: 46.3 -> 53.7
-- Attack speed: 2.7 -> 2.22
-- Power Surge: Mana cost: 8 -> 6

Reduced synergy with APS/MPS, shifted power into spell. According to the data, Zeus is overpowered in Mech (because of MPS) but balanced in Mastermind.

Average usage (21%)
High win rate (51%)


Tier 3


Windhawk
- Health: 740 -> 760


Violet
- Health: 2040 -> 2100

Low usage (9%)
Very low win rate (47%)



Gateguard
- Chaos Hound: Attack speed: 1.06 -> 1.11


Harbinger
- Cerberus: Attack speed: 1.06 -> 1.11

Low usage (8%)
Very low win rate (46%)


Tier 4


Grarl
- Health: 1410 -> 1400
- Attack speed: 0.813 -> 0.806


Ocean Templar
- Health: 1800 -> 1750

Very high usage (37%)
Average win rate (50%)



Honeyflower
- Health: 1150 -> 1170

Low usage (11%)
Low win rate (48%)



MPS
- Health: 3200 -> 3100
- Damage: 116 -> 112

Average usage (15%)
Very high win rate (53%)


Tier 5


Priestess of the Abyss
- Attack speed: 0.91 -> 0.926


Azeria
- Attack speed: 0.91 -> 0.926

Low usage (13%)
Very low win rate (48%)



Doppelganger
- Attack speed: 1.89 -> 2

Low usage (6%)
Very low win rate (46%)



Antler
- Attack speed: 0.78 -> 0.8


Whitemane
- Health: 4250 -> 4200

High usage (29%)
Average win rate (50%)


Tier 6


Banana Haven
- Damage: 55x3 -> 53x3

Very high usage (38%)
Average win rate (50%)



Hydra
- Health: 3000 -> 2700
- Damage: 180 -> 168
- Hydraling Health: 1000 -> 900
- Hydraling Damage: 60 -> 56
- Health and damage reduction per stack: 20% -> 15%

Eggsack is warping the meta too much. Reducing the reward of having a fully stacked Hydra while also making it less punishing if your Eggsack gets popped early.

Average usage (22%)
Very high win rate (53%)


Mercenaries


Fiend
- Health: 910 -> 920
...