Heya adventurers! It’s time to brace yourselves again this week because we’ve got tons of exciting new updates! First up, the El Search Party has discovered another dungeon at the Demon Realm, journey with them and find out what manner of creatures roam the area and uncover what will happen in their journey! Speaking of the Demon Realm, we’re adding a Story Mode in the Raid Dungeon which requires less Combat Power! Now, you can learn the story with less stress and then you can just come back to deal with the real fight in Normal Mode if you wish!
Next up, it’s the start of PVP League Season 3! Ranks will reset and everyone will get a fresh start! Will you remain on top or will someone take your place? For this season’s PVP update, we have two new maps for you to enjoy your fights in! So queue up for a match to check them out!
Then, we have a Balance Patch to iron out certain character skills. Plus, more Guild updates are released to increase every guilds’ quality of life in the game! And last, but not the least, we’re rolling out a fun new event with rewards to choose from! Come have a look tomorrow to find out what rewards you’ll get to choose from! And as always, don’t forget to check out the Item Mall for some brand-new goodies!
Choose Your Reward Event
We’re giving plenty of rewards and you get to choose which one you’ll receive! From potions to amulets to magic stones, take your pick!
After clearing 2 dungeons within your level range, you can choose your reward for the day! Do that again the next day and choose another reward! It’s totes awesome!
Shadow Vein Event
The new dungeon brings new adventures and events which means tons of new rewards!
Login for 20 minutes to get awesome items like [Cobo] Varnimyr Region Title Cube, [Cobo] Varnimyr Region Accessory Trial Cube, and Mystic Stone Fragments!
You’ll also get Mystic Stone Fragments and Shining Mystic Stone Fragments daily for clearing certain Varnimyr dungeons! Go on, get those dungeons cleared and watch the rewards roll in!
Item Mall Goodies
Sweet Dreams are made of these… or at least they start with this attire! Get all comfy and cozy before a big fight and wake up refreshed! Who am I to disagree? Get the Sweet Dream Set tomorrow!
After some weird hiccups with the "Buy" button just.... not existing for most of the world's nations (including the US) yesterday, we're finally live and ready to go! You can now buy Monster Pub, for real, internationally!
Okay there was a bit of a delay but the first weekly update is here! In this update I'm going to do a rundown of all the major changes for the full release of my game. Subsequent weekly updates will have more videos/pictures than this one, so don't think each one is just going to be a wall of text!
The first, and most important, major change is the overhaul of every single playable class! All 16 classes have been completely redone in terms of their theme and playstyle. For the most part rogues have been buffed, and warriors have been nerfed. The warrior nerfs aren't traditional in the sense that their damage/buffs/heals/etc are reduced, but most warriors now have Health costs associated with their abilities. For the full rundown of every class change, check out my subreddit's posts: Warrior Reworks,Mage Reworks,Rogue Reworks,Archer Reworks.
Second, the whole game's aesthetic has changed! I completely overhauled the way the game looks, giving it a more pixellated look (again, check out my subreddit to see posts where I show off how the game looks).
Serialization (saving and loading) has been completely redone, making the game more efficient at saving/loading, allowing it to run faster and have multiple save files!
Item generation has been tweaked, with more conditions (broken, polished, flawless, etc) being added for even more permutations of items, more specials, and more types! More materials and types are available to make even more diverse combinations. I also added a new Archer Offhand, the Talisman. This grants a party-wide stat bonus as opposed to the Quiver which just grants the Archer a self-stat bonus.
Floor generation has been tweaked a bit. More room types such as the Dim Room which doesn't grant you access to the inventory, the Shop selling Consumable items like permanent stat bonuses and temporary bonuses for the next combat encounter, and overal more diverse generation parameters.
I just completely finished the inventory management today. You now start with only 8 item slots in your inventory, increasing the total slots by using a Backpack consumable. And now there's pages, where if you get more item slots than the current page can hold, you automatically get a new page and can theoretically hold an unlimited amount of items!
And that's just the gist of the largest changes to come for full release. I'll be sure to post more images and videos for future updates. I might edit this post if I remember anything else significant, but that's all for now! Hope you're as excited as I am for full release!
Hey folks! We have a lot of great stuff coming your way! This is the first BIG patch that we're unraveling here! You've been asking us for things, and we've been here to listen!
But first off, let's list our Players Of The Week based on my total bias! This week includes ♡ Kuma ♡ Tamagonn ♡ Russ 914 ♡ Archampion ♡ PulsT.C
Updated Summary
For people who are like me and their eyes glaze over reading patch notes, the update includes:
♡ New Map - Hostile Work Environment ♡ New Weapons - Blitzkreig, Breacher, Boomstick ♡ Weapon rebalances ♡ Brand hecking new lighting ♡ Dodge roll through windows ♡ Polish & bug fixes
Want to read the full patch notes? Scroll down and you'll see everything we've changed! Remember, If you were on the beta branch, please opt out of the beta branch and verify the integrity of your files Steamをオープンして、ファイルの整合性を検証してください
So What's Next?
As always, if there's any ideas you folks have, let us know on our Discord! We are here to listen to you, and create this game with you guys in mind.
We'll be providing a visual roadmap soon so you folks have a better idea of where we are, and where we want to be. Now, on to the massive pile of patch notes!
Added
New level: Hostile Work Environment
Dodge rolling into windows will now shatter them
Dodge rolling will now be available for a short window after walking off an edge
Added additional loading info to the loading screen
Balance
Replaced Patriot with Blitzkrieg
Now fully automatic with a fire rate of 1 shot every 0.075s (patriot fired 3-round bursts over 0.2s every 0.9s)
Decreased reload time to 1.8s (from 3s)
Decreased damage to 12 (from 25)
Increased movement speed to 108% (from 82%)
Increased base spread to 5° (from 2°)
Removed recoil (patriot had up to 8° regular recoil)
Max ammo set at 128 (prev. 150)
Renamed Pump Shotgun to Breacher
Updated model to a shorter shotgun with pistol stock
Reload speed is now 0.5s per shell (first shell previously took 1s)
Faster fire rate at 0.8s (from 0.9s)
Decreased damage per pellet to 12 (from 15)
Increased damage fall off at max range to 65% (from 50%)
Reduced overall spread to 12° (from 15°) and individual pellet spread to 3° (from 4°)
Renamed Super Shotgun to Boomstick
Now fires both barrels independently (rather than both at once)
Now has to reload which takes 1.6s
Faster fire rate at 0.35s (from 1.6s)
Decreased pellets per shot to 8 (from 16)
Increased damage per pellet to 15 (from 12)
Increased damage fall off at max range to 65% (from 50%)
Reduced overall spread to 18° (from 24°) and reduced individual pellet spread to 6° (from 8°)
Starting ammo set at 4 (up from 3)
Max ammo set at 8 (prev. 12)
Individual hit slow amount and duration per weapon
Splash damage and Flare Gun flares no longer inflict slow
Boomstick & Breacher inflicts 15% slow for 1s (per pellet)
Cleaver inflicts 20% slow for 1s
Blitzkrieg inflicts 25% slow for 0.75s (per shot)
Katana inflicts 30% slow for 1s
Buzzkill inflicts 35% slow for 1s (per bounce)
Blaster inflicts 50% slow for 0.75s (on direct hits)
Hand Cannon inflicts 60% slow for 1s
All items inflict 80% for 1s on impact when thrown
Flintlock & Sticky Crossbow inflict 90% slow for 1s
Raiden Coil inflicts 100% slow for 1.5s
Hit slow now stacks
Dodge rolling now removes all hit slow
Decreased Hand Cannon accuracy
Base spread increased to 5° (from 3°)
Max recoil increased to 29.9° (from 15°)
Reduced fuse & charge time for all relevant weapons
Banzai Bomb fuse set to 2s (prev. 2.5s)
Raiden Coil charge time set to 1s (prev. 1.5s)
Sticky Crossbow explosive bolt fuse set to 1s (prev. 1.5s)
Ammo reduced for some weapons
Flintlock max ammo reduced to 6 (from 9)
Flare Gun max ammo reduced to 8 (from 12)
Hand Cannon max ammo reduced to 28 (from 35)
Raiden Coil max ammo reduced to 6 (from 9)
Sticky Crossbow max ammo reduced to 8 (from 16)
Increased size of most projectiles
All projectiles & thrown items now have a hitbox radius of 0.4m
(Blaster, Cleaver, Explosive Bolt, Katana was previously 0.2m)
(Patriot, Pump Shotgun was previously 0.25m)
(Super Shotgun was previously 0.27m)
(Flare, Flare Gun, Flintlock, Hand Cannon, Raiden Coil was previously 0.3m)
(Banzai Bomb was previously 0.35m)
(Buzzkill, Shuriken, Sticky Crossbow was already 0.4m)
Afterburn now has a max duration of 4s
Reloads will now auto-complete even when the weapon is switched away, provided that the first half of the reload was done while equipped
Affects Blitzkrieg, Boomstick, Breacher, Hand Cannon (irrelevant for single-shot weapons)
Hand Cannon now reloads faster at 1.5s (prev. 1.8s)
Changed
Reworked splash damage calculation which now uses the closest point on the player collider to determine damage (rather than the center)
Reworked modifier system for better stability and faster network performance
Updated healing particle system
The Danger Zone timer will now show one decimal
Dodge roll will now try to steer away from walls and other full height obstacles
Weapon recoil now uses linear falloff instead of on/off
Removed static view spectator camera mode
Fences will now allow hitscan shots to pass through but not projectiles
Swapping items will now cancel eating
Improved network synchronization for breakable objects (glass)
Increased size of bullet casings
Updated network backend for better performance and stability
Improved decal shading quality
Updated options menu to make it clearer that its scrollable
Renamed “Backstreet Business” to just “Backstreet”
Updated lighting on Backstreet
Load times should now be faster and visual fidelity should be improved
Fixed
Player-player collisions will now be ignored during a dodge roll in order to avoid weird player interactions
Decimal number formatting now looks the same regardless of system language
Eternal screaming bug should now finally be fixed with the new modifier system
Loading screen will now wait for GI to fully initialize in order to prevent light pop-in when first starting the game
Item silhouettes will no longer be rendered if the item is below the playing field
Player cosmetics should now despawn correctly when the associated player disconnects
Fixed dodge roll collision distance when dodge rolling diagonally into a collider
Fixed items being thrown point blank not doing any damage to either players or breakables
Fixed sneaking icon lingering when switching to free spectate if the previous spectated player was sneaking
Fixed some obstacles not contributing to Fog of War
Fixed issue where the laser sight would occasionally disappear on projectile weapons
Fixed input issues with charge weapons on lower framerates
Fixed fire rate issues on high fire rate weapons when playing with high ping
Fixed decals being incorrectly applied on some items and projectiles
PLANET ALPHA is a side-scrolling platform adventure game. Injured and alone you must use your unique gift, the ability to manipulate the time of day, to survive!
To celebrate PLANET ALPHA's release, for a limited time, every player that purchases the game will receive Worms Armageddon for free!
Enjoy our latest title and re-live an absolute classic!