Fatal Hour: Petroleum - 4nimaL
Ok first off..We have our nr1 winner of surviving the full 60 min challenge (Fatal Hour) "curtyuiop"and we tagged him in the game on the gas station. So ... Why not let the second player who fends off the horde get a tag aswell! Only this one will be ### was also here ;) And why not the third and fourth and so on aswell? SO GET THE FATAL HOUR ACHIEVEMENT. POST IT HERE AND THE 10 FIRST WILL GET THEIR TAGS IN THE GAME. ( the first game that is ;) )

"Now Go on out and shoot up e'm stinkers!" / Shotgun Joe
Click and Manage Tycoon - Cloaz⚓
Hello everyone!

The big day is soon and we are ready for it! As always :-)
Click and Manage Tycoon will be live on September 19 and we have a 25% launch discount, valid for the first week!

So, don’t miss out!

https://store.steampowered.com/app/919690/Click_and_Manage_Tycoon/

And here is our new release trailer!

https://www.youtube.com/watch?v=m1U-GuUBnOk
And... Thank you for your love and support!
Best regards, Cloaz Studio!


Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha


We're running out of cards. Here's the last one: Victor Surkov!
Aug 30, 2018
Community Announcements - thrawn
Aug 30, 2018
Game Server Toolbox - PLATONIUS
Hello Everyone!

We just wanted to let you know that we are working on an update for Game Server Toolbox that is scheduled to release late next week. This update will overhaul the Server Panel and add a few new features to help manage your server such as crash detection, console output, logs, and a resource manager. We will be also releasing a few new Server Profiles. After this update, we plan on continuing to bring features to the Game Server Panel such as scheduled restarts, rcon integration, and much more!

Thank you for your suggestions as they are making game server toolbox become better every update!
The Slater - Laina Interactive
Release date is now set and it's getting closer day by day. I would like to offer the community a chance participate in final beta testing stage. I am looking for members who would complete the game, and most importantly would be willing to report any bug or problem if one occurs. It would be appreciated if the play through would be done within a few days after receiving the invite.

If you are interested, please fill in the form.

Bare in mind, there is only a limited amount of beta keys to be given. If you are picked, you will receive an email within a few days. Thanks!
Planetes - New Orbit Games
All content in this post is subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order.

Additionally this quarterly roadmap represents an overestimation of what we will be able to complete by the end of the quarter, so naturally there will be many items listed that will not be completed by the end of the quarter.


What we want to complete by end of Q3 2018

  • Tutorial covering the main features in game.
    The tutorial is currently a basic framework. The tutorial is meant to cover all primary areas of the game. Tutorial is meant to update based on actions the player completes.
  • Ship UI.
    The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting.
  • Community/Local Hosted Servers.
    Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings.
  • Persistent Inventory.
    The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts.
  • Resources as items ingame.
    Resources are currently stored in containers on the character. Resources need to be in game items like weapons and tools which can be added to the inventory and put down into the game world.
  • Ability to target weapons better.
    Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position.
  • Ability to secure/protect your ships/bases.
    Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked.
  • Supply Drop / Pod crash events.
    These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources.
  • Basic AI.
    First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations.
  • Consumables.
    There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose.
  • Refueling of resource containers.
    Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added.
  • Crewed and uncrewed turrets.
    Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons).
  • Crafting of items.
    Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.
    New Parts
  • Spawn bay.
  • Ion RCS.
  • Two seat Bridge.
  • Point Defence Cannon Turret (Auto).
  • Laser System Turret (Manned)
  • Side Mount Cannon.
  • 1X4 Solar Panel.
  • 2X2 Angle Girder/Panel.
7 Soccer: a sci-fi soccer tale - Elis-D
A quite long video gameplay to explain the main parts of the game, from the league to the DOME.
I used the gamepad, which has a targeting method different than the most accurate mouse and keyboard and someone may find it difficult.
AltspaceVR - patrick
AltspaceVR rolled out a major upgrade yesterday. We updated our technology to the latest and greatest, fixed a ton of bugs, made huge improvements to the performance and usability, and laid the foundations for lots of goodness-to-come. We're on a quality bender and this is just the beginning!

Unity 2018 Yo!
- Big performance improvements with significant improvements to Oculus Go visuals and performance
- Improved cursor behavior in windowed mode on desktop (goodbye annoying cursor lock!)
- New Oculus Go movement controls.
- Added missing keys to the Virtual Keyboard
- Improvements to the first time user experience
- Bug fixes and quality improvements throughout
Bless Online - Bless_Tailypo


Good news everyone!

We have decided to reopen applications for Bless Online Emissary roles! Our team has spent some considerable time reviewing the program, and look forward to engaging with interested players to bring exciting and new opportunities to our community as we near launch later this year.

As part of our mission to foster a diverse and meaningful program, we’re encouraging you, your friends, and anyone who has a passion for creating positive and entertaining content, wants to partner with us for tailored giveaways, partake in fun in-game and out-of-game events, and ultimately help us bolster our global community presence, to apply, today!

The current application period will remain open through Sept. 16, 2018.

Once the application period concludes, we will review each applicant’s profile, ensuring the best fit for you, our team, and the program overall. We will then notify you of your application status shortly thereafter.

You can learn more about becoming a Bless Online Emissary by visiting https://www.blessonline.net/emissary.

Thank you,
The Bless Team
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