CyberDrifter - UziGames


For the latest development news, gifs & screenshots please follow @UziGames2016 on Twitter - https://twitter.com/UziGames2016
Puzzles for smart: Cats - Laush
Released a new part of the game! This part with pictures of dogs.
Important game changes:
- Improved quality of puzzle pieces.
https://store.steampowered.com/app/928140/Puzzles_for_smart_Dogs/?beta=1
Aug 23, 2018
Robotics in VR_Close 1 generation - Bentom
Wow! A new update is already available.
We present you a new robot - Dragster.
This is a super racing sports car. Program and test it in a new location!
And as we added:
- New programming blocks;
- Opportunity to change the transmission speed;
- Automatic calculation of results (time, speed, distance) in the results table;
- Improved performance


Thank you for being with us!
We also expect feedback from you to continue to make amazing robotics further)


Aug 23, 2018
Tavern Tycoon - Dragon's Hangover - Peter
So here is the new room building! It is a WIP progress, but I think it improves the original system by quite a bit! Please let me know if you have suggestions regarding the new room building!

Dev Build (DB009.3)
  • Added: Level ambient voice.
  • Added: Level ambient track.
  • Added: Arcane Study rune stage magic sequence.
  • Added: Spa kraken sequence.
  • Added: Gym workout FX.
  • Added: Guests will also perform crunches and jumping jacks on the exercise mat.
  • Improved: Room furnitures are fully editable. (No need to destroy all or just add).
  • Improved: Room doors can be repositioned at any time.
  • Improved: Mage and wizard float animation height adjusted.
  • Improved: Climate effects and occurrence algorithm.
  • Fixed: In game menu opening during furniture or room placement.
  • Fixed: Relocating staying active when in game menu is entered after relocation is enabled.
  • Fixed: Raining at the beginning of a round for one second.

    Note: Please note that 32-bit support will soon end.
The Commission: Organized Crime Grand Strategy - ThePunisher1028


WELCOME TO THE FAMILY
The day has finaly arrived for The Commission to reach the digital shelf. It has been an amazing feeling to hear how much the community has been looking forward to today's release. Thank you to all of the testers and fans new and old. We hope you enjoy The Commission and continue to follow with us as this project grows.

WHAT IS NEXT?
We are happy to announce that a Mac build is already in the testing stages. No date is set yet for when our technological cousins can join in on the family fun but be sure you will get an update here as well as on social media when it is live!

I GOT THE GAME AND I NEED TO SHARE WORDS!
Awesome! Tell us all about it in a review. You have no idea how much a happy review means to us but please feel free to share what you think could use some work too!


I FOUND A RAT! (A BUG)
Oh no! Make sure to share with us what happened in our pinned discussion so we can handle all rats swiftly and humanely.


JOIN THE FAMILY
Stay up to date by following the community hub or one of our social channels (@TheCommissionOC):

Hollow Knight - Team Cherry


It's here gang! Hollow Knight's fourth free Content Pack, Godmaster, is now available for all players on PC, Mac and Linux.

Hollow Knight: Godmaster is the final chapter of the Knight's story and the hugest content pack by far! Meet all-new characters, take on all-new quests, hunt for all-new secrets, and most of all, prepare yourself for an incredible battle to take your place once and for all amongst the gods of Hallownest!

To celebrate the launch, Hollow Knight is on Sale! If you (or your besties) were ever on the fence about HK, now's the perfect time to jump in!
Girlfriend Cards - Good Game Developer
Friends! I wonder why we are not out on 23 August?



Here is the translation of the message from support:

Aug 23, 2018
War Brokers - JoJa15
- Upgraded to latest Unity LTS, should fix issues of duplicated keystrokes with some Linux window managers as well as other bugs.
- Compressed the WebGL download 20% more, added back all levels for normal gameplay.
- Adjusted circle bounds for Battle Royale to push closer to edges of the map.
- Fixed capturing mouse after looking at your inventory in WebGL to not fire your weapon.
- Fixed M for menu on Server screen.
- Fixed Spanish translation for RPG (Lanzacohetes).
- Fixed Flash Reducer and Compensator alignment on Sniper.
- Fixed flashing horizontal scroll bars on Inventory screen.
- Keep track of players who quit Battle Royale and still show them on results.
- Show names of people you are spectating in Battle Royale.
- Tweak UI some more.
- Fix dragging/dropping attachments from gun to inventory or ground.
- Put back area names in Battle Royale on map.
Farm Together - WaaghMan
Hi!



Today's update features new customization options, such as the Business Suit or a new Tractor, the Buggy. Check them out!

We also wanted to thank you for voting on the farmhands poll. Now that it's clear that you prefer to have human looking helpers (67% to 33%), we can move forward.

Today's Farm showcase: "for all of you guys" by SoňaMoonlight


Honorable mention: Perfect Day by FoxNamedFrost


New features:
  • "Recent Visitors" and "Custom Permissions" sections have been added to Farm Settings in the pause menu (only visible if someone did join your farm, or if you assigned custom permissions to someone), so you can favorite/change permissions/ban after a player has left.
  • Added Vietnamese language. Kudos to Nguyễn Thành Đạt for the translation (this was actually added in past week's update, but we forgot to mention it).

New items:
  • 4 New 2x1 Paintings for the house
  • New clothing: Business Suit
  • New Tractor: Buggie
  • 2 New animal backpacks
  • New earrings: Dolphin earrings

Improvements:
  • Improved Shop window performance, now it should open more smoothly.

Bugfixes:
  • Fixed smoke puffs on snow not being white.
Eden Rising - ClvrRptr


Hi Wardens!

The latest patch for Eden Rising has just gone live. It includes a number of quality of life fixes and adjustments to combat, some balance adjustments, and a lot of fixes.

This is the last patch before the 'Game Changer' patch we announced last week. It lays the groundwork for a lot of the awesome stuff that's coming. Stay tuned for more information on the upcoming changes!


PATCH NOTES v0.2.3
Full patch notes below:

FEATURES
• Directional damage!
You can now hit monsters with melee attacks in vulnerable angles to cause extra effects.
• Camera Hard Lock
Lock on to a target to more easily focus your attacks and maneuver around them using [R]. You can cycle through multiple enemies using [TAB] or the middle mouse button.



• Soft lock tweaks
You will no longer continue to move forward, which sometimes resulted in sliding past an enemy, while attacking if the monster is right in front of you.

MONSTERS
• A new heavily armored monster now roams across Eden!



• Crustaceans will now appear on the world map.
• The Gorgon will now play a windup warning animation for its Charge Attack.

SIEGES AND TRAPS
• Adjusted balance of Auto-Turrets
• Made Stickpot trap behavior consistent across all levels
• Updated Stickpot trap text

FIXES AND ADJUSTMENTS
• Jumping against geometry will no longer cause the player to be bounced backwards.
• Fixed a bug that caused the Spark Baton to appear in the wrong hands during the Sprint attack.
• Characters will no longer flash red despite successfully avoiding enemy attacks.
• Fixed behavior of the Mutant Gorgons in The Shattered Causeway.
• Living Wall leading to the Searing Coast can no longer be jumped over.
• Grounded floating Pod Mines.
• Removed some awkwardly placed fungus located on the new path to The Fungal Preserve.
• Living Walls will now correctly display their health-bar.
• Corrected the name tags for boost spot in the Valley and Searing Coast camps.
• The new weapon hit impacts will now correctly follow the orientation of the monsters.
• The character will now dual wield the Shock Batons on the main menu screen.
• The Gorgon Rex will now use all his abilities.
• The Gorgons' idle animation will no longer interrupt its attack animations.
• Fixed an issues that causes players to get stuck on dead trees.
• Corrected cooldown delay timings for turret abilities.
• Resetting graphics settings to default now works correctly.
• Stamina will no longer be consumed after running and jumping.
• Monsters no longer wipe their difficulty buff when they evade.
• Siege monsters now spawn with the correct orientation.
• Fixed a number of stuck locations across the game.



Website
Discord
Official Facebook Page
Official Twitter Page
Instagram
Youtube Channel
...