Blueprint Word - One Hory
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Offer ends Monday at 10AM Pacific Time.
Rocket League® - denekriD


Our next Rocket League update arrives next week! Coming to all platforms on August 29, the Progression Update is focused on how and when you earn XP and how you play with your friends online.

Our overhaul of progression moves XP from Offline Matches to Online and will give first-time and Rocketeer players alike new ways to unlock FREE content. We’ve also removed the level 75 cap, added XP bonuses and created new in-game Titles you can earn over time. Be sure to catch up on new progression system details in our deep dive blog.



Joining the progression changes is Clubs, our newest in-game social feature. Clubs lets you and your friends organize and compete as a proper team within the Rocket League client. You’ll be able to name your Club, create a custom Club Tag and have up to 20 players unified as one! We’ll dive deeper into Clubs before the update goes live, so consider this a brief peek at what’s to come.

What else is coming in the Progression Update?
  • Avatar Borders: A brand new Customization Item that lives alongside your platform’s Avatar and your Player Banner!
  • Real-time filtering for text related to Clubs, Tournaments, and Party Chat
  • New Achievements and Trophies
  • A ‘Particle Details’ Video Option
  • Quality of Life (QoL) changes and bug fixes
  • ...and more!



What about Rocket Pass and RocketID? Rocket Pass will go live the week after the Progression Update is released -- be on the lookout for an in-game countdown once we’re closer to the launch! As for RocketID and Cross-Platform Parties, we’re still on track to release it before the end of September, as outlined in our latest Roadmap Update blog. In the meantime, let us know what you think of Clubs on Twitter and the subreddit!

Oh, and did we mention we have an official Discord server now? Head on over to http://discord.gg/rocketleague and join us and over 60,000 Rocket League players. You’ll be able to talk with the devs, ask questions and find plenty of passionate, awesome RL enthusiasts to team up with -- just in time for Clubs, as a matter of fact. Thanks, everyone!

 
Roadclub: League Racing - Benster
Hello Racers!

Our vacations are over, we're back to work but we unfortunately have to start with some bad news. We're not abandoning the game but the TLDR is we need to slow down and take a break. We've been silent a couple of weeks trying to figure out how to handle this project in the near future.

We take pride in all the nice messages and reviews appreciating our transparency, dedication to solving the issues you've had and always improving the game guided by your feedback and so we want continue to be completely honest.

From the outside it might seem like we were pretty slow coming out with new updates and we've been in early access for 1½ years which is pretty long for an indie game. The game is coming together but personally I'd like a couple more years to polish the game to my vision. That is not feasible but one can dream.

Anyway, from our perspective we feel like we've done everything we can as fast as we can, probably too fast judging by our declining health the past year. We are just two guys, both programmers working on the game in our spare time. We both have full-time jobs, Ralf has a family including a small child to take care of and we have both had health issues for a long time and we've worked ourselves to the bone any opportunity we had to make this game the best we possibly could under those circumstances.

During this summers vacation we both realized we reached the limit and we both started to focus on taking care of ourselves to come back stronger. We don't know how long we need but we need to pause for a while and it is important to let you know asap. We can't continue to chase the last bit of energy every day to get something done on RC. We'll destroy ourselves in the process.

Also sales of the game hasn't been huge for the effort we've put into it which is a mood-killer as well. It's our fault for not marketing better or improving the graphics enough but we just don't have the resources (personal or financial).

During our discussions it was clear that we both wanted to finish the game so we don't want to quit entirely but it might be more of a wrap up and we probably won't add much more before launch. We'll see what we can do when we get there.

We're very sorry if you're awaiting updates and hope you'll understand. We'll let you know as soon as we resume development, no ETA at the moment but hopefully some time this year. We hope you'll enjoy what we've already created in the meantime and do some awesome lap times :)

We'll be back!

Best regards and thanks for your support,
Benny and Ralf, Solid Core
Skytropolis - MythicalCity
We're excited to announce the first major update for Skytropolis!

Maintenance System
The biggest change in this update is the addition of the maintenance system. This system adds the concept of wear and tear of modules that require repairs. Modules that generate revenue, such as apartments, offices, restaurants will now wear out over time. If a module's condition drops below 50% it will turn brown and it's revenue will start to decrease. If it drops to 0% the module will be abandoned and no longer generate revenue.



Modules can be easily repaired by selecting the module and pressing the Repair button on it's stats card.

In addition to repairing individual modules, you can now build 2 new modules to help you manage repairs.

Maintenance Office

This is a small module that will perform repairs on all modules on the same floor with one click.

Maintenance Center

This larger module is a command center for Maintenance Offices throughout your Skytropolis and allows you to trigger repairs for all modules on floors with Maintenance Offices. This means you can repair everything with one click.

Grocery Store

In addition to the maintenance system, we also added a Grocery Store module that provides a small amount of food, health and employment.

New Music & Soundtrack
The game now features all new music, 5 more tracks and you can even get the full soundtrack on Spotify and iTunes as well as at: https://adriantalens.bandcamp.com/album/skytropolis-original-soundtrack
Community Announcements - kitteacup_eme

Item XP Boosts are now available in the TERA Store for PC ! Item XP helps you enchant and upgrade TERA’s most powerful items, and these boosts will have you at the top of your game in no time! Item XP Boosts are not tradeable and are only usable by level 65 players.

Check out the store for two varieties:
  • 30% Item XP Boost (7-Day)—just 495 EMP!
  • 30% Item XP Boost (30-Day)—only 1,595 EMP!
For one week (until Tuesday, August 28) everyone will receive a 15 percent discount on Item XP Boosts purchased from the TERA Store. Elite Status players can get that discount in perpetuity plus the bonus of a 25% Item XP Boost (2-Hour) on your Elite hotbar every day!

Visit the store here https://store.enmasse.com/tera
PROZE: Enlightenment - SignSine

We want everyone interested to experience PROZE, and made the game’s opening chapter a completely free standalone product – so you could feel PROZE’s rich story and atmosphere just by clicking a download button.


https://store.steampowered.com/app/912560/PROZE_Prologue/

The Prologue is set in 1976 and is a prequel to the main story. You’ll play as Soviet engineer Anatoly, who works on a secret research project called DUGA. You’ll explore Cold-War era facility, start the PR-03e experiment and find out the origins of the conspiracy that will take you to the events of the main game.


PROZE: Prologue sets the gameplay basics of the main game. You’ll have to investigate both the interior and exterior of the base, interact with the environment and solve puzzles. It’ll take around 30 minutes to complete this chapter.



The Prologue will be available in a week, on August 30.

PUBG: BATTLEGROUNDS - Valor



Hey everyone,

Earlier this month, we unveiled FIX PUBG, our months long campaign to address the game’s bugs, quality of life needs, and performance issues. Today, we’re excited to add to that campaign with a feature many of you have been fervently asking for; a shooting range. Well, not just a shooting range.



The PUBG Training Mode lets 5-20 players (solo queue with matchmaking) explore a brand new 2x2 km map and practice all aspects of PUBG, from driving the game’s various vehicles around the island’s race tracks, to practicing parachute landings on scattered targets, to mastering the perfect peek shot. There are even areas to practice vaulting, close-quarters combat, and of course, sweet vehicle jumps.




There’s a lot to talk about in this new area, and we’ll go into more detail as we get closer to launching it, but here’s a quick list of some of the things we’re currently working on.

Incremental range targets:
  • 800m Range
  • 400m Range
  • Special 1k Range target
Free targets:
  • Standing targets
  • Moving targets (left, right)
  • Targets inside a building (stationary / moving)
Parachute practice area
Throwables range
Melee range
Parkour area
CQC Course
Indoor CQC Range
Vehicle tracks:
  • Long track
  • Racing track
  • Off road
  • Sweet Stunt Ramps
Open water for vehicles:
  • Sweet Water Ramps
Tables of Equipment:
  • Melee weapons
  • Guns
  • Attachments
  • Gear
  • Ammo
  • Throwables

All of the above is subject to change as the area is still in development, but we wanted to share our vision of some of the training zone features as we work towards getting it ready for launch, which is currently targeting September.



Before we wrap up, we wanted to leave a few words from the PUBG Madison team, who turned the idea of a simple shooting range into what you see here.

From Dave Curd, World Team Lead, PUBG Madison:

When we kicked this project off, our goal was for this map to serve all of our players:
  • New players should be able to understand the basics of navigation, looting, shooting, driving, and parachuting.
  • Casual players should have fun experimenting in our expansive playground environment- stunt driving, boat racing, and exploring the island to find all its locations..
  • More serious players should enjoy learning about deeper gunplay- how the attachments, scopes, recoil, zeroing, and bullet-drop influence their shots.



We’ve had fun building and shooting the targets (my favorite is the “peeking” target, that simulates targets leaning from behind trees), but I’m most proud of all the sweet ramps we’ve added to the environment. Not all vehicles work on all ramps, so you will need to experiment to find the best car (or bike) for the job, and remember- hold spacebar to backflip!

We know the fans have been passionate about a shooting range, but I hope they don’t get too good- I’d still like to win a Chicken Dinner from time to time!

From Dave Osei, Senior Designer, PUBG Madison:

Training Mode was designed from the very beginning to have a living map - with room to introduce new areas as well as ideas players want to see implemented in the future.



We wanted to go beyond what players were asking for, so we didn’t want the map to be just a shooting range, but an open, living map where players can test a variety of skills to their heart’s content. The map is broken up into different sections; short and long range combat, vehicle races, jump skills, vaulting, vehicle ramps…etc. Each one of these sections represent a gameplay situation players may become involved in during normal gameplay. You can freely move around the map to practice whichever skill you like.

We created this map for you and look forward to seeing your new and improved skills on the battlegrounds!

---------------------------------

As always, your feedback is invaluable to us and we’re looking forward to hearing that feedback once we get the first iteration of the Training Mode into your hands next month. In the meantime, let us know your thoughts on the plan so far!


CHANGE LOG:

08/22/18 8:13PM: Added clarification on queues. Players will always solo queue and use the matchmaking system to find their session of 5-20 players. You will not need to find any other players yourself to jump in and play Training Mode.
Community Announcements - kitteacup_eme


Demon's Wheel is creeping up this Thursday! August 23 at 11 a.m. to Tuesday, August 28 at 11 a.m. PDT

What's in store for this particular run?
(If you want to see a better version of ALL of the loot - go here http://tera.enmasse.com/news/posts/dare-you-face-the-demon-s-wheel

Special bonus loot items:
  • Guardian Mask (Crit)
  • Metamorphic Emblem Chest
  • Golden and Silver Talents
  • Otherworldly Shard
  • Elemental Essence

Vanguard Requests for Demon’s Wheel will offer Bonus loot, as follows:
  • TERA Rewards Loot Box 1 - 1 - Solo
  • Dungeon Delver - 10 - Solo
  • Dragon Scales - 1 - Solo

What remains from the Hyper-Rare Loot Drops?
  • Footsteps: Lucky Pupper - 5 - Group
  • Footsteps: Lucky Pooch - 4 - Group
  • Footsteps: Lucky Dog - 3 - Group
  • Footsteps: Fortune Bag - 3 - Group
  • Riding Skill: Peep - 5 - Group
  • Riding Skill: Ember - 4 - Group
  • Azure Phoenix - 5 - Solo

Go test your luck!
Wolfenstein II: The New Colossus - jasonBethesda
Hey all,

We've deployed a new update that will resolve various issues. The list of fixes is below:

  • Fixed crash after changing Async compute settings on supported AMD GPUs
  • Added in-game warning for when GPU drivers over-allocate to memory heaps
  • Added GPU memory heap usage statistics in full statistics reporting mode
  • General stability improvements on lower-end GPUs
  • Fixed issue causing "Failed to write coredump" during startup
Aug 22, 2018
Flotilla 2 - BlendoGames


Thanks for all of your support of Flotilla 2! Here are the improvements and bugfixes that have been added in this update.

  • When in lobby room, pressing the camera button now resets you to center of lobby.
  • Oculus build: fixed some controls parameters that were causing accidental button presses.
  • Added option to remove the occlusion cone when moving the camera. To disable the cone, add -cameracone false to your Flotilla 2 command-line parameters.
  • Fixed crash that involved the decimal separator being interpreted differently by the world region your computer was in.
  • Now automatically writes a logfile (log.txt) when running in compatibility mode via the game launcher.
...