
Management simulations have been one of the most enduring video game genres. Whether you like to manage cities, zoos, hospitals or sports teams, there are plenty of riffs on the concept. With the current renaissance of the farming sim however, it's enough to loudly say "Stardew Valley" three times to summon interest - mine included. Graveyard Keeper, then, sounded like the kind of game I didn't know I wanted, something that combines the cute style of a game made in RPG Maker with a truly interesting management idea. It's graveyards. You manage graveyards.
The fun tone is presented as Graveyard Keeper's biggest draw. The game is neither sad nor drab, even though it has you handling dead bodies. Instead, it's likely going for that slightly tongue-in-cheek tone of a Tropico or Dungeon Keeper, asking you to suspend your disbelief and explore all the ways in which you can adapt familiar management mechanics to the theme. In Dungeon Keeper, you build S&M parlours to keep your populace happy, in Graveyard Keeper you...turn dead people into lunchmeat.
To get to that point however, a lot of other things need to happen first. The story is an afterthought: your character gets hit by a car one day and wakes in a different world to a sentient skull pronouncing him the keeper of the local graveyard. Your task is to find a way home, but also to mostly just roll with it. A talking donkey comes by and drops a corpse at your porch, the local bishop tells you to clean up the graveyard, and so you roll up your sleeves and get to it.

There will be no new Assassin's Creed game released in 2019, publisher Ubisoft has confirmed.
Ubisoft boss Yves Guillmot confirmed the news today at Gamescom 2018, Gamespot reported.
It comes after 2017's Origins was praised for reinventing the series after taking a unique yearly break in the formerly annual franchise.

Grandia and its sequel are coming to the Nintendo Switch, courtesy to GungHo Online Entertainment America.
According to a press release, HD versions of the two GameArts Japanese role-playing games are being released as a "combo pack" for Switch this winter, while the original is also coming to Steam - joining a remaster of the sequel that's already available.
Aside from their HD treatment, what the remaster treatment entails is a mystery right now. Grandia II on Steam adds "visual upgrades to textures, lighting and shadows", the option for Japanese voices, and an additional difficulty level, if that's any indication.

Funcom's XCOM-like strategy game Mutant Year Zero: Road to Eden will be released 4th December on PC, PlayStation 4 and Xbox One.
This is the game with talking animals Funcom announced in a CGI trailer earlier this year. It's based on the pen-and-paper Mutant RPG, set in an overgrown, post-apocalyptic Earth where humans were wiped out and new species mutated to fill their bipedal boots.
Chris Bratt went to see the game at GDC earlier this year and talked to the developer, Bearded Ladies (what a name), about it. His half-an-hour of gameplay ought to give you a rounded idea of what to expect.

UPDATE 28/08/2018: The Amazon Bank Holiday sale rages on this week, ending at the end of day tomorrow. Most notably, though, Amazon has now added one of the best offers on Amazon Prime in a while. For a very limited time, you can get yourself a year of Amazon Prime for 59 - a 20 saving on the regular cost. Prime doesn't usually see discounts, so this might be a good chance to sign up at a cheaper-than-usual price.
The offer is for new sign-ups rather than membership extensions, but if you fancied chatting to Amazon customer service and cancelling your Prime account, you can sign back up at this discounted price. Your call, obviously.
Original Story: In case you'd forgotten - as I actually had until late yesterday - next Monday (27th) is a UK Bank Holiday. To most of us, this means an extra day off and a four-day work week. To some, it means a day to recover from Reading Festival the weekend prior. To Amazon UK, however, it means a chance for a week-long sale. As such, there's a big bunch of products getting discounts between today and the end of Wednesday next week. Let's take a look at some.

"Not my warchief," says the goblin rogue who is moonwalking around impatiently as we listen to some dialogue. We're playing The Battle for Lordaeron, the scenario which introduces Battle for Azeroth, World of Warcraft's latest and seventh expansion. He's talking about Sylvanas Windrunner, undead elf, queen of the Forsaken, and current Warchief of the Horde, one of WOW's two quarrelsome player factions.
I'm not on a role-playing server, so it's pretty rare for players to offer this kind of in-character comment on what's going on. In fact, these days it's rare for players to ever use the /say command to talk to other players in their immediate vicinity - they tend to stick to general or private chat channels, keeping their heads down as they get sucked individually along the game's slickly grooved paths of progression. What's needled this goblin so much he had to speak up?
It's about recent events in World of Warcraft's storyline - but it also harks back 14 years to the game's launch, and even earlier, to vital decisions Blizzard made in its making.

Developer Frogwares has unveiled a brand-new cinematic trailer for its promising Lovecraft-inspired open-world detective horror The Sinking City, just in time for Gamescom.
The Sinking City, which comes to Xbox One, PS4, and PC next year, unfolds in the fictional city of Oakmont, Massachusetts, during the 1920s. It's here that private investigator Charles W. Reed finds himself, desperate to escape, as Frogwares puts it, "the creeping insanity that afflicts him". As with the developer's frequently enjoyable Sherlock Holmes series, The Sinking City focusses on exploration and detective work, albeit with a few more unspeakable Eldritch terrors than would ordinarily bother Baker Street.
For its latest cinematic trailer, Frogwares has opted to shine a rather grimy spotlight on The Sinking City's more psychologically disorientating side, after all that nasty business with the razor blades and tentacles last time around.

Magnetic, Hearthstone's latest game-changing keyword, almost didn't make it into this month's new Project Boomsday expansion. In fact, it was so tough to implement well that it almost got binned completely.
Blizzard has spoken before about how Magnetic began life as Modular, a different version of the keyword which required you to choose one of two effects for your Mech cards, and that its ability to latch onto and modify a card went through various changes prior to release.
Speaking to Blizzard today at Gamescom 2018, however, Hearthstone senior game designer Dean Ayala told me how close the mechanic came to being omitted entirely, and what those original choices were which ended up getting changed.

Capcom has shown off new Devil May Cry 5 gameplay during Microsoft's gamescom Inside Xbox show.
The footage shows Nero wise-cracking as he tears up demons - and there's some gameplay showing impressive-looking boss fights. At one point he flies around on his rocket-powered robot arm.
Interestingly, Dante - old man Dante, it looks like - turns up on his motorbike, which he rips in half and uses as a weapon. Cool!