Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

Here is something delightfully cheerful for your weekend: It s Paper Guy! is a game about cutting through any and all obstacles in your way, regardless of the consequences, and it’s adorable. It was created for a student project in three months, with the developers intending to produce a feel-good game connecting and providing fun to both kids and the ones who remained a child at heart.” As one of the latter, I can say that they succeeded.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

The Overwatch World Cup group stages kicked off this week, and with fifteen games each they re pretty intense to keep up with. If you re only able to watch one match from this stage, though, you should make it Finland vs. South Korea. The match-up was always going to be hotly contested, but the two teams put on one of the best shows of professional Overwatch I’ve ever seen.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

Open-world drive ’em up Burnout Paradise Remastered is drifting its way onto PC on August 21st or it s already parked up and ready for Origin Access and Premier users. As well as being all prettied up for its re-release, it s launching with most of its bells and whistles, including bringing the Big Surf Island DLC to PC for the first time.

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Airships: Conquer the Skies - contact@rockpapershotgun.com (Jay Castello)

What s better than building giant customisable machines and having them fight? Well, according to Airships: Conquer The Skies, it s doing all that but nice and high up. If that sounds like your kind of thing, it s just left early access, so now might be the right time to dive in and get tinkering. Though, I do spy some ground-based combat in their launch trailer see for yourself:

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jupiter Hadley)
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Hallo again! I feel like I’ve just got back from the weekend myself, having taken some time off work for various Festival things, and here we go straight into another weekend. One of my favourite experiences of the past few days was watching a performer move so very very slowly for three hours, with every twitch, flicker of her eyes, and movement so painfully visible (and I mean painful – got me right in the heart and couldn’t help but cry, even before she got the snails out). And yet I’m instantly bored if any movement in a video game takes more than three seconds. Without the natural richness and nuance of the real world, the simulation of games falls apart as it slows down. Some clever games use that cleverly but it’s tricky to have a medium which pushes a particular pacing. Anyway!

What are you playing this weekend? Here’s what we’re clicking on!

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PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The latest temporary event mode Playerunknown’s Battlegrounds calls back to its days in early access, when the game was worse, and I can’t help but suspect the devs are doing this on purpose to show how far it has come. Live until the end of the weekend, the ‘Early Access Memories’ mode pulls terrible tricks like putting the Tommy Gun back in care packages and easing up the blue zone damage.

More importantly: a new rifle will arrive in the next patch and it seems a good’un. Most importantly: scooters are coming to the map of Sanhok. Parp parp!

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Fell Seal: Arbiter's Mark - contact@rockpapershotgun.com (Dominic Tarason)

There are some who feel the strategy RPG genre peaked with Final Fantasy Tactics back in 1997, and I struggle to find a solid counter-argument. 6 Eyes Studio must feel the same way, as they’re happy to call their own entry into the genre – Fell Seal: Arbiter’s Mark – a spiritual successor. It’s an impressive-looking game, and, after a successful run on Kickstarter, seems to have caught the eye of Russian publisher 1C Company, who are bringing it to retail. The first early access version of Fell Seal: Arbiter’s Mark is out now on Steam, but you can find an older demo here on Itch.

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Far Cry® 5 - contact@rockpapershotgun.com (Dominic Tarason)

While Far Cry 5 was a solid open-world shooter (if you could switch your brain off whenever it tried delivering another wave of plot), Ubisoft just haven’t been sticking the landing on the DLC. The first two thirds of the season pass – a Vietnam war themed expansion, and a mission into pulp sci-fi territory on Mars – just haven’t lived up to their concept, especially in the latter case. Perhaps Far Cry 5’s third and final expansion, the tongue-in-cheek Dead Living Zombies, might be the one to own. Take a brief peek at it in the release date trailer below. It’s rising on August 28th.

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Not Tonight - contact@rockpapershotgun.com (Dominic Tarason)

It’s hard not to have mixed feelings about Not Tonight. For starters, it’s nice to see another game so heavily inspired by Papers, Please – we need more darkly satirical bureaucracy sims. It also contains words (apparently quite funny ones, at that) written by RPS pal and contributor Richard Cobbett, another mark in its favour. It’s just hard to shake the terrible sense of all-too-real dread I get looking at its nightmarish vision of working as a bouncer in post-Brexit Britain. For those who can stomach staring into this existential abyss, it’s out today, published by No More Robots.

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