[CENTER] Rabbit's Lair Clear Event is the new Boss Mode for the month of August. It's time to attack those Rabbits and earn some RE Scrolls combination items as well as the Rabbit/ Redcorps themed items. Rules:
Play the Boss Mode: Rabbit's Lair
Receive a Chief's Rabbit Chest (Normal) upon completion of the boss mode!
Prizes:
Chief's Rabbit Chest (Normal) Updated to include the Combination Items fro the RE Scrolls
Black Tortoise RE and Shaolin Tiger RE:[/b] If you already have the normal Black Tortoise and Shaolin Tiger, Players can also upgrade/obtain these RE scrolls via Combination Formula in which they can obtain combination material through Rabbit’s Lair Boss Mode (Updated)!
Yellow Dragon RE: Yellow Dragon RE Combination can only be obtain if you have the Yellow Dragon Scroll and will have additional material requirements than the regular RE Scrolls.
Players can also craft the Redcorps ExoCore by following the recipe below.
Spirit of the Redcorps x3 + Secret Scroll of the Redcorps x3 = Redcorps ExoCore
Event Period: August 8, 2018 00:00 PDT – September 2018 Maintenance.
Prize Distribution: Chief's Rabbit Chest (Normal) prizes will automatically distributed upon completing the Boss Mode.
DreadOut is taking part in the Indienesia Bundle in celebration of both Indonesia’s Independence Day and National Game Day.
The bundle consists of games from various genres crafted by independent game developer in Indonesia; from survival horror, roguelike tower defense, twisted alchemist simulator, as well as classic and modern takes on the JRPG genre.
Simply click on this link to check out the bundle.
DreadOut is taking part in the Indienesia Bundle in celebration of both Indonesia’s Independence Day and National Game Day.
The bundle consists of games from various genres crafted by independent game developer in Indonesia; from survival horror, roguelike tower defense, twisted alchemist simulator, as well as classic and modern takes on the JRPG genre.
Simply click on this link to check out the bundle.
DreadOut is taking part in the Indienesia Bundle in celebration of both Indonesia’s Independence Day and National Game Day.
The bundle consists of games from various genres crafted by independent game developer in Indonesia; from survival horror, roguelike tower defense, twisted alchemist simulator, as well as classic and modern takes on the JRPG genre.
Simply click on this link to check out the bundle.
AMD GPUs: Fix flickering and improve performance when rendering some transparent objects such as effects.
Pilot customization now shows a preview of how you will look on comms.
Added deadzone to gamepad left stick when jumping forward/backward, to prevent accidental jet activation while steering.
Fix hand resting pose in Hangar (for those not using motion controllers).
Swapped location of heat and fuel bars, to place heat near the weapon readout and fuel near the jumpjet control.
Stockpile mode: Capture progress on neutral factories will slowly revert to zero if no one is in the zone. Friendly GDRs can restore the capture progress on their factory after an enemy capture attempt by being in the zone.
Railgun charge time increased from 2s to 2.5s.
Ejecting manually now allows you to respawn in half the time (as opposed to being auto-ejected due to destruction).
Rend Early Access is one week old! To celebrate (and to prepare for an upcoming game update), we're inviting the Rend community to help us name the rare spawn versions of the following creatures found across Rend! Rare spawns are bigger and meaner than their normal spawn counterparts and some even have special abilities.
Check out the list and sample images below, think up imaginative and fear-inducing names, and share them with us in this survey! We're asking for email addresses and Rend forum or Discord names so we can attribute the winning names to the right players and send out a little token of thanks to them.
To spark your creativity, here are some sample rare creature names:
Arachnix: Broodmother Cyclopean Banshee: Screechwing, Horror of the Wood Festerwig: Blubberbul the Hive Host Frabbit: Fleetfeets the Fleetfooted or Shineeteef the Shiny Thief Glutt: Gobblegut the Endless Gullet Ursa: Brother Bjorn or Shardclaw the Ancient Warg: Bloodfang the Grunterbane or Matriarch Bloodmaw Wasprey: High Queen Needleblight
What's New: - Assault Rifle v1 has been implemented in preparation for the upcoming AI Survival Mode (the update does not include animations and models). - Aiming Down Sights is now supported and has a customizable keybind (Right Mouse Button). - Reload is now supported and has a customizable keybind (R). - Ammo is now supported and has an associated UI. - New sound, bullet tracer effect and hit particles have been implenented.
What's Next: - Work on AI and the Survival Mode is relatively far along. - AI can shoot the player and surrounding structures, as well as take damage from the player (with floating damage indicators). - Next up is making the AI a little smarter, and working on the increasing "waves" of AI over time.
Version 1.1.4 Phoenix in the Production branch suffered from serious problems that appeared after we applied a patch we received for the Engine in order to fix Load Time Degradation.
At the moment it was brought to our attention, the August Revision contained many other improvements and we decided to release the August Revision in the Production branch for this month.
Before, or around, September 1st we will release Version 1.2.
Central Command Request Program:
Central will request from time to time Components and trade them for Fragments.
The first request happens on Cycle 14. Note: For those of who who are already way past that, It will begin on the Next Cycle.
In order for Central to perform the Exchangeall the Components will need to be placed in the sameStorage containment unit furthermore it will need to be exposed with noNon-Walkable cells above it all the way to Depth130.
Central will send beams from time to time to your exposedStorage containment unit scanning the content and then performing the Exchange.
The first Request is 4Components. Each time a Request is fulfilled the next one is increased by 1 to a maximum of 48. After a Request is fulfilled the next one will come in 2 Cycles. The more Components are traded the more, and better, Fragments you will obtain.
The Request will expire in 5 Cycles. Each time a Request is failed the next one is decreased by 1 to minimum of 4. After a Request is failed the next one will come in 3 Cycles.
You can access current Request next to the Event Log Window icon. Note: A visual will appear should there be a current Request from Central.
RECOG A.I Improvements:
Combat: RECOGs with work better together when trying to breach an Ambush/.
Same Team Traffic: RECOGs will now also make way when Engaged, provided they can remain so.
Same Team Traffic: RECOGs will no longer move out of the way should they be Halted and will respect Restriction as well before moving out of the way.
Combat Efficiency: RECOGs will use additional lasers more efficiently; when moving, when waiting in traffic, etc. Note: Your Ambush may require some Strategic Improvements!
Interface Improvements:
Category Counts: Now also displayed if containing 0.
Event Log Window: Will now log when Utility Drones abandon a collectible with a *Reason*.
Production Window: "Parts Of" section now with categories.
Production Window: "Parts Of" section now can fetch parts from a Blueprints fetching the Constructs list. Note: Constructs not unlocked will be ignored.
Controls Improvements:
Edge Of Screen Panning: Optional and Configurable in the Controls section of the Options. Disabled by default.
Free rotation on the left and right direction. (Y Axis) Key Combination with Q and E. Configurable in the Controls section of the Options. Left Shift and Right Shift by default.
Mouse drag rotation on the left and right direction. (Y Axis) Mouse button only, drag horizontally to rotate. Configurable in the Controls section of the Options. Button 2 by default, typically the middle mouse button.
Blueprints rotation key changes: Now uses same Key Combination as above for Free rotation on the left and right direction. Previously it was Hard-Coded to Right Shift and Left Shift keys. Note: Remains undocumented. Soon will be covered in an Mission Control Auxiliary Advanced Guide video.
The early access version of Aground is now available! Join us on Discord, Reddit, Facebook or Twitter today for some launch day festivities!
It has been a wild ride getting to this point - from the initial prototype over a year ago, an underwhelming reception to the early versions, to an incredibly enthusiastic response to the browser version, an amazing crowdfunding campaign, and update after update of new content and improvements.
And - hopefully - this is just the beginning of Aground’s story!
The early access version includes new quests, vehicles, enemies and areas not in the demo version. And we still have a ton of exciting content left to add before the game is complete.
Update 1.4.0 is now Live!
This update includes lots of new content for the early access version (see above), but we also included an update to the free version too! This update includes swimming and many small improvements and tweaks to the game. As a big thank you to Armor Games, Kongregate and Newgrounds who helped us get to this point, we also added a few secrets and specials on those sites - can you find them all?
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I hope you enjoy the early access version and demo updates! And if you played the game, help show your support by writing a review or posting a screenshot! I hope you’re looking forward to the magic path update, which will include the magic path between the demo and outer space!