Tales of the Neon Sea - sssp47


We wanted to offer a big “thank you” to all those who play our games and have supported us at Zodiac Interactive. We hope you have been enjoying the experience, and we’re excited to bring new and awesome titles your way soon!

we’ve recently launched a Kickstarter campaign for our upcoming cyberpunk adventure Tales of the Neon Sea! We’re very excited about this project, and our team is working hard to deliver the best experience possible. For more details, visit our Kickstarter page here:
Kickstarter

To keep up to date with our games, get access to sneak peeks of upcoming titles, and just generally sound off with other like-minded gamers, stop by our Discord server and say hi!
https://discordapp.com/invite/WNcJduT

Also our Twitter:
https://twitter.com/ZdcInteractive

Thanks again to all our fantastic players!
Aug 5, 2018
Snoobli - Fnatic91
-Added Announcer
-Added chat system
-Upgraded Pause menu
-Better in game tutorial
-Upgraded Main Menu
-Better visuals


Rec Center Tycoon - Management Simulator - Rec Center Tycoon
Hello everyone, I know an update has been very long overdue, I've been very busy but I finally have some news to share about development and the direction of the game.

I've been reworking a few things and overhauling some core aspects of the game to make it more enjoyable and longlasting.

To be completely honest I've found that the pure "business management" aspect of the game to be a little lacking in its current form. And the game needs something to set itself apart from similar style games. I don't want to release a forgettable management sim that people are bored of in a few hours.

Anyway, here's a list of some of the features I've added since the last update:

-Your own storymode character
Originally I planned to release with a standard sandbox management mode where you try to build/run a successful business but I'm happy to say that in addition to that I'm going to include a story or "career" mode.

Upon starting a new storymode game, you'll be prompted to create your own character. The "Owner" of your business.
There are many roles that your character will play. You will need to build them an office to get them started but from there they can be controlled by you personally or left on auto control to handle things on their own.

- New Gym Equipment
A variety of new gym equipment usable by both your customers and your personal character.

- Stock room
Your janitors will need to keep things like vending machines and your cafe fridge full.

- Temperature
The temperature of a day will affect things like what your customers want to do more, for example
you can expect your pools to be full on hotter days.

- Zones
Designate rooms and areas as zones which can restrict entry by specific memberships, genders or employee-only.

- Boxing
The first playable sport has been added, take part in boxing matches using your character, train them up using your gym equipment, climb the ranks and earn money for winning fights.

In the screenshot provided below you'll notice that your character has a wide array of muscle stats, these can be trained and improved by taking control of your character and using your various gym equipment.
These muscle stats will affect your performance in the various sports I've added and will be adding in the near future as well as after release.
For example, if you want to increase your movement speed around the boxing ring or tennis court, use equipment that trains your legs. If you want a more powerful serve, or harder punches, train your arms and so on..

Personally building your character & competing in sports is exclusive to storymode. If you're after a traditional
business management sim, you can always just play the standard sandbox gamemode.

- There have also been innumerable other small changes & bug fixes.

I once again want to apologise for my absence in regards to updates, I had a lot to juggle these last few months but my time has freed up and I'm committing to regular monthly progress updates again. I know this is taking forever but the end is nearing, I hope you all stick around to see the finished product. :)

I've added a couple quick screenshots below showing some new stuff.









Star Traders: Frontiers - Trese Brothers

Welcome all new captains, the frontier awaits! Thanks to everyone who has stepped onto the bridge of their spaceship and given the order to rise up into the void. We've had a banner weekend here and are now ready to get back to business of expanding and improving the game. This will be Update #89, and it's a doozy. We had 88 updates in Early Access and in order to be able to reference updates ("we added that in update 62") we're not going to reset the count.

Also, we'd like to dedicate this update to everyone posting feedback and leaving a review. It wouldn't be so awesome without your help!

Bug Fixes and Patches
We have fix a huge pile of bugs. Too many to list in the change log, though we have listed the most important ones. We've fixed a set of story bugs, including the fact that for some players, the vatborn boss was not appearing.


Military Targeting Headset
First up, we've added new eyewear accessory. This military targeting headset might include a vision kit or a link to your firearm to enable targeting assist. It looks good on soldiers, it looks good with hats, it looks good when you're winning too.

New Intel Trait
In the great game of the factions, intel can be king. For those Contacts who don't naturally offer to buy Intel, we've now added a new Contact Trailt: Data Hound. Any Contact with this Trait has a voracious appetite for Intel and will buy it at a +15% price. We've also adjusted the Techno Addict Contact Trait to grant a +10% Intel price bonus as well. In both cases, you only get the bonus if the Contact Trait is not hidden.


Diplomatic and Stealth Missions
We've heard a lot of great feedback in the last 5 days and are moving quickly on as much of it as we can. Update #1 includes 2 new Talents -- one for Diplomat and one for Spy -- that allow these professional negotiators or professional sneaks to reduce Reputation loss when doing missions of their specialty. The Spy's Stealth Op Talent will reduce Rep loss if you use the Stealth Skill to complete the mission while Diplomat's Adept Mediation reduces Rep loss if you use Negotiation in a legal fashion (not bribery). We've also adjusted how the Pirate Menacing Demeanor Talent works so that it only reduce Rep loss in a similar fashion -- any time you use Intimidate or bribery during a mission.

Barks and Stories
A shout out to the community bark thread here on the forum -- we've leveraged those suggestions to add another 50 barks to the game, short commentary given by the crew whenever encountering a rumor. We've also loaded another big batch of legendary stories from our KickStarter backers into the stories told in the spice hall -- hover over storyteller alerts to see the extended versions!

Bugs that Rebalance
We have made two important bug fixes that are going to cause balance changes for players. We fixed a bug in orbital ops (spying) that was allowing the use of over 100% Skill dice. This was much to the players advantage and ship damage and crew damage cards are going to be more dangerous now. We also fixed a bug in ship combat Talents that restore HP and Morale which was causing them to fail to heal the most wounded first. So, this fix is greatly to the player's advantage.

v2.3.31 - 8/6/2018
- Added new eyewear accessory, military targeting headset
- Added new Contact Trait "Data Hound" always buys Intel, +15% Intel Price -- only if Trait is known
- Contact Trait "Techno Addict" adds +10% Intel Price -- only if Trait is known
- Improved many descriptions in ship encounters to make Reputation rules and impacts clearer
- Added new rank 5 Spy Talent "Stealth Op" which reduces Reputation loss from Missions completed with a stealthy action
- Added new rank 5 Diplomat Talent "Adept Mediation" which reduces Reputation loss from Missions completed with a diplomatic or negotiation action
- Rebalanced Pirate Talent "Menacing Demeanor" to only reduce Reputation on Missions completed with intimidating or bribing actions
- Improved use of Talents during missions -- one bonus Talent (increase Rep, etc) and one mitigation Talent (reduce Rep loss, etc) can activate
- Added 50 crew barks about Rumors from the Steam community suggestion thread
- Added another round of KickStarter "Join the Lore" stories and legends in to storytellers in the spice hall
- Improved slider in Exchange Buying to be more clear about available resources
- Added Gear Type (offensive mod, defensive mod, personal enhancer) to the display and reclassified some gears
- Coalition Founder Achievement now immediately fires on 3rd prince mission, improved description of "Plague Breaker" unlock for clarity
- Enabled Refuel white popout button to open subscreen even when no fuel is needed to toggle auto-refuel
- Reduced cooldown time for Talents discovering hidden Contact Traits to 18 weeks (Shrewd Dealings, Expose Quality, Close Observation)
- Rebalanced all cooldowns for Talents related completing mission steps
- Fixed many story bugs, including vatborn monster not appearing
- Fixed Smuggler's Cache card under-reporting size of discovered stash if increased by Talent
- Fixed bug where "Unstoppable Hunt" was using the last explorer count, preventing further exploration and your reroll
- Fixed bug where "Terrifying Extortion" was allowing you to loot the same cargo twice
- Fixed all ship combat Talents that heal HP or restore Morale to ensure they help the crew members most in need
- Fixed bug where orbital ops (spying, etc) were using Skill values over 200% of the ship's pool
- Fixed bug where unknown Rumors were visible in Star Atlas
- Fixed minor bug with Talents occassionally re-sorting in the mini-games
- Fixed issues with M3400 Hyperwarp EFF drive
- Fixed typos, thanks for the reports!
Armello - WordSlice


HELLO!

Short and sweet, we got some fixes for you hot out of the codery oven.

Bug Fixes:
  • Banes once again correctly attack after dungeon spawn
  • Spirit Walkers now correctly do not play their attack animation when destroying Banes.
  • Fixed an issue where the game would not load if a user's Steam name contained certain special characters.
  • Drop Counter has returned to Multiplayer screen
  • Fixed an issue where the Commendation screen shows the count down timer to be 0 (even though it is counting down).
  • Fixed an issue where the Commendation screen will still wait for 30 seconds even if all other players have left

Known Issues:
  • May rarely get a 'do you want to recruit AI' prompt on Hero select
  • Skins do not appear transparent when stealthed (Local Player issue ONLY)
Beasts of Bermuda - Soals
Here is a collective showcase of all our new models, finished and ready to be implemented into Beasts of Bermuda, courtesy of the ever so talented Manuelsaurus.
Check out their Deviant Art page and show them some love!
https://www.deviantart.com/manuelsaurus

Acrocanthosaurus


Lurdusaurus



Pteranodon


Oryctodromeus
Scaley:


Fluffy:


Megalosaurus


Kronosaurus


Parasaurolophus


Tyrannosaurus Rex
Scaley:


Fluffy:
Aug 5, 2018
The Entity - Ragdoll
Hello everyone,
Todays update is mainly focused on fixing issues and better optimization, here are the patch notes:

- We have made the portal to and in the hell area look better and more peformace friendly.
- Fixed a few more issues with the water in the end scenes.
- Changed the tree models in all areas for better performance.
- Optmized all fire throughout the game for better performance.
- Removed the keys from the plates by certain doors so people don't get confused.
- And some minor bug fixes.

Regards: Ragdoll Inc
Game Character Hub: Portfolio Edition - Jake_Degica
Hi everyone,

Fixes an issue where the item library indexer would get stuck following the previous large update.

Thank you for your patience everyone and enjoy!

Audition Online - Redbana Corporation

Heads up Auditioneers~!

Bana Gacha has been UPDATED!

Test your luck and spin for these awesome items~!

Good luck and have fun~ 😊💓✨

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NOTICE:
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- Gacha items are automatically sent to the Gift Box immediately.
- Players will need to get the item that they get from their giftbox within 24 hours.
- The Gacha ticket price can change anytime but the tickets which was bought before can still be used in a later time
- The items in the Gacha System will be changed randomly without any prior notice.
- The items in the Gacha System can be obtained repeatedly.
DomiCard - Random to 3000
Steam Cloud is working for <<DomiCard>> now, you can keep playing with your personal settings on any device.

In addition, "/SteamApps/common/DomiCard/SavesDir" is the directory for yourself to upload your work onto the Steam Cloud. All folders or files under this directory will follow your account.
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