Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


Free sign-up. $500 prize pool. Sign-up ends Monday, August 6.

See tournament thread for details: https://legiontd2.com/community/threads/masters-cup-ii-with-prize-pool.16237/
Creative Destruction - Bina386
Explorers,

We are so thrilled to announce that Creative Destruction (PC Version) is available on Steam now!

Creative Destruction is a new sandbox survival mobile game that features the utmost fun of building and firing. The world of Creative Destruction is a place where almost everything is destructible! You will parachute onto a 4*4 km massive map with 13 different enchanted lands. Starting with only your Destructor in hand, you must survive a 100 player deathmatch! Break, build and defend! You can create or destroy battlefields via the unique workshop system. Beware, you are racing against the clock to avoid snowstorm, enemies' bullets, and ultimately death!

There is a new server specially provided for players on Steam, so the game data of the Steam and PC version are not transparent. We have prepared an exclusive pack for all players who purchase the Steam version of Creative Destruction, including “Street Fashion” suit, “Golden Chic” glasses and a random weapon skin!

Thank you for your interest in Creative Destruction and we will try our best to bring you a perfect gaming experience! Let’s now battle in this wonderland and craft your own way to victory!

Creative Destruction Dev Team
Community Announcements - GMViewty


Dear Tango 5 Reloaded Agents,

Thank you for participating on the Open Beta Testing of 'Tango 5 Reloaded: Grid Action Heroes' and showing us your love and support throughout.
Sadly, the Open Beta phase of Tango 5 Reloaded has come to an end, and we would like to thank you once again for your precious participation.
We understand it is sad news but we hope to meet you again with the official release and before that, we could use your enthusiasm now by contributing to our feedback section with your constructive thoughts/opinions regarding the Open Beta Test so that we could comeback to our community with a better gaming experience.
Share your thoughts with us at our Discussion section of our Steam Community Hub and we'll make sure to refer to it for our official release!
We hope to see you all again at our official launch so stay tuned with our official channels and till then Agents, be well.

Best Regards,
The T5R Team


P.S. As mentioned prior, the rewards for the 'Open Beta Participation Event' will be compensated together with the official release. Additionally, user nicknames used during the Open Beta phase will be continued on for use even after the official launch.
Project Myriad - JumpmenGamingLLC
Hello! I would first like to thank everyone who has purchased the game. I truly appreciate your patronage.

The main purpose of this post is to just communicate to everyone that just because I have officially launched the game doesn't mean I am done with it. My plan for the game is split into two phases.

Phase One - Patches and Features

Despite the fact that I am happy with the current state of the game that doesn't mean there isn't more that can be added. Here is a short list of things I am looking into. I know the golden rule in game development is never mention things you might not be able to deliver on but that's just not the type of person I am. I prefer to keep people informed. So here is a list of all things I am at least considering even if I don't figure out how to add them.
  • Tutorial Levels
  • Leaderboards
  • Graphical Updates
  • Adding more songs to the OST
  • Better and More Sound Effects
  • Mobile Version (This will likely cost additional money)
  • Cloud Saves (and cloud saves between PC and Mobile versions)
  • Additional Game Modes
  • Continued Balance Changes to Towers
  • Versus Co-Op???? (this is currently outside my skill set but I've been messing around with network code, you never know)

Phase Two - DLC
Along with the continued improvement of the game I plan on launching DLC for the game, development for this hasn't even started because I am still focusing on making the game better but down the road here are some things you can look for.
  • More Levels
  • More Towers
  • A story mode that explains what Project Myriad is.
  • Possibly an upgrade system that allows tower customization.

That's it for now, I just wanted to keep everyone informed.
Thank you again!
-Tom
Aug 5, 2018
Einlanzer - [NAG]Oreo
Hello adventurers!

Welcome to Einlanzer version 1.215! This isn't a major update. It mostly fixes a few bugs and/or suggestions from the discussions board. There are a couple small gameplay additions as well, though.

Changes for Einlanzer v.1.215

  • There is a new hidden area accessible as soon as you have your ship. It is on the far east side of the map. Look for an igloo on a snowy island.
  • New weapon! Obtained from the igloo mentioned above, you can find a new weapon called "Shatter." This is a spear that has a unique effect. It has a 25% chance of inflicting the "Frostbite" status effect on anyone it hits. This status effect makes a target take DOUBLE physical damage and have 1/2 speed. This weapon can be a valid strategic choice through the whole game.
  • There is a new, additional story event for Ratt when he visits the charred remains of his house south of Alabaster. The new event is only accessible after achieving Ascension in Canaan.
  • Obtained from the story event mentioned above, there is a new accessory called "Mother's Momento." This unique accessory lowers damage from Fire, Ice, and Lit damage by 33%, protects against instant death attacks and spells, and raises the Magic Def, Luck, and HP stats.
  • The difficulty of the two battles at the top of Tier Tower have been lowered (Master Tierian Mages and General Baiz). Both enemy types have had their speed, Attack, Magic Attack, and HP lowered slightly.
  • Lastly, a couple small typos have been fixed in this version.

Please don't hesitate to post any concerns or glitches in the discussion boards. I will do my best to address and fix any and all concerns mentioned.

As always, please take a moment to review Einlanzer on Steam. It helps tremendously.

Happy adventuring!
-Andrew Ryan Henke
Aug 5, 2018
Wayward - Drathy
We have been plugging away at another batch of bug fixes, modding goodies, performance upgrades, and other changes with a focus on quality of life improvements. Hopefully something for everybody to enjoy! Some stand-out features include:
  • Replaced the multiplayer menu with the world menu, allowing you to change your turn mode and tick rate in an existing world.
  • Added an item breaking warning for dismantle and disassemble requirements.
  • You can now ignite torches with other torches or fire starting devices directly in your inventory.
  • Doodads that cause status effects will now warn players when attempting to walk over them.
  • You will now only lose half the stamina (based on item weight) when failing to craft items.
  • Fixed extreme performance hits from static in-game UI, especially when old messages are removed and scrolled.
It looks like we are getting close to wrapping up beta 2.6, but we still have some remaining unsolved issues as of yet. These include:

Character not appearing: https://steamcommunity.com/app/379210/discussions/1/1708438376927559767/

Freeze while saving: https://steamcommunity.com/app/379210/discussions/1/1759104257594700977/

Game freezing: https://steamcommunity.com/app/379210/discussions/0/1759104257593707044/

We are waiting on any additional information on these issues. Please let us know if you find anything! Instructions for reporting on each is located in the linked threads.

New
  • Replaced the multiplayer menu with the world menu, allowing you to change your turn mode and tick rate in an existing world.
  • You can now copy the message log, and export the entire message history in your current filter.
Improvements
  • Added an item breaking warning for dismantle and disassemble requirements.

  • Added filtering to the help menu for searching keywords.
  • Creatures are now easier to tame and will be tamed for longer based on how many times they have been tamed previously.
  • Added a "learn more" link to certain notes that open up relevant help articles.
  • Added a confirmation for attempting to heal yourself or others when at full health and not bleeding.
  • Replaced paused/resumed messages with a new pause/play icon.
  • Improved the look and consistency of all wooden items.
  • Official modifications shown in changelogs are now linked to their Workshop entry via their heading.
  • Added message logging for moving items, revealing the name of the container you moved the item(s) into.
  • You can now ignite torches with other torches or fire starting devices directly in your inventory.

  • Renamed the "Extincteur" milestone to "Exterminator".
  • Moving all items to a container will now no longer stop at the first instance of an item being too heavy to move, but instead will check if subsequent items are able to fit.
  • Doodads that cause status effects will now warn players when attempting to walk over them.

  • Dangerous movement confirmations (attempting to walk on fire/cacti/etc.) no longer show if they wouldn't actually hurt the player (via equipment protection).
  • Doodads and fire requirements are now separated within item tooltips, showing a red label if you don't have either or.
  • Added icons for all help articles.
  • Walk to tile will now walk through wooden gates.
  • Fire elementals and lava beetles can now be used as a fire source for crafting and lighting torches.
  • The dedicated server IP or hostname field will now remember the last server you joined.
  • Decreased how long the server pauses when players are connecting.
  • Improved the loading screen messages when joining a server.
Bug Fixes
  • Fixed a bug that would not let you remove anything from a container if "Use Adjacent Containers/Items" was disabled. (Thanks sechsauge!)
  • Fixed disassembly "Additional Requirements" label showing for item tooltips that could not be disassembled.
  • Fixed some instances where tick time could freeze by changing some options while the game is running.
  • Fixed some instances where legendary item defense values were not getting applied (doodad and burn damage).
  • Fixed the server welcome message counting the server as a player.
  • Fixed copper disassembly requirements not showing that it requires a fire source.
  • Fixed the message area shrinking in size over time while the developer tools were open and docked to the side of the game.
  • Fixed some error messages showing HTML code.
  • Fixed the translation for time only showing PM in the hours of noon and midnight.
  • Fixed an oversight where healing other players did not stop bleeding or provide healing notifiers.
  • Fixed a rare desync when new players join a server.
  • Fixed a bug where item confirmations did not display if an item was used as the default use in a quickslot.
  • Fixed directional facing binds not working (shift + W/A/S/D by default).
  • Fixed a few tipos.
  • Fixed the open crafting dialog bind and button not toggling crafting (if it was set to dismantle). (Thanks Junis!)
Balance
  • Damage from stepping on doodads (such as cacti) will now take into account foot protection instead of the total of all armor. Parrying will no longer be factored into damage reduction.
  • You will now only lose half the stamina (based on item weight) when failing to craft items.
Modding
  • Mods can now add their own dialogs using the new UI system (no HTML/jQuery required).
  • Mods can now add their own notes.
  • Mods can now add their own help articles.
  • The fog color is now moddable.
  • Added an IsTileBlocked hook, used for "walk to tile" pathing.
Mods
Troposphere
  • Fixed walk to tile pathing through holes in the clouds.
  • The fog color in the troposphere is now white, instead of black.
  • Fixed the nimbus not being damaged on use.
  • Added a help article and note for flying.
Technical
  • Fixed extreme performance hits from static in-game UI, especially when old messages are removed and scrolled.
  • Updated Wayward to Electron 3.0.0 beta 4 (from beta 2).
  • Update Wayward to use TypeScript 3.
Lifeblood - Homage Studios
New Class - Assassin

Assassin
The remorseless Assassin seizes any opportune moment to bury their daggers into those foolish enough to turn their backs on these stealthy assailants.
As masters of avoidance, Assassins can escape from the heat of battle and quickly recover before returning to finish off their victims.
- Uses Daggers and Leather Armor
- Primary Stat Agility
- Resource: Focus
- Assassins generate Focus by using their primary and secondary attacks or by certain abilities.
- Primary Attack deals damage and generates 10 Focus.
- Secondary Attack deals half of its damage up front and the other half over 5s. Generates 10 Focus.
Abilities
Infiltrate - Cost: 0 Focus - 1.5s Cast - 20s Cooldown - 30m Range - Jump and teleport to an enemy dealing X damage and increasing the physical damage the Assassin does to the enemy by 25%. Generates 25 Focus.
Vendetta - Cost: 15 Focus - 1.0s Cast - 60s Cooldown - Increases movement speed by 75%, Crit Damage by 50% and Crit Chance by 10% for 5s.
Hamstring - Cost: 5 Focus - 1.0s Cast - 6s Cooldown - Hamstring an enemy reducing movement speed 60% for 3s.
Numbing Blade - Cost: 25 Focus - 1.5s Cast - 15s Cooldown - Strike an enemy dealin x ddamage, poisoning them causing them to take 6% less damage for 6s but reducing their haste by 90%.
Dashing Strike - Cost: 50 Focus - 2.0s Cast - 20s Cooldown - The Assassin performs a dazzling chain of strikes dealing X damage per strike and then dashing forward 10m.
Feinted Blows - Cost: 35 Focus - 2.0s Cast - 20s Cooldown - The Assassin performs a series of blows dealing x damage per strike ending with a knockdown.
Assassin's Resolve - Cost: 10 Focus - 1.0s Cast - 30s Cooldown - The Assassin performs a targeted strike that deals x damage and generates 25 focus per second for 8s. Increases movement speed by 25% for 8s.
Pickpocket - Cost: 25 Focus - 1.0s Cast - 15s Cooldown - The Assassin performs a strike that deals x damage and saps 25% of the enemies maximum resource while returning 10% maximum resource to friendly players within 30m.
Smoke Screen - Cost: 90 Focus - 1.5s Cast - 45s Cooldown - 5m Radius - Conceals an area in dense smoke for 8s, any projectiles entering the smoke are redirected back out the direction they came. Redirected projectiles are Bannerless and may damage any player.
UI Changes
Crafting
- The crafting window is now equipped with intelligent categories, you can click the hammer icon on a given category to craft all items of the category that you do not already own.
- You can click the arrow to expand the category to craft an individual item.
Character Profile
- Removed the Belt Bar while in Battle Royale Mode
- Greatly increased the size of the stats pane button
End Game
- You can now open a stats pane after death that will show you some interesting statistics about your game, as well as the amount of Etherium and Experience you earned.
- You will no longer be thrown to the title screen immediately after recieving a game over message.
Class Changes
Spellslinger
Greatly reduced mana regeneration from spirit for spellslinger.
Greatly increased the damage of the spellslinger secondary attack.
Supernova is now no longer capable of dealing its damage multiple times to the same enemy.
Greatly reduced supernova damage.
Greatly increased the projectile speed of Arcane Orb.
Greatly increased the damage of Arcane Orb.
Supernova mana cost increased to 7500.
Temporal Shift mana cost increased to 5000.
Berserker
Greatly reduced Fury regeneration from spirit for Berserker.
Greatly increased the projectile speed of Rage Burst.
Ranger
Slightly increased the damage of Rangers basic attacks.
Greatly increased the projectile speed of Ranger Arrows, Driving Shot and Shimmering Shot.
Increased the collision size of Ranger Arrows and Driving Shot.
It is no longer possible to shimmering shot through the ground.
Shrine Changes
Shrines will now correctly be active 50% of the time.(This is a tentative number)
Shrines will no longer incorrectly double spawn.
Shrines now show a second smaller beam to show what type of shrine it is.
The number of shrines on the map has more than doubled.
Spectate:
You now follow the camera angle of the person you are spectating.
Map Changes
The Artists have been hard at work slicing the map into more easily loadable chunks to greatly increase the performance and visual quality of the map.
Bug Fixes
The Consumable bar no longer steals your precious FPS.
Steam purchased chests will now correctly be openable.
Pressing the "Okay" button after a failure to connect will now correctly return you to the main menu.
Park Bound - BambasticGames
1.7.5
  • Players with Windows operating systems now use the 64-bit version of the game by default. This version has improved load times and has significantly improved performance on large levels.
  • Fixed bug that could cause sound effects to play incorrectly on some hardware configurations.
  • Fixed bug causing morphing shapes with attached objects to render incorrectly in the level editor.
Note: Mac and Linux operating systems already use the 64-bit version. The Windows 32-bit version is still available to use under the debug build of the game. If you have any issues playing the latest version please make a post on the Bugs & Technical help forum.
Aug 5, 2018
Live2DViewerEX - Pavo Studio
Version: 2.1.4 -> 2.1.5

  • New UI for Workshop Browser



  • Added background mirror option

  • Fixed an issue of Analog Clock and Digital Clock not updated when app resumed

  • Fixed a sort issue for workshop item list

  • Video plugin upgraded

  • Code optimization

  • Some UI changes and bug fixes
Rules Of Survival - Tazaki Tsukuru
* This News include the updates of both Mobile and PC version.

Steam Update (VAC)

We are still working with Steam on possibly implementing VAC (Valve Anti-Cheat) to assist with cheater prevention. It will take time though as this requires a number of changes to Rules of Survival and various approval processes.

Cheaters Update*

What We Did During July 27th - August 2nd

1. 240,088 More Survivors were Banned from Rules of Survival for having been caught cheating or using illegal methods within Rules of Survival.
2. Continually discovering the various ESP, Aimbots, Fast Landing & Super Jump third party plug-ins, along with others that cheaters have used to compromise Rules of Survival and upgraded our Anti-Cheat Systems to compensate for them.
3. We are continuing to BAN DEVICES** in order to bring fairness back to Rules of Survival and punish those that ruin the game.
4. During Every Maintenance Period, there was an upgrade in detecting 3rd party plug-ins being used in conjunction with Rules of Survival.
5. Ban Appeals are continually being processed and taken care of by our customer support team.

*NEW: Enhanced detection of data-modifying plugins. Increased speed and accuracy of several anti-hack measures.

**Devices include any platform used to Play Rules of Survival, including PC & Mobile.

Click here for the 24th List of Banned Surviviors.

Please note that this is only a "partial list"and doesn't include all those who were banned in the past 7 days.

In-Game Issues

Not Receiving Diamonds

Status:
Some users have experienced not receiving Diamonds after purchase. We are currently investigating what is causing the issue, however there is a record of it recorded on our system once payment is made, nothing is lost.

Recommendation:
If you are a PC User:
The issue may be fixed by tapping to scan the payment again with your mobile phone but Do Not Pay Again. Then cancel out. This may help to refresh the system. If the issue persists, please send an e-mail to gamerulesofsurvival@service.netease.com and include your in-game name/ID, Server, along with any relevant information about your payment.

If you are a Mobile User:
You will need to submit a support ticket in-game through the CS Center, you can find this by going to Settings.


Other In-Game Issues

1. If you are a Mobile User and experience any other in-game issues, it is best to to go "Settings" & "CS Center" and submit a support ticket (This includes issues with purchases, or lost guest accounts, however please follow the previous links for Ban Appeals).

2. If you are a PC User, please send an e-mail to gamerulesofsurvival@service.netease.com and include your in-game name/ID, Server, and your issue.

Rules of Survival Dev Team
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