Hi everyone! Thank you for the wait. I would like to kindly inform you that, game update version 0.92.1 has just been released.
The major focus of this update is to implement all 42 artifacts each with special effects that alters gameplay and provide even more strategic diversity.
Please kindly find below patch notes for more details:
New Content:
(i). All 42 artifacts are now fully functional:
1. Amulet of Death: Each dead hero grants damage dealt per sec to nearby enemies.
2. Amulet of Endurance: When stamina falls below certain amount, there is a chance to instantly recover stamina to 100%.
3. Amulet of Restoration: Chance to heal 1 HP when hero HP dropped to 1.
4. Black Gloves of Aifam: Ocassionally blinds nearby monsters.
5. Book of Fortune: Gains one gold coin every so often.
6. Book of Lazunda: Summoned lich now deals more damage.
7. Book of Oscillion: Summons invulnerable eye(s) that will scout for the player.
8. Book of Palazzo: Whenever a gem is picked, there is a chance to provide double bonus to equipment.
9. Boots of Discretion: Monster aggro range reduced.
10. Cloak of Flames: Monster nearby takes damage per second.
11. Cloth of Invisibility: Grants hero invisibility for a short duration after dash.
12. Eye of Oscillion: Area will stay visible for a short time after hero moved away.
13. Golden Book of Crescallion: Summon a golden orb whenever hero picks up a coin. The orb will explode and deals damage upon contact with an enemy.
14. Golden Cup of Crescallion: Summon a golden orb whenever hero picks up a food. The orb will explode and deals damage upon contact with an enemy.
15. Golden Gloves of Crescallion: Summon a golden orb whenever hero picks up a star. The orb will explode and deals damage upon contact with an enemy.
16. Golden Hammer of Crescallion: Stuns enemies around the player when a coin is picked up.
17. Golden Helm of Crescallion: Gold coin dropped will reveal small parts of an area.
18. Golden Plate of Crescallion: Each gold collected will reduce hunger.
19. Golden Shield of Crescallion: Grants a chance to instantly replenish 1 shield when shield is down.
20. Golden Shoes of Crescallion: Hero can continue to dash even without stamina. Dash will cost gold coins when stamina is depleted.
21. Golden Wand of Crescallion: Grants a chance to summon wandering vendor to your hero's current position when you kill a monster.
22. Hammer of Estona: Stuns monster around your hero for very short duration per attack.
23. Hammer of Transcendence: Monster killed provide extra experience.
24. Helm of Clarity: Grants a chance to ignore skull effect when picking up a skull.
25. Helm of Ghlazak: Chance to grant 1 extra soul per monster kill.
26. Helm of Gore: Chance to execute and kill a non-boss monster instantly (initial hit)
27. Helm of Terror: Chance to cause enemies around you to run away in fear for a short time when a monster is killed.
28. Plate of Khaloma: Reflects damage when hit by a monster.
29. Shield of Balance: Shield recharge will gain a head-start.
30. Shield of Eqaulity: Every monster kill grants shield recharge.
31. Shield of Fortune: Your hero gains a gold coin every so often.
32. Shield of Vanguard: Grants extra shield recharge progress per second.
33. Shield of Virtues: Grants shield recharge progress per gem picked.
34. Shoes of Purity: Picking up a skull will grant invulnerability to hero for a short time.
35. The Holy Book: Causes monsters to run away in fear when hero is being hurt.
36. Torch of Eternity: Grants a chance to replenish a torch whenever you relit a torch.
37. Wand of Aviant: Grants invincibility for a short duration after dashing.
38. Wand of Death: Inflicts massive dmg to nearby monsters when a hero dies.
39. Wand of Lazunda: Summoned lich will now also deal damage per second to enemies close to them.
40. Wand of Life: Replenish 1 HP to current hero every so often.
41. Wand of Oscillion: Enemies on death will reveal an area for a while.
42. White gloves of Citilop: Inflicts extra damage on first hit to non-boss monster.
(ii). Added new effects and animations for artifacts' special effects: "Golden Orb", "Scouting Eyeball", "Stunned GFX", "Amulet of Death Effect GFX".
(iii). Added new debuff indications for monsters: "Blinded", "Stunned", "Fear", "Executed".
Changes/Bug Fix:
1. Necromancer's soulorb will no longer target critters at dungeon entrance.
Please kindly take note that, the in-game tooltips for the artifacts are currently simplified. It is intended to include more information with upcoming patches.
Next update is currently targeted to be released 4 days later. However, there might be bug hotfix in-between this time.
That's all for now, please kindly try out these new artifacts and provide you feedback or any bugs you encounter during gameplay.
Hey everybody! I hope you guys enjoyed my last games, for today I'm here to announce that soon the demo of my new game will soon be released! :D I'll leave the link for the facebook page so you guys can be up to date with the game news! See you soon!
Fixed Worlds w/ Splits championship/playoff display on Roster and Team History pages.
Major Bug - Fixed Spring Groups recording wrong wins
Removed Death Records Awards from dropdown since it isn't tracked.
Player winning title award fixed for Worlds
Latin American flag is now save to game so it should work when offline like the other flags.
Worlds Regionals now includes team that have Spring CP, but not Summer CP, when choosing who should be included.
New Features
Game Log now displays where within playoffs game took place (round, groups, etc)
Created a global variable to track where within the playoffs the game is (most likely users won't use this directly, but you can change it if you want using a file).
Added Region to Power Rankings page for easier sorting.
Next Update
The next update will be Sunday, August 12th.
You can continue to vote here (there are new features being added to the voting as I get requests for them):
Recent features have been coming from the debugging I've been doing (to better enable me to debug). Hopefully soon I can start focusing more on the highest voted features.
- Puzzles will now save after every time a piece is connected. The save will reload after closing the game as long as the same puzzle is selected. The save is cleared if another puzzle is selected or an option menu selection is changed.
- The option menu will now save between sessions. You will always start the game in the same mode, number of pieces, and same background color.
- Fixed issue with initial placement of puzzle pieces. The layout should be more elegant now.
- Added hot key for full screen mode (F11 Key).
Known Bug: The fullscreen mode may need to be activated twice in a row.
Hello, friends! Work is going according to plan. We have managed to create a whole lot of new content, some of it - inspired by your very own recommendations. In this thread, we will announce the major changes that will come to the game later this month.
- Many new characters and quests - from a peaceful project, where you help an aspiring writer publish his works, to a series of battles with the future of the Wasteland at stake! New quests will not only add hours to gameplay, but will also reward you with unique new items. - Grenades now have much more tactical uses. You will get to see the damage radius, as well as throw the grenade on an empty square, for example to hit more opponents, or make a chain explosion by targeting a flammable piece of terrain. - A unique new follower for your party! - Doors now can be forced with a melee attack. - A new perk tree, filled with special abilities your character gets to pick for himself and his team mates during the game. - We are adding shields - a piece of equipment with unique mechanics, that will add to your frontal and sideways defence. - New random encounters you can get into while walking the world map. - Your actions in Peregon now have consequences. - New melee weapon recipes for crafting! - New cinematic! - We got a SpeedTree licence, that will help us liven up the world by making plant life better. The first results are available on a new map we added. - Lots of bugs fixed, including the disappearing body under objects bug the community found. - Also, we would like to give a shout out to the new Atom Wiki run by the fans of our game. Finding this place on the web was a huge surprise. Thanks a lot, guys! http://atom-rpg.wikia.com/ As you can see, we have a lot of updates this time. So much so, we even passed on the idea of making a shiny new video announcement about the changes. We hope that the screenshots we took would be enough for the time being. And now, it’s time to get back to work. Thanks you for sticking with us, friends! Bye!