Fixed being able to open Natural Locomotion while a game is already open (if the demo is disabled in settings).
Fixed having to launch The Forest manually.
Fixed global settings not being saved while a profile is running.
Added a button to access all global settings while a profile is running.
Added ability to run EXEs from NaLo, with variables for Steam libraries and Program Files.
Added "DLL path" parameter for Oculus Rift users. It's used on some games to force SteamVR mode, and will be used in the future to hook the native Oculus SDK instead.
Fixed Fallout 4 VR workshop and flashlight working at the same time.
Fixed muting WMR trackpad touch (fixes GORN among others).
Fixed remap function being enabled when activator is disabled.
Fixed non working buttons/axes after closing app without stopping profile.
Fixed driver not being installed in rare cases where cmd.exe doesn't work.
Fixed app not showing UI in rare cases.
Fixed controllers not being detected when they're turned on in some cases.
Fixed demo in Oculus Rift not working in some configurations.
Updated PAYDAY 2 to have a movement more similar to other profiles. (Change published a month ago)
Updated COMPOUND instructions for WMR.
Updated H3VR Vive profile to enable right trackpad touch.
Updated OrbusVR Rift profile to use new DLL feature and remove obsolete instructions.
Updated Pavlov VR Rift profile to use the new DLL feature.
Added profiles for Apex Construct.
Added profiles for Contagion VR: Outbreak (and demo).
Added profiles for Crooked Waters.
Added profiles for Island 359.
Added profiles for Karnage Chronicles.
Added profiles for VR Dungeon Knight.
Added profiles for The Wizards.
Added Oculus Rift profile for A-Tech Cybernetic.
Added Oculus Rift profile for In Death.
Added Oculus Rift profile for Kartong.
There are a few games that mostly worked but couldn't make the list for various reasons. We'll try to add them in a few days! Also, remember all profiles published so far are not supported by the original game developers, only by us, so they may break or not work as expected after an update (in that case send us a message so we can fix it).
Walk in place is still in development despite of a couple of setbacks last month. We'll try hard to have WIP in beta soon.
As always, report any issues, suggestions or requests in the community forum.
Hi everyone, please kindly be informed that, game update V 0.92.0 has just been released.
The major focus of this update is to add the 42 rare unique artifacts that could be looted from defeating elite monsters and/or bosses.
These artifacts will now drop from monsters and can also be looted and stored in player's inventory. These items will level up and gain more power when the same item is looted.
However, please take note that, since more testing and balancing is required, these artifacts are not yet fully functional. The current plan is to release the full function of these items next patch within the next 48 hours.
Please kindly find below patch notes:
New Content:
1. Added 42 new rare unique loot-able artifacts:
1. Amulet of Death 2. Amulet of Endurance 3. Amulet of Restoration 4. Black Gloves of Aifam 5. Book of Fortune 6. Book of Lazunda 7. Book of Oscillion 8. Book of Palazzo 9. Boots of Discretion 10. Cloak of Flames 11. Cloth of Invisibility 12. Eye of Oscillion 13. Golden Book of Crescallion 14. Golden Cup of Crescallion 15. Golden Gloves of Crescallion 16. Golden Hammer of Crescallion 17. Golden Helm of Crescallion 18. Golden Plate of Crescallion 19. Golden Shield of Crescallion 20. Golden Shoes of Crescallion 21. Golden Wand of Crescallion 22. Hammer of Estona 23. Hammer of Transcendence 24. Helm of Clarity 25. Helm of Ghlazak 26. Helm of Gore 27. Helm of Terror 28. Plate of Khaloma 29. Shield of Balance 30. Shield of Eqaulity 31. Shield of Fortune 32. Shield of Vanguard 33. Shield of Virtues 34. Shoes of Purity 35. The Holy Book 36. Torch of Eternity 37. Wand of Aviant 38. Wand of Death 39. Wand of Lazunda 40. Wand of Life 41. Wand of Oscillion 42. White gloves of Citilop
2. Artifacts will only be dropped by defeating elite monsters and bosses
3. Artifacts will have special glowing effect to make them stand out from other loot
4. Artifacts of the same type will be upgraded automatically when the same artifact is looted
5. All 42 Artifacts can be dropped randomly throughout the dungeon, there is currently no dungeon level limitation
Bug Fix:
1. A bug that causes character to sometimes moves outside the moving platform of dungeon level 8 has been fixed
As mentioned above, the next game update is targeted to be released within the next 48 hours.
Whether you're new to Warframe or simply want a boost, Pinnacle Packs will help you quickly grow your Arsenal. The Grineer won't even know what hit them!
BONUS: Included in the purchase of any of this round’s Pinnacle Packs is the Lex Weapon and Steam-exclusive Lex Onyx Skin! After this round is retired, the Lex Onyx Skin will no longer be available, so strike while the Foundry’s hot, Tenno!
Pinnacle Packs contain Platinum, Credits, Movement Upgrades, Boosters, and Mod Cards:
We have uploaded version 0.200. This update gives a complete graphics, maps and combat experience overhaul. We remade all game maps, including all the town maps(And more locations coming in future update!). We also refined combat AI, especially the siege/defence AI. Troops defending the town will take advantage of urban terrain and covers. We also added upload your own flag option.
To upload your own flags:
First create a new folder named "flags" and put the folder in C:/Users/User Name/AppData/LocalLow/KK Game Studio/Freeman_ Guerrilla Warfare/. (If you cannot find this folder, it may be Hidden by default). Then put your flag images(.png format, size 256*190) in the flags folder and restart the game.
Major Changes:
-Much more detailed skirmish maps and town maps. -More realistic lighting and beautiful skies. -Improved gun handling. -More aggressive world map AI(Enemy forces attack you more often). -Improved UI. -Garrison troops will automatically take defensive positions during a siege. -Improved combat AI. -Custom flag.
We’re almost there! The official release of Alpha +11 is tomorrow!
This will be the last video in the series before the launch but we’ve had so much fun doing them, we might peep in new updates with more ‘How to’ videos so watch out for those.
By the way, if you ever want us to do a specific video about a feature or certain techniques, drop us a note!
Without further ado, here be the new things and fixes for the new version.
History is saved with each file so you can undo even after you close a file. Ctrl+Z - undo Ctrl+Y - redo Shift+U - undo U still works the same (does a redo until there is no redo available - in which case, it does an undo)
Wrap mode now available in Config > Prefs > Wrap (preview tiling in drawing area)
Draw anywhere in tiles, updates in drawing area
Added Dither Dither window appears when you load true color images
Access all available windows in current window Click > to Windows...
Fixed temporary image ghosts
Fixed brush ghosting
Fixed Layer > Process > Flatten Layers doesn't work (creates a new image)
Fixed Layers being remembered in Config -> Prefs when saved
Fixed Brush pickup outside draw area error
Fixed Preferences for layers (no longer set to global)
Fixed Frame > Add a frame (Shift+2 still works)
Fixed Undo with image resize
Fixed Undo with palette remap
Fixed Swapping frames crashing application
Fixed number updating for Sliders in Colors
Capitalise 'Contrast' in Dither window
Fixed Dither to update values at 100% image scale
Fixed typo Dither > Red goes up to 180 when it should be 100
Fixed Layer compositing slowing down application
Fixed Frames duplicate
Display new icons for tools when in use
Added Pipette icon
Added Pr icon (processing - applying attribute clash / reduce color palette / apply effect over current image)
Added Slide icon
RemapTo palette and brush will not dither by default
Added hover text to newer tools
Include palette in New image presets
Display current Paint mode
Regroup menu drop downs
Allow Dither for paletted files
Update Images menu with preferences and image list
When opening / loading / saving an image, you can edit the url of the file destination
Add custom 8-bit palettes or presets to
$HOME/Pictures/swankypaint/presets
We scan for these files at startup and add them to the Palette Editor menu. Palette - filename.pal.png Preset - filename.set.png
It's almost time! We're posting videos of the new features you'll be seeing in the next version of Swanky Paint leading up to the official release party on the 4th of August, 2018 so see you next time!
First one to collect the 20 hidden Cartridges gets his picture featured inside the game!
Similar to what happens in Ready Player One, we are running a race among all our players to find all the golden cartridges hidden in the Pixel Ripped 1989. They are 20 in total, 5 in each level!
The first player who finds the 20 golden cartridges and shares a video on how to get them will be forever featured in a magazine from the Level 1 of the game!
Mega Milk Story, our first game is finally here! Thank you all for your patience while we deal with the difficult situation that is publishing on Steam. I'd like to thank the developer, SUGAR STAR, and everyone else who has been involved. It's been a long journey and we are so happy to finally bring this to you. Recently, Steam has becoming more and more difficult, but because of our fans we were able to push through. Thank you, everyone!
If you enjoy Mega Milk Story, take a look at this game released by our partners Kagura Games: