Mirrors - Tomblight Edition - RhysWillis


For the last few weeks we have been working towards getting the mobile and tablet version of Mirrors ready for release. This has forced us into developing a variety of new tutorials and functionality to ensure its straight forward and easy to play.

We have also been working on a few different games and we look forward to announcing them soon.

This update is pretty minor in regards to what can be noticed, but necessary all the same.

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New Language

Added support for Spanish for the entire of Mirrors as well as Steam and Steam Achievements.


Achievement Tracking

Fixed bug where Steam achievements weren't tracking correctly.

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The mobile version of Mirrors is pretty much ready and we will be ready with a release date in the coming weeks.

Once more it'd be great to get feedback on Mirrors and we would especially love to hear what you'd like to see changed or added in the future.

Rhys
Aug 1, 2018
Game Dev Studio - sрy
Hello! In the previous progress report post I mentioned that I was working on documenting the game for the Steam Workshop feature, and I'm happy to say that it is now fully documented. The upcoming update is now available on the 'develop' branch of the game. In addition to the Workshop support, you'll notice that some things have also been changed, that is because the Steam Workshop update will feature various changes meant for an easier introduction into the game.

With Steam Workshop support integrated, the next step for the Workshop update is creation of a couple of more example mods for developers, and then moving on to improving the tutorial by splitting it up into multiple separate parts, instead of having one big tutorial scenario. The existing tutorial will remain in the game, but will be renamed to something different, since while it does introduce people to the game, it is also very challenging and punishing. Think of the current tutorial as a final exam of the player's abilities after the initial, easier tutorials that will be added in this update.

Once that is done, I will be moving on to further optimizing the game, while working on a rather large Workshop example mod in parallel, to further showcase what can be done with mods, and how it all works, which is very important for developers, as the more reference material they have, the easier it will be for them to get into modding, and start making all sorts of cool content.

If you wish to start making mods for the Steam Workshop of Game Dev Studio, then switch over to the 'develop' branch of the game, read up on the documentation, and check out the example mods.

Currently the Steam Workshop is accessible through the tab at the top of the Community Hub, since the update is not yet fully released.

Goes without saying that the first couple of weeks (or maybe even a month or two) will see very little mods, but as people get familiar with how the game code words and how mods are made, you can expect all sorts of mods to be made from the community.

Thank you for reading!
AXYOS - ForD
Hello!

According to the last changes on Steam store (which influenced small indie game sales) there are no value in finishing AXYOS at all. Sadly, but we're couldn't get enough resources to polish and promote the game so we're decided to release it as is, so that you no longer have questions about game release.

The game servers, of course, will work as before. Nevertheless, we will finish the AXYOS: Battlecards multiplayer card-game in a few months without "Early Access". We're not counting big sales but hope you will like it :)
Blade Symphony - urinal-cake
Hot on the heels of the initial Release Candidate update for the upcoming Harmonious Prelude update, is another Release Candidate build! Hop in our Discord server if you’re looking for opponents or want to get information on the latest changes.

If you haven’t signed up to try the Harmonious Prelude update, then head here!

Changelog since Release Candidate 1
Changes
  • Classic Style:
    • Updated Phalanx’s Fast Forward String 3 Tier 1 tracer for 12.5% uptime reduction and starting slightly later
  • Arcade Style
    • Updated Phalanx’s Fast Forward String 1 Tier 1 tracer for 12.5% uptime reduction and starting slightly later
    • Reduced Ryoku’s Fast String 1 Tier 1 lock duration to 0.28 from 0.55
    • Reduced Ryoku’s Fast String 1 Tier 1 damage to 12 from 17
    • Reduced Ryoku’s Fast String 1 Tier 2 damage to 16 from 20
    • Reduced Ryoku’s Fast String 1 Tier 3 damage from 28 to 22
  • Changed Classic Rapier guard default convars:
    • bb_guard_obb_length set to 65 from 50
    • bb_guard_obb_width set to 15 from 5
    • bb_guard_recovery_heavy set to 0.55 from 0.85
    • bb_guard_knockback_fast set to 450 from 500
    • bb_guard_knockback_balanced set to 450 from 400
    • bb_guard_knockback_heavy set to 450 from 250
  • Spectating a single player in an arena defaults camera to chase mode.
  • Bots have been given random names fitting their emblem theme.
  • Smoothed the floor in many areas of Monastery’s Antechamber and Library.
    • Player/environment collision is now incredibly accurate in the Harmonious Prelude update. Let us know if you get stuck on even the smallest of things!
Bug Fixes
  • Numerous bugs fixed involved with player data table, interpolation, networking and prediction.
    • We’re always staying cognizant of the feel of the Beta. Our work never ends here.
  • Fixed “ghost” hits.
  • Fixed crash when two fullscreen confirmation boxes were shown at once.
  • Fix crashes related two callvoting.
  • Fixed player items being reset when joining a server, selected items are persistent again.
  • Fixed player sometimes not receiving items.
    • There are still issues with players receiving items and proper XP. We’re investigating.
  • Fixed footstep and jumping sounds not playing.
  • Fixed players not showing on server info details screen.
  • Fixed missing capture point on cp_docks and wall indicators not updating.
  • Fixed broken materials on Community.
  • Can no longer customize your character during the tutorial.
  • Fixed spectators showing the wrong label viewing a match.
  • Fixed various spectator menu button state issues.
  • Fixed IK stuttering when sheathing a sword.
    • This has revealed a new issue; character feet are not firmly planted during the sheathe animation. We will take a look at this.
  • Fixed Discord Rich Presence connection failing and not launching Blade Symphony.
  • Sword tracers and FX will no longer continue receiving updates when not rendering.
  • Endcaps on particles bound for immediate destruction will not be played.
  • Hammer will no longer close if the Puny Human SDK launcher is closed.
  • Removed various debug information for previous “one dot” connection issue.
SUNLESS SEA - honeyedheroine


Steady your zee-legs, Captain. Sunless Sea is coming to PlayStation 4 in 2018! Our debut console launch will also include its extensive expansion, combining the two into Sunless Sea: Zubmariner Edition.

https://youtu.be/1FR5ydMYnMU

Enjoy the same deep, compelling world packed with 350,000+ words of stories and secrets, whether you're above the waves or below them.

We’ve partnered with BlitWorks again, who helped us bring Sunless Sea to iPad, and we can’t wait to see what you think of Sunless Sea: Zubmariner Edition!


We've also just added a new region, Eleutheria, to our upcoming game Sunless Skies. Check out its trailer for a glimpse at what the region has in store.

https://youtu.be/n4PltluDCDY
Klotzen! Panzer Battles - Skalpei
The next chapter of our History Blog is out. You can read it at https://www.klotzenthegame.com/history-blog-9-edvard-benes-and-czechoslovakia/

Wild Terra Online - guniball


We have a channel on Discord: https://discordapp.com/invite/5qM3pQM

Here are created channels for each of the official server, and channels for specific groups and languages. We are waiting for you!
Fable Fortune - Scampwick


Hey Heroes!

A new month is here, kicking off a new rotation of the Hero League in the Crucible. Get ready for Arena Fever!
Perform well and you'll walk away with a brand new card, the Shadow Drinker! After our more humanoid shadows, this newcomer is doing a convincing and terrifying Balverine impression with a unique ability that will truly vomit forth the night.

AUGUST PVP REWARD: Shadow Drinker - 6g, 4/4, "After you play a unit, transform it into a 4/4 Shadow."

In addition to this, we're excited to announce a 3rd season of the special rule PVP event arenas across August and September. Whilst up to now, we've always kept our rewards neutral, we're turning our sights on the champions themselves.

Specifically, we'll be getting started with the exciting morality transformation cards. The current schedule will be:

2 Aug - 6 Aug
Bristling with Rage
REWARD: Lab Assistant

9 Aug - 13 Aug
Fluffy Cats of Doom
REWARD: Timber Guardian

16 Aug - 20 Aug
To the Max
REWARD: Crypt Ghoul

23 Aug - 27 Aug
Pure and Corrupt
REWARD: Big Pig

30 Aug - 3 Sep
Humble Beginnings
REWARD: Intrepid Lookout

6 Sep - 10 Sep
Spellstorm
REWARD: Stone Disciple

13 Sep - 17 Sep
Get Richer Quicker
REWARD: B.O.G.O.F.

20 Sep - 24 Sep
Boot-i-ful
REWARD: Wild Rend



You may notice after the 6 transforming Hero units, we are making a start on Hero specific spells! There's likely to be a continuation of this when we hit October!

As always, sound off in the comments to let us know what you think. And keep an eye on http://www.fable-fortune.com, as well as our Facebook and Twitter.
Ninja Midori - bajosoft8
Good news everyone, Ninja Midori has gotten steam achievements I have added 10 steam achievements the question is can complete them all.

If you have the game go back and see if you can beat the achievements.
If you don't have the game see if you can beat the challenge of getting all the achievements :)

Also patches have also been added to make the game smoother


Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.

Fixed Bugs
  • Fixed minor Chapter campaign issues
  • Fixed missing consumable string
  • Fixed numerous audio cues
  • Fixed missing buff timers
  • Fixed minor skill issues
  • Morality fixes

Chapter 1 is live: https://steamcommunity.com/gid/103582791459382762/announcements/detail/1723075465369903595
...