The Orsinium Celebration event is coming very soon. Read on for all the details!
Save During the Orsinium Celebration Event
Are you ready to explore the home of the Orcs? From Thursday, August 2 at 10:00AM EDT until Monday, August 13 at 10:00AM EDT, you will be able to pick up the Orsinium DLC game pack and the limited Collector's Bundle from the in-game Crown Store for big discounts off their regular Crown prices.
During the event, the Orsinium DLC game pack will be available for 750 Crowns (a huge 75% off). This massive DLC allows you to travel to the province of Wrothgar, experience an epic story, delve into two public dungeons, and test your might in the challenging Maelstrom Arena.
The Orsinium Collector's Bundle will also be available for 2000 Crowns (60% off its original price) and features the base DLC game pack in addition to a fearsome Cave Bear mount, a Cave Bear Cub pet, and five Crown Experience Scrolls.
In tandem with the DLC game pack, the Pariah's Pinnacle home and the Malacath's Chosen Furnishing Pack are returning to the in-game Crown Store for the duration of the event. If you missed your chance to own this mountain retreat, now is the time!
Wrothgar's Bounty
In addition to the sale on the DLC game pack, any brave adventurers who venture into Wrothgar will enjoy a host of bonus rewards for different activities in the zone, including:
Double items harvested from crafting nodes
Including Jewelry seams, but not including nodes spawned from Survey Reports
Double the rewards received from chests in Maelstrom Arena for both Veteran and Normal difficulties
Including Transmute Crystals and Maelstrom weapons!
Double the number of reward boxes received by completing Wrothgar's daily quests
If you're yet to experience the grand adventure that is found in the Orsinium DLC game pack, it's time to hop onto the cart and begin your voyage to Wrothgar!
The Ancestral Home of the Orcs Awaits!
Whether you're looking to stock up on rare materials and goods, experience a classic story of ambitious would-be kings, or want to show your worth in a challenging solo arena, the Orsinium Celebration Event brings newcomers and veterans alike to the home of the Orcs. Are you preparing for the long voyage to Wrothgar? Let us know on Twitter @TESOnline and Facebook.
The Orsinium Celebration Event begins on Thursday, August 2 at 10:00AM EDT and runs until Monday, August 13 at 10:00AM EDT.
The Paradiddle July update is finally out, and it introduces two new features that will make your drumming and recording experience much easier!
Metronome
The metronome tool has been a popular request by many users for a while now, and it will make the process of playing on time and learning how to play much easier, especially if you’re just getting started with drumming. It's super easy to set up: just click on Metronome in the Options tab, grab the metronome window to place it anywhere you want, and use the BPM and volume options to configure it to your own liking.
Quick customization tip: The “click” sounds used for the metronome sit under Program Files(x86)\SteamLibrary\steamapps\common\Paradiddle\Paradiddle\Content\Metronome\ (Click_High.wav and Click_Low.wav). If you have some audio samples you’d like to use for your metronome instead, simply place them (currently have to be .wav files) in there and rename them to Click_High and Click_Low, and you’ll be all set!
This update also introduces the camera tool, which makes it easier to record Great-looking footage from within the app. After clicking the Camera button in the Options tab, you can choose to enable the first person and third person cameras, either separately or together at the same time.
Here's how it works: https://www.youtube.com/watch?v=8IBYk0uGHDY The first person camera settings allow you to specify the positional and rotational smoothing amounts, in order to eliminate possible shakiness caused by fast head movements (which are prone to happen in an intense drumming session!). It’s now possible to change the field of view of the first person view to fit more of the drum set in the view, which has been a widely requested feature as well.
The third person camera currently only has field of view controls, and can be placed within the scene with just a simple grab and drop. This makes it incredibly easy to capture your drum covers from any angle you'd like to record it from. If both the first person and third person cameras are enabled at the same time, you can position and resize the individual camera views on the preview window that combines the two, which in turn will be reflected on the desktop spectator view of Paradiddle.
Just a heads-up: Enabling either one of the cameras introduces extra performance overhead, because the scene has to be rendered from another camera again for each one enabled. This is pretty visible with the third-person camera since it’s showing a view from another perspective, but what might not be super obvious is that enabling the first person camera also essentially creates a new camera that smoothly follows your head around. Therefore I’d recommend only enabling these cameras when you know you need those views, such as recording footage, or demoing to friends etc. And if you’re having any performance problems, let me know and try disabling the cameras first to see if it helps!
Bug Fixes/Small Changes
There are also some smaller bug fixes and changes included with this update. - The hi-hat now smoothly opens and closes rather than immediately opening/closing, which should make it look a bit more pleasing when in use. - The default desktop window size is now set to be 1920x1080 windowed, it used to be smaller. - Fixed a bug that sometimes caused the drum particles to fly away really fast in a seemingly random direction. - Fixed a MIDI bug that used to happen when loading certain drum sets or recordings, where the MIDI notes for the drums would never properly get set up and as a result would never work.
What’s Next
More changes coming soon! Next on the list are: proper Windows Mixed Reality support, Vive tracker support for pedals, driving pedal support, pedal support directly through the microphone jack, physically animated cymbals and more.
As always, suggestions for improvements, or any comments about Paradiddle are appreciated! The metronome and camera tools have been in the works for a while and they're still very new, so if you especially have any suggestions for improving either of these, I'd love to hear them.
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't even have to be long - any review helps in proving that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there.
I've rolled back 1.30.2 - it has some issues that I unfortunately do not have time to fix before I'm out of town this coming week. I'll do my best to get in a tiny fix version of the patch before we go that takes care of the crash addressed in 1.30.2.
If you've experienced issues with the game today, please make sure you're on build 2953308 (right click 20XX in your Library, click Properties, then Local Files).
We apologize for this error!
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Hello! Today's 20XX 1.30.2 patch fixes another handful of bugs.
Thanks for playing!
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FIXES:
Fixed a late-game crash that could occur when loading into a new level.
Force Resonator now properly works with Ace's melee attacks.
Draco's Supercharged Volt Edge now properly stuns enemies.
Fixed a few tile errors.
Deconstructor's Might no longer triggers retaliation attacks.
Fixed an issue causing some Blender settings to not be reset after game completion.
Kingseeker now prevents picking up HP items altogether, even if they were on the ground (or in an already-spawned Health Machine) when Kingseeker was picked up.
Fixed an issue allowing characters to pick up Weapons that don't belong to them.
Fixed an issue where games hosted by a Revenant would cause bad Weapon chest drops when the other player was not using a Revenant.
Fixed an issue where Draco could end up with Too Many Charges (toooo many chaaaarges).
Fixed an issue causing Volt Edge to destroy projectiles with Armatort's Core without charging it or having a Force Resonator.
Capped screen shake in certain outrageous cases to prevent game freakouts.
Crisis Lifebank now obeys the sacred laws of Save and Quit.
Fixed an issue causing Draco's power slot in the Pause menu to display the text of whatever was selected before if he doesn't have a Power yet.
We have great news! The event of the year has arrived, that moment for which you have been preparing all this time while playing HIVE day and night. Are you ready? So pay attention, because there are important prizes!
From July 28th to August 5th, the first HIVE: Altenum Wars Olympics will be disputed
These Olympics will consist of a series of tournaments and competitions that will allow to add points with which HIVE users will compete to win a PlayStation 4 or a PS4VR pack among other prizes. Only the bravest Hexadiers will rise to glory!
The competitions are the following:
HIVE Assemble! Build your team, get your recruiter link and give it your friends. For each new player you bring to HIVE you will get 100 points each. Remember!, new players will have to enter to your link to verify that they have played HIVE.
HIVE 4v4 Tournament: Participate in the Great HIVE tournament with your 4-player team. The members of the winning team will get 2,000 points each, 1,500 who remain second, 1,000 third and fourth. The 5th, 6th, 7th and 8th will get 500, the 9th to the 16th 250, and the rest 100 points.
End of Season 0: At the end of the tournament, the LPs of the current HIVE: Altenum Wars league will be added as points for the Olympics for the registered players.
The Altenum marathon: At the end of the tournament, the users who have played the most HIVE hours from July 28 to August 5 will also be counted, those with more hours played will get up to a maximum of 500 points.
Olympic Star: Play HIVE and show us your outstanding play, or your funniest moments through twitter and mention (@CatnessGames). The user who gets the tweet about HIVE with more retweets and I like you will earn 500 points!
To participate in the Summer Olympics of HIVE you must register with your username. But beware! Depending on the platform in which you play, the registration process will be different:
Thus, three parallel tournaments will be held in the different platforms, but the ranking of the Olympics will be the same, it will be a ranking with Cross-Play!.
Administrators of the tournament will schedulle the games and verify the results. Results of all private games are public here: http://hive.catnessgames.com/tournaments/
On Monday 26 we will count the points and will be announced the winner of the Olympics, the player who is at that time in the highest position of the Olympics ranking will receive a PlayStation 4 or PS4VR (user choice). There will also be a commemorative Skin for HIVE: Altenum Wars customized by the winner!
But these are not the only prizes, the top 5 will receive a special HIVE: Altenum Wars mouse mat, the top 10 will get HIVE: Altenum Wars T-shirt, and the top 50 in the Ranking will be given more HIVE: Altenum Wars Keys, both Steam and PlayStation 4 (in its special version), so they can give them to their friends and play with them.
In a slow motion universe. Slow and Run was inspired of many films. You will have kill or arrest all your enemies for end this game Game create with Unreal Engine 4. We actually work on a update for make of this game a multiplayer game .
From now until 6:00 PM, July 30, you'll be able to grab our exclusive Monthly Package from our Marketplace! Read on for the full details of this special, limited time sale!
Monthly Package (Costume)
(Unopened Box is tradable)
Item Bonus Card (10) - 100% Item Drop Card, 30 minutes (Cannot Trade, Can Store)