HUGE Story Mode patch -- we've now got a Standard, non-random campaign and leaderboards! Players can choose to play Standard, Random, or with a Custom Seed.
When playing Standard, you can compete on leaderboards for time and score! Rank on the leaderboard is determined by your time in hundredths of seconds, plus the total food value lost over the course of the mission, minus your net worth at the end of the mission. Scores where your final net worth exceeds the total food value lost are displayed with a "+" before them. Leaderboards didn't make it to the PS4 build this patch, sorry!
If Story Mode isn't what floats your boat, there's also some balance changes and a major revision to map generation. Have fun!
Balance Changes
Squirrel - 0.25 second movement freeze after shooting (was 0.4)
Toad - 7 HP (was 8). Primary and AOE damage is now centered on closest tile when targeting 2x2 structures
Chameleon - 40 HP (was 38)
Snake 28 HP (was 30)
Falcon - 1.2 seconds of firing, 0.8 second cooldown (was 1.5 seconds and 0.5 seconds)
Owl - 40 HP (was 50), no longer stop moving over enemies
Barbed Wire can now hit stealthed Chameleons
Landmines can now hit stealthed Chameleons
Structures no longer heal if they are not in your territory
Territory now symmetrical on all sides of mills and fires, resulting in larger territory
New Features
Story Mode Standard and Random Seeds.
Standard Story Leaderboards
Map generation now adds ramps around spawn to prevent high ground within 3 tiles of spawn farms
Map generation now takes water into account when assessing fairness
Map generation now compares natural expansion distances when assessing fairness
Map generation changed to create more organic shapes around bases instead of fortress-like topography
Map fairness variables added to map generation xmls
Single Player Balance updated to current multiplayer stats
Bug Fixes
Story Mode - Meat will no longer spawn inside rocks
This week we're demonstrating a Trickster build that uses a specific set of unique items and passives to inflict bleeding and poison on itself. It uses these ailments to fuel a flickerstriking frenzy, quickly killing massive packs of monsters and zooming randomly across the map.
Summer is finally upon us! So, what better way is there to beat the heat than a frosty cold Ice Cream? Enjoy your summer with us and take part in our Summer Ice Cream Event! Starting July 25, log into Twelve Sky 2 Classic to participate in the blazin' hot fun and lets all scream for ICE CREAM!
Event Duration:
July 25, 2018 - TBA
Ice Cream Drops
In this portion of the event, monsters will drop Ice Creams that can be consumed for buffs or items.
Details:
Three different flavors of Ice Cream will drop during this event: (original) Ice Cream, Strawberry Ice Cream, and Chocolate Ice Cream.
Ice Creams can be obtained by killing monsters or other players.
Consume the Ice Creams for buffs and items.
Ice Cream Flavors
Ice Cream Drops
***Ice Creams have a 100% chance to give 200,000 Silver Jeon along with the item drops***
Chocolate Ice Cream Drops
Strawberry Ice Cream Buff
Virgin Ghost Spawn
This summer, the Virgin Ghost will spawn in Proving Grounds. Defeat her and claim the bounty!
Details:
A Virgin Ghost will spawn during certain times in the Proving Grounds.
A UI will appear on all maps notifying that the Virgin Ghost has spawned.
A UI will appear on all maps each time a Virgin Ghost is defeated.
Virgin Ghosts are aggro and will attack any nearby players.
Virgin Ghosts have a 100% chance to drop one of the following items:
NOTICE:
The following items will be removed after the Summer Event ends: Strawberry Ice Cream, Chocolate Ice Cream, Red Scale Bird, Red Tiger, Sunglasses, Swimsuit, Flippers, Tube.
The Red Scale Bird and Red Tiger event mounts will be 0% when obtained.
* Gamepad support is brand new. We are welcoming feedback! * Gamepad support for menus is on the way. * Initiating Grabs, Kicktricks, and Grinds is much easier now on Gamepad * Added ability to switch grinds while on a rail using combinations of two sequential face buttons on Gamepad * Added more skatespots to Subways and Rooftops Tier 1 in Endless * Added animations for landing into manual and nosemanuals * Updated social icons to full color
Thanks for your feedback and to everyone who joined the Epic Skater Discord!
It's a Manglemire weekend, and you're invited to match wits with the dreaded Manglemore!
Manglemire returns as an event dungeon available each week starting Thursdays at 11 a.m. until Tuesdays at 11 a.m. PDT, until August 14. Complete the Manglemire dungeon to receive not only the usual loot drops—Liquid Metal, Hypnotic Devices, Archdevan Surfactant, and so on—but additional event style items like Dungeon Delver coins, harder to find crafting materials, and some snazzy cosmetics.
You'll also earn bonus Vanguard Request rewards for completion, including the TERA Rewards Loot Boxes, more Dungeon Delver coins, and Dragon Scales.
Remember, you've only got until maintenance on August 14 to conquer Manglemire, because it’s going away to make room for a different event dungeon, one we think you’ll wheely, wheely like…
Jack B. Nimble is now available on Steam for Mac and PC, and for one week only, you can purchase Jack B. Nimble at a 25% discount*! https://www.youtube.com/watch?v=LWP6MzXsODk*Discount ends July 31st.
We are releasing v1.24 to the Default build soon. As such, Stable and Legacy builds will be updated to v1.23 and v1.22 respectively on August 1st. If you wish to continue your v1.23 (Default Build) save games, please switch Stable build on this date.
For version 1.22 (Stable Build) users, if you wish to continue your save games, switch to Legacy build on the 1st.
Finally, if you are currently using version 1.21 (Legacy Build), please finish your game plays or take the game offline. We recommend you switch to Default build once you are finished with your save games.
This update brings bug fixes and this version should be very stable on customer computers. We can proceed to add new levels if crashing issues are over.