The second free update to Mooncrash, known as Blue Moon, is live as of yesterday! Enhance your moon exploration experience with Wolfenstein and The Elder Scrolls Online operator skins, KASMA weapons, and bucket and propeller hats for your mimic pets!
Patch notes for the Blue Moon update are below:
Summoned operators can now speak when their inventory is closed.
Clarified the It’s All in Your Head side objective.
Fixed an issue where Harvesters would sometimes not damage players while recycling them.
Flashlights will now recharge when reentering the simulation.
Fixed an issue where the Psychostatic Cutter charge effect would sometimes remain after firing.
Moonsharks will no longer remain on fire while underground.
Psycholitic Converter will now allow Psychostatic Cutter ranged attack to be charged using health if no Psi is available.
Miscellaneous spelling and grammar corrections.
Additional bug fixes [Affects base Prey]
Base Prey Fixes
Fixed an issue where the player would be spawned out of world when loading an arboretum save post-apex
And welcome to the world of Tunche - vibrant and colorful, yet filled to the brim with mystery!
Our team, LEAP Game Studios, is based in Lima, Peru. Despite being a relatively small team, we’ve put a significant amount of work into creating Tunche - and we’ve still got a lot of work ahead of us!
There are many cool concepts and ideas that we plan to bring to Tunche, and we’ll reveal those as we go on with the development. We’re unveiling more interesting stuff soon - so please be sure to add Tunche to your Wishlist and Follow the game to see every new update as soon as it drops.
We’ll also releasing a free beta in the near future — so please sign up to our newsletter to receive news about Tunche (only important ones, no spam!) and get access to the demo as soon as it’s out.
It's a minor update. Well, compared to the grand scale of pervious update anything would look small.
- Fixed lagging when the game was played for a long time. - Fixed keyboard issues with swapped "ghost" weapons. - Minor Balance Changes - more basic energy Regen for the player and many underused pieces of equipment have gotten a hefty discount.
And the biggest news are that yes, now X Caeli demo is refreshed with all new mechanics and, unlike the prevous one, it also features some Visual Novel elements.
Exactly two weeks until launch now! Since I've started leaving the game packages to build overnight it's significantly reduced the overhead of releasing updates, hence the current assault of tiny updates. Some of the current issues are impossible to test without releasing an update, so I'll most likely be releasing small updates every day until they're fixed. Hopefully most of the remaining issues will be fixed with this update though.
-Jon
OPTIONS:
The resolution scale text box now permits the entry of values over 100%. The slider still goes from 25 to 100 though, as setting the value over 100 will not be a common use case. This option was suggested to me by the Steam user Cheezitupp as an alternative to the anti-aliasing options which, while quite efficient, do produce some artifacts. Setting the resolution scale above the resolution of your screen will have a similar effect to anti-aliasing, but with none of the artifacts. The downside is that the performance cost will be disproportionate for anyone who hasn't already got a needlessly powerful GPU. If you have got an overpowered GPU and plenty of frames to spare then you will probably find this to be an improvement over the anti-aliasing options available at the moment.
BUGFIXES:
As I will presumably be saying in every update from now on, I hope to have fixed the issue where team colours intermittently persist after map changes to a non-team mode, but it needs to be tested. Last update's fix for this evidently didn't work...
Added a delay in spawning bots after a map change on a dedicated server. I'm not sure, but I'm hoping this might fix the issue with bots spawning in unsupported maps. There have been some very strange issues that occur only after map changes lately so my working theory is that there can be some strange conditions immediately after that could throw some assumptions off.
Changed skybox in “Space”, as I believe it was another cause of memory issues due to it's obscene size.
We are warning you that tomorrow, July 26, at 12 a.m. UTC+3 will start the tech works that will make the game inaccessible for a while. Maintenance break will continue for 6 hours and will finish at 6 p.m. UTC+3, after which the game will be updated.
In the last update there was a division into two game modes:
1. Basic. This is a battle with a random opponent. In this mode, for each victory you get resources and promotion by rating. The system of selection of the enemy will improve over time, taking into account the wishes of the players.
2. Duel. This combat mode allows you to create game rooms and play with whom you want, or with those who wish to join your fight. The main difference of the duel is that when creating a fight, you can bet in the in-game currency. After losing you lose this bet, and if you win - the bet will double. For a win with a zero bet, you do not get resources and do not raise the rating. Now this mode is being tested, and the rates are not yet active, in the future there is an idea to open it only to players with high ratings, or for the in-game currency. Also we ready to listen to the opinion of active players and testers on this, the issue is still under discussion.
We are proud to announce Steel Division 2, the sequel to the critically-acclaimed Steel Division: Normandy 44, and, the first of our games to be developed and published all by ourselves!
Set during Operation Bagration, the gigantic Soviet offensive in the summer of 1944, in Steel Division 2, you will not only enjoy massive and frenetic up to 10v10 multiplayer battles, hundreds of new historically authentic units and 25 new maps, but also experience the brand new, turn-based, single-player Dynamic Strategic Campaigns!
DYNAMIC STRATEGIC CAMPAIGNS Relive the Operation Bagration through the brand new 1:1 scale Dynamic Strategic Campaigns! In the boots of a General, you are the leader of thousands of men, you manage your troops movements, you decide which battle to fight to win the war. You were leading mens, now you're in charge of your entire Army!
IMPROVED COMBAT EXPERIENCE Command over 600 units fielded by the Red Army and the Axis powers! Wield the destructive force of the Katyusha rockets or charge ahead with the T-34 tank, you will be able to choose from up to 18 new divisions!
We're also making substantial changes to the Deck building mechanics and combat, together with a more realistic art direction!
SIGNUP NOW! Sign up now to get an exclusive cosmetic Ace at the game's release: Marcel Albert and his deadly Yakovlev Yak-9 fighter aircraft! Member of the "Normandie-Niemen" Fighter regiment he is one of the highest-scoring Allied Ace of the Eastern Front!