Build Version: 1.1.3.5.4d9e3cf71 Release Date: 25/07/2018 Known Issues
What’s New
Eleutheria has arrived. It’s dark, deadly and terrifyingly beautiful. Survival here is very hard. Good luck Captain, you’re really going to need it.
To access Eleutheria you will need to travel through the Reach-Eleutheria Transit Relay located in the Hybras segment. Go prepared and be warned; you may not be able to come back via the same route through which you enter. Permits are not cheap, they will set you back 800 Sovereigns and once purchased you’ll need Savage Secrets or Caddies of Dried Tea to gain entry.
The Eleutherian region has a different layout to the Reach and Albion. There is no inner and outer ring, just a central hub and one wide ring surrounding it, which is divided into four segments. Eleutheria also features a new type of port, mini ports known as Platforms. You’ll be able to dock at Platforms and access content in the same way you do at larger Stations, as they are now known.
In our previous update we introduced the ability to toggle your locomotive headlight on and off. Your headlight affects your rate of Terror gain and in Eleutheria it will also affect the way agents behave towards you. Some cannot tolerate the light and will attack you when your beam shines over them, others will become wrathful when it’s off. Sleeping Grievers are a perfect example, shine your light on them if you dare. That said, even with your light off they can sense your presence in other ways. We recommend you keep your Terror low when entering their territories. It’s not a good idea to bump into them either.
When to use the headlight will become a fine balancing act since Eleutheria is so dark you’ll definitely need to use it to tell what terrain you can crash into. Even scouts have a difficult time seeing what’s in front of them. No matter whether they are Discerning or Oblivious scouts, they will mark all Eleutherian finds with a ‘something dark’ icon on your chart.
Just like with Albion we’re keen for you to explore Eleutheria yourselves and we don’t want to give too much away, but in brief Eleutheria contains:
Seven new ports (Stations) and three Platforms.
Three new agents; Dousers, Grievers and Empyrean Outriders
Two new Spectacles.
New transient Discoveries: Stacks, Blind Hermits, Extinguishments, Crossroads and Amber Chunks.
New persistent Discoveries: Well of Wonders and Wreck of the Berrenger (content for this wreck didn’t make the cut off for release so the model is in place and the content will follow in the next update).
A new locomotive; the Medea-Class Destroyer is available at the Pan engine yard.
The Altani-Class Outrider has returned and is available at Eagle’s Empyrean.
New locomotive equipment and weapons are available at Pan.
Eleutherian Prospects and Bargains.
Blemmigans!
A note about performance
Some of our players have been experiencing performance issues in the last few builds. We made a bunch of fixes in the Roleplay update which addressed various exceptions caused by weather and wrath that lead to an eventual game freeze. However, we found that some rare weather exceptions remained.
We believe we’ve fixed the last of the weather issues now, but like peeling an onion, once we fixed those bugs we found other performance issues lurking underneath which had been hard to detect until the weather errors were out of the way.
We've spent the last week continuing to peel that performance ‘onion’ and we've made significant improvements. However we can see there is more for us to do to improve performance across the game, so this is not the end of the optimisations.
Players will still see brief dips in FPS in certain circumstances (docking/undocking, deploying scouts, just before crossing segment borders as the next segment loads), but they should not experience continued stuttering. Anyone that does needs to report this to us so we can diagnose the problem. Details of what we need you to send us are below.
Any player who has experienced the stuttering in previous builds should take the following steps after today's update:
Go to C:\Users\[YourUserName]\AppData\LocalLow\Failbetter Games\Sunless Skies\storage\
Delete the data folder
Launch the game to regenerate the data folder
Play as you normally would
If after taking these steps you experience further persistent performance issues, please dock at the port in the segment where you experience any stuttering and send an email to skies@failbettergames.com with your save files and your output log so we can look into individual cases.
Updates
We’ve revamped the controls menu.
Controllers are now remembered between playthroughs once activated.
Hotkeys are now in place for the navigation bar interfaces (H = Hold, O = Officers, etc) - see their tooltips for details.
A whole bunch of new SFX are in place including Scout deployment jingles and Agent wrath sounds (we dare you to go antagonise an Enduring Dreadnought)
We’ve introduced an Ambient SFX slider on the audio menu but we've not finished separating out all the SFX from the environmental sounds
New Officer ambient messages for circumstances like opening the last barrel of fuel
Additional scout messages
Replaced the loading percentage with a circular icon
Bug Fixes
We fixed an issue on Wefts of Unraveled time which reset the in-game date, causing time related stories to become locked
We've fixed more exceptions with the weather functionality which was causing errors to be spammed to the output log and an eventual game freeze.
The equipment and weapon stats at Portsmouth Arsenal, the Inscribed Tinkerer’s Workshop and Mr Menageries Stall for Delicious Scouts have now been updated.
We’ve fixed an issue with the Rochester Races which stopped players claiming victory.
The Amenable Host’s quests now reset correctly when you pass on a legacy to a new Captain.
You can now progress fully through the quest at Perdurance.
The directions token for the Bombazine prospect to the Mausoleum now works correctly.
Items are now removed from the Repentant Devil when asking him about his possible enemies.
We’ve removed references to Muses Marks and replaced them with Moments of Inspiration at Traitor’s Wood.
Players will no longer become trapped in a Must Event at Traitor’s Wood.
The Repentant Devil storyline can no longer be farmed for XP.
The Altani once again has three auxiliary slots.
The chart icons on the legend are no longer stretched.
The Officer's chat interface can no longer be opened over the top of Navigation interfaces.
The Fatalistic Signalman's ambient message for Magdalene's is no longer firing at Polmear & Plenty's.
You can now once again only accept a maximum of four prospects.
We've fixed all the typos in the Officer's ambient messages.
Headlights now toggle correctly when purchasing a new locomotive with the headlight off.
The chart now focuses on the player when it is opened in Albion for the first time.
The Guest’s projectiles now despawn correctly and their SFX can no longer be heard after death.
We fixed an inconsistency with a Leadbetter & Stainrod Nature Reserve storyline at Traitor’s Wood.
The election can no longer be held at Brabazon after winning.
You can now speed up the credits using controllers.
The headlight can now be turned on and off with a controller.
The Incognito Princess is no longer referred to as Signaller
Known Issues
Below is a list of known issues for this build. For a full list of known game issues see our Known Issues page.
The Spatchcock has lost its engine SFX.
A few assets in Eleutheria do not have collision damage applied to them.
Ambient messages and the player locomotive can appear underneath Amber Chucks assets
Em dashes are not working in ambient messages - this will be seen as a large gap
Headlight toggle SFX is not in place on non-Spatchcock locomotives
No docking SFX on some Stations and Platforms in Eleutheria
Large locomotives like the Bedivere can be shunted to the side when leaving Platforms in the Pan segment
The loading icon will stop cycling making it appear as if the game is frozen during loading
As always, if you find a bug that's not on the Known Issues page then send us a quick Bug Report.
The advanced editing update is here! This major update brings a suite of new tools for building your vehicles, including some of the community's most frequently requested features.
Feature - Cut/Copy/Paste and Subassembly System
Want to build a boat by combining the best bits of all your other creations? Or import an advanced logic system that you've found on the workshop? You can now select parts of your vehicle to cut, copy and paste them along with their logic and properties. Copied selections can be saved as their own vehicles, and existing vehicles can be imported and pasted. Any selection you make can also be rotated and flipped in the same way as other components.
Feature - Improved Paint Tools
The new "plane fill" paint tool lets you paint all connected surfaces of the same colour and orientation, making it a lot easier to recolour large areas. Two more shades of grey have been added to the paint box, as well as RGB sliders and a new palette that will remember up to 35 custom colours. The additive paint tool has been upgraded to allow you to repaint the backlights on dials and gauges, and some major optimisations ensure painting large vehicles is as smooth as it is for small ones!
Feature - Symmetry and Section Planes
The section plane tool lets you see inside your vehicle while you work on interior spaces without having to worry about carefully positioning the camera. The existing symmetry planes have also had an upgrade - you can now move them around, and all paint tools will now mirror.
Feature - General Quality of Life Improvements
Holding [ctrl] and clicking a component will instantly equip the same component and paint colour. Erasing a component and pressing undo will now restore that component's properties and logic links. A new togglable measurement tool will display the dimensions of a selection of blocks as you place them. And pyramid blocks can now be dragged diagonally to automatically place a line of pyramids and inverse pyramids!
Thanks for all the feedback that made this major update possible. As always, let us know your thoughts and feedback on Discord, the Steam forums and our issue tracker.
Much love <3
The Stormworks Developers
Patch Notes
v0.3.0
Feature - Selection grid and subassembly tool - Move and resize the selection grid - Cut, copy and paste sections of vehicles (along with their properties and logic) - Save and load selections to quickly add subassemblies to your vehicle - Flip and rotate any part of your vehicle Feature - Section plane tool (allows you to see a cross-section of your vehicle, making it a lot easier to work on interiors) Feature - Movable symmetry plane (existing symmetry plane upgraded to be movable to any part of your vehicle) Feature - Plane fill paint tool (clicking a surface will paint all other attached surfaces of the same colour and orientation) Feature - Block eyedropper (ctrl-click any component on your vehicle to instantly equip the same component) Feature - Paint eyedropper (ctrl-click any painted surface on your vehicle to set the selected paint colour) Feature - Updated merge bodies rendering (similar to select mode) Feature - Measurement tool (when enabled, the dimensions of an area you're dragging will be displayed in the bottom right in blocks and metres) Feature - Drag-place support for pyramids (dragging a diagonal line of pyramids/inverse pyramids will automatically fill in the inbetween pyramids/inverse pyramids) Feature - Additive paint tool now paints all additives (you can now easily recolour backlights on dials and gauges with this tool) Feature - Placing/erasing/painting components on large vehicles no longer lags Feature - Added 2 more shades of grey to default colour palette Feature - Custom colour sliders (select any rgb colour to paint your vehice in) Feature - Custom colour palette (persitently store your own palette of up to 35 custom colours) Feature - Undo/redo now now restores logic links and properties of erased components Feature - Symmetry mode works for paint tool Feature - Symmetry plane renders as a voxel-aligned grid instead of scaling with camera Feature - Added clamp(x,y,z) function to function gates
Fix - Fixed spelling mistake in function components Fix - Changed funtion gate operator colour to be visible on editbox highlight Fix - Missions complete correctly when objectives have timed out Fix - Fixed trigonometry gate inverse functions not using correct units Fix - Fixed carried item forces being applied while game is paused Fix - Velocity pivot max speed capped to reduce physics errors (10 rotations per second) Fix - Logic gates max number value output capped to reduce logic errors (+-1000000) Fix - Logic gate output of +-infinity or NaN sets output to 0 Fix - Rebalanced timers on oil rig rescue mission Fix - Undo/redo preserves component bodies correctly Fix - Tail rotor no longer produces lateral forces
Many Savers have been waiting for some intriguing contents for a long time and finally, it is our pleasure to introduce new class, Mamluk.
We are focused on providing infinity aids for newbie Mamluk Savers. So, do not miss out this good opportunity to start new class without much burden on ingame capital.
Before announcing about update contents for this month...
Still, many TH users are using 3rd party program and taking advantage of it. They are mainly putting much effort on collecting illegal gold to sell it via their private group. Therefore, we have decided on enhancing Netgame policy.
Any ingame item trade with real currency will be strictly prohibited and account holder has responsibility of avoiding any illegal activity resulted from strangers.
Such as
Avoid buying items that are extremely cheap compared to the market price. Avoid receiving gold from whom you don't know [Random clone characters] Avoid purchasing extremely cheap items on Coward Eyes [99% of them illegal]
If you need more detail on this policy, you are always feel free to contact GOM via Web or facebook page.
[Scheduled Server Update]
Day/Time: 26th of July 09: 00AM ~ 12:00PM [GMT +9:00] 3 hours
New big update for mobile Turbo Soccer is live on Android and iOS! Now you can find:
- New outfits increasing player's attributes - Daily Mission with rewards - Daily Rewards for logging in - Buy anything to turn ads off forever - Easy control - now you can tap anywhere on the screen, not just on the circle.