[Fixed] - Some graphics bugs have been fixed. - Fixed a situation where zombies could not get into some areas of the lab. - Fixed an issue where you could break through a wall in a low frame environment.
- Graphics changes - New animations - Motion animation of the camera - Camera shaking - Sensitivity changes - Fix some bugs related to the settings - New music
First, thanks to all of you, I never had this many players and therefor you were kinda my first beta testers, I did my best to remove all the bugs I could before steam but some went trough and some others are probably still in the game. I will always do my best to remove bugs and thanks to everyone reporting those and taking some time to talk with me to help me spot them! Next updates will be about some things people asked me and eventually more bug fixes. Then I can start working on serious stuff, most probably some mutants to enrich the world, the game play and after that an open world. That's why I won't be updating the game in it's current state with more quests, the whole game will change with mutants and the open world. Thanks again for the awesome feedback, I will do my best to not disappoint you!
Major Updates : _Adjusted Diagonal movement speed. _Containers (not bodies) keep their loot after resting, you can now hoard like crazy. I might make hoarders get maniac madness >;) (this is temporary until I make some proper micro management for containers saving) _Outline effect stays after talking with someone or after loading the game. _Fixed dropping consumables into drop box was equipping them and crashing the game!!! Now it works like it should :) _Fixed Smoke effect going on even if it vanished when the character stayed inside of it. _Fixed Menu display when pressing Esc while a cut scene was running, the cut scene can now be close with Esc after the level loaded. _The save could break du to some items being on boxes and other decor elements that were damaged and not destroyed (if that item was picked up with a full inv), this is now fixed.
Minor Updates : _Fixed resting quality bar maximum level. _Fixed the Underbarrel not showing in INV when loading from menu. _Fixed consummable stock count when used from inv and any opened stash. _Fixed some corpses disappearing when game is loaded from menu. _Brainer skill doesn't affect anymore the chance of losing a crazyness level. _Longer display of effects happening on characters. _Fixed a container that couldnt be looted if you were too close to it at the Neozis base. _Fixed head aim description in the character sheet. _When you inv is full, items acquired trough quests now drop properly making sound when hitting the floor.
Noticed bugs I am still unable to reproduce/fix: _ At least one person noticed : Character and NPC shooting but no bullets coming out of the gun! Any more feedback if it happens to someone is more than welcome! _ Inventory bug where an opened container wouldn't fit correctly an object removing one slot and making the object unmovable _ I personally noticed that once the pathfinder was totally ****ed in the riffs base, but when I reloaded the level from the menu, it worked fine and never was broken again... _ I am still trying to figure out why sometimes NPCs dance up and down while in cover (probably some unspotted madness ;p )...
-Fixed an issue where textures weren't showing up (mostly on Surf and Slide) -Edited intro! Check it out! -Thanks again to Squii The Fish and OneFullEmpty on youtube 4 catching this bug!::::now the fix is applied to all game modes -removed initial blur on your pet
The questions I get most about Sausage Sports Club are all about online play. I would have loved to add online to the game, but having just me to do all the programming, art, and design meant it would have tacked on years to development and also limited the game in a lot of ways.
All through development, I hoped some magic solution would come along to stream video and input between players online at a quality that would resemble a real implementation of networked multiplayer. Years went by and launch was approaching fast and I had kind of lost all hope.
I heard of Parsec from some other devs making a local multiplayer game and was hugely surprised once I actually tried it. If everyone in your group has decent internet and at least one person has a solid gaming computer, it's an impressive solution for playing local multiplayer games online.
I'm happy to give it an official Luckshot Games seal of approval.
The Space Game Junkie is running a contest where fans get to suggest games that deserve more love and visibility (Doesn't have to be a space game). He is offering a free copy of Stellaris to the winner. Read the contest rules here:
Video background item now available in built-in workshop (50MB Limit)
Due to server pressure, you can only view and download video items smaller than 50MB. If you are a creator and want to see your items in built-in workshop, you need to ensure that the uploaded video is no more than 50MB.
Added support for workshop item import and export
For old exported folders, just copy them to 'Android/data/com.pavostudio.live2dviewerex/files/workshop/' folder, do not change the folder name.
Adeptus Titanicus: Dominus has just received its latest Titan variant—a Warhound that combines an Inferno Cannon for short-range work with the new Turbo Laser Destructor weapon system! This new Warhound variant is available for deployment right now in your single- and multi-player games.
We have also implemented several bug-fixes that were messing with player chi. See the full update notes below for details.
MEET THE TURBO LASER DESTRUCTOR
The Turbo Laser Destructor is the smaller cousin of the Laser Blaster. It offers a lesser rate of fire and a reduced range when compared with its larger peer, but also comes at a lower points cost than the beastly Laser Blaster. The Turbo Laser Destructor is a potent weapon and favoured by Warhound crews needing enhanced anti-armour capability over what the Vulcan Mega Bolter can provide.
The Turbo Laser Destructor is primarily intended for use on Scout Titans, which cannot carry the weight of a Laser Blaster; however, the Turbo Laser Destructor can also be mounted on Battle Titan carapace, enabling its use on Warlords and Reavers.
Thank you for your patience. CCW-Turn is now here! And more updates are coming soon so stay tuned.
Also, we have an active community on the official Discord server. Feel free to join and talk about the game or meet the developer! We will be waiting :) BEATris Official Discord