PUBG: BATTLEGROUNDS - Hawkinz

Hi everyone,

Earlier this week we announced the open beta test for custom matches. This is something that many people have been waiting for a long time, and we’re sure a ton of you are eager to try out creating your own games!

With so many options and settings to play around with, some of you will probably feel a bit lost when setting up your first ever custom match. For that reason, we’ve created the user guide below to help explain how it all works.

As mentioned above, this is an open beta test, so keep in mind that there may be various changes made to the system over time. We’ll likely tweak things to reflect your feedback. Other changes in consideration of server or game stability may come as well (such as limitations on total number of sessions, or conditions for creating custom matches).

For now, let’s get into the details!

Table of Contents
  • Create Custom Match
    • Normal Mode
    • Zombie Mode
    • War Mode
    • Esports Mode
Create Match – Normal Mode

  1. Name your custom match and set it to either public or private.
  2. Select a game mode (normal is the standard “battle royale” experience).
  3. Select a preset—more of these will be made available over time.
  4. These are default settings which are necessary to create any custom match.
  5. The game will be created on the regional server location selected on the lobby screen.
Note: Currently a minimum of 10 players are required before being able to start the match.

Once the lobby is created, you can then access the following settings via the “Match Setting” button.

Normal Mode - Basic Settings

  1. You can change your custom match name here.
  2. Choose whether your session will be public or private (with a password).
  3. Displays selected server region. It will default to the region you’ve set on the main menu lobby screen and can’t be changed here.
  4. Set the current game mode preset (not implemented yet, but will be updated in the future).
  5. Select the map.
  6. Select the perspective you want your match to be played in.
  7. Set the max player limit for your match. 10 players are required before the match can start.
  8. Set the number of players per team.
  9. Set the weather for the match.
  10. Set the spectate function to public or private.
Basic Mode - Rules Settings

  1. “DBNO” refers to “Down But Not Out.” If turned off, kills will be instant (no “knocks”)
  2. Adjust the amount of time required to revive downed players.
  3. This controls how quickly downed players bleed out.
  4. Adjust damage inflicted by friendly fire. Make it a lot... or not a lot!
  5. This sets how quickly the blue zone will move during each phase. Leave this at 1x if you want to change the speed of each phase individually.
  6. Set the delay for when the next safe zone will appear.
  7. This setting controls the time until the blue zone starts moving once the next circle has been shown.
  8. Adjust how fast the blue zone moves during each phase .
  9. Set how much damage the blue zone deals.
  10. This number controls how small each safe zone will be compared to the previous safe zone. (0.1 will make it 10% the size of the previous safe zone).
  11. The number indicates the likelihood of the next safe zone appearing closer to the center of the current circle (10 creates the next safe zone right in the center). For the first phase, setting this to 10 will make the safe zone appear in the center of the map.
  12. Adjust the probability of the center of the next safe zone being on land (e.g. 0.1 for 10%, 0.5 for 50%)

  1. This indicates the total round time.
  2. Choose whether to display the location of the final safe zone (only works if the “END CIRCLE LOCATION FIX RATIO” is set to somewhere between 1% and 100%
  3. Adjust the probability that the final blue zone will end within the “END CIRCLE LOCATION” parameters set for town/field/mountain. If set to 0, the end circle location will be completely random.
  4. Adjust the probability that the final blue zone will be centered in a city or town.
  5. Adjust the probability that the final blue zone will be centered in a field.
  6. Adjust the probability that the final blue zone will be centered on a mountain.
  7. Toggle the redzone on or off.
  8. Set how quickly the first redzone will appear, compared to normal.

  1. Set the frequency of redzones, how often they appear on the map.
  2. Adjust how much warning time you’ll be given before the redzone’s bombs start to drop, once the redzone is shown on the map.
  3. Adjust how long each redzone will last.
  4. Set the size of each redzone.
  5. Adjust how many bombs fall in each redzone (a higher number means more boom).
  6. Set the spawn rate for care packages (set to 0 to turn them off entirely).
  7. Allow special care packages to be called using flareguns.
  8. Adjust the number of items contained in the care packages called using flareguns

  1. Adjust the total number of special care packages available to be dropped per phase when shooting a flaregun inside the safe zone (white circle). Remaining available air drops will be rolled over into the next phase.
  2. Adjust the total number of armored vehicles available to be dropped per phase when shooting the flaregun outside the safe zone (white circle).
  3. Remaining available air drops will be rolled over into the next phase. When this is set as -99, it will reset the accumulated crates available.
  4. Choose whether to automatically convert dead players to observers. The option labelled “ONLY HOST” means that only the creator of the custom match will be converted to an observer upon death.
  5. Toggle killer spectating on or off.
Normal Mode - Spawn Settings

  1. Adjust item spawn ratio and the total spawn amount of all items. There’s three overarching options here which we can explain quickly:
    1. “Fixed Ratio & Adjustable Total Number” means that when you adjust the multiplier for any given item, it only affects the spawn rate of that item.
    2. “Adjustable Ratio & Fixed Total Number” means that the overall number of items spawned will be the same no matter what. So when you adjust the multiplier for any given item, it affects how often it spawns relative to other items.
    3. “Adjustable Ratio & Adjustable Total Number” allows you to adjust the overall spawn rate for all items while also adjusting the relative spawn rate of items within that pool.
  2. Adjust spawn rates for specific items. For each item category (like “Ammunitions” or “Weapons”) you can also adjust the overall spawn rate for that type of item. Setting “Ammunitions” to 0 means that no ammunition of any type will spawn.

  1. Adjust spawn rate of land-based vehicles, compared to normal settings.
  2. Adjust spawn rate of water-based vehicles, compared to normal settings.
Custom Match - Zombie Mode

  1. Name your custom match and set it to either public or private (with a password).
  2. Select Zombie Mode.
  3. Select a preset—more of these will be made available over time.
  4. These are default settings which are necessary to create any custom match.
  5. The game will be created on the regional server location selected on the lobby screen.
Note: Currently a minimum of 10 players are required before being able to start the match.

Once the lobby is created, you can then access the following settings via the “Match Setting” button.

Zombie Mode - Basic Settings

  1. Set the total number of players on the Human team.

  1. Determines whether zombies can attack each other.
Create Match - War Mode

  1. Name your custom match and set it to either public or private (with a password).
  2. Select War Mode.
  3. Select a preset—more of these will be made available over time.
  4. These are default settings which are necessary to create any custom match.
  5. The game will be created on the regional server location selected on the lobby screen.
Note: Currently a minimum of 10 players are required before being able to start the match.

Once the lobby is created, you can then access the following settings via the “Match Setting” button.

War Mode - Basic Settings

  1. You can change your custom match name here.
  2. Choose whether your session will be public or private (with a password).
  3. Displays selected server region. It will default to the region you’ve set on the main menu lobby screen and can’t be changed here.
  4. Set the current game mode preset (not implemented yet, but will be updated in the future).
  5. Select the map.
  6. Select the perspective you want your match to be played in.
  7. Set the max player limit for your match. 10 players are required before the match can start.
  8. Set the number of players per team.
  9. Set the weather for the match.
  10. Set the spectate function to public or private.
War Mode - Rule Settings

  1. Set a target score as one possible win condition.
  2. Choose a time limit. This will cause the match to end even if no team has reached the “goal score.” If that happens, the team with the highest score wins.
  3. Toggle on/off the option to stop teams from spawning if all players in the team are eliminated.
    “DBNO” refers to “Down But Not Out.” If turned off, kills will be instant (no “knocks”).
  4. Adjust the amount of time required to revive downed players.
  5. This controls how quickly downed players bleed out.
  6. Set how much health players will have after being revived.
  7. If set to “Static,” the blue zone won’t ever move in during the match. If set to “WARROYALE” the safe zone will shrink over the course of the match.
  8. Adjust this number to increase or decrease the size of the safe zone.
  9. Set the respawn type (for now it’s limited to “AIR,” which means you spawn in the plane).

  1. Set the respawn type (for now it’s limited to “AIR,” which means you spawn in the plane).
  2. Set the respawn timer. Respawns will happen in waves at intervals of the time you choose.
  3. Select the default loadout kit to spawn with (this includes your first drop).
  4. Choose from Soldier, Sniper, Random, Crossbow, Western, Overpower, Bomb, Melee, Frypan, AR, Pistols, Shotguns, SMG.
  5. Select the item spawn type contained in care packages.
  6. Set the frequency that care packages drop.
Create Match - Esports Mode

  1. Name your custom match and set it to either public or private (with a password).
  2. Select Esports Mode.
  3. Select a preset—more of these will be made available over time.
  4. These are default settings which are necessary to create any custom match.
  5. The game will be created on the regional server location selected on the lobby screen.
Note: Currently a minimum of 10 players are required before being able to start the match.

Once the lobby is created, you can then access the following settings via the “Match Setting” button.

Esports Mode - Rule Settings

  1. Control esports exclusive vehicle spawn rate.
    1. Nothing mechanically different here, just a snazzy new paint job for the Dacia and Mirado.
See you in-game!

Thanks for playing,
The PUBG Team
It Lurks Below - Graybeard Games

Features:
- Warrior has been unlocked! Dash and slay your way to fun!
- I changed the way percentage regeneration works in the game. Instead of just being 1%, it can be any percent and it can stack.
- Endless Elixir got the health regeneration increased from 1% to 5%
- The Golden Goblet also got increased from 1% to 5%
- I put the changes to regeneration in that inventory stats window. It now displays HPs/sec and percent HP/sec.
- I changed the audio engine to only play 1 "copy" of a sound in a given frame. This should stop the sounds bursting to really loud.
- I reduced the damage on the Imp Riders, but I'm not sure if they were really doing too much damage. It looked okay to me, but reports were different.
- Ring of Critical Protection has been reduced from 5 seconds to 3 seconds of immunity
- The Holy Vial grants you 3 seconds of immunity when it triggers

Bugs:
- Elemental damage increases were not working for swords/melee. It will now be working and show properly in the stats window.
Jul 20, 2018
GlitchPets - pakaloid
Thanks SquiiTheFish & OneFullEmpty on YouTube for finding a menu bug!

Caught a controller bug where bringing up the menu would keep the menu on screen and you'd be unable to remove it (when using controller))- also updated Flower Bounce to v.02 a bit to make bouncing more consistent.

updated Fall and Dodge aesthetic
Soundscape VR: 2017 - Solar Sailer
Very excited to announce the launch of a new update that adds TWENTY THREE brand new psychedelic visual effects to draw within Soundscape!!!!! These new geometric effects are more incredible and creative than ever before, they are some of the most mind-melting visuals you have ever seen - I have handcrafted each to morph and warp in front of your face as you paint them through the air around you. And of course, they are all fully music reactive! They are super easy to use too because they are all tied to the environmental effects button - now you can create insane effects both near and far at the same time with a single button press! Hope you enjoy!

-Groove Science
Super Indie Karts - OneLeggedSeagull
*EA Update v0.70* - July 20th 2018 - Ultra Update 1

ULTRA is here!



The first Ultra Cup is now available to download! (Just let the game update itself as usual).

Ultra brings a different generation of karting to Super Indie Karts, one that represents a huge 3-dimensional jump from the flat Super tracks to corkscrew loop-de-looping crazy anti-gravity Ultra tracks!

List of changes:
  • Added the Emerald Cup, the first of the Ultra Cups, which features the SIK Ultra Stadium, Tesla Tower Floor 64, Canabalt City Circuit, and Runbow Road 64!
  • Added a new podium scene which takes place in the Ultra Stadium
  • Amalgamated the 4 Toto kart slots on the menu into 1 slot
  • Redesigned the Teslakid sprites
  • Added a bit of polish here and there, fixed a tonne of glitches and bugs (and probably introduced a tonne of new ones!)

There might be some older hardware out there that could struggle to appreciate the extra power needed to run the Ultra content, but I'm working on some optimisations now to ease the oomph demand a little, so expect some of that over the next fortnight in mini patch form.

As always, let me know in the Discussions area what your thoughts are on the new stuff and also if you have any issues too!

Ultra Happy Karting,
1leggedseagull
Fractured Lands - Popcicle
It’s our last Play Style feature for the week and we’ll be showing you something that might have crept into our other media, or might not have in the past little while, and that’s character tops and hair options! We’re building a few first post-apocalyptic styles to put together in your ensemble for a day out in the wastes. Forget bullets whizzing by, or a spiked bumper slicing through your manifold, the real problem is WHAT TO WEAR!?

Sugar Skull Tank Top (purple)



V-neck (gray)



Feral Park V-neck (purple)



Now a nice clean cut might be tempting to avoid getting radiation-soaked dandruff but where’s the fun in that? Coif your favorite do in Fractured Lands!

Mohawk (silver)



Sidecut (pink)




There’s still much more we could share, but it pays to be patient and jump into an Early Access with hope in your heart for some killer pieces to fashion in the wasteland. Thanks for checking out our Play Style feature, and learning more about the upcoming vanity customization available in Fractured Lands! Be sure to wishlist your copy today on our Steam page and we’ll catch you all next week with more insight into what you can expect on launch day!

I’m going for the “overtired” community manager look “SO BOLD!”
Robert
Primordian - Stonepunk

Hi, another small update before Part Two is ready, to address some if not all of the issues that have been seen with the game crashing in places. It''s taken some time to find them all and so a big thank you to everyone for understanding through early access as issues are found and also to all who helped with sending reports etc! If you do continue to see any crash of the game, please let me know and those issues will be hunted down and destroyed, If you never had a crash issue with the game once, just disregard this whole update here, nothing ever happened it was all fine.:)
On other news there will be another small update soon with some menu and option additions and then Part Two will be ready soon after that. So lots of good things on the way:trapball:
J
Jul 20, 2018
Wallrunners - alaricpetz
A while ago I said that the game would probably be released on the 20th of June. It is now the 20th of July and the game isn't out. Sorry about that.

Huge progress is being made and I'm really proud of what we've got so far. We will most likely have the game ready and released some time in August.

Thank you so much for your continued support and interest in my first game.

https://www.youtube.com/c/PsychorGames
TROUBLESHOOTER: Abandoned Children - Dandylion
(This notice is written with the help of a google translator.)

Hello everyone, this is the Troubleshooter development team.

We announce the release of maintenance schedule and update detailes.

Due to vacation of translation company, Next maintenance and update which was originally scheduled on Sat, 28th, July has been delayed. So next maintenance and update will be on Wed, 1st, August. We're sorry for that and thank you for the cooperation.

You will not be able to access the game during maintenance.
Please finish the missions completely.

  • Daylight saving time is not applied.
  • Date: 21(20)th July 2018
  • Saturday 02:00 ~ 04:00 UTC
  • Friday 18:00 ~ 20:00 PST
  • Saturday 03:00 ~ 05:00 CET
  • Saturday 11:00 ~ 13:00 KST (GMT+9)

Update details:
  • Ordinary case 'Opening Gap - Mara Swamp of Iron Forest' has been added.
    - You can try it after complete the mission 'Stop and Look Back - Pugo Shopping Street'.
  • Item Crafting has been added.
    • You can craft items on worktable.
    • Items that can be crafted vary depending on the character's professional skills.
    • Various craftable items will be added through continuous update.

  • Default dialog design has been renewed.
  • Shop sells rare class weapons.
    - Item price in shop has been lowered.
  • You can now change the teammate's payroll condition in each unit's information UI at any time.
  • Some masteries setup of Yasha has been changed.
  • Default use count of Energy Extractor has been increased from two to three.
  • Shape of poison cloud has been little bit stronger.
  • Known masteries with zero count is now showed in mastery board.
  • New Steam achievements has been added.
    • 'Mass production' - Hundred times of item crafting.
    • 'God's hand' - Craft ten items that is higher than epic class.

  • Fixed a bug that renaming function had not worked when you opened the mastery board UI.
  • Fixed a bug that Yasha's HP had not been showed properly in specific condition.
  • Fixed a bug that hit animation had not worked in specific condition when you hit by Marco's ability 'Eight Points Shot'.
  • Fixed a bug that ally unit was not able to escape due to barricade and VHPD unit in the mission 'Tangled Skein - Magenta Street'.
  • Fixed a bug that unit takes long walkaround path to avoid negative field effect when the Berserker is activated.
  • Fixed a bug that mission objectives had not updated in the mission 'Adios. My friend. - Hansol Street'.
  • Fixed a bug that Ray started her turn with half in the mission 'Jigsaw - Pugo Shopping Streeet'.
  • Fixed a bug that Steam achievement 'Tactical decision' had achieved when NPC uses the wind pressure grenade.
  • Fixed a bug that Steam achievement 'Hit 'em all!' had not achieved when you put three more enemies out of action at same time.
  • Fixed a bug that NPC was able to be clicked while moving in Silverlining.
  • Some typos have been fixed.

  • Heixing costume will be provided.
  • If you have no Albus, Sion, Irene and Anne's costumes(White series), their costumes will be provided too.

Thank you.
Caves of Qud - AlphaBeard
  • We added several new historic events that make village histories much more diverse. Examples include trait-based reasons for congregation, regime changes and new types of government, and new culinary developments.
  • Increased the diversity of village populations, particularly for the choice of warden.
  • There's now a menu option to fill empty liquid containers.
  • Fixed an issue with village item placement.
  • Fixed an issue with gyrocopter backpack.
  • Fixed an issue that caused some stat-boosting historic relics to incorrect require energy cells.
  • Fixed an issue with domination where the dominated creature moving offscreen and then dying caused the dominator to die too.
  • Fixed an issue that caused historic site visitation quests to not complete.
  • Fixed an issue with gaslight weapons not using charge.
  • Fixed an issue causing beguiled pets to stop following you.
  • Fixed some issues with article formatting.
  • Fixed a rare exception in beguiling.
  • Fixed a rare exception during village generation.
  • Fixed the copyright date.
...