Some background briefing on the setting of Episode 3.
The Reinhart Refinery was a fully autonomous Nitrium processing facility. Boasting a multi-stage production line centred around a high-energy Centrifuge, the Refinery also housed a robot replication service. Producing HELP and SERV units for use in areas too toxic for human operators; the Replicator also produced MEND units which provided service and maintenance support throughout the facility.
Sadly, the damage wrought by the failure of the main centrifuge was beyond the repair capability of these humble MEND units. It is assumed that these robots still patrol the abandoned Refinery looking for problems that need fixing.
The third rogue development diary of July is out! This week we’ll take a gander at Holy Orders! We’ve created new ways to interact with them and these will be part of the free patch coming along with Holy Fury.
HANZ Puppetguns - is a multiplayer top-down shooter that will make you feel like a real toy hero! At your disposal will be one of four plush rabbits, a variety of weapons and an absolute random and fun!
Added new control options for those wanting to be more creative with flight, or if you just need to give your arms a rest.
Vive/Rift controller 'Tilt to Steer' (single-handed)
Vive/Rift controller 'Point to Steer' (single-handed)
Thumbstick control (Xbox controller or Rift Touch)
Touchpad control
Other notes:
Fixed issue where users on Rift would not be able to use their hands while running in SteamVR mode
Improved readability of look to start reticle
Refined initial races balance - should be easier to unlock the second track now
Added new crash effects
Fixed issue where players could clip through the ground
Fixed bug to stop laser pointer appearing during flight
Fixed bug to stop infinite waterfall effect
Added new multiplayer icon to help denote platform or lack of avatar
Fix for some achievements
Fix for calibration error where player would appear small if they selected seated in calibration (note if this still occurs, please re-calibrate from the option menu)
Tweaked tutorial to help clarify flight control
Fixed issues on some of the props/toys
Thank you for all the support - we’re thrilled to see people enjoying the game. Please continue to provide us with feedback and suggestions and we’ll continue to make Rush the best it can be!
HANZ Puppetguns - is a multiplayer top-down shooter that will make you feel like a real toy hero! At your disposal will be one of four plush rabbits, a variety of weapons and an absolute random and fun!
Tonight we've got a small bugfix update for the experimental branch fixing up some issues with shacks, amber protection and vehicle claiming.
As always the 'oldversion' steam beta branch will be pointing at the last released build (0.6.0.1) so you can continue to play on community servers that haven't updated yet.
Full Changelog
Vehicles can now be claimed without any parts installed
Fixed a bug where the amber cost could still be consumed when failing to claim a vehicle
Added extra placement validation to shacks to ensure their spawn point does not overlap into level geometry (eg. inside rocks)
Shacks will be unavailable as a spawn option if something (eg. C4) is blocking the spawn point
After upgrading an amber protected item the upgraded item will not drop its amber cost on the first death (the item will still be protected however)
Last week Friday we published a Dev Update on Battlerite Pro League Season 2, the schedule, and the changes that will be coming (including picks and bans!) that you can read about here.
It’s not too late to enter the Battlerite Screenshot Contest! Use the Odeum to take some awesome photos and send them in to us for a chance to win in game prizes and plushies!
Rising Stars Season 2 may be a couple weeks off, but you can sign up to take part in the first week of action now!
Click here to sign up for Rising Stars EU on August 18th Click here to sign up for Rising Stars NA on August 18th Click here to sign up for Rising Stars SA on August 18th and 19th
So here we are again! We're a bit late this time around, but we have lots of stuff for you. As usual, let's start with an updated roadmap for the next months:
Let's add some detail on the stuff we're adding with this update:
New Teams. We have 8 new teams: Austria, Bulgaria, Wales, China, Iran, Morocco, Tunisia, and Canada. With them we hope we don't leave any important team from that era out. Still, if you feel there's an important team missing in the game don't hesitate to shoot out in the forums.
UI Improvements. The most obvious UI improvement is the new goal UI that happens when someone scores a goal, but it's not the only one. We've slightly changed the scoreboard and the player UI (I believe I'm not forgetting anything else). Please feel free to give us your feedback on any of these changes and let us know if you like and whether you think we should have stuff like that for other game events such as corners, fouls, goal kicks, offsides, etc.
Revised stickers' buffs. We've reviewed the improvements that come out of picking certain stickers to balance things out a bit more. It's not a groundbreaking change, but every bit counts, right?
Bugfixing. We've done a little bit of bugfixing too, trying to improve on anything that wasn't working as expected.
So, in the end, this is a pretty meaty update but there is still more news! :)
We're working hard on the online multiplayer side of the game and we're hoping we'll have it working, in a beta version, by next week. As soon as we have it we'll share the news with you and will let you know what to do to try it out. We're eager to see what you think of the online multiplayer. It's still in beta, so it's likely to contain a bunch of bugs, so please, feel free to report anything unusual you experience while online.
Also, bare in mind online multiplayer is mostly thought to play with friends, not with strangers. We do support that, but we're focusing the game on playing with your mates online and we don't currently have plans to expand upon it.
I believe that's all I have to say for now. Feel free to join us in the forums or comment this update.