Community Announcements - skaarjg


From 00:00 MSK on 21.07 till 23:59 MSK on 22.07 win as many times as you can on Arenas.

The winners from each server (RU, Steam PvP, Steam PvE), who have get the most wins, will receive special prizes:

"Night Wolf" Backpack (30 days)
RGO Frag Grenade - 3 pcs.
Syringe with Adrenaline (personal) - 3 pcs.

In addition, any participant from RU and PvP servers will receive 40 "sZone" pins for every 100 wins.

And any participant from PvE server will receive 20 "sZone" pins for every 50 wins!
Jul 20, 2018
Ticket to Earth - Robot Circus
Greeting Peacekeepers,

Some background briefing on the setting of Episode 3.



The Reinhart Refinery was a fully autonomous Nitrium processing facility. Boasting a multi-stage production line centred around a high-energy Centrifuge, the Refinery also housed a robot replication service. Producing HELP and SERV units for use in areas too toxic for human operators; the Replicator also produced MEND units which provided service and maintenance support throughout the facility.



Sadly, the damage wrought by the failure of the main centrifuge was beyond the repair capability of these humble MEND units. It is assumed that these robots still patrol the abandoned Refinery looking for problems that need fixing.



Until next week.

Peace out!

The Robot Circus Team
Jul 20, 2018
Crusader Kings II - Para_Rod
The third rogue development diary of July is out! This week we’ll take a gander at Holy Orders! We’ve created new ways to interact with them and these will be part of the free patch coming along with Holy Fury.



Click here to read the latest Dev Diary by Snow Crystal


Useful links
Official Website
Crusader Kings Wiki
Crusader Kings Development Diary Archive
BLIK - alexhutkouski
Hi guys! Not much time has passed since the release of our previous game BLIK and we're glad to present our new game HANZ Puppetguns!

https://store.steampowered.com/app/894830/Hanz_Puppetguns/

HANZ Puppetguns - is a multiplayer top-down shooter that will make you feel like a real toy hero! At your disposal will be one of four plush rabbits, a variety of weapons and an absolute random and fun!

RUSH - Cam


Added new control options for those wanting to be more creative with flight, or if you just need to give your arms a rest.
  • Vive/Rift controller 'Tilt to Steer' (single-handed)
  • Vive/Rift controller 'Point to Steer' (single-handed)
  • Thumbstick control (Xbox controller or Rift Touch)
  • Touchpad control
Other notes:
  • Fixed issue where users on Rift would not be able to use their hands while running in SteamVR mode
  • Improved readability of look to start reticle
  • Refined initial races balance - should be easier to unlock the second track now
  • Added new crash effects
  • Fixed issue where players could clip through the ground
  • Fixed bug to stop laser pointer appearing during flight
  • Fixed bug to stop infinite waterfall effect
  • Added new multiplayer icon to help denote platform or lack of avatar
  • Fix for some achievements
  • Fix for calibration error where player would appear small if they selected seated in calibration (note if this still occurs, please re-calibrate from the option menu)
  • Tweaked tutorial to help clarify flight control
  • Fixed issues on some of the props/toys
Thank you for all the support - we’re thrilled to see people enjoying the game. Please continue to provide us with feedback and suggestions and we’ll continue to make Rush the best it can be!

- Rush dev team
A SECOND BEFORE US - alexhutkouski
Hi guys! Not much time has passed since the release of our previous game BLIK and we're glad to present our new game HANZ Puppetguns!

https://store.steampowered.com/app/894830/Hanz_Puppetguns/

HANZ Puppetguns - is a multiplayer top-down shooter that will make you feel like a real toy hero! At your disposal will be one of four plush rabbits, a variety of weapons and an absolute random and fun!

Hurtworld - Tom

Hey everyone,

Tonight we've got a small bugfix update for the experimental branch fixing up some issues with shacks, amber protection and vehicle claiming.

As always the 'oldversion' steam beta branch will be pointing at the last released build (0.6.0.1) so you can continue to play on community servers that haven't updated yet.

Full Changelog
  • Vehicles can now be claimed without any parts installed
  • Fixed a bug where the amber cost could still be consumed when failing to claim a vehicle
  • Added extra placement validation to shacks to ensure their spawn point does not overlap into level geometry (eg. inside rocks)
  • Shacks will be unavailable as a spawn option if something (eg. C4) is blocking the spawn point
  • After upgrading an amber protected item the upgraded item will not drop its amber cost on the first death (the item will still be protected however)
Jul 20, 2018
Hanz Puppetguns - alexhutkouski
Hi,guys! You can contact us via:

Email: dimleteam@gmail.com
Our site: https://dimle.net/
Facebook: https://www.facebook.com/DimleTeam
VK: https://vk.com/dimlestudio

Feel free to ask us all information about the game!

Sincerely,
DimleTeam
Battlerite - sls_Liz
It’s time for the Community Weekly!



Last week Friday we published a Dev Update on Battlerite Pro League Season 2, the schedule, and the changes that will be coming (including picks and bans!) that you can read about here.



It’s not too late to enter the Battlerite Screenshot Contest! Use the Odeum to take some awesome photos and send them in to us for a chance to win in game prizes and plushies!

Read up on how to enter and rules here.

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Rising Stars Season 2 may be a couple weeks off, but you can sign up to take part in the first week of action now!

Click here to sign up for Rising Stars EU on August 18th
Click here to sign up for Rising Stars NA on August 18th
Click here to sign up for Rising Stars SA on August 18th and 19th

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Are you creating awesome Battlerite content? Show us on twitter @Battlerite or post it here on Steam!

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Fan Art
We have some amazing artists in the Battlerite community!

If you ever want to featured on the official Battlerite Twitter, tweet @Battlerite and use #BattleriteArt!

Ad Astra on Tumblr shows off a darker side to lovely Alysia:



Find the original here.

Meanwhile Frost so showing off a pretty cute side to Ezmo!



Find the original here.

And finally, Pridannikov Igor shared a sketch he did of Jade: and the details are really amazing!



Find the original here.

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Video Highlights
Our content creators have been busy at work making new videos!

First up, Battlerite Sage goes over the announcement last Friday on the new inclusion of bans in BPL:
https://www.youtube.com/watch?v=oqIbUJt6i14
Electrocute is back (again) with another video on Sirius (again) that you should definitely check out:
https://www.youtube.com/watch?v=yW_k0dZJzXg
Last week we had Best of Battlerite #81½ and this week… #82¾!?!
https://www.youtube.com/watch?v=Au1QIAULEk0
Combo King Khada is back with TWO new videos this week - one super damaging Croak combo, and one for Thorn:
https://www.youtube.com/watch?v=w44QbdNTQi0
https://www.youtube.com/watch?v=eplYnj-Z8-Y

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Legendary Eleven: Epic Football - Barkley
Hi,

So here we are again! We're a bit late this time around, but we have lots of stuff for you. As usual, let's start with an updated roadmap for the next months:



Let's add some detail on the stuff we're adding with this update:

  • New Teams. We have 8 new teams: Austria, Bulgaria, Wales, China, Iran, Morocco, Tunisia, and Canada. With them we hope we don't leave any important team from that era out. Still, if you feel there's an important team missing in the game don't hesitate to shoot out in the forums.
  • UI Improvements. The most obvious UI improvement is the new goal UI that happens when someone scores a goal, but it's not the only one. We've slightly changed the scoreboard and the player UI (I believe I'm not forgetting anything else). Please feel free to give us your feedback on any of these changes and let us know if you like and whether you think we should have stuff like that for other game events such as corners, fouls, goal kicks, offsides, etc.
  • Revised stickers' buffs. We've reviewed the improvements that come out of picking certain stickers to balance things out a bit more. It's not a groundbreaking change, but every bit counts, right?
  • Bugfixing. We've done a little bit of bugfixing too, trying to improve on anything that wasn't working as expected.

So, in the end, this is a pretty meaty update but there is still more news! :)

We're working hard on the online multiplayer side of the game and we're hoping we'll have it working, in a beta version, by next week. As soon as we have it we'll share the news with you and will let you know what to do to try it out. We're eager to see what you think of the online multiplayer. It's still in beta, so it's likely to contain a bunch of bugs, so please, feel free to report anything unusual you experience while online.

Also, bare in mind online multiplayer is mostly thought to play with friends, not with strangers. We do support that, but we're focusing the game on playing with your mates online and we don't currently have plans to expand upon it.

I believe that's all I have to say for now. Feel free to join us in the forums or comment this update.

Thanks!
Eduardo
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