WHAT'S NEW In this update, 34 new blocks have been added to the "Loop" region. New Blocks Screenshots
The optimization is still ongoing. Work In Progress version does not show the final product.
Optimization Report Below are the initial test results with "Epic" settings.
--------------------------------------------------------------------------------------------------- NVIDIA GeForce GTX 1060 6 GB Solid State Drive (SSD) 450 GB Installed Memory (RAM) 32 GB Intel(R)Core(TM)i7-4960X CPU @3.60GHz 35 FPS Full Version East Region Full Version East Region Loading Time 2 minutes Early Access Unsolved Stories Version 1.0.2.3 Loading Time : 20 Seconds --------------------------------------------------------------------------------------------------- NVIDIA GeForce GTX 1070 8GB Solid State Drive (SSD) 450 GB Installed Memory (RAM) 32 GB Intel(R)Core(TM)i7-4960X CPU @3.60GHz 50 FPS Full Version East Region Full Version East Region Loading Time 2 minutes Early Access Unsolved Stories Version 1.0.2.3 Loading Time : 20 Seconds --------------------------------------------------------------------------------------------------- NVIDIA GeForce GTX 1080 8GB Solid State Drive (SSD) 450 GB Installed Memory (RAM) 32 GB Intel(R)Core(TM)i7-4960X CPU @3.60GHz 60 FPS Full Version East Region Full Version East Region Loading Time 2 minutes Early Access Unsolved Stories Version 1.0.2.3 Loading Time : 20 Seconds --------------------------------------------------------------------------------------------------- Optimization continues to work on lower systems.
At last Starbucket has been updated to support online games with your Steam friends! Join your friends' games directly or play with others on Steam now!
ALSO Starbucket is now available for Mac!
Please visit our Discord with any questions or issues. We also appreciate feedback! https://discord.gg/td9s6D2
Production Line : Car factory simulation - cliffski
Here is the complete changelist for todays update:
[version 1.54] 1) [Bug] Fixed bug where AI research could sometimes skip a rung in the research tree and not research the parent tech. 2) [GUI] Fixed flickering of tooltips on the slot details screen. 3) [Bug] Sound effects volume slider now works again! 4) [Content] New mission map: Detroit (216% bigger than previous largest map). 5) [GUI] Changed the 'New!' text so it no longer flashes but is drawn vertically on the slot selector instead, so it is less irritating. 6) [Bug] Fixed bug where sometimes the backs of company logo signs were flipped. 7) [GUI] Research link button on the design studio details window now links directly to the car designs tab in research screen. 8) [GUI] Reorganised the research tree slightly with some more pre-requisites required for certain techs. 9) [Balance] Increased the research output of the research center, increased price of both research facilities, and increased research cost of some late game items. 10) [GUI] Added new floating notice that informs the player when resources are refunded from a stockpile if seemingly not needed any more. 11) [GUI] Hovering over a building zone 'unlock' icon now shows as a highlight the area that is contained within that zone. 12) [Bug] Fixed bug where in some circumstances cars would not sell. 13) [Bug] Fixed bug where custom map delete button was not working. 14) [GUI] Added icon to tech tree entries to indicate when they are already in the research queue. 15) [Feature] New discount scheme feature added to the showroom. 16) [Bug] Fixed bug where the 'defects' vehicle sign could be stuck at the export slot after exported car was sold. 17) [Bug] Fixed crash bug involving using commas in car design names. Commas can now longer be entered in the naming window for car designs. 18) [Optimisation] Reduced size of save game files. 19) [GUI] Slot picker mouseover now shows the number of each item that is created for manufacturing slots. 20) [Languages] Added community-provided Slovenian language translation.
Hope you like these improvements. We have a bunch of small fixes, balance changes etc to do next before we think about marketing campaigns for models, and maybe reliability and machinery breakdowns. Don't forget to vote on your priorities!
With this update we have focused a lot on polishing and fixing as we are getting closer to the final release. Among other things we have completly overhauled the network code to make it resemble local multiplayer as close as possible.
We are also happy to finally bring you Achievements! Can you catch 'em all?
What's new:
Achievements added.
Complete revamp of network code.
New end screen added when completing Arcade level, easy to vote for levels upon completion.
New and improved in-game UI.
Added support for more controllers.
Sound effects improved and added for multiple scenarios.
Added frame rate cap in options menu.
Localization added for Russian, Swedish, and Finnish.
What's improved:
All Music were slightly retouched.
Prediction and states for players were completely remade (online).
Player PVP was completely remade to feel more as intended (online).
Network code for Traps and Objects added and improved (online).
Performance improvements gallore.
Level improvements and fixes for many levels.
Sun angle and intensity glitch were fixed.
Hitbox for jumping on crouching players were incorrect.
Improved loading times.
Animations improved to be more accurate (online).
Worldmap was improved to reflect the host better (online).
Controller glitch when connecting after game had started were fixed.
Death scenarios did not always look right. (online)
Invite only option was sometimes toggled on even if it should not.
Character select screen could on rare occasions get stuck on top of worldmap.
Death count in worldmap UI fixed.
Death orb did sometimes not show, or could be shown at wrong locations.
Reworked Cave boss, adding more effects, sounds and fixing some various issues.
Blood effect slightly improved.
Saving game progress to file had some various issues when moving from an older game version.
Players could sometimes get stuck in worldmap (online)
Particles could get stuck on player characters (online).
Transition screen could on some rare occasin get stuck
Players could lose connection to master server, making them unable to join games. (online)
Improved arcade mode.
Boat in worldmap slightly adjusted.
Hitbox tweaked for players and many traps.
Falling ice shards/stalactites did not always kill.
Log Impalers could get loaded with wrong timings.
Controller-rumble could get stuck in some scenerios when completing level or exiting to worldmap.
Water bubbles triggered even when water was in background.
Multiple issues fixed with the editor.
.. As well as many other minor issues and tweaks that we forgott to mention. :blanky:
Have no fear, I'm on the caseːsteammockingː. Thanks to all those who have already submitted crash reports. Please don't just close out of them! Try to remember what you were doing at that time just before the hard crash and the crash reporter pops up!
Put that into the summary. Then hit that submit button! Try to play the game again without going into that particular area (if you can), and if it crashes again, please submit.
If it doesn't, well now you've narrowed it down even more for us!ːsteamhappyː
Crashes that are hard to reproduce and are random are really hard to fixːsteamsadː.
So every little bit of information helps us solve the problem fasterːsteamhappyː.