- Enemy melee units counter attack more aggressively - Continue button in main menu appears only when save file exists
Bug fixes
- Fixed several bugs related to character movement - Optimized saving procedure to avoid possible bugs - Fixed a key binding bug caused by localization - Fixed other minor issues in menu
We are doing another drawstream for our paladin antagonist Bethany. Join us fox maximum comfyness, chill music and supercute art on Twitch: https://www.twitch.tv/chocomikuu
Improvements made to the audio of the new silenced weapons.
Gunplay
Improvements made to the hit validation system to reduce the number of false negatives. We will continue to monitor and tweak these to improve overall hit registration
Improvements made to the melee hit detection for the following:
Dolch Precision
Romero Handcannon
Adjustments made to the aiming of the Throwing knives
Unified the alignments of the crosshairs for all crossbows (Standard crossbow and hand crossbow now aim in the same manner)
Spectator mode
Following on from community feedback; we are making a slight change to Spectator mode. You will now also be able to spectate when down/incapacitated.
Developer note:Please note that it currently takes up to 7 seconds to transition to spectating your partner (you may see a black screen during this time). We will look to resolve this in a future update.
Other
Improvements made to particles effects to reduce performance costs
Bug fixes
Fixed a bug that was resulting in weapons dealing more damage than intended resulting in one hit kills with body hits
Fixed a bug that would cause the Boss icons to disappear if the bounty successfully extracted
Fixed a number of instances that would result in not being able to collect the bounty in certain instances
Fixed a bug that would cause the compass to disappear by entering/leaving the menu (pressing esc)
Implemented a tentative fix for an issue with matchmaking. In some instances, partnered players were placed into different matches.
Fixed a bug that caused the “Mute VOIP on death” option to be inverted
- Added some new puzzle levels: Vibe (i2), Switch (i3), Cycle (i5). - Added and tweaked a bunch of room mechanic hints to make things a bit clearer, particularly in the levels that revolve around you solving a mystery puzzle (such as those that contain clues or solutions outside of that level). - Tweaked the colours of island 5 so should generally make things more readable.
The main purpose of the update though was to continue where the last update ended, tweaking and changing the island 5-8 levels to make them shorter but sharper experiences. Generally removing unnecessary redoing of stuff, in particular for the late-game action orientated levels which were perhaps more of a test of endurance than skill.
Level Change Log
Note some levels have also changed islands.
/// Island #1 - Proximity: Changed the mechanic so it's now a logic puzzle. Removed phasms. - Sequence: The stone's now better resemble the island pillars. Added an extra puzzle element.
/// Island #4 - Checkered: Souls are much easier to see. - Glade: Removed phasms. - Slide: Puzzle moved closer to camera so easier to see/hit.
/// Island #5 - Link: Level length reduced. Phasm speed increased. Circling platforms speed decreased and are now linked to souls. - Unveil: Level length reduced. - Blind: Level length reduced. Layout tweaked to add a puzzle element. - Stalwart: Level length reduced. - Pitfall: Level length slightly reduced. Tweaked the mechanic so there's much less waiting around. - Volcanic: Level length reduced. - Portal: Level length reduced. Tweaked layout so it's more interesting. - Shroud: Level length slightly reduced. Removed big phasm. - Tumble: Level length reduced. Removed big phasm.
/// Island #6 - View: You now start the level viewing one of the two needed perspectives. Pattern is easier to remember. All superfluous objects fade out when you view from a correct perspective. - Impetus: Level length slightly reduced. - Series: Jump height slightly increased. Phasms removed. - Plummet: Souls are much easier to see. - Reactionary: Souls are much easier to see. - Nocturnal: You now have echo location. - Wave: Phasms removed. - Puppet: Jump height increased. Soul platforms don't fade away.
/// Island #7 - Duality: Repurposed into a logic puzzle room. - Escalate: Level length reduced. - Amp: End spinning platforms don't spin quite so fast. Jump height slightly increased. - Blink: Level length greatly reduced. Solid platform added next to soul. - Extrude: Level length slightly reduced. - Grinder: Made it more obvious soul blocks directionally destroy adjacent block. - Maze: Level length reduced. Slightly easier to see souls through walls. - Treadmill: Level length slightly reduced. - Erect: Level length reduced. Phasms reduced. Platform rise speed increased. - Undersway: Level length reduced. - Macular: Level length reduced. Phasms removed.
/// Island #8 - Collateral: Big Phasm replaced with 4 souls. Collateral shockwave made bigger. Jump height increased. - Ripple: Level length reduced. Jump height increased. - Journey: The room names of those that contain the maps are now displayed above the relevant stone. - Bypass: Level length reduced. Jump height increased. - Time: Level length greatly reduced. The platforms only move when you move. Phasms removed. - Shy: Level length reduced. Bobbing platforms fade away when landed on. Jump height increased. - Pedestal: Level length reduced. Wind speed slightly reduced. - Presence: Level length reduced. - Bombard: Phasm spawn rate increased but they move slower.
Enjoy. And let me know if you have any issues or suggestions to improve levels. :]
Play Survarium, win in matches and get additional experience and reputation!
Each victory doubles the experience and reputation you get for the match. These bonuses stack with Premium account, booster packs and premium items, but are cumulative, not multiplicative. For instance, you will get x2.5 reputation and experience with Premium for any victory: x2 because of the event and another x0.5 due to having a Premium account.
The event starts at 02:00 PM GMT today, and ends at 09:00 AM GMT on Monday, July 9. Level up your character and climb to the highest rank in your faction!
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