Time to wreak havoc on Mars with your sledgehammer once more
Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.
Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.
One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.
Red Faction Guerrilla Re-Mars-tered features:
Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
Time to wreak havoc on Mars with your sledgehammer once more
Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.
Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.
One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.
Red Faction Guerrilla Re-Mars-tered features:
Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
Added mod support for character backgrounds, voice sets, and Classes.
Mod Manager has been added to the settings on the Main menu.
The Player Stash now has a search feature.
Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
Reputation screen now displays the player choices that led to changes with the companions's relationship.
New UI for Crew Injuries has been Added.
Added UI to recommend which companions to bring on quests relevant to those companions.
Major Fixes
Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
Various CPU performance improvements have been made across the game.
Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.
Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.
Companions/Crew
Players can no longer pickpocket their party members that aren't in the current party.
Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.
Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.
Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.
User Interface
The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
UI windows related to Pillars I Histories are now layering properly.
The options menu and News Feed are now layering properly.
Fixed an issue where journal entries could be sorted incorrectly.
Fixed an issue where clicking a crew member's name in conversation would open an inspection window for the crew member.
Quests
Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
Prince Aruihi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu
Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.
Fixed an issue where players could start the quest, Hunting Season, twice.
Fixed an issue where players could start the quest, Bekarna's Folly, twice.
Onekaza can now properly give you Fruitful Alliance after the events of Magran's Teeth and blowing up the Rauataian powder house even if players choose to reject accepting the quest twice.
It's now possible to inculpate Furrante even if A Shrewd Proposition had never been given before dealing with the slavers of Crookspur.
Not saving Chitupec and then having other crew members killed in Vilario's Rest while keeping at least one alive will no longer result in the quest Helping Hands not completing as expected
Audio
Fixed an issue where unfinished bark VO would continue after loading a save.
Miscellaneous
Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
Fog of War & Line of sight calculations have been made more precise.
Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.
Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
The in-game year has been fixed to show the year 2828.
Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
Arteiro the Avenger can now be interacted with.
Rannig's Wrath no longer loses Thrusting or Flurry mods when enchanting.
Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.
Trap spells that deal no damage will now properly break stealth.
Marine Godlike Water immunity now only applies to hostile effects.
Fixed an issue where some abilities were displaying as dealing 0 damage over time.
Fixed incorrect or missing icons.
Fixed Wall of Many Colors description to say that it affects anyone who passes through it.
Spoilers
Nemnok's party wide effect now lasts as long as he is equipped.
Jadaferlas now properly drops 1 Gizzard Stone instead of 2-4 stones.
Basseti will appear as the captain of the first ship encounter if the player squares against the Principi during the clash at Ondra's Mortar.
Increased the difficulty of the Rust encounter.
Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
Arquebus "The Red Hand" is now obtainable in Ernezzo's storeroom.
Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.
Snake Eyes Condwen no longer can be asked about Ancret's debt unless Mirke reveals this information.
Other Changes
Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
2H Melee Weapons have each received +1 additional Penetration.
Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
Charmed is now removed if the charmed character is damaged by their new allies.
Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
Prices of Galleon and Junk ships have been doubled.
FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
Consumables are no longer affected by Might, Intellect, or Perception bonuses.
Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
Figurine Items are now charged items with an additional limit of 1/Rest use.
Class Role entries are no longer hidden in the glossary.
Marine Godlike Water immunity now only applies to hostile effects.
Removed game data related to cut ability "Gift of Hope".
Class Changes
Fighter
Power Strike and Staggered Strike AOE is now Foe Only.
Unbending Discipline Cost 3 -> 2.
Unbending Shield Discipline Cost 3 -> 2.
Unbending Trunk Discipline Cost 3 -> 2.
Refreshing Defense - Concentration bonus now also refreshes duration.
Refreshing Defense - No longer caps at +10 seconds (5 hits).
Barbarian
Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.
Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.
Paladin
Shieldbearer LoH prevent death Duration 5s -> 4s.
Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
Hands of Light Zeal Cost 1 -> 2.
Greater Lay on Hands Zeal Cost 1 -> 2.
Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.
Ranger
Binding Roots now has the Plant keyword.
Thorny Roots now has the Plant keyword.
Thorny Roots Penetration 0 -> 7.
Master's Call and Binding Roots are no longer mutually exclusive with each other.
Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
Evasive Fire - Base damage from 20 to 36 -> 15 to 20.
Monk
Torment's Reach no longer mentions deprecated Crush damage
Torment’s Reach now targets Deflection on the primary target
Torment’s Reach now benefits from +25% weapon damage.
Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
Rooting Pain - 100% Chance on Wound -> 33%.
Flagellant's Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.
Chanter
The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
Seven Nights She Waited projectiles destroy after hitting a target.
Her Tears Fell Like Rain projectiles destroy after hitting a target.
Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
And Their Fear Followed 6s Paralyze -> 4s.
And Their Fear Followed Phrase Cost 4 -> 3.
Hel-Hyraf and its upgrade now target Deflection.
And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.
Priest
Iconic Projection now extends its attack information to the attack bar tooltip.
Suppress Affliction 5m Range -> 8m.
Barbs of Condemnation -5 Defenses -> -10.
Holy Meditation 10s Duration -> 15s.
Repulsing Seal Interrupt (Prone) on Hit -> Graze.
Warding Seal Penetration 7 -> 9.
Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
Barring Death's Door 10s Duration -> 8s.
Triumph of the Crusaders base Healing 200 -> 80.
Divine Terror 15s Duration Frighten -> 20s.
Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
Skaen's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
Druid
Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).
Wizard
Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
Flame Shield now extends its attack information to the attack bar tooltip.
Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
Confusion Slow Cast -> Average Cast.
Confusion Fast Recovery -> Average Recovery.
Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
Gaze of the Adragan Slow Cast -> Average.
Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
Wall of Force now uses the proper icon for its trap ability.
Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
Deleterious Alacrity of Motion to also grant +15% Action Speed.
Deleterious Alacrity of Motion effects now all have the same base duration.
Wizard Subclass +20% Recovery Time -> +10%.
Reordered Wizard Subclass effects to show bonuses before penalties.
Wizard Subclass +1PL -> +2 PL.
Kalakoth's Minor Blights +20 Accuracy removed from attack.
Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
Kalakoth's Minor Blights 10m range -> 8m.
Ryngrim's Enervating Terror Average Cast -> Slow Cast.
Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
Ryngrim's Enervating Terror Duration 20s -> 15s.
Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
Ryngrim's Enervating Terror 20m Range -> 8m.
Caedebald's Blackbow Terrify on Hit now vs Will.
Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.
Cipher
Mental Binding Cast Speed Average -> Fast.
Mental Binding Recovery Fast -> Average.
Mental Binding 6s Immobilize Duration -> 10s.
Reaping Knives Attack Speed Average -> Fast.
Fractured Volition 15s Duration -> 20s.
Body Attunement 15s Duration -> 20s.
The spell "Tactical Meld" is now available during cipher progression.
Tactical Meld +1 Engagement Limit -> +3.
Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
Screaming Souls Distract Duration 8s -> 18s.
Secret Horrors Duration 12s -> 15s.
Defensive Mindweb Average Recovery -> Fast.
Pain Link Duration 12s -> 15s.
Echoing Horror Frighten Duration 8s -> 12s.
Haunting Chains Duration 18s -> 20s.
Tenacious Grasp 15s base duration -> 20s.
Eyestrike Slow Cast Speed -> Average.
Mind Plague 12s Duration -> 15s.
Whisper of Treason 20s base duration -> 15s.
Puppet Master 20s base duration -> 15s.
Ringleader 20s base durations -> 15s.
Whisper of Treason 10m Range -> 4m.
Puppetmaster 5m Range -> 8m.
Wild Leech Recovery Average -> Fast.
Wild Leech Duration 15s -> 30s.
Borrowed Instinct Duration 30s -> 20s.
Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
Eyestrike AOE Size Small -> Medium.
Mind Wave AOE Size Medium -> Large.
Defensive Mindweb AOE Size Medium -> Large.
Detonate now checks that health is below 25% not that it is below 25 value.
Item Changes
Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
Bardatto's Luxury Nobility and Untouchable are now visible in UI.
Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
Potion of Ascension +1 PL -> +2.
Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
Rannig's Wrath no longer loses "Thrusting" or "Flurry" mods when enchanting.
Stalker's Patience now has the Spear Accuracy Mod.
Kahua Hozi now has the Spear Accuracy Mod.
Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
Potion of the Fearsome Brute no longer fires exception errors when inspected.
Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
Avenging Storm Scroll no longer references missing game data.
Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
Scroll of Major Healing base heal value 60 -> 90.
Scroll of Circle of Protection should now properly end and its VFX should display correctly.
Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
Scroll of Meteor Shower Best of Burn/Crush -> Burn.
Scroll of Ray of Fire Base Penetration 10 -> 7.
Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
Scroll of Tornado Accuracy Bonus 5 -> 0.
Scroll of Tornado Base Penetration 5 -> 7.
Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
Scroll of Winter Wind no longer has a duplicate Frost Keyword.
Remove double dip scaling from Scrolls of Healing.
Removed overridden scaling from all poison effects.
Removed overridden scaling from all potion effects.
Removed overridden scaling from all drug effects.
Dragon's Dowry Blazing Fury only accelerates its own attacks.
Final Stand Potion 10s Duration -> 6s.
Sungrazer Flail - Extinction Event no longer chains off of its own kills.
Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
Potion of Impediment 45% Chance to interrupt on hit -> 30%.
Gosha Pet 10% Crit to Hit Party Wide -> 5%.
Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
Grimoire of Vaporous Wizardry is now marked unique.
Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
We have some updates for you! This will make you get a better game experience, as we are currently working on version 1.5.0 of Bouncy Butter Ball. Here's a changelist:
Changelist:
Added several levels.
Added some decorations, the scene looks better now.
Adjust difficulty of some levels, make it easier for new players.
Adjust difficulty of some achievements.
Of course, we will keep improving the game. Please let us know if you experience any issues.
A password originally available only in the Demo Version is now being made available to everyone! This code unlocks an extremely useful reward, so use it now while you can!
- Added the 7th skirmish area of Harpers Ferry: Maryland Heights. The fighting on the overlooking Maryland Heights of Harpers Ferry on the 12th and 13th of September 1862 was a key part of the siege of Harpers Ferry. Union commander Miles had posted 1500 soldiers near the crest of the heights to defend them in order to safeguard the town itself. The fighting on Maryland Heights would result in most of the Confederates casualties of the entire siege and would eventually end with a Union withdrawal into the town using the pontoon bridge after having first spiked the guns at the naval battery halfway up the heights, leaving the Confederates in command of the heights.
- Added possible fix for the servers crashing regularly - thanks to all of you who have been submitting error reports! If you'd wish to help us out by submitting one, please head over to: https://warofrights.com/ErrorReporter
- Added particle effects when bullets impact with various materials (dirt, wood, metal, rock, grass).
- Added a very transparent small dust cloud particle effect when playing are walking on dirt.
- Added a water splash particle effect when players are running through water.
- Updated all the melee mode animations while using the rifle as a club (Quicktime, Doublequick, Charge, attack, look and turn).
- Added a breathing idle loop to the recently updated ready pose.
- Improved the sprinting animation in 1st person.
- Made players very slowly recover after having been hit by the club or stabbed by the bayonet, resulting in the screen slowly becoming clearer. If the player has been hit by the club twice or stabbed by the bayonet, it will take about 15 minutes for the player to fully recover. No longer will you have to sacrifice yourself after an engagement if you survived but got injured in the process.