*Some of these changes were included in an earlier patch but were not documented.
Bug Fixes
Successfully defending against an attack while in a system sector with a starbase (or Mothership) will no longer cause the starbase/Mothership to be removed.
Convoy escorts no longer wait at edge of map if the freighter has been destroyed.
Additions
When very few enemy bases remain, the Mothership will send out construction fleets that establish new bases. These can be used to gain additional resources during late game. The construction fleets appear as a standard fleet in battle.
Limited zoom functions added (+ and – keys).
Changes
Player can now fire while disabled – with a 50% fire rate and turret turn penalty.
Super weapon does more damage and fires for longer.
Energize ability is toggled on or off. Has a 15sec cooldown timer between uses.
System map rotation arrows now represent the rotation of the system, not the camera.
Craft will tilt left and right when making turns (based on turn speed).
Another small Blazing Beaks update with extended controller support is ready. Previously only Xbox 360, Xbox One and other X-Input controllers were supported and for others either Steam Controller Support Settings had to be enabled or third party software was required. Now Blazing Beaks supports PS4 and other dual-stick generic controllers by default. So that they would work properly check if none of controllers support is enabled in Steam Controller Support Settings (Steam->Settings->Controller (section on the left) and press button General Controller Settings.
Although we extended controller support we cannot guarantee that every generic controller will work, so if you have any issues, found a bug or etc. just email us at support@blazingbeaks.com or leave a message in community hub.
Patch notes are listed below:
Changes
From now Blazing Beaks support not only Xbox 360, Xbox One or other X-Input controllers, but also PS4 and other regular ones.
Edited Iron Wings ability description with the correct cooldown time.
Bug fixes
Fixed a bug where switching to other category in Log by pressing “Accept” would not update statistics information.
Fixed a bug where switching to other category in Log by pressing “Accept” would not update the list of that category.
Hello everyone! We're happy to announce that The Istrys have been updated. We've added Zooistry to the list of playable games. We hope you enjoy! ːsteammockingːːsteamsaltyː
Celebrate the start of the community MEGAversary event with FREE chests from lairs, dungeons, and scenarios! Get in on the MEGA Boss Rush event to start the show on the 29th! Learn more on the official forums below:
It's been a few weeks in the works, but it's finally here - the new release 2018.0.6752 of Masters of Puzzle is now live on Steam. Restart the Steam client to get the update and start enjoying the new features. Speaking of which, there are a lot of new things available for you in this version. Take a look at the most important ones:
Gameplay: A new player control for grabbing multiple puzzle tiles together is now available. To use it, hold the Shift key and click the Left Mouse Button on a tile as usual. This will result in all puzzle tiles in a certain radius around that central tile to be picked up together as if in a fist. You can then move them around in a group and drop them anywhere you like. All puzzle tiles will retain their original position and rotation during this operation.
Gameplay: New Audio Manager and playback system has been added to the game. The playback list is currently limited to a single compilation of 9 tracks by the composer Konstantin Popov bringing you more than 30 minutes of wonderful music.
Gameplay: New Inspection Lens Connector Arm game item is now in the scene. It is attached to the puzzle model contraption and is fully animated. Its motion will now control the Inspection Lens game item and provide more realism to the game.
Gameplay: The Inspection Lens can now be safely moved even if the puzzle model is not currently in close inspection mode.
Interface: New audio options menu with 3 options – mute audio, music volume, and SFX volume - is now available. These are directly linked to the audio manager and playback system and will allow you to adjust it to your liking.
Interface: New standard GUI controls for the audio playback (play, stop, forward, rewind, repeat, shuffle) are also available. These are temporarily located inside the top action bar in the game scene and will allow you to control the music as any standard player. The entire component will be expanded with more functionality and most probably moved to its own location in the next release.
Interface: The game options can now be reset to their default values using the corresponding button now available in the Options GUI.
Framework: Implemented new algorithm for packing the puzzle tiles into the puzzle box at the game start so that their mesh colliders don’t overlap. This should prevent some sporadic issues like exploding tiles or tiles being pushed outside the playing area.
Framework: Implemented new detection algorithm that will sweep at game load time any puzzle tiles currently outside the playing area and put them back into the puzzle box. In case you've been missing puzzle tiles, load your game again and check for them in the box.
Framework: Implemented collision check detection for puzzle tiles and groups while attempting to put them down. It will no longer be possible to put down a tile or a group of tiles if they intersect any other interactable object.
Bugfix: Fixed a bug where a puzzle tile group might get broken apart if moved inside the open puzzle box.
This is now all, however, so make sure to check the full release notes on our website here. We'll be happy to hear what you think about it in the comments.
Upcoming Features
This release focused mainly on providing the first in-game music and many gameplay improvements. The next one will contain some very cool things like the fully functional puzzle tile containers, puzzle tile browsing controls, and a new game item we'll reveal a bit later. Stay tuned for more and keep an eye on our public roadmap.
Hotfix Update 2018.0.6753
Unfortunately, few bugs managed to sneak into the last update, so we had to chase and destroy them. The hotfix addresses the following identified issues and even adds one new functionality you will enjoy:
Gameplay: A new player control for detaching puzzle tiles from the puzzle mat or a puzzle tile group is now available. To use it, hold the Ctrl key and click the Left Mouse Button on the tile you want to detach. It will be removed from its location and picked up. If it was part of a group, that group will be dissolved and the game will attempt to link any remaining tiles that are still in contact with each other (thus resulting in 0 or more new puzzle tile groups).
Bugfix: Fixed a bug where puzzle tiles might remain parented to the puzzle box even if previously taken out of it. This would, in turn, prevent linking them to other puzzle tiles or the puzzle mat.
Bugfix: Fixed a bug where puzzle tiles placed already in the mat might be picked up together with free tiles with the new grab functionality.
Bugfix: Fixed a bug where puzzle tiles positioned on the mat (free or already set) might be swept falsely by the new clean up process and put back into the puzzle box.
Bugfix: Fixed a bug where puzzle tiles taken from the puzzle box will remain with disabled linkage triggers. This was preventing such tiles from being linked to other tiles or the puzzle mat until the game was saved and then loaded.
If you find anything else, we'll appreciate it if you let us know. Enjoy playing!
That's it for today. Make sure to follow our social channels for regular news and some exclusive information about the game:
Hey there fans! It's come to our attention that many of you who purchased the game in the past few days have not been able to use the Quick Match feature to find online matches. This was due to an internal server error that has since been fixed.
We're very sorry for the mixup, and we apologize to the many new players who picked up the game during the Steam Summer Sale only to find they couldn't play online! Please try again; everything should work as intended now.
Thanks to the players who reported this issue to us in Steam/Discord. As always, the best place to get in contact with our dev team is through our Discord server, found here.