The Mystery of Devils House - Anamik
Hello everyone,

Today I have made some changes to the number of Steam achievements available for this game due to the fact that this game was called as Achievement spam game. But I have worked hard on this game and a genuine effort has been put into the game. According to the recent changes made by Valve, the number of achievements has been limited to 100 and I have decided to remove 106 achievements from the game.

This game does not deserve to be called as Achievement spam game and I have decided to remove the idle achievements. I have put 6 months into making a good quality game which people would enjoy. I know that some people love collecting achievements but I would not put my reputation at stake for them.

I am really sorry for the inconvenience and I hope you understand the reason behind such changes. If you have any feedback or queries, please don't hesitate to contact me. Thanks for your support.

As a side note, from today onwards, my future projects will have achievement numbers between 10 and 90. 100 is a good number but I might someday consider it.

Best Regards,
Anamik

Military Operations: Benchmark - Treesong

Yesterday we received a response from Steam
on our inquiry what is holding up the review. It seems there was no issue after all and we have a green light for release. No additional details were given, so we have no idea what caused the delay.

We now have a decision to make. Do we release immediately or do we keep the new release date? We think it is best to keep the new date to prevent confusion.

To ease the wait, we added a new blog entry to our website in which we make a start in uncovering more about MilOps the game. It is our intention to dedicate future blog entries to each feature mentioned, explaining in detail what you can expect.

We encourage you to use the forum for discussions
and asking us any questions.
Jun 15, 2018
Robocraft - leftofnever


If you've been following Robocraft's development recently, you'll be aware that we're removing Salvage Crates from the game, introducing loads of cool new features and re-imagining some fan favourites too. In our next update, Phase 2, we will be removing the last remnants of Salvage Crates from the game, adding Robit rewards for battle performance, Tech Points and a Tech Tree with which to spend them on.

Many of you have asked how the Tech Tree will work, so here's a short FAQ to give you an insight.

What is the Tech Tree?
The Tech Tree is a new progression path for players in Robocraft. Unlocking parts with Tech Points grants you access to those parts that you'll then need to forge in order to put them on your Robots.


The Tech Tree

What are Tech Points?
Tech Points are used to unlock parts on the Tech Tree and you'll earn one Tech Point whenever you level-up.



The maximum number of Tech Points you can earn is 342 as this is the maximum number required to unlock all the parts on the Tech Tree. Once you've unlocked everything, you will no longer receive Tech Points when you level up. Please note that if you've unlocked everything and we add new parts to the Tech Tree, you'll start earning Tech Points until you've enough to once again unlock everything and at that point, you'll stop earning them.

How many Tech Points do parts cost?
Depending on their rarity, parts require a different amount of Tech Points to unlock
  • Uncommon Parts - 1 Tech Point to unlock
  • Rare Parts - 2 Tech Points to unlock
  • Epic Parts - 3 Tech Points to unlock
  • Legendary Parts - 5 Tech points to unlock
I'm an existing player with parts in my inventory will I lose them?
No, any parts you have currently in your inventory or on your Robots will be automatically unlocked when we roll out the update. Any parts you don't have will be locked on the tech tree, and you'll need to unlock them to be able to forge them.

Any parts you haven't unlocked will not be displayed on the Forge, Inventory, or Recycle screens.



Can I reset my account to lock the Tech Tree as I want to experience the unlock progression?
No, I'm afraid we don't offer account resets; if you want to experience the Tech Tree and the new progression, you will need to dismantle all your Robots and recycle all your inventory before the update launches. If you don't want to do that, you can create a new account and start from scratch.

I'm level 300 and have some parts unlocked in my inventory, will I get my missing Tech Points?
Yes! For example, if you're level 300 and you have parts unlocked which total up to 200 Tech Points, you'll have 100 Tech Points on your account when you first login after the update.

If you're level 400 and you've unlocked 100 Tech Points worth of parts prior to the update, you'll have 242 Tech Points on your account when you login after the update. This will allow you to unlock any remaining parts on the Tech Tree.

I have Tech Points to spend, can I unlock anything on the Tech Tree?
No, you can only unlock parts that are adjacent to any other part that has already been unlocked (see image below). We believe this form of progression is fairer and doesn't give players instant access to the rarest items. The Tech Tree will tell you which parts can be unlocked and which ones cannot.




How is player levelling going to work with the Tech Tree?
With the Tech Tree update we will be increasing the speed at which players up to level 375 level up as we want you all to enjoy all of the parts without a massive grind. Depending on XP earned in battle, players level 1-10 will earn a level-up every 1-2 games. For players up to level 375, and depending on XP earned in battle, you'll level-up every 3 games. For players above level 375 and above, you'll level-up every 10 games. Again, these numbers are dependant on XP earned in battle.

How can I speed up progress?
There are a number of different ways you can speed up your level progression:
  • Building and playing your own Robots in battle will give you more XP than downloading one from the Factory as they start at Mastery level 10 (Factory downloaded Robots start at level 1)
  • Playing League will reward you with bonus XP
  • Playing games in a party with friends will give you an XP bonus
  • Purchasing premium will give you 2x XP
  • BRAWLs will sometimes give additional XP when winning your first battle
I have a Carbon 6 Laser Leviathan but not a Laser Leviathan, will I lose access to the C6 variant as I don't have the regular version?
No, for existing players we will automatically unlock the required 'parent part' so you can continue using the cosmetic version.

Does the Tech Tree impact the Factory?
In a small way it does yes; and so we're making a few improvements to the Factory:
  • You'll be able to see all Robots once more
  • You can filter out Robots that contain parts you haven't unlocked on the Tech Tree
  • You can view but not download Robots that contain parts you haven't unlocked on the Tech Tree
Sorcery Saga: Curse of the Great Curry God - Ghostlight Ltd.
Hi everyone.

Hope you're all still enjoying Sorcery Saga:)

I'm very pleased to say that Steam Trading Cards are now available in Sorcery Saga.

Happy Collecting :)
Jun 15, 2018
Space Maze - 0o_NoMoney_o0
Hello,
Since lots of players can't earn enough money to unlock new map, I have released an update to reduce it.
Old Map entries:
- FA Prison: 50k
- Drug Den: 200k

New Map entries:
- FA Prison: 30k
- Drug Den: 60K
Make sure you use bet system to bet on every level, It'd be quicker to achieve the goal.
rFactor 2 - Studio 397
It’s safe to say we are ecstatic about this release! Our very first mixed class pack of GTEs and LMPs! It’s been a wild journey, and all the teams involved have been going non-stop to bring these cars to life – we think the results will show on track as you cruise around in a field of color and lights! We proudly announce some of the most relevant and iconic brands and cars, combing them into a unique pack. Welcome to the ‘Endurance Pack’ for rFactor 2! Featuring the Porsche 911 RSR, BMW M8 GTE, Corvette C7.R, Oreca 07 LMP2 and the Norma M30 LMP3. With stunning physics and new features, the pack taps into the heart of rFactor 2’s endurance capabilities. Read all about it here and get it from our store:

https://www.studio-397.com/2018/06/endurance-pack/
Dad Quest - RapheePlays
Welcome to the 5th post in our '7 Reasons to Play Dad Quest' blog series. This time, we're taking a deep dive into how Dad Quest came to be so funny. Read on to hear directly from the developer!

Don't forget that, for Father's Day, Dad Quest is currently seeing a 60% discount! This is the lowest price that the game has ever been available at on Steam.

https://store.steampowered.com/app/524250/Dad_Quest/



Blog by Sundae Month's Ryan Huggins

Summary:

As a whole, Dad Quest was always designed to be funny (at least to some degree), but our aim with each joke was never to KO you with humor. We wanted to establish a world where whimsical things exist and are just generally amusing and by doing so, allow for humor to feel organic rather than forced.

Originally, we had designed Dad Quest with Adult Swim in mind. We were aiming to hook them with the premise and then subvert the expectation of their viewers with a very mellow, whimsical, PG-rated comedy game rather than the bloody, overwhelming humor that the channel was known for when we first started. We feel like most people expect a game called Dad Quest that’s about throwing your Child as a projectile weapon to be this offensive, over-the-top joke game and we really wanted to challenge that by taking the ridiculous premise and building a game without most of those expected things. We decided to build out an entire world based around the concept rather than make it this brutal thing. It was tough, but we feel like we’ve succeeded and a big part of why the game has taken so long to come out is because it took lots of iteration for us to figure out which mechanics/scenarios lended themselves to the type of humor that worked with the premise.



How we create a “joke”:

We have a relatively large team with intersecting styles of humor, but in general, jokes are freeform and start with a concept that’s amusing and ridiculous. We then worldbuild around it. Ridiculous ideas lead to internally consistent scenarios that are very funny to a lot of players as they aren’t what anyone would expect, but that aren’t just like “what?” or “lolrandom” jokes.



With that said, mechanically we factor in five things when coming up with and executing a “joke”:

Setting
Story
Tone
Expectation
Subversion

Setting determines where the joke is going to take place and usually in Dad Quest that means us asking, “Okay, what part of the game right now needs something more? What part feels empty?” Once we determine that, we evaluate what’s missing (usually jokes or side content) and then conceptualize story ideas.



Story effectively means establishing what is going to happen. This is heavily dependent on what the setting and thus the context is, but it can also be influenced by what tone we feel the location in question needs. Story usually defines characters, motivations, and actions.

Tone is the emotional element. Usually tone is established by sound, but when we establish tone, we are usually doing it through the pacing and content of the dialogue. We don’t have very many slapstick or visual gags in Dad Quest, so a lot of what is funny relies heavily on setting, story, context, tone and finally what is actually said by our NPCs.

All of the above allow us to set Expectations which we can then use dialogue to Subvert. Usually we do this simply shifting the tone to something unexpected, but that is feasible, generally with a quirky line of dialogue. Jokes like this work really well in Dad Quest because you never really know what to expect so nearly everything can be a joke. This allows for jokes to come from anywhere at at unexpected times.



What is “humor”?:

Now most people think that a critical element of being funny is knowing what “funny” actually is or being funny yourself. But that’s not the case entirely. Humor is of course 100% subjective, but because subversion of the expected is the core of humor all you need to really know is how to set up an experience that you can subvert in some way. Setting up the audience for a punchline is the same as weaving a narrative with a core fallacy and then exposing that fallacy. Thus, all a joke really is is preparing the listener (or the player in this case) for one thing, but then doing something else. The key to humor is making sure that that “something else” is still believable based on the context that you’ve set up otherwise all you’ve done is be random.



Beyond that, the joke itself doesn’t really matter. Usually we try to avoid being offensive, mean, gross, etc. Instead we favor jokes that are cute, whimsical, or just dumb.

This is pretty much how all humor in Dad Quest is created.
Small person - gikess
Added training on key aspects of the game. Now it will be easier for newcomers to sort out.
Jun 15, 2018
Prime World - Prime World Official


Lords and Ladies!

The first summer update has brought a lot of changes to Praya: Fire Fox is learning to use her new abilities, Heroes are hunting for flags for their Lords and Ladies, and you are able to see Legendary Portents set talents used in different builds more and more often. In such an active turn of events, even Gold soaked the magical power in and began to attract crystals (both Prime ones and legendary ones) and football balls, which will help you receive the most valuable rewards from the new action!

For 3 days only, from 12 p.m. UTC+3 15th of June and until 12 p.m. UTC+3 18th of June, replenish your account balance and receive great rewards for doing so!

!Attention!
Gifts will be sent to you not right after the payment, but until 8 p.m. UTC+3 19th of June!





Please notice!
  • Bonus Gold, received from runes or other actions, does not count in this action;
  • You can receive any amount of gifts during the action is active;
  • The sum of the payments does not sum up, so if you want to receive the desired gift, please pay the necessary sum at a time.

Always yours,
Prime World dev team
Elemental World Part 1:Rise Of The Guardians - wiseowlstudios
I have started work on making a stage for the panto i am making that will be a seperate youtube video as well as an in game you can see it when done

This panto will be adult themed an example line in it:
Sarah: (To Dick, surprised.) Hello, who are you?
Dick: My name’s Dick Whittington, but everyone calls me Big Dick.
Sarah: (Looking down at his codpiece.) I can see why.

And also another line :
Captain: I hope you’re not expecting us to smuggle drugs into the country?
Bosun: I hate people that take drugs. You know… customs officials, police… They were down at the bus station the other night, and…




I have tryed to set the stage up in game like an actual stage and will add things like fog machines and pyrotechnics etc later right now is basic set stuff such as backdrops and props
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