It's been a while, hasn't it? We've never had such a long time between updates, but two months of waiting will be well worth it. As we are getting closer to a V1 release, this update will play a huge role in further solidifying the core feature and content set for Liftoff. You'll love what we have in store for 0.14.0: a new frame, new parts, a new environment, cool features, performance updates, better looking visuals, quality-of-life improvements and so much more. Enjoy!
Added Dronogate track elements to the Track Builder.
LPL: Added option to play in previous tournaments (practice only).
LPL: Added a tournament setup timeout timer, so you can't get stuck in the process.
LPL: Improved tournament timer with live update of remaining time.
LPL: Added option to rewatch tournament submissions of other players (up to 4 ghosts).
LPL: Added option to load in tournament ghost data in your practice rounds (up to 4 ghosts).
LPL: Tournament banner loading has been optimised (loads faster).
LPL: improved some backend systems.
Graphics: Reworked internal camera system to improve performance.
Graphics: Improved motion blur effect.
Graphics: Added depth of field effect.
Graphics: Added Anti-Aliasing option.
Added some visual additions to the Workbench scene.
Improved menu navigation: more "back" buttons.
Fixed weight of Vincbee frame.
Fixed ghost ranking issue after reset.
Updated the Terms Of Service. Approval required prior to signing in to your account.
Minor bugfixes
Hall 26
When we updated the Hannover environment to have a more realistic representation of Hall 26, we didn't tell you we were also working on the interior of the hall. Hall 26 is an exact replica of the real hall at Hannover, and we are excited to have it available in Liftoff. We are releasing this as a complete separate environment, since adding the interior to the existing Hannover environment would create a performance issues for some players. Furthermore, the style and variation this new indoor environment offers deserve its own place in the spotlight. Since its an indoor environment, it's not as big as some of the latest environments we've released, but being among the biggest halls in the world, there's enough space for both racing and freestyle.
Improving performance while updating the visuals? That’s the idea! It’s the best of both worlds.
In this version we are changing the way things are rendered in the game. Before, we used three virtual cameras to render everything in layers. In this update we have brought that down to two, decreasing the amount of rendering work needed to create the image on your screen. This change is expected to bring some performance improvements, but also allows us to add more visual effects to the game.
The motion blur effect has been improved: it now looks better and gives an even better sense of speed than before. We also introduce depth of field effects, basically blurring objects that are really close to the camera. This mostly affects the ground and foliage in front of the FPV camera and creates an authentic feel of what’s being shown on the screen. Depth of Field, similar to past visual effects will be completely optional and can be turned off in the graphics options.
Remix and Hypetrain Grinders
For those who follow us on social media, it's no secret that we've teamed up with Rotor Riot to bring you the best possible content for Liftoff. This milestone update introduces the much requested Remix frame, created by the talented Ummagawd. Since we know you want the best of the best, we did not only visually recreate the frame in all its minute details, but we've also involved Ummagawd to test and tune the virtual frame at the studio. We are proud to say that our first implementation already did a fantastic job and Ummagawd was happy to put his stamp of approval on it.
Being huge fans of Botgrinder, we are also excited to share we are working with him to add all kinds of cool Botgrinder content in Liftoff. We'll start with this update by adding the Hypetrain Grinders, a fantastic looking variation on the classic Hypetrains. Stay tuned for more!
Liftoff Pro League 2.0
Last but not least, we're excited to tell you about the biggest addition in this update: a huge upgrade to the tournament system. We are now saving your tournament try-out runs, so everyone can look at your run and even load them into their practice sessions. This means you can watch and learn from the other participants, making the Pro League tournaments more involved, more social and more competitive than ever. You can spectate or race against four ghost runs from other tournament participants. While watching you can pause, rewind or fast forward each run using our Ghost Player tools. That's not all! We'll soon be introducing similar replay features to the other parts of the game.
Hey everyone, just another update. The Steam Summer Sale is next week and we plan to have update 0.7.0 out to the public by then. We have also undergone some changes within the team and will be adding a team member who will oversee all business relations, community involvement & communication, and project management. This is someone I have known for 23 years and is someone very close to me :) so I trust them. This will help me and Donut focus on our jobs more and improve our communication with the community. A new staging branch update was posted this morning with more bug fixes. As we mentioned earlier this week we are focused on finishing up the RTS AI completely which is 90% done and Multiplayer so that come 0.7.0 Multiplayer will finally be an enjoyable and playable experience. Thank you all for your patience!
Have you heard of the Dragon Boat Festival before? It's one of the most important Festivals in China, and meanwhile you can watch boat races all across Asia on this day! The story goes that the poet Zhu Yuan drowned in a river in the South of China, and that the dragon who lived in the river might have played a role in the poet's death. The dragon boat races are held to calm down the river dragon and entertain him once a year.
We hope you enjoy this time of the dragon boat festival, which is coming up on the 18th of June, shining in bright colors of red and gold. To celebrate together, we have decided to offer a little something in our Florensia item shop so you can all dress up for the festivities! This means all red items are reduced by 10%! Be quick, because this offer only lasts until the end of this weekend, the 17th of June!
Language Support Added Cutscenes Language Translations for English, Spanish, Brazilian Portuguese, Turkish and Russian. The User Interface is currently still only available in English. I intend to add User Interface Language Translations once I finish up the Tutorial System.
I intend to support more languages in upcoming updates too. Future Languages should include; German, French, Italian, Chinese, Japanese, Korean and Polish.
Charging Enemies A special "Charge" ability has been added to Grunt, Cheericorn, Shredder and Quarterback (AKA Reggie). This new ability allows these enemies to rush towards the player while smashing through breakable objects that get in their way.
As a result of adding this feature to the Quarterback, I have decided to change his Punch resistance to "Half" instead of "Immune". There are also a few less instances of the Quarterback to help balance the game.
Today's update features new crops and other minor additions. We know it's a small one, but that's because we're still working hard on the big update, we're sure you'll love it!
Today's Farm showcase: Untitled by OrangiChu
New items:
Yellow Cauliflower
Yellow hydrangea
Black Tulip
2 New sheep
Chard
Date Palm tree
Artichoke
Romanesco
New character skin color: Blue
New character customization item: Cap
Gameplay changes:
Reduced a bit experience required to level up on higher levels (around 10% on 50+ levels)
Changes to weather effects:
Rain: Doubles water input rate (so a crop water level will increase instead of just stay at the level it had)
Drought: Water usage is tripled instead of doubled
Snow: Water level won't increase.
Snow will only occur on Winter, and it will happen more often than rain.
Drought will only occur on Summer, and it will happen more often than rain.
Changed the way level bonuses are applied to animals, so only profits are taken into account (same way it's done with crops). This means animals with high levels will be giving less money as before.
Bugfixes:
Mouse cursor on multimonitor setups on Windows should no longer go to the wrong place (it's a workaround around a bug in the engine, so you never know...)
Should have fixed (or at least reduced) cases where farm wasn't being saved properly.
- a customized "Sharpness" graphics option has been added - lighting computations have been optimized - shadows rendering in aiming mode has been fixed - maps loading time has been significantly reduced for players who experienced several minutes loading previously - several memory leaks have been fixed - reduced textures quality after several matches has been fixed - crashes when graphics device has been removed have been fixed - collimators set up on L85 has been fixed - match servers behavior after OS synchronized time has been fixed - replays playing has been fixed
Hi! This update adds the new game mode, 'DEATH TICKETS' to custom game! This update is one day early due to holidays being announced in our country. The full patch notes can be found here.
New Game Mode : Death Tickets! A new game mode, called Death Tickets, has been added to the game! In this mode, each team has a number of lives or 'tickets', which are expended every time a member of that team dies. Once all tickets are spent, death is permanent (until the next match, anyway)! We hope this adds a new experience for our players!
SchAFer Balancing Part 1 Although it is outside our scheduled balancing timeline, we've decided to reduce the Schafer's ammo count down to 75. This is the first part of its balance, which we will announce and discuss next week.
Bugfixes! Several bugs were fixed, such as Mugenzakura and Dominus moves not being mirrored properly on the left hand. We also fixed a bug regarding parry victims being unable to dodge cancel after waiting out the stun period. Several more bugs (mostly menu related) have been addressed in the bug list.
Fashion Fight Polling Midpoint! We've reached the midpoint for the top ten voting period of Fashion Fight! Make sure you vote for your favorite Archangels here! The polling ends on June 28!
Development continues! Our plans are outlined in the Archangel Announcements Issue released last week. Next week, we will release a weekly bugfix/small update on friday, June 22.
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Make sure to like/follow us on Facebook and Twitter for news and updates! We also have a YouTube channel where we post videos of our game's development. You can also visit our Discord and talk with the devs and players of the game!
It's been only 2 days since we released Lust for Darkness and we are extremely humbled to see such a big interest in the game. It's also wonderful to read your enthusiastic opinions about the game, it makes all of us really happy!
We are a very small team of just 6 people and this is our first game created together. It looks like all the effort we've put into it over the last year (and beyond) paid off.
We can't wait for more of you to play Lust for Darkness, and in the meantime we prepared a first update for the game featuring: - improved collisions system - fixed glitches - fixed typos - improved difficulty level in the Garden of Love
We are currently working on another update, including an option to change the controls as well as Steam achievements. If you have suggestions for what else we should add in the future updates, let us know!
Additionally, if you liked the game, please leave us a review. It improves our visibility on Steam significantly and naturally we want as many people as possible to find out about Lust for Darkness.
Finally, we love reading your feedback, whether positive or negative, so keep it coming! Your voice is of the highest priority to us, both in terms of improving Lust for Darkness further and developing our next games.