The game was a lot of fun for the players, but for the others had so many problems that ruined the experience, the last patch fixes solved important errors, but there's still a few ones that i'm resolving.
New story, cutscenes, decision making, characters and Beat' em up gameplay improvement will be the main focus of this update.
Sorry for the users that had this problems from the last updates, i'm still working to have everything solved in the next update.
One of the upcoming features currently being worked on is a new set of cart upgrades. These upgrades work differently to the existing set; rather than being a linear set of improvements, these parts will need to be discovered and then slotted onto the cart, allowing you to customise your trading vessel in various ways.
Have around 15 planned at the moment and I'd love to hear ideas for any others you'd like to see, comment here or in the discussion forums if you have any thoughts on must have cart upgrades!
Today's update add albums to the game. This feature will show you which stickers do you have and which you need to find. You can access albums from main menu by clicking on "Albums" option. Collect them all!
Also this update contains new sticker collection - World Cup 2018, which contains 32 jersey stickers from all teams participated in this event. This pack drops from now until world cup final(14 June - 15 July).
Stay tuned for more updates that will bring out soon(and sorry for biiiiiggg delay :)!
Another patch for you today to take us into the weekend. We have been looking over some of our week 1 data, and then talking directly to you Martians and decided to hit a few reoccurring balance points among some fixes, increased sever stability and back end stuff.
Without further ado:
Game Design
• Adjusted T1 pistol damage to be more correctly in-line with our weapon expectations. • Removed the Misfire Mechanic from Misfire ammo for the time being. As this is the beginning ammunition we wanted to allow for an easier entry to new or solo players. • Increase shotgun damage across the board for all shotguns. • Added the ‘Trip’ beam for the Trip mine. • Adjusted the spawn points for Survey Tracker loot. This means trackers should no longer spawn outside of the map.
Code
• Optimized the amount of tool tip information that gets stored. This is the first step for our inventory optimization. • Implemented Trip mine maximum range and wire ‘tripping’ mechanic. • After reviewing our recent fix for ‘reliable buffer overflow crashes’ we can confirm that 100% of cases have been resolved.
Level Design
• Fixed 40+ spots where players could be stuck. • Dev note: When players use our Unstuck feature they provide back end information as to the type of area and terrain you were stuck in. With this data we have been able to fix way more stuck spots that players didn’t experience yet. A big thank you for this.
Lots of new changes have come to the beta test for Spoxel the last few months! Be sure to join us on our discord the latest information and screenshots! There have been 8 patches since the last post.
Patch 0.6.8.1
• Bug: Fixed a bug where spikes / lava would insta gib you • Bug: Fixed an issue with the grappling hook damaging you • Bug: Fixed a typo for the ground pounder item • Added a giant magnifier to your computer screens for large screen sizes no more tiny menus in game ○ The Gui now has 3 sizes based on your screen size ○ There are still some graphical issues, but the default size and the size at 1080p have been tested. The 4k size will be tested when I can find a monitor to test on. • Adjusted all fonts • Reworked character screen • Added offhand slot for one handed items • Moved lightmap generation into a separate thread which has improved rendering performance by 10% or so • Bug: Fixed hole in hammer head cap • Bug: Fixed holes in hammer head • Bug: Filled hole in axe • Added spellcasting core which can be used to create spellcasting weapons (store spells like spellbook) in advanced crafting using the weapon recipe • Added Frozen Axehead • Bug: Fixed a bug with axes where they became murder weapons of a vengeful god that gives you 500% crit • Added Backpack Upgrades… you can now add backpacks to your backpack to get more space • Bug: Fixed an issue where user settings were not saving in game • Added wooden shield • Added shield advanced crafting recipe • Torches now cast light when held in offhand • Block placement now only allows primary placement in offhand instead of wall blocks • Bug: Fixed an issue where planticus' tentacles wouldn't despawn if you died during the fight • Added shield recipe to surface tower loot table • Changed help close button wanted to be positive but it is now just an 'X' • Bug: Fixed TNT so it now properly explodes • Added String bowstring • All model info moved to "base" crafting recipe so model shapes can be used anywhere (IE sword blades can be used on armor for example) • Removed accessory slot images from slots… any accessory can be placed in any accessory slot • Added bowstring recipes so they can be crafted now • Added pyromancer bracers accessory • Reworked how items place on armor • Added the ability to "nest" previously created advanced crafted items. Still a little buggy at the moment but usable. • Bug: Fixed an issue with the tutorial scout moving after you kill him • Bug: Fixed an issue with closing the menu after you open the forge • Bug: Fixed a bug with the centering of chat bubble text • Bug: Fixed an area of the tutorial were Figglebottom was looking the wrong direction Numerous behind the scene changes for future updates and technical debt changes
Patch 0.6.7.3
• Shift clicking items into chests will now check for stacking • Added Remote Inventory spell effect rune • Added a visual effect for the spell effect mark • Bug: Fixed the speed of the bone blade • Bug: Fixed an issue where items wouldn't properly teleport into a marked chest location • Bug: fixed the spawn chance of air crystals and earth crystals • Bug: Fixed a crash error due to items with cool downs being moved • Bug: Fixed an error with client shutdown • Lots of tooltip changes • Bug: Fixed issue with advanced crafting transform changes for slot 7 • Added a Anhk block and added it to advanced crafting • Added a desert pillar block • Reworked internal stat changes for magic items (custom magic items will lose stats) • Added necklace of eternal wisdom • Bug: Fixed an issue with chest loot generation • Added ring of regeneration • Removed invulnerability period after a player / enemy takes damage. • Bug: Improved speed of location rune checks • The touch spell component will now also target any enemies close to your cursor • Added Rune Targeting Shape Delay • Bug: Fixed bat bounding box • Bug: Fixed issue with overlap mob damage • Lighting detail now also affects how often the dynamic lightmap is updated • Performance improvements to dynamic lightmap generation (up to 50% in some cases) • Bug: Fixed an issue with certain targeting shapes not using the color correctly • Added ring of Fire Resistance • Added ring of Frost Resistance • Added ring of Arcane Resistance • Added ring of Nature Resistance • Dr Moo Doo has taken up residence in the Jungle Temple • Added health potions • Added advanced health potions • Pause game now works in single player. Game will pause with menu open or when the screen loses focus. • Added front facing wedge block shapes • Added a way to scale the ui from the config… may not look great, but it is an option until I can get something more robust • Added a block attack item property • Added a skill gem called 'Guard' which reconfigures weapons created with it so the secondary attack is block • Dye colors now will carry forward in advanced crafting • Added Advanced crafting recipe for bow • Added Copper Bow Body • Added Iron Bow Body • Added Gold Bow body • Added Xilith Bow body • Added Corrupted Bow Body • Added Agilite Bow Body • Added Copper bowstring • Added Iron bowstring • Added Gold bowstring • Added Xilith bowstring • Added Corrupted bowstring • Added Agilite bowstring • Bug: Fixed an issue with icon generation • Bug: Fixed color correction for handles for copper and gold • Bug: Fixed color correction for axehead for copper and gold • Bug: The charge bar for bow charge shots now hides after shooting • Bug: Fixed a bug where OBS would not correctly render the advanced crafting window. OBS has gone to anger management and hates Spoxel much less now. • Bug: Fixed an issue where entity components wouldn't be updated correctly • AI Consistency rework • Added Boss Burnee The Burninator… hes new and a little shy at the moment • Added Boss Flamelash Started the processes of reworking a lot of the base AI code to make it more module
Patch 0.6.7.2
• Added sandstone square block • Added runed sandstone columns block • Added icons for runed sandstone block • Added brazier decoration / light block • Added sandstone squares block • Added a recipe for web block • Bug: Fixed an issue with models jumping around the scene • Added a 0.5 second global cooldown to projectile attacks (sorry mini bow…. Its harder to blot out the sun) • Bug: Fixed a bug with teleport not resetting fall height • Bug: Fixed an issue where you could cast spells with beam components without enough mana and the beam would no longer go away • Bug: Fixed a spelling error on rune unlock • Bug: Fixed an icon error for a creative icon • Crafting spells in creative mode no longer requires materials • Bug: Fixed a tooltip error that removed line breaks • Added a cloak mutator that will block spell block effects such as spell light or runes which hides the visual of the spell block • Bug: Started to work on alt tab issue step 1 of many • Bug: Fixed an issue with the /spawn command attempting to spawn a player • Added a launcher before the game starts • Moved the following options settings to the launcher options screen: ○ Screen resolution ○ Fullscreen Flag ○ Vsync Flag ○ Borderless Flag ○ Refresh Rate • Bug: Options crash bug has been eliminated with the new changes • Added a note when you apply options to let you know it has been applied • Changed the texture of the stone block etched block • Bug: Put in a few for step assist to reduce the rubberbanding that could occur • Added Half Slab Support for the Deco Hammer • Modified the player models so they are centered in their hitbox • Slightly narrowed player hitbox • Modified players mass so jumping feels less floaty • Capped player fall speed • Bug: Fixed a crash bug with the physics code • Boosted default Mine Distance • Reworked mining and mine speed. The low end should be faster now and scale more effectively. • Changed the mine hit sound timing • Modified JRE's included with spoxel to include openjdk for launcher screen • Added Light debug info to the debug screen • Added a desert Obelisk • Added several different sandstone recipes • Changed Slowfall so holding down will negate its movement effects (but still protect you from fall damage) • Bug: Fixed a crash issue with status effects • Added a slight cooldown to hotbar changes (sorry you can't change more than 60 times a second you speed demons you) • Bug: Fixed an issue with bone blades causing a crash • Bug: Fixed an issue with web blades causing a crash • Bug: Fixed a major memory leak error which would degrade performance as more thing spawned • Added more entity debug info to the profile screen • Advanced crafting recipes will only grab stats from the first item type. The remaining types can add traits, abilities, and models. (no more 9 bagillion armor) • Speed reduction from sword handles, katana hilts, and tool handles has been slightly reduced • The void dirt trait has been removed from the copper bindings
Patch 0.6.7.1
• Added background for the molten expanse • Added ash blocks • Bug: Fixed volcanic rock so it drops a block • Reworked volcanic rock texture • Reworked world gen in molten expanse • Added Cindershrooms to the game. They spawn in… you guessed it… the molten expanse • Added earth elementals • Added fire elemental • Changed fireball particle texture • Advanced crafted recipe components now attempt to add to your inventory first and if they have no room will drop at the player position • Bug: Fixed an issue where items from the advanced crafting system would drop at 0, 0 • Bug: Fixed a case where components wouldn't correctly sync on start • Made some improvements to animations • Changed how attacks are tracked with animation to better match up • Added a new Spell Mutator Rune called penetration which lets projectiles go through terrain and at the second level hit multiple mobs as well • Added the "Luminous" crafting trait which lights up the area around you (acting like a torch) • Candles and Jack O' Lanterns now provide the luminous trait in advanced crafting • Reworked how markup text is used in the help page system for eventual modding support • Added a traits page to the help menu to provide some info about what the traits do • Bug: Fixed an issue where item cooldown wasn't being serialized to the client • Haste has been moved from arcane -> air • Armor can now apply stackable buffs • Bug: Fixed an issue where buffs could overflow and prematurely be removed • Added the thorns trait which is stackable and does damage to anyone who attacks you • Added spikes to the armor advanced recipe list • Changed the engine so advanced crafted parts can be animated • The shark blade is now animated • Added copper gear • Added iron gear • Added gold gear • Added xilith gear • Added corrupted gear • Added agilite gear • Bug: Fixed an issue with webpull where the entity wouldn't travel the correct speed when pulled • Bug: Fixed an issue with telekinesis where affected entities wouldn't move the correct speed • Added Vine Whip ability which pulls enemies to you as well as damages them • Reworked the furnace to properly pull power from surrounding blocks • Bug: Fixed the tooltip bug on the crystal generator's power display • Removed Recipe unlock recipes from loot table since they aren't needed anymore • Added tech table to the game for advanced technology construction • Moved gears, electrical nodes, spring, crystal generator, and furnace construction to tech table • Added tower loot table • Added electrical components material item for tech crafting • Added comfy padding • Added advanced padding • Added silky padding • Added angelic padding • Added a cooldown property which can be added to items that prevents other item properties from executing • Added a option to reverse the scroll wheel for the hotbar • Bug: Fixed an issue where the mouse wasn't properly captured in the help screen • Reworked Obsidian Block • Added the ability to change the edge texture for blocks • Added bordered volcanic brick block • Added crossed volcanic block • Added volcanic obsidian block • Added obsidian brick block • Added fire runes block • Bug: Changed the way losing focus works so the application won't crash when you alt tab in single player while in fullscreen mode. Multiplayer can still be inconsistent due to the need to keep the clients in sync. This will also pause the screen if you lose focus in singleplayer too. • Your avatar has stopped skipping leg day and can now automatically climb 1 block height • Reduced the pickup time of items • Reduced animation time for placing and mining blocks • Added laser turrets… Some changes coming in future patches here • Added laser turrets to advanced weapon crafting… that's right… you can now make sharks shoot lasers • Updated model preload list
Patch 0.6.6.5
• Bug: Fixed a crash bug with disarm • Added code to prevent some mobs from attacking if they are disarmed • Bug: Fixed a crash bug from changes to icons that cycle in basic crafting and spellcrafting windows Bug: Fixed several issues related to furnaces
Patch 0.6.6.4
• Bug: Door sounds weren't properly using the sound levels • Bug: Fixed a timing / crash bug with death effects • Added katana parts to advanced weapon crafting • Added Special Properties to advanced crafted weapons based on the material type highest in the list ○ Katana - Fast speed, and continual swing mode primary attack ○ Axe - Increased crit chance ○ Greatsword - whirlwind skill ○ Hammer Head - stun chance • Added an upper bounds to weapon reach so making infinitely large weapons isn't useful • Added check to limit resolution so you can't set it too low • Bug: Fixed an issue where switching between weapons would hide the abilities • Bug: Fixed a bug with gui effect that cycles images • Bug: Fixed dye color issue in basic crafting • Wood armor can now be used in the advanced crafting window • Adjusted wood pickaxe to be slower to be more inline with the crafting curve • Added a spring item • Changed bounce mutator to use spring as required ingredients • Added a new bouncy trait which increases jump height when used to craft boots • Bug: Fixed an issue where items wouldn't save when chunks unloaded • Added recipe for deco hammer • Added recipe for paintbrush • Pickaxe Head parts now have a speed associated with them • Handles used in pickaxe recipes now reduce the swing time required to mine a block instead of add time • Bug: Fixed a bug where advanced recipes that used blocks would crash when selected • Bug: Fixed an issue where chests wouldn't update their state so you would lose materials when chunks unloaded • Bug: Fixed a buffer overflow bug which would cause chunks to not render • Added Tophat to helm advanced crafting recipe list • Added Horned Feather Hat to helm advanced crafting recipe list • Added Tribal Mask to helm advanced crafting recipe list • Added Wizard Hat to helm advanced crafting recipe list • Added Santa Hat to helm advanced crafting recipe list Added Mining Hat to helm advanced crafting recipe list
Patch 0.6.6.3
• More performance improvements • Improvements to advanced weapon performance Bug: Fixed a crash in the tutorial
Patch 0.6.6.2
• Added a bounce modifier for spell projectiles • Bug: Fixed an issue where arcane projectiles wouldn't scale correctly when split • Bug: Fixed an issue where jumping wouldn't function correctly at max height • Bug: Fixed an issue where focus wouldn't properly reset after applying option changes • Added more logging around option changes • Added a zoom in / out feature for the camera • Bug: Fixed an issue where corrupted ore would only smelt to xilith bars • Bug: fixed an issue with OBS not displaying the game • Bug: Fixed a volume bug with inventory pickup sounds / crafting noises. Audio should now be set correctly. • Bug: Fixed an issue where dig wouldn't pass the correct spell location so drops would end up at 0,0 • Bug: Fixed reed drop issue. Will no longer drop 2 reeds. • Bug: Fixed a multiplayer sync issue where the model representation's position wouldn't update • Bug: Fixed an issue where iron pickaxes wouldn't mine stone blocks with different shapes in one hit • Changed input handling so player slides less when input stops • Reduced item pickup cooldown after items are mined or dropped • You now die at 0 health instead of surviving with a flesh wound • Added a tooltip for the oak sappling • Oak Sapling now requires dirt or grass to plant • Oak Sapling help page has been updated with planting reqs • Birch Sapling now requires dirt or grass to be planted • Birch Sapling help page has been updated with planting reqs • Spruce Sapling now requires dirt, grass, or snow grass to be planted • Spruce Sapling help page has been updated with planting reqs • Jungle Sapling now requires dirt, grass, mud, or mudgrass to be planted • Jungle Sapling help page has been updated with planting reqs • Torches now require a wall block or a block near it in order to place • Bug: Fixed issue where player wouldn't properly be removed from the update list for forge and furnaces so it would appear that you could only use one • Offloaded pathfinding to a separate thread to reduce lag • Changed block placement rules so they, in general, require something near them to be placed or in some cases something beneath them • Improved performance around weapon usage • Bug: Fixed an issue where switching between items that would give off light wouldn't remove the light attribute • Bug: Fixed an issue with switching between items not properly registering • Bug: Fixed an issue where switching between items that were currently being used could cause an issue • Bug: Fixed an issue where ticking blocks would attempt to tick block attributes that didn't tick (like chests) • The monsters became tired of being attacked through walls and banded together to cast a spell so swords no pass through them • Reduced monster spawn rate until new spawn rules are implemented Bug: Fixed several crash bugs
A couple of months have passed since our latest update, but the wait for the next patch is over, and we would like to introduce you to what we have prepared. Enjoy all the changes and fixes, and do not hesitate to contact us if you'd like us to focus on some particular problems. There are still some issues/requests from you we are working on, but you are always welcome to ask for more :)
IMPORTANT NOTE
You may encounter a slightly longer time of loading your game after patch 1.11 has been applied. After loading is complete, please make sure you resave your progress, and next time loading will come back to its usual.
GAMEPLAY
FIX: Now Skill Chip is hooked in the menu from the very beginning of the game.
FIX: Now Birdcage Arena merchant is friendly to arena guards.
FIX: Occasional problem with having no goods by merchants in Warden's Hold fixed.
FIX: Corrected NPC's action points in Hunters Lodge in Warden's Hold.
FIX: NPC's behaviours while looting things changed. Now if you are stealing items from the bodies, the NPCs can't do it at the same time.
FIX: Alternative attack when using two swords now will work properly.
FIX: NPCs will no longer get stuck on the roof of Biomancers Church in Warden's Hold.
FIX: 'Globetrotter' achievement unlocking fixed.
FIX: Fast Travel Panels and Overseers will never miss mapping again.
QUESTS
FIX: "Possession With Intent" quest giver now friendly to the player.
FIX: Autosave after complete quest "Lost Contact" objective added.
FIX: "A Monolithic Mission" mapping will be now correctly displayed.
FIX: "Blind Bessy" quest giver cannot be killed anymore.
FIX: "Graveyard Of Giants And Men" quest giver cannot be killed anymore.
FIX: "The Sozzled Mosquito" quest giver cannot be killed anymore.
FIX: "Lady's Plus One" quest giver cannot be killed anymore.
FIX: "Hide And Seek" quest giver cannot be killed anymore.
FIX: Autosave after completing the quest "Lady's Plus One" added.
FIX: Autosaves added at the end of quest "Thick As Thieves".
FIX: Now during the quest "Belly Of The Beast" Biomancer Guards will behave properly when attacked.
FIX: It is no longer possible to roll out of the decontamination chamber before the door closes during "Arrival" quest.
FIX: Fist fighters in "Fisticuffs" quest will now fight properly after betting on any of them.
FIX: It is now possible to interact with hunters in "All Aflutter" after helping them.
FIX: Autosave before a fight with the Giant Crab added.
FIX: MDD patrolling Technomagi will now behave appropriately after checking the player for Visa 03.
FIX: Sanctuary's sense mode clues mappings will now behave properly after saving/loading.
FIX: It is now possible to use Chronosphere during last fight.
FIX: MDD quest will now not be added as completed to the journal if it was not started in the first place.
FIX: Mappin position fixed on MDD bandit's chief after killing him.
FIX: "A Great Honour" Vault door was not saving properly.
FIX: Objective for seeking Rabbit mark around Top Hat was not succeeded correctly under certain circumstances.
FIX: The Unclear dialogue of Wildermage prisoner has been tweaked.
FIX: Dialogues between Artanak and Teriel about generators in "Light of The Firefly" quest will now be displayed correctly.
FIX: Objective for finding Gas Mask will now be displayed and removed correctly in "Lost Contact".
FIX: Occasional blocker in "Forged in The Crucible" after winning a fight and loading save game, removed.
FIX: It is no longer possible to hear VO from the cutscene in "The Sanctuary" quest after skipping it.
FIX: Saving locks added for the final sequence of the game.
FIX: Notification of receiving quest item at the end of "Thick as Thieves" will now be displayed correctly.
LOCATION
NEW: New fast travel joints added to Peh.
FIX: Safe in Blackwood Manor will now not levitate on an upper floor.
FIX: Window replaced with a wall in Sheriff's House in Mortbane.
FIX: Now all cameras are connected to one hacking panel placed in security room in Warehouse near Lewmer.
FIX: Problem with visible streaming mountains near the Cliffs during riding a zip line solved.
FIX: Bad collision on the fragment of the environment in The Mire fixed.
FIX: Navigation fixed for the ladder in Mortbane.
FIX: General fixed for navmesh and geometry across whole game world added.
MISC
NEW: World Map & Upgrade crafting station Quit button added.
NEW: After disarming a trap and looting it, proper info will be shown on screen.
NEW: Inventory filter for filtering items by crafting component on which they can be dismantled added.
FIX: UI Panels Quit & Back button fixed & moved to the upper-right corner.
FIX: Occasional problem with adding and removing custom pins on the map should not appear anymore.
FIX: Random changing icons on the map fixed.
FIX: Occasionally lack of translations names and descriptions of all items fixed.
FIX: Issue with not showing objective map pins over single-use base clues that were already discovered and interacted with fixed.
FIX: Gamepad cursor wandering on its own upon opening the map in rare cases fixed.
FIX: It's no longer possible to rebind actions responsible for opening UI panels.
FIX: It's no longer possible to rebind any action to a key used by functional bindings.
FIX: Issue with playing couple click sounds when opening Map & Tutorials panel fixed.
FIX: Issue with control icons being displayed incorrectly when the player opens the menu with keyboard and closes it with gamepad fixed.
FIX: Issue with the game menu displaying wrong category names and load/save menu not showing thumbnails in some cases fixed.
*[Edit]
NEW: Crab boss additional sounds.
FIX: Sonic Trap stun reaction fixed.
FIX: Added making noise to grenades.
FIX: Stun Dart will stun monsters as well now.
FIX: Stun Dart will deal a small amount of damage to aggro the guards.
FIX: Sleeping Particle will properly disappear now.
FIX: Longer wait for attack time for daggers attack 1st animation.
FIX: It's no longer possible to switch places with Friendly NPCs using Flash skills.
FIX: Issue with Globetrotter achievement being unlocked too early fixed.
*[Edit#2]
FIX: Merchants in Mortbane will no longer get suspicious while the player is using crafting station next to them.
FIX: Environment around two Fast Travel stations will display correctly now.
FIX: Range upgrades for Flash skill will work correctly now after using Flash while jumping.
On June 14, the United States of America celebrate the Flag Day, honoring one of the best known symbols of freedom and liberty all across the world – the U.S. flag! Let the Old Glory fly and celebrate the occasion with us!
Between June 14 and June 21, 2018, the following bonuses will be active:
300% Experience income bonus (x4) for the first victory of the day for the PvP and Global Operations modes
25% Credit income bonus for every battle
99% discount on the U.S. Flag decal
Please note:
This event starts on June 14, 17:00 CEST (8 AM PDT)
This event ends on June 21, 16:00 CEST (7 AM PDT)
Enjoy this event and will see you on the battlefield!
You can hear procedural generated music on the infinite grassland, there are piano violins and all kinds of pure music,and it is never the same music when you enter the game