Eurogamer


Our E3 bulletins run every day this week. Previous entries: Monday | Tuesday

E3 2018 has now officially started. This fact is almost completely lost on those who have been working on it and watching it and creating disparate reams of #content on it, who have been processing announcements and livestreams that began last week. The harsh reality of the 21st century is that E3, like Black Friday and Brexit, can no longer be bound by the rules of time and will continue until morale and revenue improves.

As usual, opening was marked by a Nintendo happening, the scale of which has dwindled in recent years from full-bore conference to pre-prepared video, and this year hit its lowest ebb for a while with a performance that was light on wit, heavy on Smash Brothers, and yet which contained possibly the most significant release of the week in the form of Fortnite, which went live on Switch following the conference.

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CD Projekt has finally pulled back the curtain on Cyberpunk 2077, revealing the game to press behind closed doors at E3 this week.

I saw a 50 minute live uncut gameplay demo and was blown away by the level of detail in Night City, the open world in which the game takes place. During the demo, a number of eye-catching features of the game were revealed. Here's everything I discovered during our Cyberpunk 2077 behind closed doors demo:

Cyberpunk is a first-person role-playing game. You play the game from a first-person perspective, shooting weapons in the traditional FPS style, with dialogue choices appearing on screen.

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Following yesterday's news thats Monster Hunter World would be making its presence felt in Final Fantasy XIV later this year, Capcom has announced that an iconic Final Fantasy creature will soon be coming to Monster Hunter World.

Specifically, as part of Capcom and Square Enix's crossover collaboration, the formidable Behemoth - which has made an appearance in almost every Final Fantasy game in some form - will be making its way to Monster Hunter World in a free update this summer.

You can see the beast make its impressive entrance to in the trailer below. And if you watch to the end, there's a quick glimpse of a Cactuar - which presumably arrives as a Palico costume.

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Metro Exodus

One of the most memorable reveals of the last year's Microsoft E3 media briefing, 4A Games' Metro Exodus seemed to offer a formula that looked too good to be true - a successful transition of an established linear shooter into a similarly well-crafted open world epic. One year on, having spent a few hours hands-on with the game, there's the sense that the promise suggested by that stunning demo has been fulfilled. Exodus is indeed Metro as we know it, but built within a more open-ended environment, with all the opportunities that offers.

Strictly speaking though, while the new 4A game looks and plays like an open world shooter, it's more accurate to say that it's actually more of a collection of smaller sandbox areas, though the developer says that taking the straight, linear path through just one offers around five hours of play. Concentrating the focus opens the door to more variety from one area to the next, simultaneously retaining the sense of a hand-crafted - as opposed to a semi-procedurally generated - environment. There's also the sense that aside from some clearly signposted objectives, the player is very much left to his own devices; side-quests abound, but your map won't get populated with masses of non-descript icons. Extracurricular activities aren't a box-ticking exercise here, but rather something that you organically discover during play.

Metro series purists can certainly rest easy. Despite Metro's emergence into a bigger world, the game feels instantly familiar. It begins with your kit: the guns, Geiger counters and gas masks return, and the weaponry - including the infamous bastard gun - again feels familiar. But everything comes with a twist, such as the new weapons customisation feature. It's a down to earth and straightforward system: if you find a new gun, you've got the option to collect it. Alternatively, you can strip it for parts and use them to customise your existing arsenal. Series protagonist Artyom is gifted a backpack that not only houses his kit but also doubles up as a makeshift crafting shop, where you can strip and reassemble weapons or conjure up new supplies.

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Rage 2, id's collaboration with Avalanche Software, is going to be a strictly single-player game, with nothing by way of multiplayer diversions.

It marks a slight departure from the 2010 original, which offered co-op and vehicle-based multiplayer, though it's in keeping with Avalanche's previous track record, in which the developer has always wanted to play to its single-player strengths.

"We're just focussed on the best open world single player game that we can make," Rage 2 designer Magnus Nedfors told Eurogamer at a pre-E3 event in Avalanche's Stockholm studio. "I personally really believe you can make single player games really fantastic, so that's what we're focussed on."

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Sandwiched between the major publisher E3 conferences and Sony last night was the PC Gaming Show. We wrote a few stories - there was a Shark RPG, Overkill's The Walking Dead got a release date, two Yakuza games and Valkyria Chronicles 4 are coming to Steam, Oculus and Insomniac showed open-world VR game Stormlands, and Factorio/No Man's Sky mash-up Satisfactory looked very impressive - but we missed others in the din.

One of the most eye-catching games missed was Sable, a gorgeous graphic novel-looking adventure in a huge science-fiction desert. The colour-blocked scenery is striking as you glide across the dunes on your sci-fi bike and then tread carefully into huge alien ruins.

Sable is made by small studio Shedworks with notable help from 80 Days writer Meg Jayanth. Raw Fury is publishing Sable on PC next year.

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Staying true to Ubisoft's previous Collector's Edition efforts for its mainline titles, Assassin's Creed Odyssey is available in an alarmingly large array of special editions and big-box versions, all of which are up for pre-order right flipping now. They are available at the Ubisoft store in the UK and US, though some are available from other retailers as well.

Right, I'll now attempt to detail the variety of Assassin's Creed Odyssey editions and where you can get yours if you fancy it. Buckle up.

Firstly, there's the standard edition, which will unsurprisingly be available everywhere video games are sold and presumably some places where video games aren't normally sold. This one is up for grabs at Amazon at the moment. Pre-orders will get you the extra mission 'The Blind King'.

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Our E3 Bulletins run every day this week. Here is Monday's.

E3 Tuesday is the point at which the dust starts to settle and we can start discerning the key trends, which this year appear to be terrible queue management, not bothering to pretend that there aren't new consoles round the corner and releasing games on February 22nd 2019, a date which has appeared on so many announcements as to suggest the development of a strange cult among retail marketers.

There were some great announcements on Monday but you simply can't have E3 without ennui, and Square served up a generous quantity to start the second (fourth) day, with a deeply underwhelming presentation that confirmed two new games, neither of which it offered any details on, some trailers we'd already seen in the Microsoft conference and a game that has already been on sale in Japan for several months. Babylon's Fall is notable for being developed by Platinum, which had an interesting-looking game cancelled by Microsoft, and The Quiet Man is notable for being developed by Human Head, which had an interesting-looking game cancelled by Bethesda, leading us to wonder if an agressively low-key E3 presentation was part of the contract to affirm things will be different this time.

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BioWare's ambitious Anthem was the highlight of EA's E3 2018 press conference - although that was hardly a tough bar to clear. We gained our best look yet at BioWare's shared world full of jetpacking players in mechs, angry monsters and mysterious god energy - but some BioWare fans watching felt like the gameplay shown did not align with their own, personal expectations of what a BioWare game should be.

Here at E3 itself, the mission shown during EA's press conference is playable in full - and with better context and setup, including the introduction of some prominent NPCs heard during the demo via voiceover. It's a much better introduction to the game - but sadly one which the audience back home isn't able to experience themselves.

After the dust had settled on Anthem's showing, and after exec producer Mark Darrah had set the record straight on some immediate responses, I was able to sit down for a half hour chat with lead producer Mike Gamble, previously producer on the Mass Effect series, to speak more deeply about the game, discuss what was happening with BioWare's other franchises, and find out how this week's showing of Anthem had gone for him. Our full chat lies below.

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Capcom's remake of Resident Evil 2 will launch for PC, PlayStation 4 and Xbox One on 25th January 2019.

A fresh trailer with our first proper look at the game was just demoed during PlayStation's bizarro E3 2018 press conference. We saw a darker take on the game as people get flesh ripped out of them, rats getting turned to zombies and Leon once again looking handsome.

Both Leon and Claire will have their own, separate campaigns.

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