Version 0.76 is now live. This version is identical to version 0.75 but it does contain fix for players who launched 0.75 and experienced invulnerable sacrificial tree bug.
Below is a changelog for version 0.75 if you missed it.
Changelog:
- Added watcher totem to the game. - Sacrificial tree health reduced by 33%. - Undead run speed is now 20% lower. - Adjusted volume of sounds that come from undead. - Spider running speed significantly lowered. - Witch move speed in its first phase lowered. - Removed fast walk skill from the game. - “To town” button no longer displayed in inventory when you don’t have “Fast travel” skill or you’re in town. - Made options menu warning messages more obvious. - Added warning message in option menu about ultra quality graphics setting. - Added 2 new tips. - Chinese translation significantly improved. - Fixed small font size issue for item descriptions in Chinese version. - Made improvements to texts in English version. - Fixed bug that allowed player to walk through the door of the house with safe. - Fixed bug that prevented part of the interface to be visible on gamma selection screen at ultra wide resolutions. - Fixed bug in save and load system, that caused thunder totems to be spawned on a map when it shouldn’t be spawned. - New shop icon for thunder totem. - Mana requirement for second chance skill lowered to 35 mana. - Some other small improvements and changes.
Summer is around the corner and a new version of Debris Infinity is available. This is a big one!
Multiplayer modes:
If you want to play with a friend you just need 1 controller. That's right: One. Player one will use the gamepad and player two will use Keyboard and Mouse. And of course you can just plug-in 2 gamepads for the best head-to-head experience.
There's 2 multiplayer modes:
Coop: Both players can play the standard single-player modes but with a twist: One player is the pilot and the other is the gunner. As a pilot you control movement and time slowdown. The gunner controls all weapons, including bombs. Be sure to communicate and remember that there's only one energy reserve for both bombs and time slowdown.
Versus: Both players fighting for the highest score! Several strategies can be used, ranging from luring enemies into the other player, to spam slowdown to throw off the oponent's rythm, get the last hit on big enemies, launch a bomb to "steal" some kills from the rival... The player with the higher score wins. If the loser dies, that's it. BUT if the winner dies, the loser still can make a comeback if survives long enough.
These game modes have proven quite a success in public events, so be sure to try them with friends and family!
Online Rankings:
Due to a problem with the library used to access Steam's leaderboards the online rankings aren't avaliable at this moment. Fortunately Steam is looking into it so they will be accessible once it's fixed. Anyways we are already looking for alternatives and a future update will address it (if it's nof sorted out before that).
Don't worry because achievements, stats and other Steam-related features work like a charm :)
Other changes:
Several improvements have been made to the whole game, ranging from cosmetic (UI, graphic tweaks) to user experience. Also optimizations and minor bug fixing have been made.
As discussed briefly in our development roadmap, the reputation system in Interstellar Transport Company needed some love. It was just too confusing, too many variables at play, not transparent enough, and the 2.5% penalty when constructing a building was frustrating to players. All of this has changed!
As shown in the screenshot above, you can now easily see exactly what modifies your reputation. The calculations have been simplified and modified, the 2.5% reputation penalty removed and reputation is slightly more impactful to fare prices etc... I think you will all really like these changes!
In addition we've changed the way colonization occurs. You will now notice faster colonization when there are more companies in the game and early game colonization has been guaranteed a little bit to provide a slightly more predictable early-game experience. We've also fixed a few other bugs and inconsistencies that should also help improve the game!
Enjoy and we look forward to hearing your feedback!
June 6, 2018 v0.3.3 PATCH NOTES: -New reputation system and calculations. -New reputation tooltip showing exactly why your reputation changes. -Removed reputation penalty for constructing a building. -Colonization rates now adjust based on how many companies there are in the game. -Early colonization will now always occur. -Upgraded to Unity 2018 -Slight rebalancing of fares. -Security station tooltip fixed, no longer shows AU% -ship name in "Not at least two stops" tooltip. -Changed "taxi" to "shuttle" -Renamed "operating profits" to "overall profits"
It’s been a long time coming, but the System Siege Beta has finally arrived! The beta is open until the end of week, so if you’re interested in receiving a free beta key just join our discord beta channel!
The biggest update yet for Cook, Serve, Delicious! 2!! will arrive June 18th as a free expansion that increases the amount of foods, shifts, levels and lots more! We're talkin' 24 new foods, 36 new shifts, three new restaurants, 100+ new objects to unlock, an expanded level cap to 125, new modes, new achievements and lots more.
While I'm keen to leave a lot of this a secret until the update hits since it's not too much longer now, I will clarify a few things. First up, just because this is the Barista Update doesn't mean it focuses exclusively on coffee related content. New foods like the Japanese Crepe, Frozen Bananas, Organic Salads and lots more will be available to serve in your restaurant and in the new shifts as well.
It was a lot of fun experimenting with different kinds of ways to prep all this new food. For instance, Tamales required me to write brand new code into the "food engine" since the prep is unlike anything else in the game- making a food, setting it to the side, and repeating. You wouldn't think something like that would be complicated, but it was indeed!
This massive update is 100% free and will no doubt be fun and frustrating in entirely new ways. Get your coffee grinders ready and let's start brewin' in less than two weeks!
The Zero character job is BACK for a limited time!
Event Dates
PDT (UTC -7): Tuesday, June 5, 2018 5:00 PM – Tuesday, July 24, 2018 4:59 PM EDT (UTC-4):Tuesday, June 5, 2018 8:00 PM – Tuesday, July 24, 2018 7:59 PM CEST (UTC +2): Wednesday, June 6, 2018 2:00 AM – Wednesday, July 25, 2018 1:59 AM AEST (UTC +10): Wednesday, June 6, 2018 10:00 AM – Wednesday, July 25, 2018 9:59 AM
The Zero character job is BACK for a limited time! If you have a character that is Lv. 100 or above, you are eligible to create a Zero job character in that same world. The Zero job starts at Level 100 and remains in Mirror World until the second chapter of their story is completed. After that they can explore Maple World.
Zero is the child of the goddess Rhinne, the Transcendent of Time. When she learned that the Black Mage would imprison her in the future, Rhinne created a child, a new Transcendent she hoped would one day replace her.
The Black Mage recognized the threat Zero represented. However, if he destroyed it, another Transcendent would simply take Zero's place. Thus, he gave his Commanders a task: split the Child of the Goddess into two separate entities, to prevent them from using their full powers. The two children—a boy, Alpha, and a girl, Beta—were taken to a world designed specifically to keep them locked away; Mirror World.
Take control of Alpha and Beta, two characters rolled up in one, and master their distinct fighting styles.
Use both at the same time for deadly combination attacks or swap between them during battle!
Rhinne may be imprisoned but hope is not lost. Take control of Zero and escape Mirror World!
Note: Zero cannot be created in Reboot world.
Zero Level-up Event
PDT (UTC -7): Tuesday, June 5, 2018 5:00 PM – Tuesday, June 19, 2018 4:59 PM EDT (UTC-4):Tuesday, June 5, 2018 8:00 PM – Tuesday, June 19, 2018 7:59 PM CEST (UTC +2): Wednesday, June 6, 2018 2:00 AM – Wednesday, June 20, 2018 1:59 AM AEST (UTC +10): Wednesday, June 6, 2018 10:00 AM – Wednesday, June 20, 2018 9:59 AM
Log in to any Zero character to collect 2 free 2x EXP coupons once a day! This event will apply to non-Reboot worlds only. Accept the quest '[Zero Up] Ever Day 2x EXP Coupon Support!' from the star event notifier on the left side of the screen to receive your reward. Zero characters both old and new also gain 2x WP when clearing dungeons in Mirror World!
Note: The daily 2x EXP Coupons can only be accepted 1 time per day per world.
Rewards:
2x EXP Coupons (x2): Untradeable, 1-day duration. Grants 2x EXP for 30 minutes when used.
2x WP
Zero Mission Event
PDT (UTC -7): Tuesday, June 5, 2018 5:00 PM – Tuesday, June 19, 2018 4:59 PM EDT (UTC-4):Tuesday, June 5, 2018 8:00 PM – Tuesday, June 19, 2018 7:59 PM CEST (UTC +2): Wednesday, June 6, 2018 2:00 AM – Wednesday, June 20, 2018 1:59 AM AEST (UTC +10): Wednesday, June 6, 2018 10:00 AM – Wednesday, June 20, 2018 9:59 AM
Create a brand new Zero character to be able to participate in the Zero Mission Event. This event is available to non-Reboot worlds only. Each time you complete the requirements for a mission, you can obtain special rewards for your Zero character. After accepting the rewards on your Zero character, you can then receive bonus rewards for a different character in the same world!
Missions and Rewards:
Clear Chapter 1:
Zero Reward - Selective 8 Slot Coupon: Untradeable, 14-day duration.
Bonus Reward - Pendant of the Spirit: 7-day duration.
Clear Chapter 2:
Zero Reward - Lv. 120 Saint Wing Knight set which includes:
Pathfinder RPG - Reign of Winter AP 4: The Frozen Stars Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Adventure https://store.steampowered.com/app/864320
In this update, immortality was added at resurrection. This is done in order to get rid of the killings on the base! That was asked by many players and we heard you, if you want to leave your feedback or suggest some kind of innovation then welcome to us at Discord! https://discord.gg/uck7dSm
With a heavy heart and torrential rain in our souls, we must say, that did not have time to prepare a diary this week. Have to postpone it. You can use the opportunity and suggest the topic in the comments. We will try to answer. Wish you all the best.