In this update, we added torpedo weapons and new types of ships to the game, and also improved the graphics:
- Now players will be able to use the ships armed with torpedoes in the strategy (TBS) and simulator (SIM) mode. Automatic and manual torpedo control is available. - New types of ships were added: a Spanish torpedo boats destroyer and a coastal defense ship, an American auxiliary cruiser. - American 1150t patrol gunboats rearmed with 4-inch rapid-fire (QF) weapons. - In order to achieve a more realistic appearance in the simulator mode, we improved the water surface graphics (sea waves). - Improved textures and detailing of all 3d models of ships.
We're going to E3 next week and we have some special announcements! Tune into the PC Gaming Show next week and check out our forum post for more details:
Hello everyone. It has been an insane last few months and the feedback we have been getting has fueled our fires! We are proud to say that all of our content is officially complete and we are going to be meeting our official release date of 6/22/18 where we will be showcasing the game at TooManyGames in the greater Philadelphia area!
This current release is a special one, as this will finally give access to the airship and the entire world will be open (except the climactic ending through the Battle of the Blighted Lands and the invasion of the Validian Empire!) We are showcasing the game with all of its' sidequests (Except the final hidden dungeon) and we guarantee you at least 40 to 50 hours of gameplay... but let me be perfectly honest with you. At this point the jig is up, there is likely over 100 hours of gameplay here for the hardcore completionist.
At this point the game's hand holding will stop, as we have been playing these games for over twenty years, we are proud to present some seriously challenging content in this new release... and we would love to hear your battle stories! (Who will be the first to defeat Pale Night or reclaim the Dwarven City from the Drow overlords?!)
Good luck to you, we look forward to presenting you with the conclusion on 6/22! And remember, where the horizon ends, the journey begins!
I've noticed that there have been more than a few wishlists in the short time this game's Coming Soon page has been available on Steam. For more information about the game, feel free to check out the Discussion forums. There are a few threads that shed light on some of the mechanics of the game.
Of course, feel free to contribute! The game is still in development, so I'm more than happy to take suggestions and answer questions about the game!
Great news - Stoneshard: Prologue is now available for download on Steam as a stand-alone game! This is a great occasion to try our demo for one more time - or just try it, if you hadn't played it yet! So, what’s new?
10 Steam achievements to obtain
Fixed memory leaks.
Several new SFX-effects.
Several collision and depth issues hotfixes.
Stuns should correctly spend turns now.
Several new keyboard shotkeys (Alt + LMB to quickloot selected item, Space for skipping dialogue lines)
LOTS of balance tweaks:
Increased traps damage and debuff duration.
Decreased Verren’s base HP and other stats.
Increased Fumble Chance for greatswords.
Increased damage for Altar death rays.
Generally decreased consumables drop rates.
Almost all enemies were buffed compared to 0.4.8.16, which turned out to be way too easy.
Make sure to download it and try to defeat Vampire Archon one more time! Also, we'd very grateful if you will help us by spreading the word about Stoneshard to your Steam friends and any other people that may find our game fun to play.
Stay tuned!
_
Remember that if you have any questions, you can always ask us in the comments or on our social media pages:
This year marks the 25th Anniversary of the launch of Deep Space Nine, and the team for Star Trek Online couldn’t wait to mark the occasion with our fourth full expansion: Victory is Life. The only way we could see to top our previous expansions was to not only introduce a brand new player faction in the Jem’Hadar, but also throw in a level cap increase from 60 to 65!
Starting today, Captains in Star Trek Online will have the opportunity to create a brand new captain in their own Jem’Hadar faction. All Jem’Hadar captains will be as formidable right out of space dock as their namesakes, as they will be leveled up to 60 with a fully equipped ship, a fully geared crew, and a variety of completed Reputations, Specialization trees, and R&D progress. As a fresh captain you will have all the tools you need at your disposal to dive in and play Star Trek Online right at end game, all 100% for free.
On top of the ability to create a brand new Jem’Hadar captain that starts at end game, we’re delivering the first level cap increase in nearly four years. We have a variety of exciting content available for everyone. We’ll have 7 brand new episodes that will take you through an incredible story full of twists and reveals, a new queue, “Swarm,” that shows the devastating impact of the Hur’q, the all new Gamma Quadrant Sector Space Battlezone that takes the concept of a battlezone and increases the scope to include literally everyone playing in the Quadrant, and the Gamma Task Force Reputation that will give you everything you need to take the fight to the Hur’q. Players that create their Jem’Hadar captains during the first six weeks of launch will also be able to participate in the new Jem’Hadar recruitment system. This system provides challenges for captains to complete that will provide bonus personal and account wide rewards. This collection of fantastic content will put you in the boots of a Jem’Hadar, and give you a true Deep Space Nine experience.
The story that drives Victory is Life dives deep into the history of the Hur’q, the Dominion, and is rich with classic DS9 moments. To tell such an incredible tale we needed an incredible cast, and we were able to feature nearly the entire main cast of Deep Space Nine. We have Rene Auberjonois returning as Odo, Nana Visitor as Kira Nerys, Alexander Siddig as Dr. Julian Bashir, Andrew Robinson as Elim Garak, Armin Shimerman as Quark, Aron Eisenberg as Nog, Jeffrey Combs as Weyoun and Brunt, J.G. Hertzler as Martok, Chase Masterson as Leeta, Max Grodenchik as Rom, Salome Jens as the Female Changeling, and Bumper Robinson as Dukan’Rex. All in all, this is the largest cast we’ve ever assembled for an expansion and with a story you have to play to believe.
This is an expansion that the team has been wanting to build since the launch of Star Trek Online, and we’re so proud to be able to deliver it during the 25th Anniversary celebration.
Victory is Life brings intrigue, excitement, and amazing characters into Star Trek Online, and I can’t wait to see everyone in game!
After a long beta testing phase this new update is finally released. Besides many bug fixes some new features made it in as well.
Improvements: -Vehicles in multiplayer more stable -Projectiles inherit the velocity of the vehicle -Better attenuation for gunshot and explosion sounds -Vehicle type show flags for the open menu now saved -Restored old ragdoll mechanics for singleplayer -More realistic grass for the city map -Made lights appear brighter from further away, before the glow would be hidden by the refraction of the light -Explosions now emit light
Fixes: -Projectiles not firing straight from guns in multiplayer -Lights staying switched on after breaking -Color wheel not closing in the editor -Lights glowing but not emitting light in "always on" mode -2x2x1 axle mirroring incorrectly
New: -Outlines for all bricks drawn in X-Ray mode in the editor (press X to activate) -Zombie game mode for city map
Greetings from all four of us at Lunar Rooster. Early access isn’t far off now! On the 14th of June you will finally be able to buy Sky Noon on Steam and keep it forever. We are super excited to get it out to you all and see what you can do. A huge thanks to everybody who participated in the beta tests and community discussions for helping to shape Sky Noon into the best experience it can be, but we aren’t finished yet! We read everything you say and are always making improvements, which only gets easier the more you share with us.
Now we want to share what you’ll get with the early access release of Sky Noon. What you see below is a preview of the maps, game modes and other features that you will get to start playing with immediately on release. Next week’s blog will feature a road map of our post release plans, including what we may be adding over the course of early access and which features will be expanded upon. For now, here is what’s in Sky Noon:
Game Modes
Free for All (FFA) Max 8 players – Everybody fights one another to find a single winner. First person to reach 10 eliminations wins.
Team Deathmatch (TDM) Max 4v4 – Two teams standoff with eliminations being the only way to victory. First team to 30 eliminations wins
King of the Hill (KOTH) Max 4v4 – Two teams must contest and take control of 5 hills to win. The hill will move each time one is captured.
Cart Max 4v4 – Two teams must fight over a minecart with the goal being to blow up the base of the enemy team. The cart can be moved along the tracks by shooting at it. Along the way are track changers which allow you to change the direction of each track intersection. First to blow up 3 doors or the team that destroyed the most in 10 minutes wins
Time Trial
It is just you and your grapple hook, a true test of your grappling skills and speed. Race solo against the clock, travelling through every checkpoint as fast as you can. At early access launch there will be several different trials varying in length and difficulty hosted on our playable maps. Compete against your friends and the world to score the best time on the leaderboards, and attempt to earn the bronze, silver and gold medals by beating the par times.
Maps
Saloon
A section of land that was mined out long ago is now the best place to go for a cool glass of water after a tough day. Those who prefer the the rustic country life gather here, far from the nearest town in semi-isolation. With plenty of water in reserve and lots of business, it’s no wonder the factions want to take control. This place is said to be among the first lands to be raised from below many years before.
Towers
A series of tall silos are under strict guard by the Minutemen. They contain the grain and water that feed the Minutemen controlled towns and peoples, one of many such containment sites throughout the sky. Control of these areas is vital for the long term success of larger settlements.
Hightown
This town has been so greatly distorted and changed by the raising from below that it is barely recognisable. Now named “Hightown,” the small community lives huddled together in the few buildings that haven’t been lost. Constant bickering between the Cartel and Minutemen over control of this town has prevented greater expansion, with most people opting to leave and found their own floating lands.
Homestead
A lone hermit lives in his house under an arch, having had his land brought up into the sky against his will. Efforts to remove him from his old home are futile, so the factions fight on for the land while he remains inside. The silo full of grain and mostly intact barn are too valuable to leave under the control of an uncooperative old prospector.
Bridge
A highly contested symmetrical zone, with the Minutemen and Cartel separated by a mere wooden bridge. A relatively new set of floating islands that is constantly changing, this land has yet to be properly settled and won’t be until a winner is determined. (Note that this map is still undergoing changes and may look different upon release)
Supports the Cart game mode.
Mesa
An intersection of the great sky railroad that has long since fallen into disrepair and segmented. This land would be a great prize for those who are able to take control, so long as they have the resources to repair and reconnect the distant sections of the railroad. The Cartel and Minutemen have dug in to this symmetrical mesa and neither have plans of leaving.
Supports the Cart game mode.
Whirlwind
This zone is highly volatile as a result of the contained tornado at the centre. It was an experiment conducted in an effort to quickly and efficiently harvest water from the nearby clouds, but it proved to be too dangerous. Now the Minutemen and Cartel fight over it, seeing its potential and foolishly thinking they can control it better than the other side can. Don’t get caught in the tornado.
Supports the Cart game mode.
Character Customisation
Choose between two characters, Jaz or Steve (doesn’t affect gameplay), and dress them up with cosmetics that can be unlocked through playing Sky Noon. Fully customise your ideal cowboy or cowgirl, allowing you to mix and match a selection of hats, face accessories, shirts and pants.
See you next week
That’s a preview of our major features upon early access release of Sky Noon. Stay tuned for next week as we will be discussing a road map of our post release plans, including potential new maps, our plans to expand customisation, weapons and more. Thanks for reading!