Hi everyone! Today is the release of the game, im so grateful for the good feedback about the game, and for that..
I made it economically accessible for everyone !
Afraid, scared.. My first game here on Steam, and i feel great about it.
I really enjoyed making this brawler thinking on create a cool gameplay and experience, you may find that sometimes the game doesn't talk so much about the story and lore, is for this reason.
But as you know, i will be working this weeks on the last things to put into the game, you can anyway play it completely!
For smoother quest progression, we have changed the respawn time of the item “Carlo’s Diary” which is necessary for the quest “Request to Return” in Spezia.
Before
After
10 seconds
1 second
[Bug fix]
Profanity Filter update: Whitelisted some words which were wrongly set as restricted words.(We'll be continuously fixing more issues that arise later on and will be releasing patch notes as we make the necessary changes.)
Hello, Steam! Our digital board game is finally available for purchase!
Fated Kingdom - a digital board game for 4 people, which does not put the player in the rigid framework of scripts and algorithms. To survive in a dismal world and save the kingdom of Kinmar, the participants of the game will have to throw dice, take cards from the deck and move the pieces on the board.
Game Features:
Classic tabletop experience in digital form;
4 player co-op;
Sandbox with no forced rules;
Realistic physics;
Dark and cruel fantasy world.
We are sure that hard work and careful attention to feedback will help us make a worthy game. For us, this is also important because we ourselves want to play it, see it as positive changes, and also be part of a friendly community.
We will be happy to receive feedback of any kind - suggestions, criticism, advice and just feedback.
The game is already available on Steam at a price of 205 rubles. Also, there is a 10% discount until June 4. Have fun!
One year has already dashed by since the Astrobase Kickstarter was successfully funded. We’ve achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character’s personalities. We’ve taken down The Great Space Beast: Save Games (that took a lot of laser harpoons, let me tell ya, Earthling). We’ve made great friends on our discord channel, where we’ve received outstanding feedback to make the game better. We launched a Patreon. Most importantly, we’ve added a valuable new member to the team, which has allowed us to increase the pace of development.
None of this would have been possible without all of you, so we want to extend our deepest gratitude for being part of this grand adventure.
Daniel – @Polygonatron
Hi Everybody!
This week I’ve been working on making some less than pretty graybox UI’s we’ve had in for a while (the info panels) look more attractive. They’ve been a bit of an eyesore for a while so this should make playing the game feel better. Additionally (and in conjunction with the info panels) I did the art-pass on the upcoming overview info panel that Dave has been working on, which will make it much easier to get an overview (surprising huh?) of what the crew is up to as a whole. All in all, these changes should make things better for the players.
Oh! I almost forgot, I’ve been working on a new style of highlighting the current selection, for now the new style only works on the hovering and selection of sections (rooms). And while it’s something that is at it’s earliest iteration (or I guess technically it’s the start of the second distinct iteration) it feels pretty good to click on sections now.
Dave – @Dave_Astrobase
Hey guys!
This week I’ve been full speed ahead on the RPG aspect of the game. This sits on top of the station/resource simulation, so characters get into RPG-ish situations that are driven by rational cause-and-effect or choice-and-consequence. This is a meaty design, that represents a large chunk of whats remaining before launch. So be prepared to hear a lot about it over the next few weeks!
Adam – @adam_blahuta
Hey Space-Friends!
This week I focused on getting the updated UI elements to work (they look great and really clear things up!), as well as getting some overdue admin out of the way.
Max – @Max_Shields
Greetings, Spacelings!
Cam and I broke down Dave’s combat design (PEW PEW!) into manageable chunks to prototype. I also modified several icons to make then compatible with Daniel’s new overview panels.
In the coming months we’ll be launching a huge update adding a ton of new content including spell crafting, farming, cooking, a complete menu and HUD overhaul, a full rebalance of player progression, and many more massive game-improving refinements and new features! We'll continue to share more information as the release of this mega content drop draws closer, so stay tuned for more details!
As part of this update – thanks in large part to the constant flow of feedback shared by the community – we're also planning to make some very significant changes to player progression, gameplay balance and world layout. From the layout of the Knowledge Tree to the costs of various crafting recipes, these changes will greatly alter the game's balance and pacing. They will be significant to such a degree that server wipes will be necessary to ensure a fair and level playing field going forward. Our current target for this update is early-to-mid July, though this window may change as we continue to push forward in development.
To ease this transition, and to ensure that we don’t alienate our existing, long-devoted Citadel player base, we will be taking steps to preserve our top 10 currently most active servers. Though they will still get the new balance and progression changes, all structures and player progress will be maintained. These servers will be relabeled as “Legacy” servers to ensure that new players understand that the players in this world have begun with a significant advantage, and that they should consider starting their adventure elsewhere.
Based on their level of activity, the following servers will transition into “Legacy” status after the update:
TheBrink(OfficialEurope)
CitadelUSEast33
CitadelEurope11
Tokoree(OfficialUSEast)
Elundriel(OfficialUSEast)
Luminous(OfficialUSWest)
ShadowCape(OfficialEurope)
Akatore(OfficialEurope)
CitadelEurope4
CitadelEurope5
A side effect of maintaining these servers is that there are likely to be a handful of unexpected technical issues and edge cases unique to these anomalous worlds. A number of skills that once existed no longer do, and there may be some unanticipated side effects to player progress persisting from the old Knowledge Tree. Some parts of the world have been redesigned to accommodate new resource types, and an array of new “no-build zones” have been added to further prevent players from embedding their base under rocks and in the terrain. The new design of Citadel is simply too different from the current balance to truly ensure these servers will make a full, smooth transition. While we are still committed to providing support to our “Legacy” servers as best as we can, we hope you’ll understand that there may be some issues that we simply will not be able to fix on these grandfathered servers.
As a side note, we’d advise anyone on one of these eventual “Legacy” servers to move their bases away from the rock walls at the northernmost reaches of Ignus. We will be extending a large no-build barrier to prevent players from concealing their bases via exploits.
We're excited to push Citadel into the next chapter of its development with this big update, and can't wait to share it with the community in the coming weeks. Stay tuned for more information, and we'll see you in Ignus!
As you already know, we originally planned to have 3 different servers per region, but we will be conducting an emergency maintenance to add more servers due to the large influx of users in the both NA and EU region.
We will perform an Urgent Maintenance for all servers starting at 13:00, 22:00 PDT/CEST and scheduled to end at 14:00, 23:00 PDT/CEST
*Also, investigating the loading splash screen issue. Thank you for your patience!
The Bless Team.
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Maintenance finished! Servers are up NOW! Time: 1:45pm / 10:45pm (PDT/CEST)
Due to the large number of players, the servers temporarily went down. Now, we have fixed this issue, so players should be able to access the servers normally. We apologize for any inconvenience caused.