Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Fixed bugs
  • Fixed an issue where Tarot missions displayed +0 Rank XP at the end
  • Fixed an issue with the Hoard, Pestilence, and Murder Tarot cards
  • Fixed Mind Reset not working properly
  • Fixed several map spawn points
  • Fixed a missing tile on the Wordbearers 2 map
  • Fixed unfinishable Purge mission where the last enemy was outside the map
  • Fixed perk selection with controller
  • Fixed missing chest positions on a few maps
  • Fixed a continuity error where players had an inoculator in the first Tutorial
  • Fixed jumping/charging through closed doors
  • Fixed collision of several covers
  • Fixed incorrect minimap display
  • Fixed the Extreme Fortune consumable
  • System Influence bar now appears properly
Misc
  • Added new maps
    Medieval Kingdom Wars - Dev Konstantin


    Hey Everyone

    Before we jump to the patch details - we wanted to give a warm Thank You to all the new players who joined us this week, thanks for your feedback, reviews and bug reports. And most of all for supporting our small indie company on a quest to create a new worth Grand Strategy game!

    Now... it`s another solid update today - introducing fighting battles with up to four armies in the campaign. Sure the second army for now is AI controlled, but we`ll address this in the next update. Today`s patch also includes a lot of new player requested features - from new Cheats menu, to Heal All Units option, and a lot of other quality of life improvements.

    We should have the next update 56 the week of June 11. That update will enable controlling both armies in battles (right now AI controls the other one), as well as introduce huge number of new diplomatic features.... and hopefully finally bringing you the first part of Direct X 11 engine update

    And so, presenting Update # 55:

    -Multiple armies in RTS battle mode enabled for Naval and Army vs Army combat
    -Multiple armies in RTS battle mode enabled for Town and Hamlet combat
    -During multiple battles in Hamlets or vs Army - additional armies spawn in supporting Army Camps
    -During town battles additional armies spawn inside the city or in the second army camp
    -AI controls the second army - to be changed in the next update
    -Added Heal All option when clicking on damage soldier in the army
    -Greatly improved camera centering on the world map - back to the last position before a battle or game exit
    -On the World Map selected multiple armies will now march in close proximity to each other
    -Destroyed nations are no longer selectable in Diplomacy window and have a death symbol over their portrait
    -In Skirmish when selecting Hamlet battle added options for various random map terrain
    -Cheat Codes can now be entered by clicking F7 key
    -Cheats are: /merchant and /silver on the world map, /food, /wood, /stone and /iron on the battle map
    -Skirmish Hamlet battle now has up to 4 players, with 2 other players having supporting Army Camp
    -Victory and Defeat cinematic for large town battles
    -Military Alliance and Trade Agreement icons show in Diplomacy/Chancellor
    Winning Putt: Golf Online - rctakkun

    Get the most bang for your buck on everything Platinum!

    It’s that time of the month Winning Putt! Never has there been a better time to purchase Platinum when you’ll receive Bonus Platinum on every single purchase! Beginning at 11:00AM PDT and running until Monday at the same time, receive up to a 60% bonus on each Platinum purchase you make!

    The value train doesn’t stop there though – we’re putting all enchanting items on sale for 50% Off their normal price! Be sure to take a peek at Blue Bolts, Yellow Bolts, Grade Protection Tools, Gold Lucky Boxes, and Gold Plus Lucky Boxes while they’re on sale!

    Platinum Sale Breakdown
    Get a bonus on all Platinum Purchases!
    • 5,000 Platinum → 5,600 Platinum (600 Bonus Platinum)
    • 12,500 Platinum → 15,000 Platinum (2,500 Bonus Platinum)
    • 25,000 Platinum → 33,750 Platinum (8,750 Bonus Platinum)
    • 50,000 Platinum → 72,500 Platinum (22,500 Bonus Platinum)
    • 125,000 Platinum → 200,000 Platinum (75,000 Bonus Platinum!)
    Half Off on Some Player Favorites!
    • 50% Off Blue Bolts (Sold at the Golf Supply Shop)
    • 50% Off Yellow Bolts (Sold at the Golf Supply Shop)
    • 50% Off Grade Protection Tool (Sold at the Support Agency)
    • 50% Off Gold Lucky Boxes (Sold at the Event Shop)
    • 50% Off Gold Plus Lucky Boxes (Sold at the Event Shop)
      *The Gold Plus Lucky Box will only be available during the sale!*
    The Platinum and Item Sale will end on Monday, May 28th at 11:00AM PDT / 6:00PM UTC!
    Trove - Yaviey


    We have updated our Privacy Policy to ensure we are in compliance with the EU's GDPR requirements. Learn more here:
    https://www.trionworlds.com/en/news/2018/05/gdpr-privacy-policy-update/
    May 25, 2018
    Hidden Paws - Manic Hyena
    That's right, you can now check out Hidden Paws in Czech!

    Kindly provided by Karel "Tlumex" Picka and Hanka "Violet" Picková! Thanks!
    Trailer Park Boys: Greasy Money - East Side Games
    Hey Mawfks,

    We're aware that there is an issue with the customer bonus multipliers not being applied when received. We understand this is very confusing and appears to be detrimental to play. Our design team checked into this and the good news is that the tuning and balance was done with this issue applied so you aren't being blocked from progressing.

    You will be able to play as usual, just without those multipliers applying. Because of the mixup here's the hot tip straight from our designers: Focus on Kittyland, it's the best business for this event. You'll have opportunities to trade Roc Pile related cards for Kitty Land related cards so take advantage of those!

    Thanks for being patient while we investigated this and reporting it to us. We apologize for all the confusion. The next time we run this it'll be sorted out!
    Stormworks: Build and Rescue - Deltars


    Dear Stormworkers,

    This weeks minor update includes graphical updates including new lightning effects!

    Other changes include new editor features where you can trigger vehicle logic with missions. This feature is very simple but powerful - by allowing missions to press vehicle buttons, and allowing mission completion to depend on vehicle logic, anything that is possible in vehicle logic is now possible in missions. Complete the mission by reaching a certain altitude or speed? Easy. Salvage a sunken vessel to the surface? Right a capsized vessel? No problem.

    We also have lots of fixes and improvements too. Check the change log below.

    We are continuing to improve multiplayer and are currently working on connecting through Steam friends, including NAT traversal and no more IP addresses.

    Much love <3

    The Stormworks Developers

    Patch Notes

    v0.2.8

    Fix - Fixed paintable sign rendering

    v0.2.9

    Feature - Missions can repeat in career mode if there are no more missions left
    Feature - Added 2 new missions to Skye Power Company playlist
    Feature - Added Fishing Community playlist with 4 new missions
    Feature - Improved lightning effects with greater intensity and sound effects
    Feature - Added triggers to mission editor (4 new trigger events and 7 new trigger actions. Triggers can be used to create complex mission logic - trigger vehicle buttons, send messages to the player, make custom objectives, show/hide markers)
    Feature - Objectives can now have their markers hidden by default
    Feature - Objectives can now be marked as inactive until triggered
    Feature - Empty objective can now be used for showing markers on objects that are not part of a regular objective
    Feature - Collapsible UI for mission objectives in editor
    Feature - Added new objective type for missions (press vehicle buttons) for making missions that require deeper integration with vehicles
    Feature - Vehicle buttons can now be added to missions (set display name of button then parent to the vehicle with the button. Can be used in triggers and new objective)
    Feature - Added a crane to the medium oil rig

    Fix - Fixed several crashes when spawning vehicles in multiplayer
    Fix - Active mission button no longer off-screen on 4:3 aspect ratio monitors
    Fix - Fixed divide by zero in float modulo component
    Fix - Resolved some physics mesh issues on the sea fort and aircraft base islands
    Fix - Handle labels no longer display in photo mode
    Fix - Pressing tab in photo mode no longer toggles first/third person camera
    Fix - Water particles flow in correct direction when water components are mirrored
    Fix - Scrollbars work correctly when being dragged
    Fix - Minor changes to tonemapping to add more vibrance to the world
    Fix - Fixed crash when completing tutorial in creative mode
    Dreaming Sarah - Yin
    Hi everyone,
    Anthony is much faster making songs than I am making games, so he's already finished and released the soundtrack for Awakening Sarah!



    If you want to check it out, here's the link:
    https://anthonyseptim.bandcamp.com/album/awakening-sarah-ost

    Awakening Sarah is scheduled for release later this year.

    Thanks for your support! :sailor:
    Community Announcements - YourFaveAnime Studio
    The Bounty V2 - LudicrousDa3ve


    Work on the (perhaps overly) ambitious version 1.2 patch is moving along nicely. It's taking longer than expected, but I think it'll be well worth the wait.

    A quick refresher-

    In Adventure Mode, you're tasked with piecing together the Blade of Legends so you can enter the castle and defeat the final boss. This blade can also be powered up by finding the seven Legendary Orbs hidden within the dungeons- but these are completely optional. Will you rush the castle as quickly as you can, or take your time finding the orbs and boosting your score as high as you can?

    The actual player story finds you playtesting a new and incomplete nonlinear game mode. This pushes the envelope a bit more on the 4th wall breaking side; with some pretty big surprises. There are bound to be a few laughs, but you'll have to wait to play it yourself!

    Here's a bit on how Adventure Mode is progressing;
    All new primary graphics tilesets are finished.
    New subsystems are complete and in place.
    Of the 14 smaller dungeons, all but a few are fully finished.
    2/3 larger dungeons are finished.
    All key items are complete, and all but a couple of major events are done.

    I want to thank you for your patience. Stay tuned for release info on the free content update!
    -Dave


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