Dark Souls Remastered, the spruced-up version of From Software's methodical action classic, is now available on Steam - a full day ahead of its originally announced May 25th release date. No such luck for console players though.
The newly remastered version of Dark Souls (which includes the excellent Artorias of the Abyss DLC) features a number of changes, mostly of the graphical variety; there's enhanced lighting and texture work, for instance, and the game runs at 60fps, rather than the 30fps seen in the original edition. Elsewhere, Dark Souls' multiplayer now supports up to six participants.
Those new to the series can pick up Dark Souls Remastered on Steam for 34.99. Anyone that purchased the original (and now de-listed) Prepare to Die Edition on Valve's platform, meanwhile, will receive a 50% discount, putting it at 17.99.
Far Cry 5's first bit of post-launch DLC, Hours of Darkness, will be coming to PC, Xbox One, and PlayStation 4 on June 5th, Ubisoft has announced.
Hours of Darkness is the first of three rather bizarrely themed bits of DLC planned for Ubisoft's enormously successful open-world shooter, and sees Far Cry 5 trade its usual Montana setting for the Viet Cong. The connecting thread is Wendell "Red" Redler, soldier and citizen of Hope County, "who must find and rescue his fellow squad members from hostile forces during the Vietnam War".
In present day Hope County, as seen in the main game, Wendell Redler can be found at the Redler Residence, in Far Cry 5's Holland Valley region.
Apparently speedrunning - racing to finish a game as fast as possible - is quite popular. Of course it is - where have you been? Haven't you heard of the charity speedrunning marathons Games Done Quick?
Speedrunning involves not only knowing every nook and cranny of a game but also how to cut its corners and even break it, if needs be. Take Wolfenstein 2: The New Colossus - speedrunners discovered you can skip an entire boss fight with the Citadel/Zitadelle by simply running right past it. But the discovery wasn't the shock to developer MachineGames you might think.
"That might look like it's incidental, but the boss [executive producer Jerk Gustafsson] actually wanted - he likes for people to be able to speedrun the game," said senior game designer Andreas jerfors during his talk at Digital Dragons 2018. "Me, as the designer of the Citadel, I don't, because I want people to play my content!"
I love Broforce and I'm constantly looking for games like it - fast and fun arcade games I can play with someone else at home. Well, one was released yesterday which fits the bill.
The game is I Hate Running backwards, published by Devolver and made by Croatian team Binx Interactive, and it's available on PC ( 11), PS4 and Xbox One (both 12).
It's a top-down, vertically scrolling shoot-'em-up for two players (on the same machine). I Hate Running Backwards' twist is instead of facing enemies coming from the top of the screen, you face enemies coming from the bottom - you run, as the name suggests, backwards.
Well, who would have thought it. There's a new Battlefield game coming out this year, and it uses World War 2 as a backdrop for DICE's chaotic multiplayer sandbox, while also folding in features such as a new co-op mode and character customisation - both of which were the focus point for the reveal trailer - and doing away with the series' long-standing premium pass. Shortly after yesterday's reveal event, I got the chance to sit down briefly with DICE's creative director Lars Gustavsson, a long-standing member of the team and part of the franchise since its very beginning, to talk through some of the changes.
The reveal trailer looked incredible. It almost looks like gameplay, but I imagine it's not, right?
Well everything is shot in-game, and everything will happen in the game - it's all game engine and it's all going to happen, so it's a cinematic take on it.
Up-and-coming online retailer of video games and pop culture stuff, TheGameCollection, has made a habit of hosting a monthly range of discounts dubbed as Pay Day Price Drops. Despite the fact it's not technically pay day for everyone, it's certainly not a bunch of discounts to scoff at.
Perhaps the biggest price drop to be found in this month's batch of Pay Day Price Drops is the Neon version of the Nintendo Switch console, which is down to 239.95 while stock lasts. That's one of the biggest discounts on a Switch console since launch, so I'd expect stock to dry up on that one swiftly.
Elsewhere on the site, you can find Yakuza 6 for 29.95, Pok mon Ultra Sun and Moon for 19.95 each, God of War for 37.95, Ni No Kuni 2 on PS4 for 27.95, and Zelda: Breath of the Wild for 39.95, among many others.
UPDATE 24/5/18: The Australian Classification Board has released a new statement, more fully explaining its reasoning for refusing to classify Compulsion Games' upcoming dystopian survival adventure We Happy Few, effectively banning it from sale in the country.
As expected, it's the game's depiction of drugs that has fallen foul of the board's strict rules. The board believes that We Happy Few's "drug-use mechanic making game progression less difficult constitutes an incentive or reward for drug-use and therefore, the game exceeds the R 18+ classification that states, 'drug use related to incentives and rewards is not permitted'".
To support its point, the board highlights the fact that "If a player has not taken Joy, NPCs become hostile towards the player if they perform behaviours including running, jumping and staring. An NPC character called the Doctor can detect when the player has not taken Joy and will subsequently raise an alarm. A player that takes Joy can reduce gameplay difficulty, therefore receiving an incentive by progressing through the game quickly."
Jagex has announced that, after 17 years of operation, RuneScape Classic - the original version of its long-running fantasy MMO - will no longer be available to play on its servers from August 6th, 2018.
RuneScape Classic is, essentially, a snapshot of RuneScape as it originally released in 2001. That initial version has seen two major revisions in the years since, as well as (slightly confusingly) the arrival of Old School RuneScape - a version of the game more or less as it was in 2007.
As RuneScape has grown and evolved though, RuneScape Classic has continued to live on in a dusty corner of Jagex's servers. It's no longer updated or officially supported by the developer, but access is still permitted to certain players.
Battlefield V, in case you hadn't guessed already, is a very real video game that sees DICE return to World War 2 for the latest instalment of its large scale multiplayer-focused shooter. Ahead of tonight's reveal, press were invited to a two-hour rundown of everything that's new in Battlefield V - a detail-rich dive into all that sets this year's edition out from what's gone before. And a little on what it's taking from the likes of PUBG and Fortnite as the world's most popular games leave their mark on the old guard of shooters. Here's all that we learnt from the reveal.
The history of Battlefield goes all the way back to 2002 - and a game that used World War 2 as the setting for its own spectacular 64-player sandbox. DICE has returned to the era before with the brilliant Battlefield 1943 - a stripped down revisiting of the game realised on the Frostbite engine that hit PlayStation Network and Xbox Live Arcade back in 2009 - but this marks the first time the studio has properly gone back with a fully-fledged title. "All of us have yearned for years to go back to this era," Lars Gustavsson, creative director at DICE and the producer of the original Battlefield 1942 said at the event. "We wanted to go back to where Battlefield started. This is back to where it all began, with new possibilities."
Battlefield V's aim is to present an unexpected take on World War 2, though - to go towards the "unseen, untold, unplayed" scenarios, in DICE's own words, as the studio looks to go beyond the beach landings that have become familiar in countless other takes on the same material. To that end it'll go to the arctic circle in Norway in one of its War Stories - the single-player component that returns from Battlefield 1 - and, DICE said, to the French countryside, the devastation of Rotterdam and the North African desert throughout its adventures, some of which do seem a little over-familiar already, admittedly, but perhaps DICE has got its own spin prepared for our return to these arenas.
UPDATE: While I was writing all that below, Rare sneakily released full details on next week's The Hungering Deep content expansion, due on May 29th - so much of the speculation down there is now confirmed.
According to Rare, its "medium-sized" Hungering Deep update (compared to those due later this year) consists of two distinct parts: there's the quest-like limited-time campaign event, and a bunch of new items and features which will remain in the game permanently.
The permanent stuff comes in the form of the new drum instrument, the new Speaking Trumpet (enabling crews to be heard at a distance and to "find other crews on the same voyage"), plus customisable flags for the top of your ship, so that you might signal your intentions from afar. Additionally, there are new personal customisation options in the form of tattoos and scars, plus, of course, the new (probably megalodon-like) AI threat.